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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
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index 00000000000..5474a201c37
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+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -0,0 +1,75 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+
+void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
+{
+ btTransform tr;
+ tr.setIdentity();
+ btVector3 aabbMin,aabbMax;
+
+ getAabb(tr,aabbMin,aabbMax);
+
+ radius = (aabbMax-aabbMin).length()*0.5f;
+ center = (aabbMin+aabbMax)*0.5f;
+}
+
+float btCollisionShape::getAngularMotionDisc() const
+{
+ btVector3 center;
+ float disc;
+ getBoundingSphere(center,disc);
+ disc += (center).length();
+ return disc;
+}
+
+void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax)
+{
+ //start with static aabb
+ getAabb(curTrans,temporalAabbMin,temporalAabbMax);
+
+ float temporalAabbMaxx = temporalAabbMax.getX();
+ float temporalAabbMaxy = temporalAabbMax.getY();
+ float temporalAabbMaxz = temporalAabbMax.getZ();
+ float temporalAabbMinx = temporalAabbMin.getX();
+ float temporalAabbMiny = temporalAabbMin.getY();
+ float temporalAabbMinz = temporalAabbMin.getZ();
+
+ // add linear motion
+ btVector3 linMotion = linvel*timeStep;
+ //todo: simd would have a vector max/min operation, instead of per-element access
+ if (linMotion.x() > 0.f)
+ temporalAabbMaxx += linMotion.x();
+ else
+ temporalAabbMinx += linMotion.x();
+ if (linMotion.y() > 0.f)
+ temporalAabbMaxy += linMotion.y();
+ else
+ temporalAabbMiny += linMotion.y();
+ if (linMotion.z() > 0.f)
+ temporalAabbMaxz += linMotion.z();
+ else
+ temporalAabbMinz += linMotion.z();
+
+ //add conservative angular motion
+ btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
+ btVector3 angularMotion3d(angularMotion,angularMotion,angularMotion);
+ temporalAabbMin = btVector3(temporalAabbMinx,temporalAabbMiny,temporalAabbMinz);
+ temporalAabbMax = btVector3(temporalAabbMaxx,temporalAabbMaxy,temporalAabbMaxz);
+
+ temporalAabbMin -= angularMotion3d;
+ temporalAabbMax += angularMotion3d;
+}