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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h37
1 files changed, 25 insertions, 12 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 0a92d2d6e15..9412242e8a3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -144,6 +144,11 @@ public:
void updateSingleAabb(btCollisionObject* colObj);
virtual void updateAabbs();
+
+ ///the computeOverlappingPairs is usually already called by performDiscreteCollisionDetection (or stepSimulation)
+ ///it can be useful to use if you perform ray tests without collision detection/simulation
+ virtual void computeOverlappingPairs();
+
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
@@ -173,7 +178,7 @@ public:
struct LocalRayResult
{
- LocalRayResult(btCollisionObject* collisionObject,
+ LocalRayResult(const btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
btScalar hitFraction)
@@ -184,7 +189,7 @@ public:
{
}
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btScalar m_hitFraction;
@@ -195,11 +200,11 @@ public:
struct RayResultCallback
{
btScalar m_closestHitFraction;
- btCollisionObject* m_collisionObject;
+ const btCollisionObject* m_collisionObject;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
- //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
- unsigned int m_flags;
+ //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback.h. Apply any of the EFlags defined there on m_flags here to invoke.
+ unsigned int m_flags;
virtual ~RayResultCallback()
{
@@ -214,8 +219,8 @@ public:
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
m_collisionFilterMask(btBroadphaseProxy::AllFilter),
- //@BP Mod
- m_flags(0)
+ //@BP Mod
+ m_flags(0)
{
}
@@ -272,7 +277,7 @@ public:
{
}
- btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
+ btAlignedObjectArray<const btCollisionObject*> m_collisionObjects;
btVector3 m_rayFromWorld;//used to calculate hitPointWorld from hitFraction
btVector3 m_rayToWorld;
@@ -306,7 +311,7 @@ public:
struct LocalConvexResult
{
- LocalConvexResult(btCollisionObject* hitCollisionObject,
+ LocalConvexResult(const btCollisionObject* hitCollisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
const btVector3& hitPointLocal,
@@ -320,7 +325,7 @@ public:
{
}
- btCollisionObject* m_hitCollisionObject;
+ const btCollisionObject* m_hitCollisionObject;
LocalShapeInfo* m_localShapeInfo;
btVector3 m_hitNormalLocal;
btVector3 m_hitPointLocal;
@@ -376,7 +381,7 @@ public:
btVector3 m_hitNormalWorld;
btVector3 m_hitPointWorld;
- btCollisionObject* m_hitCollisionObject;
+ const btCollisionObject* m_hitCollisionObject;
virtual btScalar addSingleResult(LocalConvexResult& convexResult,bool normalInWorldSpace)
{
@@ -421,7 +426,7 @@ public:
return collides;
}
- virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1) = 0;
+ virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) = 0;
};
@@ -457,6 +462,10 @@ public:
const btTransform& colObjWorldTransform,
RayResultCallback& resultCallback);
+ static void rayTestSingleInternal(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ const btCollisionObjectWrapper* collisionObjectWrap,
+ RayResultCallback& resultCallback);
+
/// objectQuerySingle performs a collision detection query and calls the resultCallback. It is used internally by rayTest.
static void objectQuerySingle(const btConvexShape* castShape, const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
@@ -464,6 +473,10 @@ public:
const btTransform& colObjWorldTransform,
ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+ static void objectQuerySingleInternal(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans,
+ const btCollisionObjectWrapper* colObjWrap,
+ ConvexResultCallback& resultCallback, btScalar allowedPenetration);
+
virtual void addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter,short int collisionFilterMask=btBroadphaseProxy::AllFilter);
btCollisionObjectArray& getCollisionObjectArray()