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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp31
1 files changed, 17 insertions, 14 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index 06adb3a04c8..24ceacfd40d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -95,7 +95,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
//btVector3 center = triangle[0] + triangle[1]+triangle[2];
- //center *= 0.333333f;
+ //center *= btScalar(0.333333);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color);
@@ -134,7 +134,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
-void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
m_dispatchInfoPtr = &dispatchInfo;
m_collisionMarginTriangle = collisionMarginTriangle;
@@ -146,7 +146,7 @@ void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTrian
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
- float extraMargin = collisionMarginTriangle;
+ btScalar extraMargin = collisionMarginTriangle;
btVector3 extra(extraMargin,extraMargin,extraMargin);
m_aabbMax += extra;
@@ -176,7 +176,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
if (convexBody->getCollisionShape()->isConvex())
{
- float collisionMarginTriangle = concaveShape->getMargin();
+ btScalar collisionMarginTriangle = concaveShape->getMargin();
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
@@ -196,9 +196,10 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
}
-float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
-
+ (void)resultOut;
+ (void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
@@ -207,10 +208,10 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
//only perform CCD above a certain threshold, this prevents blocking on the long run
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- float squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
{
- return 1.f;
+ return btScalar(1.);
}
//const btVector3& from = convexbody->m_worldTransform.getOrigin();
@@ -227,11 +228,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
btTransform m_ccdSphereToTrans;
btTransform m_meshTransform;
- float m_ccdSphereRadius;
- float m_hitFraction;
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,float ccdSphereRadius,float hitFraction)
+ LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
:m_ccdSphereFromTrans(from),
m_ccdSphereToTrans(to),
m_ccdSphereRadius(ccdSphereRadius),
@@ -242,6 +243,8 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
+ (void)partId;
+ (void)triangleIndex;
//do a swept sphere for now
btTransform ident;
ident.setIdentity();
@@ -276,11 +279,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
rayAabbMin.setMin(convexToLocal.getOrigin());
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
- float ccdRadius0 = convexbody->getCcdSweptSphereRadius();
+ btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- float curHitFraction = 1.f; //is this available?
+ btScalar curHitFraction = btScalar(1.); //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
convexbody->getCcdSweptSphereRadius(),curHitFraction);
@@ -304,6 +307,6 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
}
}
- return 1.f;
+ return btScalar(1.);
}