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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp85
1 files changed, 85 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
new file mode 100644
index 00000000000..f7507b29394
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
@@ -0,0 +1,85 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btStridingMeshInterface.h"
+
+btStridingMeshInterface::~btStridingMeshInterface()
+{
+
+}
+
+
+void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ int numtotalphysicsverts = 0;
+ int part,graphicssubparts = getNumSubParts();
+ const unsigned char * vertexbase;
+ const unsigned char * indexbase;
+ int indexstride;
+ PHY_ScalarType type;
+ PHY_ScalarType gfxindextype;
+ int stride,numverts,numtriangles;
+ int gfxindex;
+ btVector3 triangle[3];
+ float* graphicsbase;
+
+ btVector3 meshScaling = getScaling();
+
+ ///if the number of parts is big, the performance might drop due to the innerloop switch on indextype
+ for (part=0;part<graphicssubparts ;part++)
+ {
+ getLockedReadOnlyVertexIndexBase(&vertexbase,numverts,type,stride,&indexbase,indexstride,numtriangles,gfxindextype,part);
+ numtotalphysicsverts+=numtriangles*3; //upper bound
+
+ switch (gfxindextype)
+ {
+ case PHY_INTEGER:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ int* tri_indices= (int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ case PHY_SHORT:
+ {
+ for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
+ {
+ short int* tri_indices= (short int*)(indexbase+gfxindex*indexstride);
+ graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
+ callback->internalProcessTriangleIndex(triangle,part,gfxindex);
+ }
+ break;
+ }
+ default:
+ ASSERT((gfxindextype == PHY_INTEGER) || (gfxindextype == PHY_SHORT));
+ }
+
+ unLockReadOnlyVertexBase(part);
+ }
+}
+