diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp index 9fed44a19f7..29674f3be46 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp @@ -92,8 +92,16 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1) mem = m_persistentManifoldPoolAllocator->allocate(sizeof(btPersistentManifold)); } else { - mem = btAlignedAlloc(sizeof(btPersistentManifold),16); - + //we got a pool memory overflow, by default we fallback to dynamically allocate memory. If we require a contiguous contact pool then assert. + if ((m_dispatcherFlags&CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION)==0) + { + mem = btAlignedAlloc(sizeof(btPersistentManifold),16); + } else + { + btAssert(0); + //make sure to increase the m_defaultMaxPersistentManifoldPoolSize in the btDefaultCollisionConstructionInfo/btDefaultCollisionConfiguration + return 0; + } } btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold); manifold->m_index1a = m_manifoldsPtr.size(); @@ -172,8 +180,7 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO if (!(m_dispatcherFlags & btCollisionDispatcher::CD_STATIC_STATIC_REPORTED)) { //broadphase filtering already deals with this - if ((body0->isStaticObject() || body0->isKinematicObject()) && - (body1->isStaticObject() || body1->isKinematicObject())) + if (body0->isStaticOrKinematicObject() && body1->isStaticOrKinematicObject()) { m_dispatcherFlags |= btCollisionDispatcher::CD_STATIC_STATIC_REPORTED; printf("warning btCollisionDispatcher::needsCollision: static-static collision!\n"); |