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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
index 0afc2321ff0..ac4afa7f6b2 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
@@ -52,7 +52,10 @@ class btTriangleMesh : public btTriangleIndexVertexArray
///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes.
///In general it is better to directly use btTriangleIndexVertexArray instead.
void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
-
+
+ ///Add a triangle using its indices. Make sure the indices are pointing within the vertices array, so add the vertices first (and to be sure, avoid removal of duplicate vertices)
+ void addTriangleIndices(int index1, int index2, int index3 );
+
int getNumTriangles() const;
virtual void preallocateVertices(int numverts);