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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h202
1 files changed, 173 insertions, 29 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index b6d80233ab7..7557691a9a9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -68,12 +68,12 @@ class btStackAlloc;
class btCollisionShape;
class btConvexShape;
class btBroadphaseInterface;
-#include "../../LinearMath/btVector3.h"
-#include "../../LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
-#include "../BroadphaseCollision/btOverlappingPairCache.h"
-#include "../../LinearMath/btAlignedObjectArray.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "LinearMath/btAlignedObjectArray.h"
///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
@@ -90,18 +90,22 @@ protected:
btStackAlloc* m_stackAlloc;
- btOverlappingPairCache* m_broadphasePairCache;
-
- bool m_ownsDispatcher;
- bool m_ownsBroadphasePairCache;
+ btBroadphaseInterface* m_broadphasePairCache;
+
+ btIDebugDraw* m_debugDrawer;
+
public:
//this constructor doesn't own the dispatcher and paircache/broadphase
- btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache, int stackSize = 2*1024*1024);
+ btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* broadphasePairCache, btCollisionConfiguration* collisionConfiguration);
virtual ~btCollisionWorld();
+ void setBroadphase(btBroadphaseInterface* pairCache)
+ {
+ m_broadphasePairCache = pairCache;
+ }
btBroadphaseInterface* getBroadphase()
{
@@ -110,7 +114,7 @@ public:
btOverlappingPairCache* getPairCache()
{
- return m_broadphasePairCache;
+ return m_broadphasePairCache->getOverlappingPairCache();
}
@@ -119,6 +123,24 @@ public:
return m_dispatcher1;
}
+ const btDispatcher* getDispatcher() const
+ {
+ return m_dispatcher1;
+ }
+
+ virtual void updateAabbs();
+
+ virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
+ {
+ m_debugDrawer = debugDrawer;
+ }
+
+ virtual btIDebugDraw* getDebugDrawer()
+ {
+ return m_debugDrawer;
+ }
+
+
///LocalShapeInfo gives extra information for complex shapes
///Currently, only btTriangleMeshShape is available, so it just contains triangleIndex and subpart
struct LocalShapeInfo
@@ -153,28 +175,43 @@ public:
///RayResultCallback is used to report new raycast results
struct RayResultCallback
{
+ btScalar m_closestHitFraction;
+ btCollisionObject* m_collisionObject;
+ short int m_collisionFilterGroup;
+ short int m_collisionFilterMask;
+
virtual ~RayResultCallback()
{
}
- btScalar m_closestHitFraction;
- bool HasHit()
+ bool hasHit() const
{
- return (m_closestHitFraction < btScalar(1.));
+ return (m_collisionObject != 0);
}
RayResultCallback()
- :m_closestHitFraction(btScalar(1.))
+ :m_closestHitFraction(btScalar(1.)),
+ m_collisionObject(0),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ {
+ }
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
{
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
}
- virtual btScalar AddSingleResult(LocalRayResult& rayResult) = 0;
+
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace) = 0;
};
struct ClosestRayResultCallback : public RayResultCallback
{
ClosestRayResultCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld)
:m_rayFromWorld(rayFromWorld),
- m_rayToWorld(rayToWorld),
- m_collisionObject(0)
+ m_rayToWorld(rayToWorld)
{
}
@@ -183,24 +220,121 @@ public:
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
- btCollisionObject* m_collisionObject;
-
- virtual btScalar AddSingleResult(LocalRayResult& rayResult)
+
+ virtual btScalar addSingleResult(LocalRayResult& rayResult,bool normalInWorldSpace)
{
-
-//caller already does the filter on the m_closestHitFraction
- assert(rayResult.m_hitFraction <= m_closestHitFraction);
+ //caller already does the filter on the m_closestHitFraction
+ btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
m_closestHitFraction = rayResult.m_hitFraction;
m_collisionObject = rayResult.m_collisionObject;
- m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ if (normalInWorldSpace)
+ {
+ m_hitNormalWorld = rayResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis()*rayResult.m_hitNormalLocal;
+ }
m_hitPointWorld.setInterpolate3(m_rayFromWorld,m_rayToWorld,rayResult.m_hitFraction);
return rayResult.m_hitFraction;
}
};
-
+ struct LocalConvexResult
+ {
+ LocalConvexResult(btCollisionObject* hitCollisionObject,
+ LocalShapeInfo* localShapeInfo,
+ const btVector3& hitNormalLocal,
+ const btVector3& hitPointLocal,
+ btScalar hitFraction
+ )
+ :m_hitCollisionObject(hitCollisionObject),
+ m_localShapeInfo(localShapeInfo),
+ m_hitNormalLocal(hitNormalLocal),
+ m_hitPointLocal(hitPointLocal),
+ m_hitFraction(hitFraction)
+ {
+ }
+
+ btCollisionObject* m_hitCollisionObject;
+ LocalShapeInfo* m_localShapeInfo;
+ btVector3 m_hitNormalLocal;
+ btVector3 m_hitPointLocal;
+ btScalar m_hitFraction;
+ };
+
+ ///RayResultCallback is used to report new raycast results
+ struct ConvexResultCallback
+ {
+ btScalar m_closestHitFraction;
+ short int m_collisionFilterGroup;
+ short int m_collisionFilterMask;
+
+ ConvexResultCallback()
+ :m_closestHitFraction(btScalar(1.)),
+ m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ {
+ }
+
+ virtual ~ConvexResultCallback()
+ {
+ }
+
+ bool hasHit() const
+ {
+ return (m_closestHitFraction < btScalar(1.));
+ }
+
+
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & m_collisionFilterMask) != 0;
+ collides = collides && (m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+ return collides;
+ }
+
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace) = 0;
+ };
+
+ struct ClosestConvexResultCallback : public ConvexResultCallback
+ {
+ ClosestConvexResultCallback(const btVector3& convexFromWorld,const btVector3& convexToWorld)
+ :m_convexFromWorld(convexFromWorld),
+ m_convexToWorld(convexToWorld),
+ m_hitCollisionObject(0)
+ {
+ }
+
+ btVector3 m_convexFromWorld;//used to calculate hitPointWorld from hitFraction
+ btVector3 m_convexToWorld;
+
+ btVector3 m_hitNormalWorld;
+ btVector3 m_hitPointWorld;
+ btCollisionObject* m_hitCollisionObject;
+
+ virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
+ {
+//caller already does the filter on the m_closestHitFraction
+ btAssert(convexResult.m_hitFraction <= m_closestHitFraction);
+
+ m_closestHitFraction = convexResult.m_hitFraction;
+ m_hitCollisionObject = convexResult.m_hitCollisionObject;
+ if (normalInWorldSpace)
+ {
+ m_hitNormalWorld = convexResult.m_hitNormalLocal;
+ } else
+ {
+ ///need to transform normal into worldspace
+ m_hitNormalWorld = m_hitCollisionObject->getWorldTransform().getBasis()*convexResult.m_hitNormalLocal;
+ }
+ m_hitPointWorld = convexResult.m_hitPointLocal;
+ return convexResult.m_hitFraction;
+ }
+ };
int getNumCollisionObjects() const
{
@@ -209,7 +343,12 @@ public:
/// rayTest performs a raycast on all objects in the btCollisionWorld, and calls the resultCallback
/// This allows for several queries: first hit, all hits, any hit, dependent on the value returned by the callback.
- void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const;
+
+ // convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
+ // This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
+ void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback) const;
+
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
@@ -218,16 +357,16 @@ public:
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ RayResultCallback& resultCallback);
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
- RayResultCallback& resultCallback, short int collisionFilterMask=-1);
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
- void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=1,short int collisionFilterMask=1);
+ void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
btCollisionObjectArray& getCollisionObjectArray()
{
@@ -249,6 +388,11 @@ public:
return m_dispatchInfo;
}
+ const btDispatcherInfo& getDispatchInfo() const
+ {
+ return m_dispatchInfo;
+ }
+
};