diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h | 117 |
1 files changed, 86 insertions, 31 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h index 9fb6a67c4a3..8442868cf89 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h @@ -16,7 +16,7 @@ subject to the following restrictions: #ifndef COLLISION_OBJECT_H #define COLLISION_OBJECT_H -#include "../../LinearMath/btTransform.h" +#include "LinearMath/btTransform.h" //island management, m_activationState1 #define ACTIVE_TAG 1 @@ -27,7 +27,8 @@ subject to the following restrictions: struct btBroadphaseProxy; class btCollisionShape; -#include "../../LinearMath/btMotionState.h" +#include "LinearMath/btMotionState.h" +#include "LinearMath/btAlignedAllocator.h" @@ -48,8 +49,16 @@ protected: //without destroying the continuous interpolated motion (which uses this interpolation velocities) btVector3 m_interpolationLinearVelocity; btVector3 m_interpolationAngularVelocity; + btVector3 m_anisotropicFriction; + bool m_hasAnisotropicFriction; + btBroadphaseProxy* m_broadphaseHandle; btCollisionShape* m_collisionShape; + + ///m_rootCollisionShape is temporarily used to store the original collision shape + ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes + ///If it is NULL, the m_collisionShape is not temporarily replaced. + btCollisionShape* m_rootCollisionShape; int m_collisionFlags; @@ -65,8 +74,9 @@ protected: ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer void* m_userObjectPointer; - ///m_internalOwner is reserved to point to Bullet's btRigidBody. Don't use this, use m_userObjectPointer instead. - void* m_internalOwner; + ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody etc. + ///do not assign your own m_internalType unless you write a new dynamics object class. + int m_internalType; ///time of impact calculation btScalar m_hitFraction; @@ -74,21 +84,23 @@ protected: ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: btScalar m_ccdSweptSphereRadius; - /// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold - btScalar m_ccdSquareMotionThreshold; + /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold + btScalar m_ccdMotionThreshold; /// If some object should have elaborate collision filtering by sub-classes bool m_checkCollideWith; char m_pad[7]; - virtual bool checkCollideWithOverride(btCollisionObject* co) + virtual bool checkCollideWithOverride(btCollisionObject* /* co */) { return true; } public: + BT_DECLARE_ALIGNED_ALLOCATOR(); + enum CollisionFlags { CF_STATIC_OBJECT= 1, @@ -97,29 +109,49 @@ public: CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution) }; + enum CollisionObjectTypes + { + CO_COLLISION_OBJECT =1, + CO_RIGID_BODY, + CO_SOFT_BODY + }; - inline bool mergesSimulationIslands() const + SIMD_FORCE_INLINE bool mergesSimulationIslands() const { ///static objects, kinematic and object without contact response don't merge islands return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); } + const btVector3& getAnisotropicFriction() const + { + return m_anisotropicFriction; + } + void setAnisotropicFriction(const btVector3& anisotropicFriction) + { + m_anisotropicFriction = anisotropicFriction; + m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); + } + bool hasAnisotropicFriction() const + { + return m_hasAnisotropicFriction; + } + - inline bool isStaticObject() const { + SIMD_FORCE_INLINE bool isStaticObject() const { return (m_collisionFlags & CF_STATIC_OBJECT) != 0; } - inline bool isKinematicObject() const + SIMD_FORCE_INLINE bool isKinematicObject() const { return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; } - inline bool isStaticOrKinematicObject() const + SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const { return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; } - inline bool hasContactResponse() const { + SIMD_FORCE_INLINE bool hasContactResponse() const { return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; } @@ -128,23 +160,38 @@ public: virtual ~btCollisionObject(); - void setCollisionShape(btCollisionShape* collisionShape) + virtual void setCollisionShape(btCollisionShape* collisionShape) { m_collisionShape = collisionShape; + m_rootCollisionShape = collisionShape; } - const btCollisionShape* getCollisionShape() const + SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const { return m_collisionShape; } - btCollisionShape* getCollisionShape() + SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() { return m_collisionShape; } - + SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const + { + return m_rootCollisionShape; + } + + SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape() + { + return m_rootCollisionShape; + } + ///Avoid using this internal API call + ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. + void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) + { + m_collisionShape = collisionShape; + } int getActivationState() const { return m_activationState1;} @@ -186,14 +233,9 @@ public: } ///reserved for Bullet internal usage - void* getInternalOwner() + int getInternalType() const { - return m_internalOwner; - } - - const void* getInternalOwner() const - { - return m_internalOwner; + return m_internalType; } btTransform& getWorldTransform() @@ -243,6 +285,15 @@ public: m_interpolationWorldTransform = trans; } + void setInterpolationLinearVelocity(const btVector3& linvel) + { + m_interpolationLinearVelocity = linvel; + } + + void setInterpolationAngularVelocity(const btVector3& angvel) + { + m_interpolationAngularVelocity = angvel; + } const btVector3& getInterpolationLinearVelocity() const { @@ -307,16 +358,22 @@ public: m_ccdSweptSphereRadius = radius; } + btScalar getCcdMotionThreshold() const + { + return m_ccdMotionThreshold; + } + btScalar getCcdSquareMotionThreshold() const { - return m_ccdSquareMotionThreshold; + return m_ccdMotionThreshold*m_ccdMotionThreshold; } - /// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold - void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold) + + /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold + void setCcdMotionThreshold(btScalar ccdMotionThreshold) { - m_ccdSquareMotionThreshold = ccdSquareMotionThreshold; + m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold; } ///users can point to their objects, userPointer is not used by Bullet @@ -331,6 +388,7 @@ public: m_userObjectPointer = userPointer; } + inline bool checkCollideWith(btCollisionObject* co) { if (m_checkCollideWith) @@ -338,9 +396,6 @@ public: return true; } - - -} -; +}; #endif //COLLISION_OBJECT_H |