diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp index 7c2ecd6098a..2fd972a4761 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp @@ -379,12 +379,16 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra btTransform childTrans = compoundShape->getChildTransform(i); const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); btTransform childWorldTrans = colObjWorldTransform * childTrans; + // replace collision shape so that callback can determine the triangle + btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); + collisionObject->setCollisionShape((btCollisionShape*)childCollisionShape); rayTestSingle(rayFromTrans,rayToTrans, collisionObject, childCollisionShape, childWorldTrans, resultCallback); - + // restore + collisionObject->setCollisionShape(saveCollisionShape); } } } @@ -571,11 +575,16 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt btTransform childTrans = compoundShape->getChildTransform(i); const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); btTransform childWorldTrans = colObjWorldTransform * childTrans; + // replace collision shape so that callback can determine the triangle + btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); + collisionObject->setCollisionShape((btCollisionShape*)childCollisionShape); objectQuerySingle(castShape, convexFromTrans,convexToTrans, collisionObject, childCollisionShape, childWorldTrans, resultCallback, allowedPenetration); + // restore + collisionObject->setCollisionShape(saveCollisionShape); } } } |