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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp62
1 files changed, 22 insertions, 40 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
index c1b155aef45..ad1d1bf78f8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
@@ -28,7 +28,7 @@ void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
- btScalar newDot,maxDot = btScalar(-BT_LARGE_FLOAT);
+ btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
@@ -40,51 +40,33 @@ btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const b
btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
+
+ if( m_numPoints > 0 )
+ {
+ // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
+ // btVector3 scaled = vec * m_localScaling;
+ int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
+ return getScaledPoint(index);
+ }
-
- for (int i=0;i<m_numPoints;i++)
- {
- btVector3 vtx = getScaledPoint(i);
-
- newDot = vec.dot(vtx);
- if (newDot > maxDot)
- {
- maxDot = newDot;
- supVec = vtx;
- }
- }
return supVec;
}
void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
- btScalar newDot;
- //use 'w' component of supportVerticesOut?
- {
- for (int i=0;i<numVectors;i++)
- {
- supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
- }
- }
- for (int i=0;i<m_numPoints;i++)
- {
- btVector3 vtx = getScaledPoint(i);
-
- for (int j=0;j<numVectors;j++)
- {
- const btVector3& vec = vectors[j];
-
- newDot = vec.dot(vtx);
- if (newDot > supportVerticesOut[j][3])
- {
- //WARNING: don't swap next lines, the w component would get overwritten!
- supportVerticesOut[j] = vtx;
- supportVerticesOut[j][3] = newDot;
- }
- }
- }
-
-
+ for( int j = 0; j < numVectors; j++ )
+ {
+ const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
+ btScalar maxDot;
+ int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
+ supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
+ if( 0 <= index )
+ {
+ //WARNING: don't swap next lines, the w component would get overwritten!
+ supportVerticesOut[j] = getScaledPoint(index);
+ supportVerticesOut[j][3] = maxDot;
+ }
+ }
}