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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp145
1 files changed, 79 insertions, 66 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 54889a6375d..39b86a28918 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -20,30 +20,32 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAabbUtil2.h"
#include "btManifoldResult.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-:btActivatingCollisionAlgorithm(ci,body0,body1),
+btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped)
+:btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btAssert (colObj->getCollisionShape()->isCompound());
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
m_compoundShapeRevision = compoundShape->getUpdateRevision();
- preallocateChildAlgorithms(body0,body1);
+
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
}
-void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
+void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- btAssert (colObj->getCollisionShape()->isCompound());
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
int numChildren = compoundShape->getNumChildShapes();
int i;
@@ -56,11 +58,11 @@ void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject*
m_childCollisionAlgorithms[i] = 0;
} else
{
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- btCollisionShape* childShape = compoundShape->getChildShape(i);
- colObj->internalSetTemporaryCollisionShape( childShape );
- m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
- colObj->internalSetTemporaryCollisionShape( tmpShape );
+
+ const btCollisionShape* childShape = compoundShape->getChildShape(i);
+
+ btCollisionObjectWrapper childWrap(colObjWrap,childShape,colObjWrap->getCollisionObject(),colObjWrap->getWorldTransform(),-1,i);//wrong child trans, but unused (hopefully)
+ m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(&childWrap,otherObjWrap,m_sharedManifold);
}
}
}
@@ -92,19 +94,16 @@ struct btCompoundLeafCallback : btDbvt::ICollide
public:
- btCollisionObject* m_compoundColObj;
- btCollisionObject* m_otherObj;
+ const btCollisionObjectWrapper* m_compoundColObjWrap;
+ const btCollisionObjectWrapper* m_otherObjWrap;
btDispatcher* m_dispatcher;
const btDispatcherInfo& m_dispatchInfo;
btManifoldResult* m_resultOut;
btCollisionAlgorithm** m_childCollisionAlgorithms;
btPersistentManifold* m_sharedManifold;
-
-
-
-
- btCompoundLeafCallback (btCollisionObject* compoundObj,btCollisionObject* otherObj,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
- :m_compoundColObj(compoundObj),m_otherObj(otherObj),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+
+ btCompoundLeafCallback (const btCollisionObjectWrapper* compoundObjWrap,const btCollisionObjectWrapper* otherObjWrap,btDispatcher* dispatcher,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut,btCollisionAlgorithm** childCollisionAlgorithms,btPersistentManifold* sharedManifold)
+ :m_compoundColObjWrap(compoundObjWrap),m_otherObjWrap(otherObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithms(childCollisionAlgorithms),
m_sharedManifold(sharedManifold)
{
@@ -112,73 +111,89 @@ public:
}
- void ProcessChildShape(btCollisionShape* childShape,int index)
+ void ProcessChildShape(const btCollisionShape* childShape,int index)
{
btAssert(index>=0);
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
btAssert(index<compoundShape->getNumChildShapes());
//backup
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
- btTransform orgInterpolationTrans = m_compoundColObj->getInterpolationWorldTransform();
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
+ btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(index);
btTransform newChildWorldTrans = orgTrans*childTrans ;
//perform an AABB check first
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- m_otherObj->getCollisionShape()->getAabb(m_otherObj->getWorldTransform(),aabbMin1,aabbMax1);
+ m_otherObjWrap->getCollisionShape()->getAabb(m_otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
if (TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
- m_compoundColObj->setWorldTransform( newChildWorldTrans);
- m_compoundColObj->setInterpolationWorldTransform(newChildWorldTrans);
+ btCollisionObjectWrapper compoundWrap(this->m_compoundColObjWrap,childShape,m_compoundColObjWrap->getCollisionObject(),newChildWorldTrans,-1,index);
- //the contactpoint is still projected back using the original inverted worldtrans
- btCollisionShape* tmpShape = m_compoundColObj->getCollisionShape();
- m_compoundColObj->internalSetTemporaryCollisionShape( childShape );
+ //the contactpoint is still projected back using the original inverted worldtrans
if (!m_childCollisionAlgorithms[index])
- m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(m_compoundColObj,m_otherObj,m_sharedManifold);
+ m_childCollisionAlgorithms[index] = m_dispatcher->findAlgorithm(&compoundWrap,m_otherObjWrap,m_sharedManifold);
+
+
+ const btCollisionObjectWrapper* tmpWrap = 0;
///detect swapping case
- if (m_resultOut->getBody0Internal() == m_compoundColObj)
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
{
+ tmpWrap = m_resultOut->getBody0Wrap();
+ m_resultOut->setBody0Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersA(-1,index);
} else
{
+ tmpWrap = m_resultOut->getBody1Wrap();
+ m_resultOut->setBody1Wrap(&compoundWrap);
m_resultOut->setShapeIdentifiersB(-1,index);
}
- m_childCollisionAlgorithms[index]->processCollision(m_compoundColObj,m_otherObj,m_dispatchInfo,m_resultOut);
+
+ m_childCollisionAlgorithms[index]->processCollision(&compoundWrap,m_otherObjWrap,m_dispatchInfo,m_resultOut);
+
+#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin0,aabbMax0,btVector3(1,1,1));
m_dispatchInfo.m_debugDraw->drawAabb(aabbMin1,aabbMax1,btVector3(1,1,1));
}
+#endif
+
+ if (m_resultOut->getBody0Internal() == m_compoundColObjWrap->getCollisionObject())
+ {
+ m_resultOut->setBody0Wrap(tmpWrap);
+ } else
+ {
+ m_resultOut->setBody1Wrap(tmpWrap);
+ }
- //revert back transform
- m_compoundColObj->internalSetTemporaryCollisionShape( tmpShape);
- m_compoundColObj->setWorldTransform( orgTrans );
- m_compoundColObj->setInterpolationWorldTransform(orgInterpolationTrans);
}
}
void Process(const btDbvtNode* leaf)
{
int index = leaf->dataAsInt;
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(m_compoundColObj->getCollisionShape());
- btCollisionShape* childShape = compoundShape->getChildShape(index);
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(m_compoundColObjWrap->getCollisionShape());
+ const btCollisionShape* childShape = compoundShape->getChildShape(index);
+
+#if 0
if (m_dispatchInfo.m_debugDraw && (m_dispatchInfo.m_debugDraw->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
btVector3 worldAabbMin,worldAabbMax;
- btTransform orgTrans = m_compoundColObj->getWorldTransform();
+ btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
btTransformAabb(leaf->volume.Mins(),leaf->volume.Maxs(),0.,orgTrans,worldAabbMin,worldAabbMax);
m_dispatchInfo.m_debugDraw->drawAabb(worldAabbMin,worldAabbMax,btVector3(1,0,0));
}
+#endif
+
ProcessChildShape(childShape,index);
}
@@ -189,15 +204,13 @@ public:
-void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
- btCollisionObject* colObj = m_isSwapped? body1 : body0;
- btCollisionObject* otherObj = m_isSwapped? body0 : body1;
-
-
+ const btCollisionObjectWrapper* colObjWrap = m_isSwapped? body1Wrap : body0Wrap;
+ const btCollisionObjectWrapper* otherObjWrap = m_isSwapped? body0Wrap : body1Wrap;
- btAssert (colObj->getCollisionShape()->isCompound());
- btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ btAssert (colObjWrap->getCollisionShape()->isCompound());
+ const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(colObjWrap->getCollisionShape());
///btCompoundShape might have changed:
////make sure the internal child collision algorithm caches are still valid
@@ -206,13 +219,13 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
///clear and update all
removeChildAlgorithms();
- preallocateChildAlgorithms(body0,body1);
+ preallocateChildAlgorithms(body0Wrap,body1Wrap);
}
- btDbvt* tree = compoundShape->getDynamicAabbTree();
+ const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
- btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
+ btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
///we need to refresh all contact manifolds
///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
@@ -244,8 +257,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btVector3 localAabbMin,localAabbMax;
btTransform otherInCompoundSpace;
- otherInCompoundSpace = colObj->getWorldTransform().inverse() * otherObj->getWorldTransform();
- otherObj->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
+ otherInCompoundSpace = colObjWrap->getWorldTransform().inverse() * otherObjWrap->getWorldTransform();
+ otherObjWrap->getCollisionShape()->getAabb(otherInCompoundSpace,localAabbMin,localAabbMax);
const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
//process all children, that overlap with the given AABB bounds
@@ -267,7 +280,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
int numChildren = m_childCollisionAlgorithms.size();
int i;
btManifoldArray manifoldArray;
- btCollisionShape* childShape = 0;
+ const btCollisionShape* childShape = 0;
btTransform orgTrans;
btTransform orgInterpolationTrans;
btTransform newChildWorldTrans;
@@ -279,14 +292,14 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
{
childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
- orgTrans = colObj->getWorldTransform();
- orgInterpolationTrans = colObj->getInterpolationWorldTransform();
+ orgTrans = colObjWrap->getWorldTransform();
+ orgInterpolationTrans = colObjWrap->getWorldTransform();
const btTransform& childTrans = compoundShape->getChildTransform(i);
newChildWorldTrans = orgTrans*childTrans ;
//perform an AABB check first
childShape->getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
- otherObj->getCollisionShape()->getAabb(otherObj->getWorldTransform(),aabbMin1,aabbMax1);
+ otherObjWrap->getCollisionShape()->getAabb(otherObjWrap->getWorldTransform(),aabbMin1,aabbMax1);
if (!TestAabbAgainstAabb2(aabbMin0,aabbMax0,aabbMin1,aabbMax1))
{
@@ -301,7 +314,8 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
-
+ btAssert(0);
+ //needs to be fixed, using btCollisionObjectWrapper and NOT modifying internal data structures
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
@@ -324,8 +338,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
btScalar frac;
for (i=0;i<numChildren;i++)
{
- //temporarily exchange parent btCollisionShape with childShape, and recurse
- btCollisionShape* childShape = compoundShape->getChildShape(i);
+ //btCollisionShape* childShape = compoundShape->getChildShape(i);
//backup
orgTrans = colObj->getWorldTransform();
@@ -334,15 +347,15 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
//btTransform newChildWorldTrans = orgTrans*childTrans ;
colObj->setWorldTransform( orgTrans*childTrans );
- btCollisionShape* tmpShape = colObj->getCollisionShape();
- colObj->internalSetTemporaryCollisionShape( childShape );
+ //btCollisionShape* tmpShape = colObj->getCollisionShape();
+ //colObj->internalSetTemporaryCollisionShape( childShape );
frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
{
hitFraction = frac;
}
//revert back
- colObj->internalSetTemporaryCollisionShape( tmpShape);
+ //colObj->internalSetTemporaryCollisionShape( tmpShape);
colObj->setWorldTransform( orgTrans);
}
return hitFraction;