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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h58
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diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
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+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BVH_TRIANGLE_MESH_SHAPE_H
+#define BVH_TRIANGLE_MESH_SHAPE_H
+
+#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
+#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
+
+///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
+///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
+class btBvhTriangleMeshShape : public btTriangleMeshShape
+{
+
+ btOptimizedBvh* m_bvh;
+
+
+public:
+ btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface);
+
+ virtual ~btBvhTriangleMeshShape();
+
+
+ /*
+ virtual int getShapeType() const
+ {
+ return TRIANGLE_MESH_SHAPE_PROXYTYPE;
+ }
+ */
+
+
+
+ virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+
+ //debugging
+ virtual char* getName()const {return "BVHTRIANGLEMESH";}
+
+
+ virtual void setLocalScaling(const btVector3& scaling);
+
+
+
+};
+
+#endif //BVH_TRIANGLE_MESH_SHAPE_H