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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h150
1 files changed, 73 insertions, 77 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
index 5ebaede4a88..d1d42f8e049 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
@@ -22,82 +22,80 @@ subject to the following restrictions:
#include "btMaterial.h"
///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
-ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
+ATTRIBUTE_ALIGNED16(class)
+btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape
{
- btAlignedObjectArray <btMaterial*> m_materialList;
+ btAlignedObjectArray<btMaterial *> m_materialList;
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
- }
- }
+ btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
+ {
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
+ const unsigned char *vertexbase;
+ int numverts;
+ PHY_ScalarType type;
+ int stride;
+ const unsigned char *indexbase;
+ int indexstride;
+ int numfaces;
+ PHY_ScalarType indicestype;
+
+ //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
+
+ for (int i = 0; i < meshInterface->getNumSubParts(); i++)
+ {
+ m_meshInterface->getLockedReadOnlyVertexIndexBase(
+ &vertexbase,
+ numverts,
+ type,
+ stride,
+ &indexbase,
+ indexstride,
+ numfaces,
+ indicestype,
+ i);
+ //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
+ }
+ }
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
- btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
- btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
- {
- m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
-
- const unsigned char *vertexbase;
- int numverts;
- PHY_ScalarType type;
- int stride;
- const unsigned char *indexbase;
- int indexstride;
- int numfaces;
- PHY_ScalarType indicestype;
-
- //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
-
- for(int i = 0; i < meshInterface->getNumSubParts(); i++)
- {
- m_meshInterface->getLockedReadOnlyVertexIndexBase(
- &vertexbase,
- numverts,
- type,
- stride,
- &indexbase,
- indexstride,
- numfaces,
- indicestype,
- i);
- //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
- }
- }
-
- virtual ~btMultimaterialTriangleMeshShape()
- {
-/*
+ btMultimaterialTriangleMeshShape(btStridingMeshInterface * meshInterface, bool useQuantizedAabbCompression, const btVector3 &bvhAabbMin, const btVector3 &bvhAabbMax, bool buildBvh = true) : btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
+ {
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
+ const unsigned char *vertexbase;
+ int numverts;
+ PHY_ScalarType type;
+ int stride;
+ const unsigned char *indexbase;
+ int indexstride;
+ int numfaces;
+ PHY_ScalarType indicestype;
+
+ //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
+
+ for (int i = 0; i < meshInterface->getNumSubParts(); i++)
+ {
+ m_meshInterface->getLockedReadOnlyVertexIndexBase(
+ &vertexbase,
+ numverts,
+ type,
+ stride,
+ &indexbase,
+ indexstride,
+ numfaces,
+ indicestype,
+ i);
+ //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
+ }
+ }
+
+ virtual ~btMultimaterialTriangleMeshShape()
+ {
+ /*
for(int i = 0; i < m_meshInterface->getNumSubParts(); i++)
{
btAlignedFree(m_materialValues[i]);
@@ -106,14 +104,12 @@ public:
btAlignedFree(m_materialValues);
m_materialLookup = NULL;
*/
- }
+ }
//debugging
- virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
-
- ///Obtains the material for a specific triangle
- const btMaterial * getMaterialProperties(int partID, int triIndex);
+ virtual const char *getName() const { return "MULTIMATERIALTRIANGLEMESH"; }
-}
-;
+ ///Obtains the material for a specific triangle
+ const btMaterial *getMaterialProperties(int partID, int triIndex);
+};
-#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
+#endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H