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Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h')
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h125
1 files changed, 58 insertions, 67 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
index a8a80f82fe2..190cbdae69e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
@@ -19,15 +19,13 @@ subject to the following restrictions:
#include "btConvexShape.h"
#include "btBoxShape.h"
-ATTRIBUTE_ALIGNED16(class) btTriangleShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class)
+btTriangleShape : public btPolyhedralConvexShape
{
-
-
public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
-BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btVector3 m_vertices1[3];
+ btVector3 m_vertices1[3];
virtual int getNumVertices() const
{
@@ -43,7 +41,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return m_vertices1[index];
}
- virtual void getVertex(int index,btVector3& vert) const
+ virtual void getVertex(int index, btVector3& vert) const
{
vert = m_vertices1[index];
}
@@ -52,83 +50,79 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
return 3;
}
-
- virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
+
+ virtual void getEdge(int i, btVector3& pa, btVector3& pb) const
{
- getVertex(i,pa);
- getVertex((i+1)%3,pb);
+ getVertex(i, pa);
+ getVertex((i + 1) % 3, pb);
}
-
- virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
+ virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
-// btAssert(0);
- getAabbSlow(t,aabbMin,aabbMax);
+ // btAssert(0);
+ getAabbSlow(t, aabbMin, aabbMax);
}
- btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir)const
+ btVector3 localGetSupportingVertexWithoutMargin(const btVector3& dir) const
{
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- return m_vertices1[dots.maxAxis()];
-
+ btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
+ return m_vertices1[dots.maxAxis()];
}
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
- for (int i=0;i<numVectors;i++)
+ for (int i = 0; i < numVectors; i++)
{
const btVector3& dir = vectors[i];
- btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
- supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
+ btVector3 dots = dir.dot3(m_vertices1[0], m_vertices1[1], m_vertices1[2]);
+ supportVerticesOut[i] = m_vertices1[dots.maxAxis()];
}
-
}
- btTriangleShape() : btPolyhedralConvexShape ()
- {
+ btTriangleShape() : btPolyhedralConvexShape()
+ {
m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
}
- btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
- {
+ btTriangleShape(const btVector3& p0, const btVector3& p1, const btVector3& p2) : btPolyhedralConvexShape()
+ {
m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
- m_vertices1[0] = p0;
- m_vertices1[1] = p1;
- m_vertices1[2] = p2;
- }
-
+ m_vertices1[0] = p0;
+ m_vertices1[1] = p1;
+ m_vertices1[2] = p2;
+ }
- virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
+ virtual void getPlane(btVector3 & planeNormal, btVector3 & planeSupport, int i) const
{
- getPlaneEquation(i,planeNormal,planeSupport);
+ getPlaneEquation(i, planeNormal, planeSupport);
}
- virtual int getNumPlanes() const
+ virtual int getNumPlanes() const
{
return 1;
}
- void calcNormal(btVector3& normal) const
+ void calcNormal(btVector3 & normal) const
{
- normal = (m_vertices1[1]-m_vertices1[0]).cross(m_vertices1[2]-m_vertices1[0]);
+ normal = (m_vertices1[1] - m_vertices1[0]).cross(m_vertices1[2] - m_vertices1[0]);
normal.normalize();
}
- virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
+ virtual void getPlaneEquation(int i, btVector3& planeNormal, btVector3& planeSupport) const
{
(void)i;
calcNormal(planeNormal);
planeSupport = m_vertices1[0];
}
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const
{
(void)mass;
btAssert(0);
- inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
+ inertia.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
}
- virtual bool isInside(const btVector3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt, btScalar tolerance) const
{
btVector3 normal;
calcNormal(normal);
@@ -140,45 +134,42 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
//inside check on edge-planes
int i;
- for (i=0;i<3;i++)
+ for (i = 0; i < 3; i++)
{
- btVector3 pa,pb;
- getEdge(i,pa,pb);
- btVector3 edge = pb-pa;
+ btVector3 pa, pb;
+ getEdge(i, pa, pb);
+ btVector3 edge = pb - pa;
btVector3 edgeNormal = edge.cross(normal);
edgeNormal.normalize();
- btScalar dist = pt.dot( edgeNormal);
+ btScalar dist = pt.dot(edgeNormal);
btScalar edgeConst = pa.dot(edgeNormal);
dist -= edgeConst;
if (dist < -tolerance)
return false;
}
-
+
return true;
}
return false;
}
- //debugging
- virtual const char* getName()const
- {
- return "Triangle";
- }
-
- virtual int getNumPreferredPenetrationDirections() const
- {
- return 2;
- }
-
- virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
- {
- calcNormal(penetrationVector);
- if (index)
- penetrationVector *= btScalar(-1.);
- }
+ //debugging
+ virtual const char* getName() const
+ {
+ return "Triangle";
+ }
+ virtual int getNumPreferredPenetrationDirections() const
+ {
+ return 2;
+ }
+ virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
+ {
+ calcNormal(penetrationVector);
+ if (index)
+ penetrationVector *= btScalar(-1.);
+ }
};
-#endif //BT_OBB_TRIANGLE_MINKOWSKI_H
-
+#endif //BT_OBB_TRIANGLE_MINKOWSKI_H