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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h108
1 files changed, 89 insertions, 19 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index d6890fe6b97..36489a0ebc3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -18,28 +18,80 @@ subject to the following restrictions:
#include "btConcaveShape.h"
-///The btHeightfieldTerrainShape simulates a 2D heightfield terrain collision shape. You can also use the more general btBvhTriangleMeshShape instead.
-///An example implementation of btHeightfieldTerrainShape is provided in Demos/VehicleDemo/VehicleDemo.cpp
+///btHeightfieldTerrainShape simulates a 2D heightfield terrain
+/**
+ The caller is responsible for maintaining the heightfield array; this
+ class does not make a copy.
+
+ The heightfield can be dynamic so long as the min/max height values
+ capture the extremes (heights must always be in that range).
+
+ The local origin of the heightfield is assumed to be the exact
+ center (as determined by width and length and height, with each
+ axis multiplied by the localScaling).
+
+ \b NOTE: be careful with coordinates. If you have a heightfield with a local
+ min height of -100m, and a max height of +500m, you may be tempted to place it
+ at the origin (0,0) and expect the heights in world coordinates to be
+ -100 to +500 meters.
+ Actually, the heights will be -300 to +300m, because bullet will re-center
+ the heightfield based on its AABB (which is determined by the min/max
+ heights). So keep in mind that once you create a btHeightfieldTerrainShape
+ object, the heights will be adjusted relative to the center of the AABB. This
+ is different to the behavior of many rendering engines, but is useful for
+ physics engines.
+
+ Most (but not all) rendering and heightfield libraries assume upAxis = 1
+ (that is, the y-axis is "up"). This class allows any of the 3 coordinates
+ to be "up". Make sure your choice of axis is consistent with your rendering
+ system.
+
+ The heightfield heights are determined from the data type used for the
+ heightfieldData array.
+
+ - PHY_UCHAR: height at a point is the uchar value at the
+ grid point, multipled by heightScale. uchar isn't recommended
+ because of its inability to deal with negative values, and
+ low resolution (8-bit).
+
+ - PHY_SHORT: height at a point is the short int value at that grid
+ point, multipled by heightScale.
+
+ - PHY_FLOAT: height at a point is the float value at that grid
+ point. heightScale is ignored when using the float heightfield
+ data type.
+
+ Whatever the caller specifies as minHeight and maxHeight will be honored.
+ The class will not inspect the heightfield to discover the actual minimum
+ or maximum heights. These values are used to determine the heightfield's
+ axis-aligned bounding box, multiplied by localScaling.
+
+ For usage and testing see the TerrainDemo.
+ */
class btHeightfieldTerrainShape : public btConcaveShape
{
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
-
+ btVector3 m_localOrigin;
+
///terrain data
int m_heightStickWidth;
int m_heightStickLength;
+ btScalar m_minHeight;
btScalar m_maxHeight;
btScalar m_width;
btScalar m_length;
+ btScalar m_heightScale;
union
{
unsigned char* m_heightfieldDataUnsignedChar;
+ short* m_heightfieldDataShort;
btScalar* m_heightfieldDataFloat;
void* m_heightfieldDataUnknown;
};
-
- bool m_useFloatData;
+
+ PHY_ScalarType m_heightDataType;
bool m_flipQuadEdges;
bool m_useDiamondSubdivision;
@@ -47,31 +99,49 @@ protected:
btVector3 m_localScaling;
- virtual btScalar getHeightFieldValue(int x,int y) const;
+ virtual btScalar getRawHeightFieldValue(int x,int y) const;
void quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
void getVertex(int x,int y,btVector3& vertex) const;
- inline bool testQuantizedAabbAgainstQuantizedAabb(int* aabbMin1, int* aabbMax1,const int* aabbMin2,const int* aabbMax2) const
- {
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
- }
+
+
+ /// protected initialization
+ /**
+ Handles the work of constructors so that public constructors can be
+ backwards-compatible without a lot of copy/paste.
+ */
+ void initialize(int heightStickWidth, int heightStickLength,
+ void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight, int upAxis,
+ PHY_ScalarType heightDataType, bool flipQuadEdges);
public:
- btHeightfieldTerrainShape(int heightStickWidth,int heightStickHeight,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
+ /// preferred constructor
+ /**
+ This constructor supports a range of heightfield
+ data types, and allows for a non-zero minimum height value.
+ heightScale is needed for any integer-based heightfield data types.
+ */
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
+ void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight,
+ int upAxis, PHY_ScalarType heightDataType,
+ bool flipQuadEdges);
+
+ /// legacy constructor
+ /**
+ The legacy constructor assumes the heightfield has a minimum height
+ of zero. Only unsigned char or floats are supported. For legacy
+ compatibility reasons, heightScale is calculated as maxHeight / 65535
+ (and is only used when useFloatData = false).
+ */
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
virtual ~btHeightfieldTerrainShape();
void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
- virtual int getShapeType() const
- {
- return TERRAIN_SHAPE_PROXYTYPE;
- }
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;