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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
index 114ae288bb0..72e9f232876 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,7 +22,7 @@ subject to the following restrictions:
///The btBU_Simplex1to4 implements tetrahedron, triangle, line, vertex collision shapes. In most cases it is better to use btConvexHullShape instead.
-class btBU_Simplex1to4 : public btPolyhedralConvexShape
+class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
{
protected:
@@ -43,7 +43,7 @@ public:
m_numVertices = 0;
}
-
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
void addVertex(const btVector3& pt);