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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h44
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp168
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp1143
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h190
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp12
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp6
16 files changed, 1481 insertions, 130 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index 669d0b6b55e..3b6913c0e1e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -189,7 +189,7 @@ bool btCollisionDispatcher::needsCollision(const btCollisionObject* body0,const
if ((!body0->isActive()) && (!body1->isActive()))
needsCollision = false;
- else if (!body0->checkCollideWith(body1))
+ else if ((!body0->checkCollideWith(body1)) || (!body1->checkCollideWith(body0)))
needsCollision = false;
return needsCollision ;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index d0924100058..395df3a550f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -31,10 +31,11 @@ btCollisionObject::btCollisionObject()
m_activationState1(1),
m_deactivationTime(btScalar(0.)),
m_friction(btScalar(0.5)),
- m_rollingFriction(0.0f),
m_restitution(btScalar(0.)),
+ m_rollingFriction(0.0f),
m_internalType(CO_COLLISION_OBJECT),
m_userObjectPointer(0),
+ m_userIndex(-1),
m_hitFraction(btScalar(1.)),
m_ccdSweptSphereRadius(btScalar(0.)),
m_ccdMotionThreshold(btScalar(0.)),
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 89cad168210..c68402418f7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -92,11 +92,10 @@ protected:
int m_internalType;
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
- union
- {
- void* m_userObjectPointer;
- int m_userIndex;
- };
+
+ void* m_userObjectPointer;
+
+ int m_userIndex;
///time of impact calculation
btScalar m_hitFraction;
@@ -110,13 +109,11 @@ protected:
/// If some object should have elaborate collision filtering by sub-classes
int m_checkCollideWith;
+ btAlignedObjectArray<const btCollisionObject*> m_objectsWithoutCollisionCheck;
+
///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
int m_updateRevision;
- virtual bool checkCollideWithOverride(const btCollisionObject* /* co */) const
- {
- return true;
- }
public:
@@ -225,7 +222,34 @@ public:
return m_collisionShape;
}
-
+ void setIgnoreCollisionCheck(const btCollisionObject* co, bool ignoreCollisionCheck)
+ {
+ if (ignoreCollisionCheck)
+ {
+ //We don't check for duplicates. Is it ok to leave that up to the user of this API?
+ //int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
+ //if (index == m_objectsWithoutCollisionCheck.size())
+ //{
+ m_objectsWithoutCollisionCheck.push_back(co);
+ //}
+ }
+ else
+ {
+ m_objectsWithoutCollisionCheck.remove(co);
+ }
+ m_checkCollideWith = m_objectsWithoutCollisionCheck.size() > 0;
+ }
+
+ virtual bool checkCollideWithOverride(const btCollisionObject* co) const
+ {
+ int index = m_objectsWithoutCollisionCheck.findLinearSearch(co);
+ if (index < m_objectsWithoutCollisionCheck.size())
+ {
+ return false;
+ }
+ return true;
+ }
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index d739a2a08d7..c505ed5d508 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -34,7 +34,7 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
-#include "BulletCollision/Gimpact/btGImpactShape.h"
+
//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
@@ -292,12 +292,13 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
- bool condition = true;
+
btConvexCast* convexCasterPtr = 0;
- if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseSubSimplexConvexCastRaytest)
- convexCasterPtr = &subSimplexConvexCaster;
- else
+ //use kF_UseSubSimplexConvexCastRaytest by default
+ if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest)
convexCasterPtr = &gjkConvexCaster;
+ else
+ convexCasterPtr = &subSimplexConvexCaster;
btConvexCast& convexCaster = *convexCasterPtr;
@@ -308,6 +309,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
{
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
{
+ //todo: figure out what this is about. When is rayFromTest.getBasis() not identity?
#ifdef USE_SUBSIMPLEX_CONVEX_CAST
//rotate normal into worldspace
castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal;
@@ -387,14 +389,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
}
- else if(collisionShape->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
- {
- btGImpactMeshShape* concaveShape = (btGImpactMeshShape*)collisionShape;
-
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
- rcb.m_hitFraction = resultCallback.m_closestHitFraction;
- concaveShape->processAllTrianglesRay(&rcb,rayFromLocal,rayToLocal);
- }else
+ else
{
//generic (slower) case
btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
@@ -1251,7 +1246,10 @@ public:
void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
{
// Draw a small simplex at the center of the object
- getDebugDrawer()->drawTransform(worldTransform,1);
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
+ {
+ getDebugDrawer()->drawTransform(worldTransform,1);
+ }
if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
{
@@ -1429,81 +1427,91 @@ void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const
void btCollisionWorld::debugDrawWorld()
{
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
+ if (getDebugDrawer())
{
- int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(1,1,0);
- for (int i=0;i<numManifolds;i++)
+ btIDebugDraw::DefaultColors defaultColors = getDebugDrawer()->getDefaultColors();
+
+ if ( getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+
- int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
+ if (getDispatcher())
{
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
+ int numManifolds = getDispatcher()->getNumManifolds();
+
+ for (int i=0;i<numManifolds;i++)
+ {
+ btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
+ //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
+ //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+
+ int numContacts = contactManifold->getNumContacts();
+ for (int j=0;j<numContacts;j++)
+ {
+ btManifoldPoint& cp = contactManifold->getContactPoint(j);
+ getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),defaultColors.m_contactPoint);
+ }
+ }
}
}
- }
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
- {
- int i;
-
- for ( i=0;i<m_collisionObjects.size();i++)
+ if ((getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb)))
{
- btCollisionObject* colObj = m_collisionObjects[i];
- if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
+ int i;
+
+ for ( i=0;i<m_collisionObjects.size();i++)
{
- if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getCollisionFlags() & btCollisionObject::CF_DISABLE_VISUALIZE_OBJECT)==0)
{
- btVector3 color(btScalar(1.),btScalar(1.),btScalar(1.));
- switch(colObj->getActivationState())
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe))
{
- case ACTIVE_TAG:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(1.)); break;
- case ISLAND_SLEEPING:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(0.));break;
- case WANTS_DEACTIVATION:
- color = btVector3(btScalar(0.),btScalar(1.),btScalar(1.));break;
- case DISABLE_DEACTIVATION:
- color = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));break;
- case DISABLE_SIMULATION:
- color = btVector3(btScalar(1.),btScalar(1.),btScalar(0.));break;
- default:
+ btVector3 color(btScalar(0.4),btScalar(0.4),btScalar(0.4));
+
+ switch(colObj->getActivationState())
{
- color = btVector3(btScalar(1),btScalar(0.),btScalar(0.));
- }
- };
+ case ACTIVE_TAG:
+ color = defaultColors.m_activeObject; break;
+ case ISLAND_SLEEPING:
+ color = defaultColors.m_deactivatedObject;break;
+ case WANTS_DEACTIVATION:
+ color = defaultColors.m_wantsDeactivationObject;break;
+ case DISABLE_DEACTIVATION:
+ color = defaultColors.m_disabledDeactivationObject;break;
+ case DISABLE_SIMULATION:
+ color = defaultColors.m_disabledSimulationObject;break;
+ default:
+ {
+ color = btVector3(btScalar(.3),btScalar(0.3),btScalar(0.3));
+ }
+ };
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb,maxAabb;
- btVector3 colorvec(1,0,0);
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
+ debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
+ }
+ if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
+ {
+ btVector3 minAabb,maxAabb;
+ btVector3 colorvec = defaultColors.m_aabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
- btVector3 minAabb2,maxAabb2;
+ btVector3 minAabb2,maxAabb2;
- if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
- {
- colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
- minAabb2 -= contactThreshold;
- maxAabb2 += contactThreshold;
- minAabb.setMin(minAabb2);
- maxAabb.setMax(maxAabb2);
- }
+ if(getDispatchInfo().m_useContinuous && colObj->getInternalType()==btCollisionObject::CO_RIGID_BODY && !colObj->isStaticOrKinematicObject())
+ {
+ colObj->getCollisionShape()->getAabb(colObj->getInterpolationWorldTransform(),minAabb2,maxAabb2);
+ minAabb2 -= contactThreshold;
+ maxAabb2 += contactThreshold;
+ minAabb.setMin(minAabb2);
+ maxAabb.setMax(maxAabb2);
+ }
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
+ }
}
}
-
}
}
}
@@ -1512,15 +1520,6 @@ void btCollisionWorld::debugDrawWorld()
void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
{
int i;
- //serialize all collision objects
- for (i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT)
- {
- colObj->serializeSingleObject(serializer);
- }
- }
///keep track of shapes already serialized
btHashMap<btHashPtr,btCollisionShape*> serializedShapes;
@@ -1537,6 +1536,15 @@ void btCollisionWorld::serializeCollisionObjects(btSerializer* serializer)
}
}
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if ((colObj->getInternalType() == btCollisionObject::CO_COLLISION_OBJECT) || (colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK))
+ {
+ colObj->serializeSingleObject(serializer);
+ }
+ }
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 0ac5563d06e..ec40c969f51 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -27,7 +27,7 @@ subject to the following restrictions:
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
+ * You can download the Bullet Physics Library from the github repository: https://github.com/bulletphysics/bullet3/releases
*
* @subsection step2 Step 2: Building
* Bullet has multiple build systems, including premake, cmake and autotools. Premake and cmake support all platforms.
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
new file mode 100644
index 00000000000..57eb81703e7
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp
@@ -0,0 +1,1143 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btCollisionWorldImporter.h"
+#include "btBulletCollisionCommon.h"
+#include "LinearMath/btSerializer.h" //for btBulletSerializedArrays definition
+
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+#include "BulletCollision/Gimpact/btGImpactShape.h"
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+
+btCollisionWorldImporter::btCollisionWorldImporter(btCollisionWorld* world)
+:m_collisionWorld(world),
+m_verboseMode(0)
+{
+
+}
+
+btCollisionWorldImporter::~btCollisionWorldImporter()
+{
+}
+
+
+
+
+
+bool btCollisionWorldImporter::convertAllObjects( btBulletSerializedArrays* arrays)
+{
+
+ m_shapeMap.clear();
+ m_bodyMap.clear();
+
+ int i;
+
+ for (i=0;i<arrays->m_bvhsDouble.size();i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+ btQuantizedBvhDoubleData* bvhData = arrays->m_bvhsDouble[i];
+ bvh->deSerializeDouble(*bvhData);
+ m_bvhMap.insert(arrays->m_bvhsDouble[i],bvh);
+ }
+ for (i=0;i<arrays->m_bvhsFloat.size();i++)
+ {
+ btOptimizedBvh* bvh = createOptimizedBvh();
+ btQuantizedBvhFloatData* bvhData = arrays->m_bvhsFloat[i];
+ bvh->deSerializeFloat(*bvhData);
+ m_bvhMap.insert(arrays->m_bvhsFloat[i],bvh);
+ }
+
+
+
+
+
+ for (i=0;i<arrays->m_colShapeData.size();i++)
+ {
+ btCollisionShapeData* shapeData = arrays->m_colShapeData[i];
+ btCollisionShape* shape = convertCollisionShape(shapeData);
+ if (shape)
+ {
+ // printf("shapeMap.insert(%x,%x)\n",shapeData,shape);
+ m_shapeMap.insert(shapeData,shape);
+ }
+
+ if (shape&& shapeData->m_name)
+ {
+ char* newname = duplicateName(shapeData->m_name);
+ m_objectNameMap.insert(shape,newname);
+ m_nameShapeMap.insert(newname,shape);
+ }
+ }
+
+
+ for (i=0;i<arrays->m_collisionObjectDataDouble.size();i++)
+ {
+ btCollisionObjectDoubleData* colObjData = arrays->m_collisionObjectDataDouble[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeDouble(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+ body->setFriction(btScalar(colObjData->m_friction));
+ body->setRestitution(btScalar(colObjData->m_restitution));
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+ }
+ for (i=0;i<arrays->m_collisionObjectDataFloat.size();i++)
+ {
+ btCollisionObjectFloatData* colObjData = arrays->m_collisionObjectDataFloat[i];
+ btCollisionShape** shapePtr = m_shapeMap.find(colObjData->m_collisionShape);
+ if (shapePtr && *shapePtr)
+ {
+ btTransform startTransform;
+ colObjData->m_worldTransform.m_origin.m_floats[3] = 0.f;
+ startTransform.deSerializeFloat(colObjData->m_worldTransform);
+
+ btCollisionShape* shape = (btCollisionShape*)*shapePtr;
+ btCollisionObject* body = createCollisionObject(startTransform,shape,colObjData->m_name);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
+ {
+ btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*)shape;
+ if (trimesh->getTriangleInfoMap())
+ {
+ body->setCollisionFlags(body->getCollisionFlags() | btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK);
+ }
+ }
+#endif //USE_INTERNAL_EDGE_UTILITY
+ m_bodyMap.insert(colObjData,body);
+ } else
+ {
+ printf("error: no shape found\n");
+ }
+ }
+
+ return true;
+}
+
+
+
+void btCollisionWorldImporter::deleteAllData()
+{
+ int i;
+
+ for (i=0;i<m_allocatedCollisionObjects.size();i++)
+ {
+ if(m_collisionWorld)
+ m_collisionWorld->removeCollisionObject(m_allocatedCollisionObjects[i]);
+ delete m_allocatedCollisionObjects[i];
+ }
+
+ m_allocatedCollisionObjects.clear();
+
+
+ for (i=0;i<m_allocatedCollisionShapes.size();i++)
+ {
+ delete m_allocatedCollisionShapes[i];
+ }
+ m_allocatedCollisionShapes.clear();
+
+
+ for (i=0;i<m_allocatedBvhs.size();i++)
+ {
+ delete m_allocatedBvhs[i];
+ }
+ m_allocatedBvhs.clear();
+
+ for (i=0;i<m_allocatedTriangleInfoMaps.size();i++)
+ {
+ delete m_allocatedTriangleInfoMaps[i];
+ }
+ m_allocatedTriangleInfoMaps.clear();
+ for (i=0;i<m_allocatedTriangleIndexArrays.size();i++)
+ {
+ delete m_allocatedTriangleIndexArrays[i];
+ }
+ m_allocatedTriangleIndexArrays.clear();
+ for (i=0;i<m_allocatedNames.size();i++)
+ {
+ delete[] m_allocatedNames[i];
+ }
+ m_allocatedNames.clear();
+
+ for (i=0;i<m_allocatedbtStridingMeshInterfaceDatas.size();i++)
+ {
+ btStridingMeshInterfaceData* curData = m_allocatedbtStridingMeshInterfaceDatas[i];
+
+ for(int a = 0;a < curData->m_numMeshParts;a++)
+ {
+ btMeshPartData* curPart = &curData->m_meshPartsPtr[a];
+ if(curPart->m_vertices3f)
+ delete [] curPart->m_vertices3f;
+
+ if(curPart->m_vertices3d)
+ delete [] curPart->m_vertices3d;
+
+ if(curPart->m_indices32)
+ delete [] curPart->m_indices32;
+
+ if(curPart->m_3indices16)
+ delete [] curPart->m_3indices16;
+
+ if(curPart->m_indices16)
+ delete [] curPart->m_indices16;
+
+ if (curPart->m_3indices8)
+ delete [] curPart->m_3indices8;
+
+ }
+ delete [] curData->m_meshPartsPtr;
+ delete curData;
+ }
+ m_allocatedbtStridingMeshInterfaceDatas.clear();
+
+ for (i=0;i<m_indexArrays.size();i++)
+ {
+ btAlignedFree(m_indexArrays[i]);
+ }
+ m_indexArrays.clear();
+
+ for (i=0;i<m_shortIndexArrays.size();i++)
+ {
+ btAlignedFree(m_shortIndexArrays[i]);
+ }
+ m_shortIndexArrays.clear();
+
+ for (i=0;i<m_charIndexArrays.size();i++)
+ {
+ btAlignedFree(m_charIndexArrays[i]);
+ }
+ m_charIndexArrays.clear();
+
+ for (i=0;i<m_floatVertexArrays.size();i++)
+ {
+ btAlignedFree(m_floatVertexArrays[i]);
+ }
+ m_floatVertexArrays.clear();
+
+ for (i=0;i<m_doubleVertexArrays.size();i++)
+ {
+ btAlignedFree(m_doubleVertexArrays[i]);
+ }
+ m_doubleVertexArrays.clear();
+
+
+}
+
+
+
+btCollisionShape* btCollisionWorldImporter::convertCollisionShape( btCollisionShapeData* shapeData )
+{
+ btCollisionShape* shape = 0;
+
+ switch (shapeData->m_shapeType)
+ {
+ case STATIC_PLANE_PROXYTYPE:
+ {
+ btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*)shapeData;
+ btVector3 planeNormal,localScaling;
+ planeNormal.deSerializeFloat(planeData->m_planeNormal);
+ localScaling.deSerializeFloat(planeData->m_localScaling);
+ shape = createPlaneShape(planeNormal,planeData->m_planeConstant);
+ shape->setLocalScaling(localScaling);
+
+ break;
+ }
+ case SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btScaledTriangleMeshShapeData* scaledMesh = (btScaledTriangleMeshShapeData*) shapeData;
+ btCollisionShapeData* colShapeData = (btCollisionShapeData*) &scaledMesh->m_trimeshShapeData;
+ colShapeData->m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ btCollisionShape* childShape = convertCollisionShape(colShapeData);
+ btBvhTriangleMeshShape* meshShape = (btBvhTriangleMeshShape*)childShape;
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(scaledMesh->m_localScaling);
+
+ shape = createScaledTrangleMeshShape(meshShape, localScaling);
+ break;
+ }
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+ case GIMPACT_SHAPE_PROXYTYPE:
+ {
+ btGImpactMeshShapeData* gimpactData = (btGImpactMeshShapeData*) shapeData;
+ if (gimpactData->m_gimpactSubType == CONST_GIMPACT_TRIMESH_SHAPE)
+ {
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&gimpactData->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+
+
+ btGImpactMeshShape* gimpactShape = createGimpactShape(meshInterface);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(gimpactData->m_localScaling);
+ gimpactShape->setLocalScaling(localScaling);
+ gimpactShape->setMargin(btScalar(gimpactData->m_collisionMargin));
+ gimpactShape->updateBound();
+ shape = gimpactShape;
+ } else
+ {
+ printf("unsupported gimpact sub type\n");
+ }
+ break;
+ }
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+ //The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
+ //so deal with this
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
+
+
+ switch (capData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCapsuleShapeX(1,1);
+ break;
+ }
+ case 1:
+ {
+ shape = createCapsuleShapeY(1,1);
+ break;
+ }
+ case 2:
+ {
+ shape = createCapsuleShapeZ(1,1);
+ break;
+ }
+ default:
+ {
+ printf("error: wrong up axis for btCapsuleShape\n");
+ }
+
+
+ };
+ if (shape)
+ {
+ btCapsuleShape* cap = (btCapsuleShape*) shape;
+ cap->deSerializeFloat(capData);
+ }
+ break;
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ case CONE_SHAPE_PROXYTYPE:
+ case BOX_SHAPE_PROXYTYPE:
+ case SPHERE_SHAPE_PROXYTYPE:
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexInternalShapeData* bsd = (btConvexInternalShapeData*)shapeData;
+ btVector3 implicitShapeDimensions;
+ implicitShapeDimensions.deSerializeFloat(bsd->m_implicitShapeDimensions);
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ btVector3 margin(bsd->m_collisionMargin,bsd->m_collisionMargin,bsd->m_collisionMargin);
+ switch (shapeData->m_shapeType)
+ {
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* box= (btBoxShape*)createBoxShape(implicitShapeDimensions/localScaling+margin);
+ //box->initializePolyhedralFeatures();
+ shape = box;
+
+ break;
+ }
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ shape = createSphereShape(implicitShapeDimensions.getX());
+ break;
+ }
+
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShapeData* cylData = (btCylinderShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions+margin;
+ switch (cylData->m_upAxis)
+ {
+ case 0:
+ {
+ shape = createCylinderShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createCylinderShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createCylinderShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cylinder up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case CONE_SHAPE_PROXYTYPE:
+ {
+ btConeShapeData* conData = (btConeShapeData*) shapeData;
+ btVector3 halfExtents = implicitShapeDimensions;//+margin;
+ switch (conData->m_upIndex)
+ {
+ case 0:
+ {
+ shape = createConeShapeX(halfExtents.getY(),halfExtents.getX());
+ break;
+ }
+ case 1:
+ {
+ shape = createConeShapeY(halfExtents.getX(),halfExtents.getY());
+ break;
+ }
+ case 2:
+ {
+ shape = createConeShapeZ(halfExtents.getX(),halfExtents.getZ());
+ break;
+ }
+ default:
+ {
+ printf("unknown Cone up axis\n");
+ }
+
+ };
+
+
+
+ break;
+ }
+ case MULTI_SPHERE_SHAPE_PROXYTYPE:
+ {
+ btMultiSphereShapeData* mss = (btMultiSphereShapeData*)bsd;
+ int numSpheres = mss->m_localPositionArraySize;
+
+ btAlignedObjectArray<btVector3> tmpPos;
+ btAlignedObjectArray<btScalar> radii;
+ radii.resize(numSpheres);
+ tmpPos.resize(numSpheres);
+ int i;
+ for ( i=0;i<numSpheres;i++)
+ {
+ tmpPos[i].deSerializeFloat(mss->m_localPositionArrayPtr[i].m_pos);
+ radii[i] = mss->m_localPositionArrayPtr[i].m_radius;
+ }
+ shape = createMultiSphereShape(&tmpPos[0],&radii[0],numSpheres);
+ break;
+ }
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ // int sz = sizeof(btConvexHullShapeData);
+ // int sz2 = sizeof(btConvexInternalShapeData);
+ // int sz3 = sizeof(btCollisionShapeData);
+ btConvexHullShapeData* convexData = (btConvexHullShapeData*)bsd;
+ int numPoints = convexData->m_numUnscaledPoints;
+
+ btAlignedObjectArray<btVector3> tmpPoints;
+ tmpPoints.resize(numPoints);
+ int i;
+ for ( i=0;i<numPoints;i++)
+ {
+#ifdef BT_USE_DOUBLE_PRECISION
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsDoublePtr[i]);
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerializeFloat(convexData->m_unscaledPointsFloatPtr[i]);
+#else
+ if (convexData->m_unscaledPointsFloatPtr)
+ tmpPoints[i].deSerialize(convexData->m_unscaledPointsFloatPtr[i]);
+ if (convexData->m_unscaledPointsDoublePtr)
+ tmpPoints[i].deSerializeDouble(convexData->m_unscaledPointsDoublePtr[i]);
+#endif //BT_USE_DOUBLE_PRECISION
+ }
+ btConvexHullShape* hullShape = createConvexHullShape();
+ for (i=0;i<numPoints;i++)
+ {
+ hullShape->addPoint(tmpPoints[i]);
+ }
+ hullShape->setMargin(bsd->m_collisionMargin);
+ //hullShape->initializePolyhedralFeatures();
+ shape = hullShape;
+ break;
+ }
+ default:
+ {
+ printf("error: cannot create shape type (%d)\n",shapeData->m_shapeType);
+ }
+ }
+
+ if (shape)
+ {
+ shape->setMargin(bsd->m_collisionMargin);
+
+ btVector3 localScaling;
+ localScaling.deSerializeFloat(bsd->m_localScaling);
+ shape->setLocalScaling(localScaling);
+
+ }
+ break;
+ }
+ case TRIANGLE_MESH_SHAPE_PROXYTYPE:
+ {
+ btTriangleMeshShapeData* trimesh = (btTriangleMeshShapeData*)shapeData;
+ btStridingMeshInterfaceData* interfaceData = createStridingMeshInterfaceData(&trimesh->m_meshInterface);
+ btTriangleIndexVertexArray* meshInterface = createMeshInterface(*interfaceData);
+ if (!meshInterface->getNumSubParts())
+ {
+ return 0;
+ }
+
+ btVector3 scaling; scaling.deSerializeFloat(trimesh->m_meshInterface.m_scaling);
+ meshInterface->setScaling(scaling);
+
+
+ btOptimizedBvh* bvh = 0;
+#if 1
+ if (trimesh->m_quantizedFloatBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedFloatBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeFloat(*trimesh->m_quantizedFloatBvh);
+ }
+ }
+ if (trimesh->m_quantizedDoubleBvh)
+ {
+ btOptimizedBvh** bvhPtr = m_bvhMap.find(trimesh->m_quantizedDoubleBvh);
+ if (bvhPtr && *bvhPtr)
+ {
+ bvh = *bvhPtr;
+ } else
+ {
+ bvh = createOptimizedBvh();
+ bvh->deSerializeDouble(*trimesh->m_quantizedDoubleBvh);
+ }
+ }
+#endif
+
+
+ btBvhTriangleMeshShape* trimeshShape = createBvhTriangleMeshShape(meshInterface,bvh);
+ trimeshShape->setMargin(trimesh->m_collisionMargin);
+ shape = trimeshShape;
+
+ if (trimesh->m_triangleInfoMap)
+ {
+ btTriangleInfoMap* map = createTriangleInfoMap();
+ map->deSerialize(*trimesh->m_triangleInfoMap);
+ trimeshShape->setTriangleInfoMap(map);
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+ gContactAddedCallback = btAdjustInternalEdgeContactsCallback;
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+ }
+
+ //printf("trimesh->m_collisionMargin=%f\n",trimesh->m_collisionMargin);
+ break;
+ }
+ case COMPOUND_SHAPE_PROXYTYPE:
+ {
+ btCompoundShapeData* compoundData = (btCompoundShapeData*)shapeData;
+ btCompoundShape* compoundShape = createCompoundShape();
+
+
+ btAlignedObjectArray<btCollisionShape*> childShapes;
+ for (int i=0;i<compoundData->m_numChildShapes;i++)
+ {
+ btCollisionShapeData* cd = compoundData->m_childShapePtr[i].m_childShape;
+
+ btCollisionShape* childShape = convertCollisionShape(cd);
+ if (childShape)
+ {
+ btTransform localTransform;
+ localTransform.deSerializeFloat(compoundData->m_childShapePtr[i].m_transform);
+ compoundShape->addChildShape(localTransform,childShape);
+ } else
+ {
+#ifdef _DEBUG
+ printf("error: couldn't create childShape for compoundShape\n");
+#endif
+ }
+
+ }
+ shape = compoundShape;
+
+ break;
+ }
+ case SOFTBODY_SHAPE_PROXYTYPE:
+ {
+ return 0;
+ }
+ default:
+ {
+#ifdef _DEBUG
+ printf("unsupported shape type (%d)\n",shapeData->m_shapeType);
+#endif
+ }
+ }
+
+ return shape;
+
+}
+
+
+
+char* btCollisionWorldImporter::duplicateName(const char* name)
+{
+ if (name)
+ {
+ int l = (int)strlen(name);
+ char* newName = new char[l+1];
+ memcpy(newName,name,l);
+ newName[l] = 0;
+ m_allocatedNames.push_back(newName);
+ return newName;
+ }
+ return 0;
+}
+
+
+
+
+
+
+
+
+
+
+
+btTriangleIndexVertexArray* btCollisionWorldImporter::createMeshInterface(btStridingMeshInterfaceData& meshData)
+{
+ btTriangleIndexVertexArray* meshInterface = createTriangleMeshContainer();
+
+ for (int i=0;i<meshData.m_numMeshParts;i++)
+ {
+ btIndexedMesh meshPart;
+ meshPart.m_numTriangles = meshData.m_meshPartsPtr[i].m_numTriangles;
+ meshPart.m_numVertices = meshData.m_meshPartsPtr[i].m_numVertices;
+
+
+ if (meshData.m_meshPartsPtr[i].m_indices32)
+ {
+ meshPart.m_indexType = PHY_INTEGER;
+ meshPart.m_triangleIndexStride = 3*sizeof(int);
+ int* indexArray = (int*)btAlignedAlloc(sizeof(int)*3*meshPart.m_numTriangles,16);
+ m_indexArrays.push_back(indexArray);
+ for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ {
+ indexArray[j] = meshData.m_meshPartsPtr[i].m_indices32[j].m_value;
+ }
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ } else
+ {
+ if (meshData.m_meshPartsPtr[i].m_3indices16)
+ {
+ meshPart.m_indexType = PHY_SHORT;
+ meshPart.m_triangleIndexStride = sizeof(short int)*3;//sizeof(btShortIntIndexTripletData);
+
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ m_shortIndexArrays.push_back(indexArray);
+
+ for (int j=0;j<meshPart.m_numTriangles;j++)
+ {
+ indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[0];
+ indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[1];
+ indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices16[j].m_values[2];
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+ if (meshData.m_meshPartsPtr[i].m_indices16)
+ {
+ meshPart.m_indexType = PHY_SHORT;
+ meshPart.m_triangleIndexStride = 3*sizeof(short int);
+ short int* indexArray = (short int*)btAlignedAlloc(sizeof(short int)*3*meshPart.m_numTriangles,16);
+ m_shortIndexArrays.push_back(indexArray);
+ for (int j=0;j<3*meshPart.m_numTriangles;j++)
+ {
+ indexArray[j] = meshData.m_meshPartsPtr[i].m_indices16[j].m_value;
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+
+ if (meshData.m_meshPartsPtr[i].m_3indices8)
+ {
+ meshPart.m_indexType = PHY_UCHAR;
+ meshPart.m_triangleIndexStride = sizeof(unsigned char)*3;
+
+ unsigned char* indexArray = (unsigned char*)btAlignedAlloc(sizeof(unsigned char)*3*meshPart.m_numTriangles,16);
+ m_charIndexArrays.push_back(indexArray);
+
+ for (int j=0;j<meshPart.m_numTriangles;j++)
+ {
+ indexArray[3*j] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[0];
+ indexArray[3*j+1] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[1];
+ indexArray[3*j+2] = meshData.m_meshPartsPtr[i].m_3indices8[j].m_values[2];
+ }
+
+ meshPart.m_triangleIndexBase = (const unsigned char*)indexArray;
+ }
+ }
+
+ if (meshData.m_meshPartsPtr[i].m_vertices3f)
+ {
+ meshPart.m_vertexType = PHY_FLOAT;
+ meshPart.m_vertexStride = sizeof(btVector3FloatData);
+ btVector3FloatData* vertices = (btVector3FloatData*) btAlignedAlloc(sizeof(btVector3FloatData)*meshPart.m_numVertices,16);
+ m_floatVertexArrays.push_back(vertices);
+
+ for (int j=0;j<meshPart.m_numVertices;j++)
+ {
+ vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[0];
+ vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[1];
+ vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[2];
+ vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3f[j].m_floats[3];
+ }
+ meshPart.m_vertexBase = (const unsigned char*)vertices;
+ } else
+ {
+ meshPart.m_vertexType = PHY_DOUBLE;
+ meshPart.m_vertexStride = sizeof(btVector3DoubleData);
+
+
+ btVector3DoubleData* vertices = (btVector3DoubleData*) btAlignedAlloc(sizeof(btVector3DoubleData)*meshPart.m_numVertices,16);
+ m_doubleVertexArrays.push_back(vertices);
+
+ for (int j=0;j<meshPart.m_numVertices;j++)
+ {
+ vertices[j].m_floats[0] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[0];
+ vertices[j].m_floats[1] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[1];
+ vertices[j].m_floats[2] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[2];
+ vertices[j].m_floats[3] = meshData.m_meshPartsPtr[i].m_vertices3d[j].m_floats[3];
+ }
+ meshPart.m_vertexBase = (const unsigned char*)vertices;
+ }
+
+ if (meshPart.m_triangleIndexBase && meshPart.m_vertexBase)
+ {
+ meshInterface->addIndexedMesh(meshPart,meshPart.m_indexType);
+ }
+ }
+
+ return meshInterface;
+}
+
+
+btStridingMeshInterfaceData* btCollisionWorldImporter::createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData)
+{
+ //create a new btStridingMeshInterfaceData that is an exact copy of shapedata and store it in the WorldImporter
+ btStridingMeshInterfaceData* newData = new btStridingMeshInterfaceData;
+
+ newData->m_scaling = interfaceData->m_scaling;
+ newData->m_numMeshParts = interfaceData->m_numMeshParts;
+ newData->m_meshPartsPtr = new btMeshPartData[newData->m_numMeshParts];
+
+ for(int i = 0;i < newData->m_numMeshParts;i++)
+ {
+ btMeshPartData* curPart = &interfaceData->m_meshPartsPtr[i];
+ btMeshPartData* curNewPart = &newData->m_meshPartsPtr[i];
+
+ curNewPart->m_numTriangles = curPart->m_numTriangles;
+ curNewPart->m_numVertices = curPart->m_numVertices;
+
+ if(curPart->m_vertices3f)
+ {
+ curNewPart->m_vertices3f = new btVector3FloatData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3f,curPart->m_vertices3f,sizeof(btVector3FloatData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3f = NULL;
+
+ if(curPart->m_vertices3d)
+ {
+ curNewPart->m_vertices3d = new btVector3DoubleData[curNewPart->m_numVertices];
+ memcpy(curNewPart->m_vertices3d,curPart->m_vertices3d,sizeof(btVector3DoubleData) * curNewPart->m_numVertices);
+ }
+ else
+ curNewPart->m_vertices3d = NULL;
+
+ int numIndices = curNewPart->m_numTriangles * 3;
+ ///the m_3indices8 was not initialized in some Bullet versions, this can cause crashes at loading time
+ ///we catch it by only dealing with m_3indices8 if none of the other indices are initialized
+ bool uninitialized3indices8Workaround =false;
+
+ if(curPart->m_indices32)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices32 = new btIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices32,curPart->m_indices32,sizeof(btIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices32 = NULL;
+
+ if(curPart->m_3indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_3indices16 = new btShortIntIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices16,curPart->m_3indices16,sizeof(btShortIntIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices16 = NULL;
+
+ if(curPart->m_indices16)
+ {
+ uninitialized3indices8Workaround=true;
+ curNewPart->m_indices16 = new btShortIntIndexData[numIndices];
+ memcpy(curNewPart->m_indices16,curPart->m_indices16,sizeof(btShortIntIndexData) * numIndices);
+ }
+ else
+ curNewPart->m_indices16 = NULL;
+
+ if(!uninitialized3indices8Workaround && curPart->m_3indices8)
+ {
+ curNewPart->m_3indices8 = new btCharIndexTripletData[curNewPart->m_numTriangles];
+ memcpy(curNewPart->m_3indices8,curPart->m_3indices8,sizeof(btCharIndexTripletData) * curNewPart->m_numTriangles);
+ }
+ else
+ curNewPart->m_3indices8 = NULL;
+
+ }
+
+ m_allocatedbtStridingMeshInterfaceDatas.push_back(newData);
+
+ return(newData);
+}
+
+#ifdef USE_INTERNAL_EDGE_UTILITY
+extern ContactAddedCallback gContactAddedCallback;
+
+static bool btAdjustInternalEdgeContactsCallback(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1)
+{
+
+ btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_BACKFACE_MODE);
+ //btAdjustInternalEdgeContacts(cp,colObj1,colObj0, partId1,index1, BT_TRIANGLE_CONVEX_DOUBLE_SIDED+BT_TRIANGLE_CONCAVE_DOUBLE_SIDED);
+ return true;
+}
+#endif //USE_INTERNAL_EDGE_UTILITY
+
+
+/*
+btRigidBody* btWorldImporter::createRigidBody(bool isDynamic, btScalar mass, const btTransform& startTransform,btCollisionShape* shape,const char* bodyName)
+{
+ btVector3 localInertia;
+ localInertia.setZero();
+
+ if (mass)
+ shape->calculateLocalInertia(mass,localInertia);
+
+ btRigidBody* body = new btRigidBody(mass,0,shape,localInertia);
+ body->setWorldTransform(startTransform);
+
+ if (m_dynamicsWorld)
+ m_dynamicsWorld->addRigidBody(body);
+
+ if (bodyName)
+ {
+ char* newname = duplicateName(bodyName);
+ m_objectNameMap.insert(body,newname);
+ m_nameBodyMap.insert(newname,body);
+ }
+ m_allocatedRigidBodies.push_back(body);
+ return body;
+
+}
+*/
+
+btCollisionObject* btCollisionWorldImporter::getCollisionObjectByName(const char* name)
+{
+ btCollisionObject** bodyPtr = m_nameColObjMap.find(name);
+ if (bodyPtr && *bodyPtr)
+ {
+ return *bodyPtr;
+ }
+ return 0;
+}
+
+btCollisionObject* btCollisionWorldImporter::createCollisionObject(const btTransform& startTransform,btCollisionShape* shape, const char* bodyName)
+{
+ btCollisionObject* colObj = new btCollisionObject();
+ colObj->setWorldTransform(startTransform);
+ colObj->setCollisionShape(shape);
+ m_collisionWorld->addCollisionObject(colObj);//todo: flags etc
+
+ if (bodyName)
+ {
+ char* newname = duplicateName(bodyName);
+ m_objectNameMap.insert(colObj,newname);
+ m_nameColObjMap.insert(newname,colObj);
+ }
+ m_allocatedCollisionObjects.push_back(colObj);
+
+ return colObj;
+}
+
+
+
+btCollisionShape* btCollisionWorldImporter::createPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
+{
+ btStaticPlaneShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btCollisionWorldImporter::createBoxShape(const btVector3& halfExtents)
+{
+ btBoxShape* shape = new btBoxShape(halfExtents);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+btCollisionShape* btCollisionWorldImporter::createSphereShape(btScalar radius)
+{
+ btSphereShape* shape = new btSphereShape(radius);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeX(btScalar radius, btScalar height)
+{
+ btCapsuleShapeX* shape = new btCapsuleShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeY(btScalar radius, btScalar height)
+{
+ btCapsuleShape* shape = new btCapsuleShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCapsuleShapeZ(btScalar radius, btScalar height)
+{
+ btCapsuleShapeZ* shape = new btCapsuleShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeX(btScalar radius,btScalar height)
+{
+ btCylinderShapeX* shape = new btCylinderShapeX(btVector3(height,radius,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeY(btScalar radius,btScalar height)
+{
+ btCylinderShape* shape = new btCylinderShape(btVector3(radius,height,radius));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createCylinderShapeZ(btScalar radius,btScalar height)
+{
+ btCylinderShapeZ* shape = new btCylinderShapeZ(btVector3(radius,radius,height));
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeX(btScalar radius,btScalar height)
+{
+ btConeShapeX* shape = new btConeShapeX(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeY(btScalar radius,btScalar height)
+{
+ btConeShape* shape = new btConeShape(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCollisionShape* btCollisionWorldImporter::createConeShapeZ(btScalar radius,btScalar height)
+{
+ btConeShapeZ* shape = new btConeShapeZ(radius,height);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btTriangleIndexVertexArray* btCollisionWorldImporter::createTriangleMeshContainer()
+{
+ btTriangleIndexVertexArray* in = new btTriangleIndexVertexArray();
+ m_allocatedTriangleIndexArrays.push_back(in);
+ return in;
+}
+
+btOptimizedBvh* btCollisionWorldImporter::createOptimizedBvh()
+{
+ btOptimizedBvh* bvh = new btOptimizedBvh();
+ m_allocatedBvhs.push_back(bvh);
+ return bvh;
+}
+
+
+btTriangleInfoMap* btCollisionWorldImporter::createTriangleInfoMap()
+{
+ btTriangleInfoMap* tim = new btTriangleInfoMap();
+ m_allocatedTriangleInfoMaps.push_back(tim);
+ return tim;
+}
+
+btBvhTriangleMeshShape* btCollisionWorldImporter::createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh)
+{
+ if (bvh)
+ {
+ btBvhTriangleMeshShape* bvhTriMesh = new btBvhTriangleMeshShape(trimesh,bvh->isQuantized(), false);
+ bvhTriMesh->setOptimizedBvh(bvh);
+ m_allocatedCollisionShapes.push_back(bvhTriMesh);
+ return bvhTriMesh;
+ }
+
+ btBvhTriangleMeshShape* ts = new btBvhTriangleMeshShape(trimesh,true);
+ m_allocatedCollisionShapes.push_back(ts);
+ return ts;
+
+}
+btCollisionShape* btCollisionWorldImporter::createConvexTriangleMeshShape(btStridingMeshInterface* trimesh)
+{
+ return 0;
+}
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+btGImpactMeshShape* btCollisionWorldImporter::createGimpactShape(btStridingMeshInterface* trimesh)
+{
+ btGImpactMeshShape* shape = new btGImpactMeshShape(trimesh);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+
+}
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+
+btConvexHullShape* btCollisionWorldImporter::createConvexHullShape()
+{
+ btConvexHullShape* shape = new btConvexHullShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btCompoundShape* btCollisionWorldImporter::createCompoundShape()
+{
+ btCompoundShape* shape = new btCompoundShape();
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+btScaledBvhTriangleMeshShape* btCollisionWorldImporter::createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScaling)
+{
+ btScaledBvhTriangleMeshShape* shape = new btScaledBvhTriangleMeshShape(meshShape,localScaling);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+btMultiSphereShape* btCollisionWorldImporter::createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres)
+{
+ btMultiSphereShape* shape = new btMultiSphereShape(positions, radi, numSpheres);
+ m_allocatedCollisionShapes.push_back(shape);
+ return shape;
+}
+
+
+
+ // query for data
+int btCollisionWorldImporter::getNumCollisionShapes() const
+{
+ return m_allocatedCollisionShapes.size();
+}
+
+btCollisionShape* btCollisionWorldImporter::getCollisionShapeByIndex(int index)
+{
+ return m_allocatedCollisionShapes[index];
+}
+
+btCollisionShape* btCollisionWorldImporter::getCollisionShapeByName(const char* name)
+{
+ btCollisionShape** shapePtr = m_nameShapeMap.find(name);
+ if (shapePtr&& *shapePtr)
+ {
+ return *shapePtr;
+ }
+ return 0;
+}
+
+
+const char* btCollisionWorldImporter::getNameForPointer(const void* ptr) const
+{
+ const char*const * namePtr = m_objectNameMap.find(ptr);
+ if (namePtr && *namePtr)
+ return *namePtr;
+ return 0;
+}
+
+
+int btCollisionWorldImporter::getNumRigidBodies() const
+{
+ return m_allocatedRigidBodies.size();
+}
+
+btCollisionObject* btCollisionWorldImporter::getRigidBodyByIndex(int index) const
+{
+ return m_allocatedRigidBodies[index];
+}
+
+
+int btCollisionWorldImporter::getNumBvhs() const
+{
+ return m_allocatedBvhs.size();
+}
+ btOptimizedBvh* btCollisionWorldImporter::getBvhByIndex(int index) const
+{
+ return m_allocatedBvhs[index];
+}
+
+int btCollisionWorldImporter::getNumTriangleInfoMaps() const
+{
+ return m_allocatedTriangleInfoMaps.size();
+}
+
+btTriangleInfoMap* btCollisionWorldImporter::getTriangleInfoMapByIndex(int index) const
+{
+ return m_allocatedTriangleInfoMaps[index];
+}
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
new file mode 100644
index 00000000000..9a6d16fbea7
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorldImporter.h
@@ -0,0 +1,190 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2014 Erwin Coumans http://bulletphysics.org
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#ifndef BT_COLLISION_WORLD_IMPORTER_H
+#define BT_COLLISION_WORLD_IMPORTER_H
+
+#include "LinearMath/btTransform.h"
+#include "LinearMath/btVector3.h"
+#include "LinearMath/btAlignedObjectArray.h"
+#include "LinearMath/btHashMap.h"
+
+class btCollisionShape;
+class btCollisionObject;
+struct btBulletSerializedArrays;
+
+
+struct ConstraintInput;
+class btCollisionWorld;
+struct btCollisionShapeData;
+class btTriangleIndexVertexArray;
+class btStridingMeshInterface;
+struct btStridingMeshInterfaceData;
+class btGImpactMeshShape;
+class btOptimizedBvh;
+struct btTriangleInfoMap;
+class btBvhTriangleMeshShape;
+class btPoint2PointConstraint;
+class btHingeConstraint;
+class btConeTwistConstraint;
+class btGeneric6DofConstraint;
+class btGeneric6DofSpringConstraint;
+class btSliderConstraint;
+class btGearConstraint;
+struct btContactSolverInfo;
+
+
+
+
+class btCollisionWorldImporter
+{
+protected:
+ btCollisionWorld* m_collisionWorld;
+
+ int m_verboseMode;
+
+ btAlignedObjectArray<btCollisionShape*> m_allocatedCollisionShapes;
+ btAlignedObjectArray<btCollisionObject*> m_allocatedRigidBodies;
+
+ btAlignedObjectArray<btOptimizedBvh*> m_allocatedBvhs;
+ btAlignedObjectArray<btTriangleInfoMap*> m_allocatedTriangleInfoMaps;
+ btAlignedObjectArray<btTriangleIndexVertexArray*> m_allocatedTriangleIndexArrays;
+ btAlignedObjectArray<btStridingMeshInterfaceData*> m_allocatedbtStridingMeshInterfaceDatas;
+ btAlignedObjectArray<btCollisionObject*> m_allocatedCollisionObjects;
+
+
+ btAlignedObjectArray<char*> m_allocatedNames;
+
+ btAlignedObjectArray<int*> m_indexArrays;
+ btAlignedObjectArray<short int*> m_shortIndexArrays;
+ btAlignedObjectArray<unsigned char*> m_charIndexArrays;
+
+ btAlignedObjectArray<btVector3FloatData*> m_floatVertexArrays;
+ btAlignedObjectArray<btVector3DoubleData*> m_doubleVertexArrays;
+
+
+ btHashMap<btHashPtr,btOptimizedBvh*> m_bvhMap;
+ btHashMap<btHashPtr,btTriangleInfoMap*> m_timMap;
+
+ btHashMap<btHashString,btCollisionShape*> m_nameShapeMap;
+ btHashMap<btHashString,btCollisionObject*> m_nameColObjMap;
+
+ btHashMap<btHashPtr,const char*> m_objectNameMap;
+
+ btHashMap<btHashPtr,btCollisionShape*> m_shapeMap;
+ btHashMap<btHashPtr,btCollisionObject*> m_bodyMap;
+
+
+ //methods
+
+
+
+ char* duplicateName(const char* name);
+
+ btCollisionShape* convertCollisionShape( btCollisionShapeData* shapeData );
+
+
+public:
+
+ btCollisionWorldImporter(btCollisionWorld* world);
+
+ virtual ~btCollisionWorldImporter();
+
+ bool convertAllObjects( btBulletSerializedArrays* arrays);
+
+ ///delete all memory collision shapes, rigid bodies, constraints etc. allocated during the load.
+ ///make sure you don't use the dynamics world containing objects after you call this method
+ virtual void deleteAllData();
+
+ void setVerboseMode(int verboseMode)
+ {
+ m_verboseMode = verboseMode;
+ }
+
+ int getVerboseMode() const
+ {
+ return m_verboseMode;
+ }
+
+ // query for data
+ int getNumCollisionShapes() const;
+ btCollisionShape* getCollisionShapeByIndex(int index);
+ int getNumRigidBodies() const;
+ btCollisionObject* getRigidBodyByIndex(int index) const;
+ int getNumConstraints() const;
+
+ int getNumBvhs() const;
+ btOptimizedBvh* getBvhByIndex(int index) const;
+ int getNumTriangleInfoMaps() const;
+ btTriangleInfoMap* getTriangleInfoMapByIndex(int index) const;
+
+ // queris involving named objects
+ btCollisionShape* getCollisionShapeByName(const char* name);
+ btCollisionObject* getCollisionObjectByName(const char* name);
+
+
+ const char* getNameForPointer(const void* ptr) const;
+
+ ///those virtuals are called by load and can be overridden by the user
+
+
+
+ //bodies
+
+ virtual btCollisionObject* createCollisionObject( const btTransform& startTransform, btCollisionShape* shape,const char* bodyName);
+
+ ///shapes
+
+ virtual btCollisionShape* createPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
+ virtual btCollisionShape* createBoxShape(const btVector3& halfExtents);
+ virtual btCollisionShape* createSphereShape(btScalar radius);
+ virtual btCollisionShape* createCapsuleShapeX(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeY(btScalar radius, btScalar height);
+ virtual btCollisionShape* createCapsuleShapeZ(btScalar radius, btScalar height);
+
+ virtual btCollisionShape* createCylinderShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createCylinderShapeZ(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeX(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeY(btScalar radius,btScalar height);
+ virtual btCollisionShape* createConeShapeZ(btScalar radius,btScalar height);
+ virtual class btTriangleIndexVertexArray* createTriangleMeshContainer();
+ virtual btBvhTriangleMeshShape* createBvhTriangleMeshShape(btStridingMeshInterface* trimesh, btOptimizedBvh* bvh);
+ virtual btCollisionShape* createConvexTriangleMeshShape(btStridingMeshInterface* trimesh);
+#ifdef SUPPORT_GIMPACT_SHAPE_IMPORT
+ virtual btGImpactMeshShape* createGimpactShape(btStridingMeshInterface* trimesh);
+#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
+ virtual btStridingMeshInterfaceData* createStridingMeshInterfaceData(btStridingMeshInterfaceData* interfaceData);
+
+ virtual class btConvexHullShape* createConvexHullShape();
+ virtual class btCompoundShape* createCompoundShape();
+ virtual class btScaledBvhTriangleMeshShape* createScaledTrangleMeshShape(btBvhTriangleMeshShape* meshShape,const btVector3& localScalingbtBvhTriangleMeshShape);
+
+ virtual class btMultiSphereShape* createMultiSphereShape(const btVector3* positions,const btScalar* radi,int numSpheres);
+
+ virtual btTriangleIndexVertexArray* createMeshInterface(btStridingMeshInterfaceData& meshData);
+
+ ///acceleration and connectivity structures
+ virtual btOptimizedBvh* createOptimizedBvh();
+ virtual btTriangleInfoMap* createTriangleInfoMap();
+
+
+
+
+};
+
+
+#endif //BT_WORLD_IMPORTER_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 286e6c31f2f..a80c438d12a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -123,7 +123,7 @@ public:
//backup
btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
- btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform();
+
const btTransform& childTrans = compoundShape->getChildTransform(index);
btTransform newChildWorldTrans = orgTrans*childTrans ;
@@ -232,7 +232,9 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
m_compoundShapeRevision = compoundShape->getUpdateRevision();
}
-
+ if (m_childCollisionAlgorithms.size()==0)
+ return;
+
const btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
btCompoundLeafCallback callback(colObjWrap,otherObjWrap,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
@@ -292,7 +294,7 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
btManifoldArray manifoldArray;
const btCollisionShape* childShape = 0;
btTransform orgTrans;
- btTransform orgInterpolationTrans;
+
btTransform newChildWorldTrans;
btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
@@ -302,8 +304,8 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
{
childShape = compoundShape->getChildShape(i);
//if not longer overlapping, remove the algorithm
- orgTrans = colObjWrap->getWorldTransform();
- orgInterpolationTrans = colObjWrap->getWorldTransform();
+ orgTrans = colObjWrap->getWorldTransform();
+
const btTransform& childTrans = compoundShape->getChildTransform(i);
newChildWorldTrans = orgTrans*childTrans ;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
index 95780fb2d27..1d64d84b87b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp
@@ -112,10 +112,9 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
btManifoldResult* resultOut,
btHashedSimplePairCache* childAlgorithmsCache,
btPersistentManifold* sharedManifold)
- :m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
+ :m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
m_childCollisionAlgorithmCache(childAlgorithmsCache),
- m_sharedManifold(sharedManifold),
- m_numOverlapPairs(0)
+ m_sharedManifold(sharedManifold)
{
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
index 4ec9ae71386..1cb3d2e7a14 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
@@ -47,8 +47,6 @@ subject to the following restrictions:
btConvex2dConvex2dAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
- m_numPerturbationIterations = 0;
- m_minimumPointsPerturbationThreshold = 3;
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}
@@ -57,15 +55,13 @@ btConvex2dConvex2dAlgorithm::CreateFunc::~CreateFunc()
{
}
-btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+btConvex2dConvex2dAlgorithm::btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int /* numPerturbationIterations */, int /* minimumPointsPerturbationThreshold */)
: btActivatingCollisionAlgorithm(ci,body0Wrap,body1Wrap),
m_simplexSolver(simplexSolver),
m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
-m_lowLevelOfDetail(false),
- m_numPerturbationIterations(numPerturbationIterations),
-m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
+m_lowLevelOfDetail(false)
{
(void)body0Wrap;
(void)body1Wrap;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
index 18d9385a180..24d13367786 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
@@ -40,9 +40,6 @@ class btConvex2dConvex2dAlgorithm : public btActivatingCollisionAlgorithm
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
- int m_numPerturbationIterations;
- int m_minimumPointsPerturbationThreshold;
-
public:
btConvex2dConvex2dAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index e23f5f7a88d..912a5285568 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -88,20 +88,19 @@ partId, int triangleIndex)
//just for debugging purposes
//printf("triangle %d",m_triangleCount++);
- const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
+
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
- //const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
-
-
#if 0
+
///debug drawing of the overlapping triangles
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
{
+ const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
btVector3 color(1,1,0);
btTransform& tr = ob->getWorldTransform();
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
index c3cacec4a4f..d42f00a637f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
@@ -105,12 +105,12 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
int maxSize = sizeof(btConvexConvexAlgorithm);
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
- int sl = sizeof(btConvexSeparatingDistanceUtil);
- sl = sizeof(btGjkPairDetector);
+ int maxSize4 = sizeof(btCompoundCompoundCollisionAlgorithm);
+
int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
-
+ collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
if (constructionInfo.m_persistentManifoldPool)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
index cfcca5654de..8c8a7c3c1e3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp
@@ -28,9 +28,7 @@ int gFindSimplePairs =0;
-btHashedSimplePairCache::btHashedSimplePairCache():
- m_blockedForChanges(false)
-{
+btHashedSimplePairCache::btHashedSimplePairCache() {
int initialAllocatedSize= 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
growTables();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
index e88ef97e968..186964d723e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btHashedSimplePairCache.h
@@ -55,9 +55,7 @@ extern int gFindSimplePairs;
class btHashedSimplePairCache
{
btSimplePairArray m_overlappingPairArray;
-
- bool m_blockedForChanges;
-
+
protected:
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
index 73fa4e87ea4..6cba442ca5d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
@@ -193,7 +193,7 @@ struct btConnectivityProcessor : public btTriangleCallback
btScalar len2 = calculatedEdge.length2();
btScalar correctedAngle(0);
- btVector3 calculatedNormalB = normalA;
+ //btVector3 calculatedNormalB = normalA;
bool isConvex = false;
if (len2<m_triangleInfoMap->m_planarEpsilon)
@@ -213,10 +213,6 @@ struct btConnectivityProcessor : public btTriangleCallback
isConvex = (dotA<0.);
correctedAngle = isConvex ? ang4 : -ang4;
- btQuaternion orn2(calculatedEdge,-correctedAngle);
- calculatedNormalB = btMatrix3x3(orn2)*normalA;
-
-
}