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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
new file mode 100644
index 00000000000..bb04833ca5a
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -0,0 +1,78 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btSphereSphereCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
+#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
+
+btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
+: btCollisionAlgorithm(ci),
+m_ownManifold(false),
+m_manifoldPtr(mf)
+{
+ if (!m_manifoldPtr)
+ {
+ m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
+ m_ownManifold = true;
+ }
+}
+
+btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
+{
+ if (m_ownManifold)
+ {
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ if (!m_manifoldPtr)
+ return;
+
+ btSphereShape* sphere0 = (btSphereShape*)col0->m_collisionShape;
+ btSphereShape* sphere1 = (btSphereShape*)col1->m_collisionShape;
+
+ btVector3 diff = col0->m_worldTransform.getOrigin()- col1->m_worldTransform.getOrigin();
+ float len = diff.length();
+ btScalar radius0 = sphere0->getRadius();
+ btScalar radius1 = sphere1->getRadius();
+
+ ///iff distance positive, don't generate a new contact
+ if ( len > (radius0+radius1))
+ return;
+
+ ///distance (negative means penetration)
+ btScalar dist = len - (radius0+radius1);
+
+ btVector3 normalOnSurfaceB = diff / len;
+ ///point on A (worldspace)
+ btVector3 pos0 = col0->m_worldTransform.getOrigin() - radius0 * normalOnSurfaceB;
+ ///point on B (worldspace)
+ btVector3 pos1 = col1->m_worldTransform.getOrigin() + radius1* normalOnSurfaceB;
+
+ /// report a contact. internally this will be kept persistent, and contact reduction is done
+ resultOut->setPersistentManifold(m_manifoldPtr);
+ resultOut->addContactPoint(normalOnSurfaceB,pos1,dist);
+
+}
+
+float btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ //not yet
+ return 1.f;
+}