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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp52
1 files changed, 29 insertions, 23 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index 29d26316316..5dcfa51c280 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -35,13 +35,13 @@ m_weldingThreshold(0.0)
if (m_use32bitIndices)
{
m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_INTEGER;
m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
} else
{
m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_SHORT;
m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
}
@@ -49,12 +49,12 @@ m_weldingThreshold(0.0)
if (m_use4componentVertices)
{
m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
+ m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
} else
{
m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
+ m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
}
@@ -74,17 +74,21 @@ void btTriangleMesh::addIndex(int index)
}
}
-int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
+
+int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
{
//return index of new/existing vertex
- //todo: could use acceleration structure for this
+ ///@todo: could use acceleration structure for this
if (m_use4componentVertices)
{
- for (int i=0;i< m_4componentVertices.size();i++)
- {
- if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ if (removeDuplicateVertices)
+ {
+ for (int i=0;i< m_4componentVertices.size();i++)
{
- return i;
+ if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ {
+ return i;
+ }
}
}
m_indexedMeshes[0].m_numVertices++;
@@ -96,17 +100,20 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
} else
{
- for (int i=0;i< m_3componentVertices.size();i+=3)
+ if (removeDuplicateVertices)
{
- btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
- if ((vtx-vertex).length2() <= m_weldingThreshold)
+ for (int i=0;i< m_3componentVertices.size();i+=3)
{
- return i/3;
+ btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
+ if ((vtx-vertex).length2() <= m_weldingThreshold)
+ {
+ return i/3;
+ }
}
- }
- m_3componentVertices.push_back(vertex.getX());
- m_3componentVertices.push_back(vertex.getY());
- m_3componentVertices.push_back(vertex.getZ());
+ }
+ m_3componentVertices.push_back((float)vertex.getX());
+ m_3componentVertices.push_back((float)vertex.getY());
+ m_3componentVertices.push_back((float)vertex.getZ());
m_indexedMeshes[0].m_numVertices++;
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
return (m_3componentVertices.size()/3)-1;
@@ -114,13 +121,12 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
}
-void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2)
+void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
{
m_indexedMeshes[0].m_numTriangles++;
-
- addIndex(findOrAddVertex(vertex0));
- addIndex(findOrAddVertex(vertex1));
- addIndex(findOrAddVertex(vertex2));
+ addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
}
int btTriangleMesh::getNumTriangles() const