diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp new file mode 100644 index 00000000000..881a8c0042a --- /dev/null +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp @@ -0,0 +1,53 @@ +/* +Bullet Continuous Collision Detection and Physics Library +Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ + +#include "btCollisionObject.h" + +btCollisionObject::btCollisionObject() + : m_broadphaseHandle(0), + m_collisionShape(0), + m_collisionFlags(0), + m_activationState1(1), + m_deactivationTime(0.f), + m_userObjectPointer(0), + m_hitFraction(1.f), + m_ccdSweptSphereRadius(0.f), + m_ccdSquareMotionTreshold(0.f) +{ + +} + + +void btCollisionObject::SetActivationState(int newState) +{ + if ( (m_activationState1 != DISABLE_DEACTIVATION) && (m_activationState1 != DISABLE_SIMULATION)) + m_activationState1 = newState; +} + +void btCollisionObject::ForceActivationState(int newState) +{ + m_activationState1 = newState; +} + +void btCollisionObject::activate() +{ + if (!(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OJBECT))) + { + SetActivationState(ACTIVE_TAG); + m_deactivationTime = 0.f; + } +} + + |