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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
index 7e1c13b29c1..54b5afac3ec 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -21,7 +21,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
-ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
{
btVector3* m_unscaledPoints;
int m_numPoints;
@@ -29,6 +29,14 @@ ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexSh
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
+ btConvexPointCloudShape()
+ {
+ m_localScaling.setValue(1.f,1.f,1.f);
+ m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
+ m_unscaledPoints = 0;
+ m_numPoints = 0;
+ }
+
btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
{
m_localScaling = localScaling;
@@ -40,10 +48,11 @@ public:
recalcLocalAabb();
}
- void setPoints (btVector3* points, int numPoints, bool computeAabb = true)
+ void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
{
m_unscaledPoints = points;
m_numPoints = numPoints;
+ m_localScaling = localScaling;
if (computeAabb)
recalcLocalAabb();