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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index fde4d95da14..6015a618082 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -20,7 +20,7 @@ subject to the following restrictions:
btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
:m_inertiaHalfExtents(inertiaHalfExtents)
{
- float startMargin = 1e30f;
+ btScalar startMargin = btScalar(1e30);
m_numSpheres = numSpheres;
for (int i=0;i<m_numSpheres;i++)
@@ -42,17 +42,17 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
int i;
btVector3 supVec(0,0,0);
- btScalar maxDot(-1e30f);
+ btScalar maxDot(btScalar(-1e30));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < 0.0001f)
+ if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
@@ -84,7 +84,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
for (int j=0;j<numVectors;j++)
{
- btScalar maxDot(-1e30f);
+ btScalar maxDot(btScalar(-1e30));
const btVector3& vec = vectors[j];
@@ -126,17 +126,17 @@ void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
// getAabb(ident,aabbMin,aabbMax);
- btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* 0.5f;
+ btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5);
- float margin = CONVEX_DISTANCE_MARGIN;
+ btScalar margin = CONVEX_DISTANCE_MARGIN;
- btScalar lx=2.f*(halfExtents[0]+margin);
- btScalar ly=2.f*(halfExtents[1]+margin);
- btScalar lz=2.f*(halfExtents[2]+margin);
+ btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
+ btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
+ btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * 0.08333333f;
+ const btScalar scaledmass = mass * btScalar(.08333333);
inertia[0] = scaledmass * (y2+z2);
inertia[1] = scaledmass * (x2+z2);