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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h20
1 files changed, 12 insertions, 8 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 9412242e8a3..b3fffdecd98 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
+Copyright (c) 2003-2013 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -18,13 +18,11 @@ subject to the following restrictions:
* @mainpage Bullet Documentation
*
* @section intro_sec Introduction
- * Bullet Collision Detection & Physics SDK
- *
* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
- * Please visit http://www.bulletphysics.com
+ * Please visit http://www.bulletphysics.org
*
* @section install_sec Installation
*
@@ -32,7 +30,16 @@ subject to the following restrictions:
* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
*
* @subsection step2 Step 2: Building
- * Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
+ * Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
+ * Premake is included in the Bullet/build folder for Windows, Mac OSX and Linux.
+ * Under Windows you can click on Bullet/build/vs2010.bat to create Microsoft Visual Studio projects.
+ * On Mac OSX and Linux you can open a terminal and generate Makefile, codeblocks or Xcode4 projects:
+ * cd Bullet/build
+ * ./premake4_osx gmake or ./premake4_linux gmake or ./premake4_linux64 gmake or (for Mac) ./premake4_osx xcode4
+ * cd Bullet/build/gmake
+ * make
+ *
+ * An alternative to premake is cmake. You can download cmake from http://www.cmake.org
* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
* You can also use cmake in the command-line. Here are some examples for various platforms:
@@ -65,7 +72,6 @@ subject to the following restrictions:
#ifndef BT_COLLISION_WORLD_H
#define BT_COLLISION_WORLD_H
-class btStackAlloc;
class btCollisionShape;
class btConvexShape;
class btBroadphaseInterface;
@@ -91,8 +97,6 @@ protected:
btDispatcherInfo m_dispatchInfo;
- btStackAlloc* m_stackAlloc;
-
btBroadphaseInterface* m_broadphasePairCache;
btIDebugDraw* m_debugDrawer;