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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp873
1 files changed, 741 insertions, 132 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index 5c645f82a45..bfe8d4f52fb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -26,12 +26,16 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h"
-
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
-#include "BulletSoftBody/btSoftBody.h"
+#include "LinearMath/btSerializer.h"
+
+//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+
//#define USE_BRUTEFORCE_RAYBROADPHASE 1
//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
@@ -43,10 +47,29 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h"
+///for debug drawing
+
+//for debug rendering
+#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
+#include "BulletCollision/CollisionShapes/btCompoundShape.h"
+#include "BulletCollision/CollisionShapes/btConeShape.h"
+#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btCylinderShape.h"
+#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
+#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
+
+
+
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration)
:m_dispatcher1(dispatcher),
m_broadphasePairCache(pairCache),
-m_debugDrawer(0)
+m_debugDrawer(0),
+m_forceUpdateAllAabbs(true)
{
m_stackAlloc = collisionConfiguration->getStackAllocator();
m_dispatchInfo.m_stackAllocator = m_stackAlloc;
@@ -89,28 +112,30 @@ btCollisionWorld::~btCollisionWorld()
void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
{
+ btAssert(collisionObject);
+
//check that the object isn't already added
- btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
+ btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
- m_collisionObjects.push_back(collisionObject);
+ m_collisionObjects.push_back(collisionObject);
- //calculate new AABB
- btTransform trans = collisionObject->getWorldTransform();
+ //calculate new AABB
+ btTransform trans = collisionObject->getWorldTransform();
- btVector3 minAabb;
- btVector3 maxAabb;
- collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
+ btVector3 minAabb;
+ btVector3 maxAabb;
+ collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb);
- int type = collisionObject->getCollisionShape()->getShapeType();
- collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
- minAabb,
- maxAabb,
- type,
- collisionObject,
- collisionFilterGroup,
- collisionFilterMask,
- m_dispatcher1,0
- )) ;
+ int type = collisionObject->getCollisionShape()->getShapeType();
+ collisionObject->setBroadphaseHandle( getBroadphase()->createProxy(
+ minAabb,
+ maxAabb,
+ type,
+ collisionObject,
+ collisionFilterGroup,
+ collisionFilterMask,
+ m_dispatcher1,0
+ )) ;
@@ -129,6 +154,16 @@ void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
minAabb -= contactThreshold;
maxAabb += contactThreshold;
+ if(getDispatchInfo().m_convexMaxDistanceUseCPT)
+ {
+ btVector3 minAabb2,maxAabb2;
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+ }
+
btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
//moving objects should be moderately sized, probably something wrong if not
@@ -163,7 +198,7 @@ void btCollisionWorld::updateAabbs()
btCollisionObject* colObj = m_collisionObjects[i];
//only update aabb of active objects
- if (colObj->isActive())
+ if (m_forceUpdateAllAabbs || colObj->isActive())
{
updateSingleAabb(colObj);
}
@@ -226,10 +261,10 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback)
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ RayResultCallback& resultCallback)
{
btSphereShape pointShape(btScalar(0.0));
pointShape.setMargin(0.f);
@@ -237,7 +272,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
if (collisionShape->isConvex())
{
-// BT_PROFILE("rayTestConvex");
+ // BT_PROFILE("rayTestConvex");
btConvexCast::CastResult castResult;
castResult.m_fraction = resultCallback.m_closestHitFraction;
@@ -266,10 +301,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
castResult.m_normal.normalize();
btCollisionWorld::LocalRayResult localRayResult
(
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_fraction
+ collisionObject,
+ 0,
+ castResult.m_normal,
+ castResult.m_fraction
);
bool normalInWorldSpace = true;
@@ -281,7 +316,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
} else {
if (collisionShape->isConcave())
{
-// BT_PROFILE("rayTestConcave");
+ // BT_PROFILE("rayTestConcave");
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
///optimized version for btBvhTriangleMeshShape
@@ -297,15 +332,18 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* m_collisionObject;
btTriangleMeshShape* m_triangleMesh;
+ btTransform m_colObjWorldTransform;
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -314,19 +352,21 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
- hitNormalLocal,
+ hitNormalWorld,
hitFraction);
- bool normalInWorldSpace = false;
+ bool normalInWorldSpace = true;
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
}
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh,colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
} else
@@ -347,15 +387,18 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btCollisionObject* m_collisionObject;
btConcaveShape* m_triangleMesh;
+ btTransform m_colObjWorldTransform;
+
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh):
- //@BP Mod
- btTriangleRaycastCallback(from,to, resultCallback->m_flags),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& colObjWorldTransform):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh),
+ m_colObjWorldTransform(colObjWorldTransform)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -364,22 +407,22 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
shapeInfo.m_shapePart = partId;
shapeInfo.m_triangleIndex = triangleIndex;
+ btVector3 hitNormalWorld = m_colObjWorldTransform.getBasis() * hitNormalLocal;
+
btCollisionWorld::LocalRayResult rayResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
- hitNormalLocal,
+ hitNormalWorld,
hitFraction);
- bool normalInWorldSpace = false;
+ bool normalInWorldSpace = true;
return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace);
-
-
}
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -390,27 +433,118 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
}
} else {
-// BT_PROFILE("rayTestCompound");
- ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
+ // BT_PROFILE("rayTestCompound");
if (collisionShape->isCompound())
{
+ struct LocalInfoAdder2 : public RayResultCallback
+ {
+ RayResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder2 (int i, RayResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+
+ virtual btScalar addSingleResult (btCollisionWorld::LocalRayResult &r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+ }
+ };
+
+ struct RayTester : btDbvt::ICollide
+ {
+ btCollisionObject* m_collisionObject;
+ const btCompoundShape* m_compoundShape;
+ const btTransform& m_colObjWorldTransform;
+ const btTransform& m_rayFromTrans;
+ const btTransform& m_rayToTrans;
+ RayResultCallback& m_resultCallback;
+
+ RayTester(btCollisionObject* collisionObject,
+ const btCompoundShape* compoundShape,
+ const btTransform& colObjWorldTransform,
+ const btTransform& rayFromTrans,
+ const btTransform& rayToTrans,
+ RayResultCallback& resultCallback):
+ m_collisionObject(collisionObject),
+ m_compoundShape(compoundShape),
+ m_colObjWorldTransform(colObjWorldTransform),
+ m_rayFromTrans(rayFromTrans),
+ m_rayToTrans(rayToTrans),
+ m_resultCallback(resultCallback)
+ {
+
+ }
+
+ void Process(int i)
+ {
+ const btCollisionShape* childCollisionShape = m_compoundShape->getChildShape(i);
+ const btTransform& childTrans = m_compoundShape->getChildTransform(i);
+ btTransform childWorldTrans = m_colObjWorldTransform * childTrans;
+
+ // replace collision shape so that callback can determine the triangle
+ btCollisionShape* saveCollisionShape = m_collisionObject->getCollisionShape();
+ m_collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+
+ LocalInfoAdder2 my_cb(i, &m_resultCallback);
+
+ rayTestSingle(
+ m_rayFromTrans,
+ m_rayToTrans,
+ m_collisionObject,
+ childCollisionShape,
+ childWorldTrans,
+ my_cb);
+
+ // restore
+ m_collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
+ }
+
+ void Process(const btDbvtNode* leaf)
+ {
+ Process(leaf->dataAsInt);
+ }
+ };
+
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
- int i=0;
- for (i=0;i<compoundShape->getNumChildShapes();i++)
+ const btDbvt* dbvt = compoundShape->getDynamicAabbTree();
+
+
+ RayTester rayCB(
+ collisionObject,
+ compoundShape,
+ colObjWorldTransform,
+ rayFromTrans,
+ rayToTrans,
+ resultCallback);
+#ifndef DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ if (dbvt)
{
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i);
- btTransform childWorldTrans = colObjWorldTransform * childTrans;
- // replace collision shape so that callback can determine the triangle
- btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
- collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
- rayTestSingle(rayFromTrans,rayToTrans,
- collisionObject,
- childCollisionShape,
- childWorldTrans,
- resultCallback);
- // restore
- collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
+ btVector3 localRayFrom = colObjWorldTransform.inverseTimes(rayFromTrans).getOrigin();
+ btVector3 localRayTo = colObjWorldTransform.inverseTimes(rayToTrans).getOrigin();
+ btDbvt::rayTest(dbvt->m_root, localRayFrom , localRayTo, rayCB);
+ }
+ else
+#endif //DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
+ {
+ for (int i = 0, n = compoundShape->getNumChildShapes(); i < n; ++i)
+ {
+ rayCB.Process(i);
+ }
}
}
}
@@ -418,10 +552,10 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
- btCollisionObject* collisionObject,
- const btCollisionShape* collisionShape,
- const btTransform& colObjWorldTransform,
- ConvexResultCallback& resultCallback, btScalar allowedPenetration)
+ btCollisionObject* collisionObject,
+ const btCollisionShape* collisionShape,
+ const btTransform& colObjWorldTransform,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration)
{
if (collisionShape->isConvex())
{
@@ -433,15 +567,15 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver;
-
+
btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver);
//btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver);
//btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver);
btConvexCast* castPtr = &convexCaster1;
-
-
-
+
+
+
if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
@@ -451,13 +585,13 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
castResult.m_normal.normalize();
btCollisionWorld::LocalConvexResult localConvexResult
- (
- collisionObject,
- 0,
- castResult.m_normal,
- castResult.m_hitPoint,
- castResult.m_fraction
- );
+ (
+ collisionObject,
+ 0,
+ castResult.m_normal,
+ castResult.m_hitPoint,
+ castResult.m_fraction
+ );
bool normalInWorldSpace = true;
resultCallback.addSingleResult(localConvexResult, normalInWorldSpace);
@@ -487,12 +621,12 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -504,7 +638,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
@@ -522,6 +656,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
@@ -544,12 +679,12 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
- btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
- m_resultCallback(resultCallback),
- m_collisionObject(collisionObject),
- m_triangleMesh(triangleMesh)
- {
- }
+ btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
+ m_resultCallback(resultCallback),
+ m_collisionObject(collisionObject),
+ m_triangleMesh(triangleMesh)
+ {
+ }
virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex )
@@ -561,7 +696,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::LocalConvexResult convexResult
- (m_collisionObject,
+ (m_collisionObject,
&shapeInfo,
hitNormalLocal,
hitPointLocal,
@@ -578,6 +713,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
+ tccb.m_allowedPenetration = allowedPenetration;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
@@ -604,11 +740,41 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
// replace collision shape so that callback can determine the triangle
btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape();
collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape);
+ struct LocalInfoAdder : public ConvexResultCallback {
+ ConvexResultCallback* m_userCallback;
+ int m_i;
+
+ LocalInfoAdder (int i, ConvexResultCallback *user)
+ : m_userCallback(user), m_i(i)
+ {
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ }
+ virtual bool needsCollision(btBroadphaseProxy* p) const
+ {
+ return m_userCallback->needsCollision(p);
+ }
+ virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult& r, bool b)
+ {
+ btCollisionWorld::LocalShapeInfo shapeInfo;
+ shapeInfo.m_shapePart = -1;
+ shapeInfo.m_triangleIndex = m_i;
+ if (r.m_localShapeInfo == NULL)
+ r.m_localShapeInfo = &shapeInfo;
+ const btScalar result = m_userCallback->addSingleResult(r, b);
+ m_closestHitFraction = m_userCallback->m_closestHitFraction;
+ return result;
+
+ }
+ };
+
+ LocalInfoAdder my_cb(i, &resultCallback);
+
+
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
childCollisionShape,
childWorldTrans,
- resultCallback, allowedPenetration);
+ my_cb, allowedPenetration);
// restore
collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape);
}
@@ -631,10 +797,10 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
btCollisionWorld::RayResultCallback& m_resultCallback;
btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
- :m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_world(world),
- m_resultCallback(resultCallback)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
{
m_rayFromTrans.setIdentity();
m_rayFromTrans.setOrigin(m_rayFromWorld);
@@ -644,10 +810,10 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
btVector3 rayDir = (rayToWorld-rayFromWorld);
rayDir.normalize ();
- ///what about division by zero? --> just set rayDirection[i] to INF/1e30
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
@@ -656,7 +822,7 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
}
-
+
virtual bool process(const btBroadphaseProxy* proxy)
{
@@ -687,9 +853,9 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
{
m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback);
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback);
}
}
return true;
@@ -698,7 +864,7 @@ struct btSingleRayCallback : public btBroadphaseRayCallback
void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
{
- BT_PROFILE("rayTest");
+ //BT_PROFILE("rayTest");
/// use the broadphase to accelerate the search for objects, based on their aabb
/// and for each object with ray-aabb overlap, perform an exact ray test
btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
@@ -737,10 +903,10 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
{
btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
btVector3 rayDir = unnormalizedRayDir.normalized();
- ///what about division by zero? --> just set rayDirection[i] to INF/1e30
- m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
- m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
- m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ ///what about division by zero? --> just set rayDirection[i] to INF/BT_LARGE_FLOAT
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(BT_LARGE_FLOAT) : btScalar(1.0) / rayDir[2];
m_signs[0] = m_rayDirectionInverse[0] < 0.0;
m_signs[1] = m_rayDirectionInverse[1] < 0.0;
m_signs[2] = m_rayDirectionInverse[2] < 0.0;
@@ -761,13 +927,13 @@ struct btSingleSweepCallback : public btBroadphaseRayCallback
if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
- collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- m_resultCallback,
- m_allowedCcdPenetration);
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback,
+ m_allowedCcdPenetration);
}
-
+
return true;
}
};
@@ -782,7 +948,7 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
/// and for each object with ray-aabb overlap, perform an exact ray test
/// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
-
+
btTransform convexFromTrans,convexToTrans;
convexFromTrans = convexFromWorld;
@@ -825,12 +991,455 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
{
objectQuerySingle(castShape, convexFromTrans,convexToTrans,
collisionObject,
- collisionObject->getCollisionShape(),
- collisionObject->getWorldTransform(),
- resultCallback,
- allowedCcdPenetration);
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
}
}
}
#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
+
+
+
+struct btBridgedManifoldResult : public btManifoldResult
+{
+
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+ btBridgedManifoldResult( btCollisionObject* obj0,btCollisionObject* obj1,btCollisionWorld::ContactResultCallback& resultCallback )
+ :btManifoldResult(obj0,obj1),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
+ {
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
+ btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
+ btVector3 localA;
+ btVector3 localB;
+ if (isSwapped)
+ {
+ localA = m_rootTransB.invXform(pointA );
+ localB = m_rootTransA.invXform(pointInWorld);
+ } else
+ {
+ localA = m_rootTransA.invXform(pointA );
+ localB = m_rootTransB.invXform(pointInWorld);
+ }
+
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ newPt.m_positionWorldOnA = pointA;
+ newPt.m_positionWorldOnB = pointInWorld;
+
+ //BP mod, store contact triangles.
+ if (isSwapped)
+ {
+ newPt.m_partId0 = m_partId1;
+ newPt.m_partId1 = m_partId0;
+ newPt.m_index0 = m_index1;
+ newPt.m_index1 = m_index0;
+ } else
+ {
+ newPt.m_partId0 = m_partId0;
+ newPt.m_partId1 = m_partId1;
+ newPt.m_index0 = m_index0;
+ newPt.m_index1 = m_index1;
+ }
+
+ //experimental feature info, for per-triangle material etc.
+ btCollisionObject* obj0 = isSwapped? m_body1 : m_body0;
+ btCollisionObject* obj1 = isSwapped? m_body0 : m_body1;
+ m_resultCallback.addSingleResult(newPt,obj0,newPt.m_partId0,newPt.m_index0,obj1,newPt.m_partId1,newPt.m_index1);
+
+ }
+
+};
+
+
+
+struct btSingleContactCallback : public btBroadphaseAabbCallback
+{
+
+ btCollisionObject* m_collisionObject;
+ btCollisionWorld* m_world;
+ btCollisionWorld::ContactResultCallback& m_resultCallback;
+
+
+ btSingleContactCallback(btCollisionObject* collisionObject, btCollisionWorld* world,btCollisionWorld::ContactResultCallback& resultCallback)
+ :m_collisionObject(collisionObject),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+ if (collisionObject == m_collisionObject)
+ return true;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionAlgorithm* algorithm = m_world->getDispatcher()->findAlgorithm(m_collisionObject,collisionObject);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(m_collisionObject,collisionObject, m_resultCallback);
+ //discrete collision detection query
+ algorithm->processCollision(m_collisionObject,collisionObject, m_world->getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ m_world->getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+ }
+ return true;
+ }
+};
+
+
+///contactTest performs a discrete collision test against all objects in the btCollisionWorld, and calls the resultCallback.
+///it reports one or more contact points for every overlapping object (including the one with deepest penetration)
+void btCollisionWorld::contactTest( btCollisionObject* colObj, ContactResultCallback& resultCallback)
+{
+ btVector3 aabbMin,aabbMax;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(),aabbMin,aabbMax);
+ btSingleContactCallback contactCB(colObj,this,resultCallback);
+
+ m_broadphasePairCache->aabbTest(aabbMin,aabbMax,contactCB);
+}
+
+
+///contactTest performs a discrete collision test between two collision objects and calls the resultCallback if overlap if detected.
+///it reports one or more contact points (including the one with deepest penetration)
+void btCollisionWorld::contactPairTest(btCollisionObject* colObjA, btCollisionObject* colObjB, ContactResultCallback& resultCallback)
+{
+ btCollisionAlgorithm* algorithm = getDispatcher()->findAlgorithm(colObjA,colObjB);
+ if (algorithm)
+ {
+ btBridgedManifoldResult contactPointResult(colObjA,colObjB, resultCallback);
+ //discrete collision detection query
+ algorithm->processCollision(colObjA,colObjB, getDispatchInfo(),&contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ getDispatcher()->freeCollisionAlgorithm(algorithm);
+ }
+
+}
+
+
+
+
+class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
+{
+ btIDebugDraw* m_debugDrawer;
+ btVector3 m_color;
+ btTransform m_worldTrans;
+
+public:
+
+ DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
+ m_debugDrawer(debugDrawer),
+ m_color(color),
+ m_worldTrans(worldTrans)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ processTriangle(triangle,partId,triangleIndex);
+ }
+
+ virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+
+ btVector3 wv0,wv1,wv2;
+ wv0 = m_worldTrans*triangle[0];
+ wv1 = m_worldTrans*triangle[1];
+ wv2 = m_worldTrans*triangle[2];
+ btVector3 center = (wv0+wv1+wv2)*btScalar(1./3.);
+
+ btVector3 normal = (wv1-wv0).cross(wv2-wv0);
+ normal.normalize();
+ btVector3 normalColor(1,1,0);
+ m_debugDrawer->drawLine(center,center+normal,normalColor);
+
+
+
+
+ m_debugDrawer->drawLine(wv0,wv1,m_color);
+ m_debugDrawer->drawLine(wv1,wv2,m_color);
+ m_debugDrawer->drawLine(wv2,wv0,m_color);
+ }
+};
+
+
+void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
+{
+ // Draw a small simplex at the center of the object
+ getDebugDrawer()->drawTransform(worldTransform,1);
+
+ if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
+ {
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
+ for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
+ {
+ btTransform childTrans = compoundShape->getChildTransform(i);
+ const btCollisionShape* colShape = compoundShape->getChildShape(i);
+ debugDrawObject(worldTransform*childTrans,colShape,color);
+ }
+
+ } else
+ {
+ switch (shape->getShapeType())
+ {
+
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ const btBoxShape* boxShape = static_cast<const btBoxShape*>(shape);
+ btVector3 halfExtents = boxShape->getHalfExtentsWithMargin();
+ getDebugDrawer()->drawBox(-halfExtents,halfExtents,worldTransform,color);
+ break;
+ }
+
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
+ btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
+
+ getDebugDrawer()->drawSphere(radius, worldTransform, color);
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
+
+ btTransform childTransform;
+ childTransform.setIdentity();
+
+ for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
+ {
+ childTransform.setOrigin(multiSphereShape->getSpherePosition(i));
+ getDebugDrawer()->drawSphere(multiSphereShape->getSphereRadius(i), worldTransform*childTransform, color);
+ }
+
+ break;
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
+
+ btScalar radius = capsuleShape->getRadius();
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+
+ int upAxis = capsuleShape->getUpAxis();
+ getDebugDrawer()->drawCapsule(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
+ btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
+ btScalar height = coneShape->getHeight();//+coneShape->getMargin();
+
+ int upAxis= coneShape->getConeUpIndex();
+ getDebugDrawer()->drawCone(radius, height, upAxis, worldTransform, color);
+ break;
+
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
+ int upAxis = cylinder->getUpAxis();
+ btScalar radius = cylinder->getRadius();
+ btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
+ getDebugDrawer()->drawCylinder(radius, halfHeight, upAxis, worldTransform, color);
+ break;
+ }
+
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
+ btScalar planeConst = staticPlaneShape->getPlaneConstant();
+ const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
+ getDebugDrawer()->drawPlane(planeNormal, planeConst,worldTransform, color);
+ break;
+
+ }
+ default:
+ {
+
+ if (shape->isConcave())
+ {
+ btConcaveShape* concaveMesh = (btConcaveShape*) shape;
+
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
+
+ }
+
+ if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
+ {
+ btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
+ //todo: pass camera for some culling
+ btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
+ btVector3 aabbMin(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT));
+ //DebugDrawcallback drawCallback;
+ DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
+ convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
+ }
+
+
+ /// for polyhedral shapes
+ if (shape->isPolyhedral())
+ {
+ btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
+
+ int i;
+ for (i=0;i<polyshape->getNumEdges();i++)
+ {
+ btVector3 a,b;
+ polyshape->getEdge(i,a,b);
+ btVector3 wa = worldTransform * a;
+ btVector3 wb = worldTransform * b;
+ getDebugDrawer()->drawLine(wa,wb,color);
+
+ }
+
+
+ }
+ }
+ }
+ }
+}
+
+
+void btCollisionWorld::debugDrawWorld()
+{
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
+ {
+ int numManifolds = getDispatcher()->getNumManifolds();
+ btVector3 color(0,0,0);
+ for (int i=0;i<numManifolds;i++)
+ {
+ btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
+ //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
+ //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+
+ int numContacts = contactManifold->getNumContacts();
+ for (int j=0;j<numContacts;j++)
+ {
+ btManifoldPoint& cp = contactManifold->getContactPoint(j);
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
+ }
+ }
+ }
+
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
+ {
+ int i;
+
+ for ( i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
+ {
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
+ {
+ btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
+ switch(colObj->getActivationState())
+ {
+ case ACTIVE_TAG:
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
+ case ISLAND_SLEEPING:
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
+ case WANTS_DEACTIVATION:
+ color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
+ case DISABLE_DEACTIVATION:
+ color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
+ case DISABLE_SIMULATION:
+ color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
+ default:
+ {
+ color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
+ }
+ };
+
+ debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
+ }
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 minAabb,maxAabb;
+ btVector3 colorvec(1,0,0);
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
+
+ btVector3 minAabb2,maxAabb2;
+
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+
+ m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ }
+ }
+
+ }
+ }
+}
+
+
+void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
+ {
+ colObj->serializeSingleObject(serializer);
+ }
+ }
+
+ ///keep track of shapes already serialized
+ btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
+
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ btCollisionShape* shape = colObj->getCollisionShape();
+
+ if (!serializedShapes.find(shape))
+ {
+ serializedShapes.insert(shape,shape);
+ shape->serializeSingleShape(serializer);
+ }
+ }
+
+}
+
+
+void btCollisionWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+