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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h62
1 files changed, 37 insertions, 25 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index ca5aba8f01c..a9c9cd414c1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -16,17 +16,18 @@ subject to the following restrictions:
#ifndef COLLISION__DISPATCHER_H
#define COLLISION__DISPATCHER_H
-#include "../BroadphaseCollision/btDispatcher.h"
-#include "../NarrowPhaseCollision/btPersistentManifold.h"
+#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "../CollisionDispatch/btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-#include "../BroadphaseCollision/btBroadphaseProxy.h"
-#include "../../LinearMath/btAlignedObjectArray.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "LinearMath/btAlignedObjectArray.h"
class btIDebugDraw;
class btOverlappingPairCache;
-
+class btPoolAllocator;
+class btCollisionConfiguration;
#include "btCollisionCreateFunc.h"
@@ -34,7 +35,7 @@ class btOverlappingPairCache;
class btCollisionDispatcher;
///user can override this nearcallback for collision filtering and more finegrained control over collision detection
-typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
+typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
@@ -46,26 +47,22 @@ class btCollisionDispatcher : public btDispatcher
btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
bool m_useIslands;
+
+ bool m_staticWarningReported;
btManifoldResult m_defaultManifoldResult;
btNearCallback m_nearCallback;
+ btPoolAllocator* m_collisionAlgorithmPoolAllocator;
+
+ btPoolAllocator* m_persistentManifoldPoolAllocator;
+
btCollisionAlgorithmCreateFunc* m_doubleDispatch[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
- btCollisionAlgorithmCreateFunc* internalFindCreateFunc(int proxyType0,int proxyType1);
- //default CreationFunctions, filling the m_doubleDispatch table
- btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
- btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
- btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
- btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
+ btCollisionConfiguration* m_collisionConfiguration;
-#ifndef USE_DISPATCH_REGISTRY_ARRAY
- btCollisionAlgorithm* internalFindAlgorithm(btCollisionObject* body0,btCollisionObject* body1,btPersistentManifold* sharedManifold = 0);
-#endif //USE_DISPATCH_REGISTRY_ARRAY
public:
@@ -92,11 +89,7 @@ public:
return m_manifoldsPtr[index];
}
- ///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support
- btCollisionDispatcher ();
-
- ///a special constructor that doesn't create/register the default collision algorithms
- btCollisionDispatcher(bool noDefaultAlgorithms);
+ btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionDispatcher();
@@ -114,7 +107,7 @@ public:
virtual bool needsResponse(btCollisionObject* body0,btCollisionObject* body1);
- virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,btDispatcherInfo& dispatchInfo);
+ virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
void setNearCallback(btNearCallback nearCallback)
{
@@ -127,7 +120,26 @@ public:
}
//by default, Bullet will use this near callback
- static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, btDispatcherInfo& dispatchInfo);
+ static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
+
+ virtual void* allocateCollisionAlgorithm(int size);
+
+ virtual void freeCollisionAlgorithm(void* ptr);
+
+ btCollisionConfiguration* getCollisionConfiguration()
+ {
+ return m_collisionConfiguration;
+ }
+
+ const btCollisionConfiguration* getCollisionConfiguration() const
+ {
+ return m_collisionConfiguration;
+ }
+
+ void setCollisionConfiguration(btCollisionConfiguration* config)
+ {
+ m_collisionConfiguration = config;
+ }
};