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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 10e880e2523..7159f552829 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -31,6 +31,7 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
+#include "BulletSoftBody/btSoftBody.h"
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
@@ -411,6 +412,31 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
// restore
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
+ } else {
+ if (collisionShape->isSoftBody()) {
+ btSoftBody* softBody = static_cast<btSoftBody*>(collisionObject);
+ btSoftBody::sRayCast softResult;
+ if (softBody->rayTest(rayFromTrans.getOrigin(), rayToTrans.getOrigin(), softResult))
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = 0;
+ shapeInfo.m_triangleIndex = softResult.index;
+ // get the normal
+ btVector3 normal = softBody->m_faces[softResult.index].m_normal;
+ btVector3 rayDir = rayToTrans.getOrigin() - rayFromTrans.getOrigin();
+ if (normal.dot(rayDir) > 0) {
+ // normal always point toward origin of the ray
+ normal = -normal;
+ }
+ btCollisionWorld::LocalRayResult rayResult
+ (collisionObject,
+ &shapeInfo,
+ normal,
+ softResult.fraction);
+ bool normalInWorldSpace = true;
+ resultCallback.addSingleResult(rayResult,normalInWorldSpace);
+ }
+ }
}
}
}