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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h72
1 files changed, 34 insertions, 38 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
index e90d06eb191..b72e4029811 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -26,38 +26,40 @@ class btDispatcher;
#include "btCollisionCreateFunc.h"
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
-class btConvexTriangleCallback : public btTriangleCallback
+ATTRIBUTE_ALIGNED16(class)
+btConvexTriangleCallback : public btTriangleCallback
{
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
+
const btCollisionObjectWrapper* m_convexBodyWrap;
const btCollisionObjectWrapper* m_triBodyWrap;
- btVector3 m_aabbMin;
- btVector3 m_aabbMax ;
-
-
btManifoldResult* m_resultOut;
- btDispatcher* m_dispatcher;
+ btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
-
+
public:
-int m_triangleCount;
-
- btPersistentManifold* m_manifoldPtr;
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ int m_triangleCount;
- btConvexTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btPersistentManifold* m_manifoldPtr;
- void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+ btConvexTriangleCallback(btDispatcher * dispatcher, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
- void clearWrapperData()
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle, const btDispatcherInfo& dispatchInfo, const btCollisionObjectWrapper* convexBodyWrap, const btCollisionObjectWrapper* triBodyWrap, btManifoldResult* resultOut);
+
+ void clearWrapperData()
{
m_convexBodyWrap = 0;
m_triBodyWrap = 0;
}
virtual ~btConvexTriangleCallback();
- virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
+ virtual void processTriangle(btVector3 * triangle, int partId, int triangleIndex);
+
void clearCache();
SIMD_FORCE_INLINE const btVector3& getAabbMin() const
@@ -68,54 +70,48 @@ int m_triangleCount;
{
return m_aabbMax;
}
-
};
-
-
-
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
-class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
+ATTRIBUTE_ALIGNED16(class)
+btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
-
- bool m_isSwapped;
-
btConvexTriangleCallback m_btConvexTriangleCallback;
-
+ bool m_isSwapped;
public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
- btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
+ btConvexConcaveCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
virtual ~btConvexConcaveCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
+
+ btScalar calculateTimeOfImpact(btCollisionObject * body0, btCollisionObject * body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual void getAllContactManifolds(btManifoldArray & manifoldArray);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray);
-
- void clearCache();
+ void clearCache();
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
+ return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, false);
}
};
- struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc
{
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConcaveCollisionAlgorithm));
- return new(mem) btConvexConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
+ return new (mem) btConvexConcaveCollisionAlgorithm(ci, body0Wrap, body1Wrap, true);
}
};
-
};
-#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H
+#endif //BT_CONVEX_CONCAVE_COLLISION_ALGORITHM_H