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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
new file mode 100644
index 00000000000..9388ccf31f2
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
@@ -0,0 +1,98 @@
+
+#ifndef BT_CONVEX_INTERNAL_SHAPE_H
+#define BT_CONVEX_INTERNAL_SHAPE_H
+
+#include "btConvexShape.h"
+
+///The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
+class btConvexInternalShape : public btConvexShape
+{
+
+ protected:
+
+ //local scaling. collisionMargin is not scaled !
+ btVector3 m_localScaling;
+
+ btVector3 m_implicitShapeDimensions;
+
+ btScalar m_collisionMargin;
+
+ btScalar m_padding;
+
+public:
+
+ btConvexInternalShape();
+
+ virtual ~btConvexInternalShape()
+ {
+
+ }
+
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+#ifndef __SPU__
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
+
+ //notice that the vectors should be unit length
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
+#endif //#ifndef __SPU__
+
+ const btVector3& getImplicitShapeDimensions() const
+ {
+ return m_implicitShapeDimensions;
+ }
+
+ ///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+ {
+ getAabbSlow(t,aabbMin,aabbMax);
+ }
+
+
+
+ virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const
+ {
+ return m_localScaling;
+ }
+
+ const btVector3& getLocalScalingNV() const
+ {
+ return m_localScaling;
+ }
+
+ virtual void setMargin(btScalar margin)
+ {
+ m_collisionMargin = margin;
+ }
+ virtual btScalar getMargin() const
+ {
+ return m_collisionMargin;
+ }
+
+ btScalar getMarginNV() const
+ {
+ return m_collisionMargin;
+ }
+
+ virtual int getNumPreferredPenetrationDirections() const
+ {
+ return 0;
+ }
+
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+ {
+ (void)penetrationVector;
+ (void)index;
+ btAssert(0);
+ }
+
+
+
+};
+
+
+#endif //BT_CONVEX_INTERNAL_SHAPE_H