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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
new file mode 100644
index 00000000000..86e871c6c0b
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+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -0,0 +1,51 @@
+#ifndef CONVEX_TRIANGLEMESH_SHAPE_H
+#define CONVEX_TRIANGLEMESH_SHAPE_H
+
+
+#include "btPolyhedralConvexShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+
+#include <vector>
+
+/// btConvexTriangleMeshShape is a convex hull of a triangle mesh. If you just have a point cloud, you can use btConvexHullShape instead.
+/// It uses the btStridingMeshInterface instead of a point cloud. This can avoid the duplication of the triangle mesh data.
+class btConvexTriangleMeshShape : public btPolyhedralConvexShape
+{
+
+ class btStridingMeshInterface* m_stridingMesh;
+
+public:
+ btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface);
+
+ class btStridingMeshInterface* getStridingMesh()
+ {
+ return m_stridingMesh;
+ }
+
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+
+ virtual int getShapeType()const { return CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; }
+
+ //debugging
+ virtual char* getName()const {return "ConvexTrimesh";}
+
+ virtual int getNumVertices() const;
+ virtual int getNumEdges() const;
+ virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
+ virtual void getVertex(int i,btPoint3& vtx) const;
+ virtual int getNumPlanes() const;
+ virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
+ virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
+
+
+ void setLocalScaling(const btVector3& scaling);
+
+};
+
+
+
+#endif //CONVEX_TRIANGLEMESH_SHAPE_H
+
+