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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index b011b707e3f..fdbd4abef27 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -48,8 +48,11 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
if (!m_manifoldPtr)
return;
- btSphereShape* sphere = (btSphereShape*)col0->getCollisionShape();
- btTriangleShape* triangle = (btTriangleShape*)col1->getCollisionShape();
+ btCollisionObject* sphereObj = m_swapped? col1 : col0;
+ btCollisionObject* triObj = m_swapped? col0 : col1;
+
+ btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
+ btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
@@ -57,11 +60,16 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
- input.m_transformA = col0->getWorldTransform();
- input.m_transformB = col1->getWorldTransform();
+ input.m_transformA = sphereObj->getWorldTransform();
+ input.m_transformB = triObj->getWorldTransform();
+
+ bool swapResults = m_swapped;
- detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
+ if (m_ownManifold)
+ resultOut->refreshContactPoints();
+
}
btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)