diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h | 2269 |
1 files changed, 1092 insertions, 1177 deletions
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h index 64f11b49543..98401a404ab 100644 --- a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h +++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h @@ -34,962 +34,900 @@ email: projectileman@yahoo.com ----------------------------------------------------------------------------- */ - #include "gim_math.h" #include "gim_geom_types.h" - - - //! Zero out a 2D vector -#define VEC_ZERO_2(a) \ -{ \ - (a)[0] = (a)[1] = 0.0f; \ -}\ - +#define VEC_ZERO_2(a) \ + { \ + (a)[0] = (a)[1] = 0.0f; \ + } //! Zero out a 3D vector -#define VEC_ZERO(a) \ -{ \ - (a)[0] = (a)[1] = (a)[2] = 0.0f; \ -}\ - +#define VEC_ZERO(a) \ + { \ + (a)[0] = (a)[1] = (a)[2] = 0.0f; \ + } /// Zero out a 4D vector -#define VEC_ZERO_4(a) \ -{ \ - (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \ -}\ - +#define VEC_ZERO_4(a) \ + { \ + (a)[0] = (a)[1] = (a)[2] = (a)[3] = 0.0f; \ + } /// Vector copy -#define VEC_COPY_2(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ -}\ - +#define VEC_COPY_2(b, a) \ + { \ + (b)[0] = (a)[0]; \ + (b)[1] = (a)[1]; \ + } /// Copy 3D vector -#define VEC_COPY(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ - (b)[2] = (a)[2]; \ -}\ - +#define VEC_COPY(b, a) \ + { \ + (b)[0] = (a)[0]; \ + (b)[1] = (a)[1]; \ + (b)[2] = (a)[2]; \ + } /// Copy 4D vector -#define VEC_COPY_4(b,a) \ -{ \ - (b)[0] = (a)[0]; \ - (b)[1] = (a)[1]; \ - (b)[2] = (a)[2]; \ - (b)[3] = (a)[3]; \ -}\ +#define VEC_COPY_4(b, a) \ + { \ + (b)[0] = (a)[0]; \ + (b)[1] = (a)[1]; \ + (b)[2] = (a)[2]; \ + (b)[3] = (a)[3]; \ + } /// VECTOR SWAP -#define VEC_SWAP(b,a) \ -{ \ - GIM_SWAP_NUMBERS((b)[0],(a)[0]);\ - GIM_SWAP_NUMBERS((b)[1],(a)[1]);\ - GIM_SWAP_NUMBERS((b)[2],(a)[2]);\ -}\ +#define VEC_SWAP(b, a) \ + { \ + GIM_SWAP_NUMBERS((b)[0], (a)[0]); \ + GIM_SWAP_NUMBERS((b)[1], (a)[1]); \ + GIM_SWAP_NUMBERS((b)[2], (a)[2]); \ + } /// Vector difference -#define VEC_DIFF_2(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ -}\ - +#define VEC_DIFF_2(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] - (v1)[0]; \ + (v21)[1] = (v2)[1] - (v1)[1]; \ + } /// Vector difference -#define VEC_DIFF(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ - (v21)[2] = (v2)[2] - (v1)[2]; \ -}\ - +#define VEC_DIFF(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] - (v1)[0]; \ + (v21)[1] = (v2)[1] - (v1)[1]; \ + (v21)[2] = (v2)[2] - (v1)[2]; \ + } /// Vector difference -#define VEC_DIFF_4(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] - (v1)[0]; \ - (v21)[1] = (v2)[1] - (v1)[1]; \ - (v21)[2] = (v2)[2] - (v1)[2]; \ - (v21)[3] = (v2)[3] - (v1)[3]; \ -}\ - +#define VEC_DIFF_4(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] - (v1)[0]; \ + (v21)[1] = (v2)[1] - (v1)[1]; \ + (v21)[2] = (v2)[2] - (v1)[2]; \ + (v21)[3] = (v2)[3] - (v1)[3]; \ + } /// Vector sum -#define VEC_SUM_2(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ -}\ - +#define VEC_SUM_2(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] + (v1)[0]; \ + (v21)[1] = (v2)[1] + (v1)[1]; \ + } /// Vector sum -#define VEC_SUM(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ - (v21)[2] = (v2)[2] + (v1)[2]; \ -}\ - +#define VEC_SUM(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] + (v1)[0]; \ + (v21)[1] = (v2)[1] + (v1)[1]; \ + (v21)[2] = (v2)[2] + (v1)[2]; \ + } /// Vector sum -#define VEC_SUM_4(v21,v2,v1) \ -{ \ - (v21)[0] = (v2)[0] + (v1)[0]; \ - (v21)[1] = (v2)[1] + (v1)[1]; \ - (v21)[2] = (v2)[2] + (v1)[2]; \ - (v21)[3] = (v2)[3] + (v1)[3]; \ -}\ - +#define VEC_SUM_4(v21, v2, v1) \ + { \ + (v21)[0] = (v2)[0] + (v1)[0]; \ + (v21)[1] = (v2)[1] + (v1)[1]; \ + (v21)[2] = (v2)[2] + (v1)[2]; \ + (v21)[3] = (v2)[3] + (v1)[3]; \ + } /// scalar times vector -#define VEC_SCALE_2(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ -}\ - +#define VEC_SCALE_2(c, a, b) \ + { \ + (c)[0] = (a) * (b)[0]; \ + (c)[1] = (a) * (b)[1]; \ + } /// scalar times vector -#define VEC_SCALE(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ - (c)[2] = (a)*(b)[2]; \ -}\ - +#define VEC_SCALE(c, a, b) \ + { \ + (c)[0] = (a) * (b)[0]; \ + (c)[1] = (a) * (b)[1]; \ + (c)[2] = (a) * (b)[2]; \ + } /// scalar times vector -#define VEC_SCALE_4(c,a,b) \ -{ \ - (c)[0] = (a)*(b)[0]; \ - (c)[1] = (a)*(b)[1]; \ - (c)[2] = (a)*(b)[2]; \ - (c)[3] = (a)*(b)[3]; \ -}\ - +#define VEC_SCALE_4(c, a, b) \ + { \ + (c)[0] = (a) * (b)[0]; \ + (c)[1] = (a) * (b)[1]; \ + (c)[2] = (a) * (b)[2]; \ + (c)[3] = (a) * (b)[3]; \ + } /// accumulate scaled vector -#define VEC_ACCUM_2(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ -}\ - +#define VEC_ACCUM_2(c, a, b) \ + { \ + (c)[0] += (a) * (b)[0]; \ + (c)[1] += (a) * (b)[1]; \ + } /// accumulate scaled vector -#define VEC_ACCUM(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ - (c)[2] += (a)*(b)[2]; \ -}\ - +#define VEC_ACCUM(c, a, b) \ + { \ + (c)[0] += (a) * (b)[0]; \ + (c)[1] += (a) * (b)[1]; \ + (c)[2] += (a) * (b)[2]; \ + } /// accumulate scaled vector -#define VEC_ACCUM_4(c,a,b) \ -{ \ - (c)[0] += (a)*(b)[0]; \ - (c)[1] += (a)*(b)[1]; \ - (c)[2] += (a)*(b)[2]; \ - (c)[3] += (a)*(b)[3]; \ -}\ - +#define VEC_ACCUM_4(c, a, b) \ + { \ + (c)[0] += (a) * (b)[0]; \ + (c)[1] += (a) * (b)[1]; \ + (c)[2] += (a) * (b)[2]; \ + (c)[3] += (a) * (b)[3]; \ + } /// Vector dot product -#define VEC_DOT_2(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1]) - +#define VEC_DOT_2(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1]) /// Vector dot product -#define VEC_DOT(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2]) +#define VEC_DOT(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] + (a)[2] * (b)[2]) /// Vector dot product -#define VEC_DOT_4(a,b) ((a)[0]*(b)[0] + (a)[1]*(b)[1] + (a)[2]*(b)[2] + (a)[3]*(b)[3]) +#define VEC_DOT_4(a, b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] + (a)[2] * (b)[2] + (a)[3] * (b)[3]) /// vector impact parameter (squared) -#define VEC_IMPACT_SQ(bsq,direction,position) {\ - GREAL _llel_ = VEC_DOT(direction, position);\ - bsq = VEC_DOT(position, position) - _llel_*_llel_;\ -}\ - +#define VEC_IMPACT_SQ(bsq, direction, position) \ + { \ + GREAL _llel_ = VEC_DOT(direction, position); \ + bsq = VEC_DOT(position, position) - _llel_ * _llel_; \ + } /// vector impact parameter -#define VEC_IMPACT(bsq,direction,position) {\ - VEC_IMPACT_SQ(bsq,direction,position); \ - GIM_SQRT(bsq,bsq); \ -}\ +#define VEC_IMPACT(bsq, direction, position) \ + { \ + VEC_IMPACT_SQ(bsq, direction, position); \ + GIM_SQRT(bsq, bsq); \ + } /// Vector length -#define VEC_LENGTH_2(a,l)\ -{\ - GREAL _pp = VEC_DOT_2(a,a);\ - GIM_SQRT(_pp,l);\ -}\ - +#define VEC_LENGTH_2(a, l) \ + { \ + GREAL _pp = VEC_DOT_2(a, a); \ + GIM_SQRT(_pp, l); \ + } /// Vector length -#define VEC_LENGTH(a,l)\ -{\ - GREAL _pp = VEC_DOT(a,a);\ - GIM_SQRT(_pp,l);\ -}\ - +#define VEC_LENGTH(a, l) \ + { \ + GREAL _pp = VEC_DOT(a, a); \ + GIM_SQRT(_pp, l); \ + } /// Vector length -#define VEC_LENGTH_4(a,l)\ -{\ - GREAL _pp = VEC_DOT_4(a,a);\ - GIM_SQRT(_pp,l);\ -}\ +#define VEC_LENGTH_4(a, l) \ + { \ + GREAL _pp = VEC_DOT_4(a, a); \ + GIM_SQRT(_pp, l); \ + } /// Vector inv length -#define VEC_INV_LENGTH_2(a,l)\ -{\ - GREAL _pp = VEC_DOT_2(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - +#define VEC_INV_LENGTH_2(a, l) \ + { \ + GREAL _pp = VEC_DOT_2(a, a); \ + GIM_INV_SQRT(_pp, l); \ + } /// Vector inv length -#define VEC_INV_LENGTH(a,l)\ -{\ - GREAL _pp = VEC_DOT(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - +#define VEC_INV_LENGTH(a, l) \ + { \ + GREAL _pp = VEC_DOT(a, a); \ + GIM_INV_SQRT(_pp, l); \ + } /// Vector inv length -#define VEC_INV_LENGTH_4(a,l)\ -{\ - GREAL _pp = VEC_DOT_4(a,a);\ - GIM_INV_SQRT(_pp,l);\ -}\ - - +#define VEC_INV_LENGTH_4(a, l) \ + { \ + GREAL _pp = VEC_DOT_4(a, a); \ + GIM_INV_SQRT(_pp, l); \ + } /// distance between two points -#define VEC_DISTANCE(_len,_va,_vb) {\ - vec3f _tmp_; \ - VEC_DIFF(_tmp_, _vb, _va); \ - VEC_LENGTH(_tmp_,_len); \ -}\ - +#define VEC_DISTANCE(_len, _va, _vb) \ + { \ + vec3f _tmp_; \ + VEC_DIFF(_tmp_, _vb, _va); \ + VEC_LENGTH(_tmp_, _len); \ + } /// Vector length -#define VEC_CONJUGATE_LENGTH(a,l)\ -{\ - GREAL _pp = 1.0 - a[0]*a[0] - a[1]*a[1] - a[2]*a[2];\ - GIM_SQRT(_pp,l);\ -}\ - +#define VEC_CONJUGATE_LENGTH(a, l) \ + { \ + GREAL _pp = 1.0 - a[0] * a[0] - a[1] * a[1] - a[2] * a[2]; \ + GIM_SQRT(_pp, l); \ + } /// Vector length -#define VEC_NORMALIZE(a) { \ - GREAL len;\ - VEC_INV_LENGTH(a,len); \ - if(len<G_REAL_INFINITY)\ - {\ - a[0] *= len; \ - a[1] *= len; \ - a[2] *= len; \ - } \ -}\ +#define VEC_NORMALIZE(a) \ + { \ + GREAL len; \ + VEC_INV_LENGTH(a, len); \ + if (len < G_REAL_INFINITY) \ + { \ + a[0] *= len; \ + a[1] *= len; \ + a[2] *= len; \ + } \ + } /// Set Vector size -#define VEC_RENORMALIZE(a,newlen) { \ - GREAL len;\ - VEC_INV_LENGTH(a,len); \ - if(len<G_REAL_INFINITY)\ - {\ - len *= newlen;\ - a[0] *= len; \ - a[1] *= len; \ - a[2] *= len; \ - } \ -}\ +#define VEC_RENORMALIZE(a, newlen) \ + { \ + GREAL len; \ + VEC_INV_LENGTH(a, len); \ + if (len < G_REAL_INFINITY) \ + { \ + len *= newlen; \ + a[0] *= len; \ + a[1] *= len; \ + a[2] *= len; \ + } \ + } /// Vector cross -#define VEC_CROSS(c,a,b) \ -{ \ - c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1]; \ - c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2]; \ - c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0]; \ -}\ - +#define VEC_CROSS(c, a, b) \ + { \ + c[0] = (a)[1] * (b)[2] - (a)[2] * (b)[1]; \ + c[1] = (a)[2] * (b)[0] - (a)[0] * (b)[2]; \ + c[2] = (a)[0] * (b)[1] - (a)[1] * (b)[0]; \ + } /*! Vector perp -- assumes that n is of unit length * accepts vector v, subtracts out any component parallel to n */ -#define VEC_PERPENDICULAR(vp,v,n) \ -{ \ - GREAL dot = VEC_DOT(v, n); \ - vp[0] = (v)[0] - dot*(n)[0]; \ - vp[1] = (v)[1] - dot*(n)[1]; \ - vp[2] = (v)[2] - dot*(n)[2]; \ -}\ - +#define VEC_PERPENDICULAR(vp, v, n) \ + { \ + GREAL dot = VEC_DOT(v, n); \ + vp[0] = (v)[0] - dot * (n)[0]; \ + vp[1] = (v)[1] - dot * (n)[1]; \ + vp[2] = (v)[2] - dot * (n)[2]; \ + } /*! Vector parallel -- assumes that n is of unit length */ -#define VEC_PARALLEL(vp,v,n) \ -{ \ - GREAL dot = VEC_DOT(v, n); \ - vp[0] = (dot) * (n)[0]; \ - vp[1] = (dot) * (n)[1]; \ - vp[2] = (dot) * (n)[2]; \ -}\ +#define VEC_PARALLEL(vp, v, n) \ + { \ + GREAL dot = VEC_DOT(v, n); \ + vp[0] = (dot) * (n)[0]; \ + vp[1] = (dot) * (n)[1]; \ + vp[2] = (dot) * (n)[2]; \ + } /*! Same as Vector parallel -- n can have any length * accepts vector v, subtracts out any component perpendicular to n */ -#define VEC_PROJECT(vp,v,n) \ -{ \ - GREAL scalar = VEC_DOT(v, n); \ - scalar/= VEC_DOT(n, n); \ - vp[0] = (scalar) * (n)[0]; \ - vp[1] = (scalar) * (n)[1]; \ - vp[2] = (scalar) * (n)[2]; \ -}\ - +#define VEC_PROJECT(vp, v, n) \ + { \ + GREAL scalar = VEC_DOT(v, n); \ + scalar /= VEC_DOT(n, n); \ + vp[0] = (scalar) * (n)[0]; \ + vp[1] = (scalar) * (n)[1]; \ + vp[2] = (scalar) * (n)[2]; \ + } /*! accepts vector v*/ -#define VEC_UNPROJECT(vp,v,n) \ -{ \ - GREAL scalar = VEC_DOT(v, n); \ - scalar = VEC_DOT(n, n)/scalar; \ - vp[0] = (scalar) * (n)[0]; \ - vp[1] = (scalar) * (n)[1]; \ - vp[2] = (scalar) * (n)[2]; \ -}\ - +#define VEC_UNPROJECT(vp, v, n) \ + { \ + GREAL scalar = VEC_DOT(v, n); \ + scalar = VEC_DOT(n, n) / scalar; \ + vp[0] = (scalar) * (n)[0]; \ + vp[1] = (scalar) * (n)[1]; \ + vp[2] = (scalar) * (n)[2]; \ + } /*! Vector reflection -- assumes n is of unit length Takes vector v, reflects it against reflector n, and returns vr */ -#define VEC_REFLECT(vr,v,n) \ -{ \ - GREAL dot = VEC_DOT(v, n); \ - vr[0] = (v)[0] - 2.0 * (dot) * (n)[0]; \ - vr[1] = (v)[1] - 2.0 * (dot) * (n)[1]; \ - vr[2] = (v)[2] - 2.0 * (dot) * (n)[2]; \ -}\ - +#define VEC_REFLECT(vr, v, n) \ + { \ + GREAL dot = VEC_DOT(v, n); \ + vr[0] = (v)[0] - 2.0 * (dot) * (n)[0]; \ + vr[1] = (v)[1] - 2.0 * (dot) * (n)[1]; \ + vr[2] = (v)[2] - 2.0 * (dot) * (n)[2]; \ + } /*! Vector blending Takes two vectors a, b, blends them together with two scalars */ -#define VEC_BLEND_AB(vr,sa,a,sb,b) \ -{ \ - vr[0] = (sa) * (a)[0] + (sb) * (b)[0]; \ - vr[1] = (sa) * (a)[1] + (sb) * (b)[1]; \ - vr[2] = (sa) * (a)[2] + (sb) * (b)[2]; \ -}\ +#define VEC_BLEND_AB(vr, sa, a, sb, b) \ + { \ + vr[0] = (sa) * (a)[0] + (sb) * (b)[0]; \ + vr[1] = (sa) * (a)[1] + (sb) * (b)[1]; \ + vr[2] = (sa) * (a)[2] + (sb) * (b)[2]; \ + } /*! Vector blending Takes two vectors a, b, blends them together with s <=1 */ -#define VEC_BLEND(vr,a,b,s) VEC_BLEND_AB(vr,(1-s),a,s,b) +#define VEC_BLEND(vr, a, b, s) VEC_BLEND_AB(vr, (1 - s), a, s, b) -#define VEC_SET3(a,b,op,c) a[0]=b[0] op c[0]; a[1]=b[1] op c[1]; a[2]=b[2] op c[2]; +#define VEC_SET3(a, b, op, c) \ + a[0] = b[0] op c[0]; \ + a[1] = b[1] op c[1]; \ + a[2] = b[2] op c[2]; //! Finds the bigger cartesian coordinate from a vector -#define VEC_MAYOR_COORD(vec, maxc)\ -{\ - GREAL A[] = {fabs(vec[0]),fabs(vec[1]),fabs(vec[2])};\ - maxc = A[0]>A[1]?(A[0]>A[2]?0:2):(A[1]>A[2]?1:2);\ -}\ +#define VEC_MAYOR_COORD(vec, maxc) \ + { \ + GREAL A[] = {fabs(vec[0]), fabs(vec[1]), fabs(vec[2])}; \ + maxc = A[0] > A[1] ? (A[0] > A[2] ? 0 : 2) : (A[1] > A[2] ? 1 : 2); \ + } //! Finds the 2 smallest cartesian coordinates from a vector -#define VEC_MINOR_AXES(vec, i0, i1)\ -{\ - VEC_MAYOR_COORD(vec,i0);\ - i0 = (i0+1)%3;\ - i1 = (i0+1)%3;\ -}\ - - - +#define VEC_MINOR_AXES(vec, i0, i1) \ + { \ + VEC_MAYOR_COORD(vec, i0); \ + i0 = (i0 + 1) % 3; \ + i1 = (i0 + 1) % 3; \ + } -#define VEC_EQUAL(v1,v2) (v1[0]==v2[0]&&v1[1]==v2[1]&&v1[2]==v2[2]) - -#define VEC_NEAR_EQUAL(v1,v2) (GIM_NEAR_EQUAL(v1[0],v2[0])&&GIM_NEAR_EQUAL(v1[1],v2[1])&&GIM_NEAR_EQUAL(v1[2],v2[2])) +#define VEC_EQUAL(v1, v2) (v1[0] == v2[0] && v1[1] == v2[1] && v1[2] == v2[2]) +#define VEC_NEAR_EQUAL(v1, v2) (GIM_NEAR_EQUAL(v1[0], v2[0]) && GIM_NEAR_EQUAL(v1[1], v2[1]) && GIM_NEAR_EQUAL(v1[2], v2[2])) /// Vector cross -#define X_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = 0.0f; \ - dst[1] = -src[2]; \ - dst[2] = src[1]; \ -}\ - -#define Y_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = src[2]; \ - dst[1] = 0.0f; \ - dst[2] = -src[0]; \ -}\ - -#define Z_AXIS_CROSS_VEC(dst,src)\ -{ \ - dst[0] = -src[1]; \ - dst[1] = src[0]; \ - dst[2] = 0.0f; \ -}\ - - - - - +#define X_AXIS_CROSS_VEC(dst, src) \ + { \ + dst[0] = 0.0f; \ + dst[1] = -src[2]; \ + dst[2] = src[1]; \ + } + +#define Y_AXIS_CROSS_VEC(dst, src) \ + { \ + dst[0] = src[2]; \ + dst[1] = 0.0f; \ + dst[2] = -src[0]; \ + } + +#define Z_AXIS_CROSS_VEC(dst, src) \ + { \ + dst[0] = -src[1]; \ + dst[1] = src[0]; \ + dst[2] = 0.0f; \ + } /// initialize matrix -#define IDENTIFY_MATRIX_3X3(m) \ -{ \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ -}\ +#define IDENTIFY_MATRIX_3X3(m) \ + { \ + m[0][0] = 1.0; \ + m[0][1] = 0.0; \ + m[0][2] = 0.0; \ + \ + m[1][0] = 0.0; \ + m[1][1] = 1.0; \ + m[1][2] = 0.0; \ + \ + m[2][0] = 0.0; \ + m[2][1] = 0.0; \ + m[2][2] = 1.0; \ + } /*! initialize matrix */ -#define IDENTIFY_MATRIX_4X4(m) \ -{ \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ +#define IDENTIFY_MATRIX_4X4(m) \ + { \ + m[0][0] = 1.0; \ + m[0][1] = 0.0; \ + m[0][2] = 0.0; \ + m[0][3] = 0.0; \ + \ + m[1][0] = 0.0; \ + m[1][1] = 1.0; \ + m[1][2] = 0.0; \ + m[1][3] = 0.0; \ + \ + m[2][0] = 0.0; \ + m[2][1] = 0.0; \ + m[2][2] = 1.0; \ + m[2][3] = 0.0; \ + \ + m[3][0] = 0.0; \ + m[3][1] = 0.0; \ + m[3][2] = 0.0; \ + m[3][3] = 1.0; \ + } /*! initialize matrix */ -#define ZERO_MATRIX_4X4(m) \ -{ \ - m[0][0] = 0.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 0.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 0.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 0.0; \ -}\ +#define ZERO_MATRIX_4X4(m) \ + { \ + m[0][0] = 0.0; \ + m[0][1] = 0.0; \ + m[0][2] = 0.0; \ + m[0][3] = 0.0; \ + \ + m[1][0] = 0.0; \ + m[1][1] = 0.0; \ + m[1][2] = 0.0; \ + m[1][3] = 0.0; \ + \ + m[2][0] = 0.0; \ + m[2][1] = 0.0; \ + m[2][2] = 0.0; \ + m[2][3] = 0.0; \ + \ + m[3][0] = 0.0; \ + m[3][1] = 0.0; \ + m[3][2] = 0.0; \ + m[3][3] = 0.0; \ + } /*! matrix rotation X */ -#define ROTX_CS(m,cosine,sine) \ -{ \ - /* rotation about the x-axis */ \ - \ - m[0][0] = 1.0; \ - m[0][1] = 0.0; \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = (cosine); \ - m[1][2] = (sine); \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = -(sine); \ - m[2][2] = (cosine); \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ +#define ROTX_CS(m, cosine, sine) \ + { \ + /* rotation about the x-axis */ \ + \ + m[0][0] = 1.0; \ + m[0][1] = 0.0; \ + m[0][2] = 0.0; \ + m[0][3] = 0.0; \ + \ + m[1][0] = 0.0; \ + m[1][1] = (cosine); \ + m[1][2] = (sine); \ + m[1][3] = 0.0; \ + \ + m[2][0] = 0.0; \ + m[2][1] = -(sine); \ + m[2][2] = (cosine); \ + m[2][3] = 0.0; \ + \ + m[3][0] = 0.0; \ + m[3][1] = 0.0; \ + m[3][2] = 0.0; \ + m[3][3] = 1.0; \ + } /*! matrix rotation Y */ -#define ROTY_CS(m,cosine,sine) \ -{ \ - /* rotation about the y-axis */ \ - \ - m[0][0] = (cosine); \ - m[0][1] = 0.0; \ - m[0][2] = -(sine); \ - m[0][3] = 0.0; \ - \ - m[1][0] = 0.0; \ - m[1][1] = 1.0; \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = (sine); \ - m[2][1] = 0.0; \ - m[2][2] = (cosine); \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ +#define ROTY_CS(m, cosine, sine) \ + { \ + /* rotation about the y-axis */ \ + \ + m[0][0] = (cosine); \ + m[0][1] = 0.0; \ + m[0][2] = -(sine); \ + m[0][3] = 0.0; \ + \ + m[1][0] = 0.0; \ + m[1][1] = 1.0; \ + m[1][2] = 0.0; \ + m[1][3] = 0.0; \ + \ + m[2][0] = (sine); \ + m[2][1] = 0.0; \ + m[2][2] = (cosine); \ + m[2][3] = 0.0; \ + \ + m[3][0] = 0.0; \ + m[3][1] = 0.0; \ + m[3][2] = 0.0; \ + m[3][3] = 1.0; \ + } /*! matrix rotation Z */ -#define ROTZ_CS(m,cosine,sine) \ -{ \ - /* rotation about the z-axis */ \ - \ - m[0][0] = (cosine); \ - m[0][1] = (sine); \ - m[0][2] = 0.0; \ - m[0][3] = 0.0; \ - \ - m[1][0] = -(sine); \ - m[1][1] = (cosine); \ - m[1][2] = 0.0; \ - m[1][3] = 0.0; \ - \ - m[2][0] = 0.0; \ - m[2][1] = 0.0; \ - m[2][2] = 1.0; \ - m[2][3] = 0.0; \ - \ - m[3][0] = 0.0; \ - m[3][1] = 0.0; \ - m[3][2] = 0.0; \ - m[3][3] = 1.0; \ -}\ +#define ROTZ_CS(m, cosine, sine) \ + { \ + /* rotation about the z-axis */ \ + \ + m[0][0] = (cosine); \ + m[0][1] = (sine); \ + m[0][2] = 0.0; \ + m[0][3] = 0.0; \ + \ + m[1][0] = -(sine); \ + m[1][1] = (cosine); \ + m[1][2] = 0.0; \ + m[1][3] = 0.0; \ + \ + m[2][0] = 0.0; \ + m[2][1] = 0.0; \ + m[2][2] = 1.0; \ + m[2][3] = 0.0; \ + \ + m[3][0] = 0.0; \ + m[3][1] = 0.0; \ + m[3][2] = 0.0; \ + m[3][3] = 1.0; \ + } /*! matrix copy */ -#define COPY_MATRIX_2X2(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - \ -}\ - +#define COPY_MATRIX_2X2(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[0][1]; \ + \ + b[1][0] = a[1][0]; \ + b[1][1] = a[1][1]; \ + } /*! matrix copy */ -#define COPY_MATRIX_2X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ -}\ - +#define COPY_MATRIX_2X3(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[0][1]; \ + b[0][2] = a[0][2]; \ + \ + b[1][0] = a[1][0]; \ + b[1][1] = a[1][1]; \ + b[1][2] = a[1][2]; \ + } /*! matrix copy */ -#define COPY_MATRIX_3X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ - \ - b[2][0] = a[2][0]; \ - b[2][1] = a[2][1]; \ - b[2][2] = a[2][2]; \ -}\ - +#define COPY_MATRIX_3X3(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[0][1]; \ + b[0][2] = a[0][2]; \ + \ + b[1][0] = a[1][0]; \ + b[1][1] = a[1][1]; \ + b[1][2] = a[1][2]; \ + \ + b[2][0] = a[2][0]; \ + b[2][1] = a[2][1]; \ + b[2][2] = a[2][2]; \ + } /*! matrix copy */ -#define COPY_MATRIX_4X4(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[0][1]; \ - b[0][2] = a[0][2]; \ - b[0][3] = a[0][3]; \ - \ - b[1][0] = a[1][0]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[1][2]; \ - b[1][3] = a[1][3]; \ - \ - b[2][0] = a[2][0]; \ - b[2][1] = a[2][1]; \ - b[2][2] = a[2][2]; \ - b[2][3] = a[2][3]; \ - \ - b[3][0] = a[3][0]; \ - b[3][1] = a[3][1]; \ - b[3][2] = a[3][2]; \ - b[3][3] = a[3][3]; \ -}\ - +#define COPY_MATRIX_4X4(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[0][1]; \ + b[0][2] = a[0][2]; \ + b[0][3] = a[0][3]; \ + \ + b[1][0] = a[1][0]; \ + b[1][1] = a[1][1]; \ + b[1][2] = a[1][2]; \ + b[1][3] = a[1][3]; \ + \ + b[2][0] = a[2][0]; \ + b[2][1] = a[2][1]; \ + b[2][2] = a[2][2]; \ + b[2][3] = a[2][3]; \ + \ + b[3][0] = a[3][0]; \ + b[3][1] = a[3][1]; \ + b[3][2] = a[3][2]; \ + b[3][3] = a[3][3]; \ + } /*! matrix transpose */ -#define TRANSPOSE_MATRIX_2X2(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ -}\ - +#define TRANSPOSE_MATRIX_2X2(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[1][0]; \ + \ + b[1][0] = a[0][1]; \ + b[1][1] = a[1][1]; \ + } /*! matrix transpose */ -#define TRANSPOSE_MATRIX_3X3(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - b[0][2] = a[2][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[2][1]; \ - \ - b[2][0] = a[0][2]; \ - b[2][1] = a[1][2]; \ - b[2][2] = a[2][2]; \ -}\ - +#define TRANSPOSE_MATRIX_3X3(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[1][0]; \ + b[0][2] = a[2][0]; \ + \ + b[1][0] = a[0][1]; \ + b[1][1] = a[1][1]; \ + b[1][2] = a[2][1]; \ + \ + b[2][0] = a[0][2]; \ + b[2][1] = a[1][2]; \ + b[2][2] = a[2][2]; \ + } /*! matrix transpose */ -#define TRANSPOSE_MATRIX_4X4(b,a) \ -{ \ - b[0][0] = a[0][0]; \ - b[0][1] = a[1][0]; \ - b[0][2] = a[2][0]; \ - b[0][3] = a[3][0]; \ - \ - b[1][0] = a[0][1]; \ - b[1][1] = a[1][1]; \ - b[1][2] = a[2][1]; \ - b[1][3] = a[3][1]; \ - \ - b[2][0] = a[0][2]; \ - b[2][1] = a[1][2]; \ - b[2][2] = a[2][2]; \ - b[2][3] = a[3][2]; \ - \ - b[3][0] = a[0][3]; \ - b[3][1] = a[1][3]; \ - b[3][2] = a[2][3]; \ - b[3][3] = a[3][3]; \ -}\ - +#define TRANSPOSE_MATRIX_4X4(b, a) \ + { \ + b[0][0] = a[0][0]; \ + b[0][1] = a[1][0]; \ + b[0][2] = a[2][0]; \ + b[0][3] = a[3][0]; \ + \ + b[1][0] = a[0][1]; \ + b[1][1] = a[1][1]; \ + b[1][2] = a[2][1]; \ + b[1][3] = a[3][1]; \ + \ + b[2][0] = a[0][2]; \ + b[2][1] = a[1][2]; \ + b[2][2] = a[2][2]; \ + b[2][3] = a[3][2]; \ + \ + b[3][0] = a[0][3]; \ + b[3][1] = a[1][3]; \ + b[3][2] = a[2][3]; \ + b[3][3] = a[3][3]; \ + } /*! multiply matrix by scalar */ -#define SCALE_MATRIX_2X2(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ -}\ - +#define SCALE_MATRIX_2X2(b, s, a) \ + { \ + b[0][0] = (s)*a[0][0]; \ + b[0][1] = (s)*a[0][1]; \ + \ + b[1][0] = (s)*a[1][0]; \ + b[1][1] = (s)*a[1][1]; \ + } /*! multiply matrix by scalar */ -#define SCALE_MATRIX_3X3(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - b[0][2] = (s) * a[0][2]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ - b[1][2] = (s) * a[1][2]; \ - \ - b[2][0] = (s) * a[2][0]; \ - b[2][1] = (s) * a[2][1]; \ - b[2][2] = (s) * a[2][2]; \ -}\ - +#define SCALE_MATRIX_3X3(b, s, a) \ + { \ + b[0][0] = (s)*a[0][0]; \ + b[0][1] = (s)*a[0][1]; \ + b[0][2] = (s)*a[0][2]; \ + \ + b[1][0] = (s)*a[1][0]; \ + b[1][1] = (s)*a[1][1]; \ + b[1][2] = (s)*a[1][2]; \ + \ + b[2][0] = (s)*a[2][0]; \ + b[2][1] = (s)*a[2][1]; \ + b[2][2] = (s)*a[2][2]; \ + } /*! multiply matrix by scalar */ -#define SCALE_MATRIX_4X4(b,s,a) \ -{ \ - b[0][0] = (s) * a[0][0]; \ - b[0][1] = (s) * a[0][1]; \ - b[0][2] = (s) * a[0][2]; \ - b[0][3] = (s) * a[0][3]; \ - \ - b[1][0] = (s) * a[1][0]; \ - b[1][1] = (s) * a[1][1]; \ - b[1][2] = (s) * a[1][2]; \ - b[1][3] = (s) * a[1][3]; \ - \ - b[2][0] = (s) * a[2][0]; \ - b[2][1] = (s) * a[2][1]; \ - b[2][2] = (s) * a[2][2]; \ - b[2][3] = (s) * a[2][3]; \ - \ - b[3][0] = s * a[3][0]; \ - b[3][1] = s * a[3][1]; \ - b[3][2] = s * a[3][2]; \ - b[3][3] = s * a[3][3]; \ -}\ - +#define SCALE_MATRIX_4X4(b, s, a) \ + { \ + b[0][0] = (s)*a[0][0]; \ + b[0][1] = (s)*a[0][1]; \ + b[0][2] = (s)*a[0][2]; \ + b[0][3] = (s)*a[0][3]; \ + \ + b[1][0] = (s)*a[1][0]; \ + b[1][1] = (s)*a[1][1]; \ + b[1][2] = (s)*a[1][2]; \ + b[1][3] = (s)*a[1][3]; \ + \ + b[2][0] = (s)*a[2][0]; \ + b[2][1] = (s)*a[2][1]; \ + b[2][2] = (s)*a[2][2]; \ + b[2][3] = (s)*a[2][3]; \ + \ + b[3][0] = s * a[3][0]; \ + b[3][1] = s * a[3][1]; \ + b[3][2] = s * a[3][2]; \ + b[3][3] = s * a[3][3]; \ + } /*! multiply matrix by scalar */ -#define SCALE_VEC_MATRIX_2X2(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ -}\ - +#define SCALE_VEC_MATRIX_2X2(b, svec, a) \ + { \ + b[0][0] = svec[0] * a[0][0]; \ + b[1][0] = svec[0] * a[1][0]; \ + \ + b[0][1] = svec[1] * a[0][1]; \ + b[1][1] = svec[1] * a[1][1]; \ + } /*! multiply matrix by scalar. Each columns is scaled by each scalar vector component */ -#define SCALE_VEC_MATRIX_3X3(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - b[2][0] = svec[0] * a[2][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ - b[2][1] = svec[1] * a[2][1]; \ - \ - b[0][2] = svec[2] * a[0][2]; \ - b[1][2] = svec[2] * a[1][2]; \ - b[2][2] = svec[2] * a[2][2]; \ -}\ - +#define SCALE_VEC_MATRIX_3X3(b, svec, a) \ + { \ + b[0][0] = svec[0] * a[0][0]; \ + b[1][0] = svec[0] * a[1][0]; \ + b[2][0] = svec[0] * a[2][0]; \ + \ + b[0][1] = svec[1] * a[0][1]; \ + b[1][1] = svec[1] * a[1][1]; \ + b[2][1] = svec[1] * a[2][1]; \ + \ + b[0][2] = svec[2] * a[0][2]; \ + b[1][2] = svec[2] * a[1][2]; \ + b[2][2] = svec[2] * a[2][2]; \ + } /*! multiply matrix by scalar */ -#define SCALE_VEC_MATRIX_4X4(b,svec,a) \ -{ \ - b[0][0] = svec[0] * a[0][0]; \ - b[1][0] = svec[0] * a[1][0]; \ - b[2][0] = svec[0] * a[2][0]; \ - b[3][0] = svec[0] * a[3][0]; \ - \ - b[0][1] = svec[1] * a[0][1]; \ - b[1][1] = svec[1] * a[1][1]; \ - b[2][1] = svec[1] * a[2][1]; \ - b[3][1] = svec[1] * a[3][1]; \ - \ - b[0][2] = svec[2] * a[0][2]; \ - b[1][2] = svec[2] * a[1][2]; \ - b[2][2] = svec[2] * a[2][2]; \ - b[3][2] = svec[2] * a[3][2]; \ - \ - b[0][3] = svec[3] * a[0][3]; \ - b[1][3] = svec[3] * a[1][3]; \ - b[2][3] = svec[3] * a[2][3]; \ - b[3][3] = svec[3] * a[3][3]; \ -}\ - +#define SCALE_VEC_MATRIX_4X4(b, svec, a) \ + { \ + b[0][0] = svec[0] * a[0][0]; \ + b[1][0] = svec[0] * a[1][0]; \ + b[2][0] = svec[0] * a[2][0]; \ + b[3][0] = svec[0] * a[3][0]; \ + \ + b[0][1] = svec[1] * a[0][1]; \ + b[1][1] = svec[1] * a[1][1]; \ + b[2][1] = svec[1] * a[2][1]; \ + b[3][1] = svec[1] * a[3][1]; \ + \ + b[0][2] = svec[2] * a[0][2]; \ + b[1][2] = svec[2] * a[1][2]; \ + b[2][2] = svec[2] * a[2][2]; \ + b[3][2] = svec[2] * a[3][2]; \ + \ + b[0][3] = svec[3] * a[0][3]; \ + b[1][3] = svec[3] * a[1][3]; \ + b[2][3] = svec[3] * a[2][3]; \ + b[3][3] = svec[3] * a[3][3]; \ + } /*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_2X2(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ -}\ - +#define ACCUM_SCALE_MATRIX_2X2(b, s, a) \ + { \ + b[0][0] += (s)*a[0][0]; \ + b[0][1] += (s)*a[0][1]; \ + \ + b[1][0] += (s)*a[1][0]; \ + b[1][1] += (s)*a[1][1]; \ + } /*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_3X3(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - b[0][2] += (s) * a[0][2]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ - b[1][2] += (s) * a[1][2]; \ - \ - b[2][0] += (s) * a[2][0]; \ - b[2][1] += (s) * a[2][1]; \ - b[2][2] += (s) * a[2][2]; \ -}\ - +#define ACCUM_SCALE_MATRIX_3X3(b, s, a) \ + { \ + b[0][0] += (s)*a[0][0]; \ + b[0][1] += (s)*a[0][1]; \ + b[0][2] += (s)*a[0][2]; \ + \ + b[1][0] += (s)*a[1][0]; \ + b[1][1] += (s)*a[1][1]; \ + b[1][2] += (s)*a[1][2]; \ + \ + b[2][0] += (s)*a[2][0]; \ + b[2][1] += (s)*a[2][1]; \ + b[2][2] += (s)*a[2][2]; \ + } /*! multiply matrix by scalar */ -#define ACCUM_SCALE_MATRIX_4X4(b,s,a) \ -{ \ - b[0][0] += (s) * a[0][0]; \ - b[0][1] += (s) * a[0][1]; \ - b[0][2] += (s) * a[0][2]; \ - b[0][3] += (s) * a[0][3]; \ - \ - b[1][0] += (s) * a[1][0]; \ - b[1][1] += (s) * a[1][1]; \ - b[1][2] += (s) * a[1][2]; \ - b[1][3] += (s) * a[1][3]; \ - \ - b[2][0] += (s) * a[2][0]; \ - b[2][1] += (s) * a[2][1]; \ - b[2][2] += (s) * a[2][2]; \ - b[2][3] += (s) * a[2][3]; \ - \ - b[3][0] += (s) * a[3][0]; \ - b[3][1] += (s) * a[3][1]; \ - b[3][2] += (s) * a[3][2]; \ - b[3][3] += (s) * a[3][3]; \ -}\ +#define ACCUM_SCALE_MATRIX_4X4(b, s, a) \ + { \ + b[0][0] += (s)*a[0][0]; \ + b[0][1] += (s)*a[0][1]; \ + b[0][2] += (s)*a[0][2]; \ + b[0][3] += (s)*a[0][3]; \ + \ + b[1][0] += (s)*a[1][0]; \ + b[1][1] += (s)*a[1][1]; \ + b[1][2] += (s)*a[1][2]; \ + b[1][3] += (s)*a[1][3]; \ + \ + b[2][0] += (s)*a[2][0]; \ + b[2][1] += (s)*a[2][1]; \ + b[2][2] += (s)*a[2][2]; \ + b[2][3] += (s)*a[2][3]; \ + \ + b[3][0] += (s)*a[3][0]; \ + b[3][1] += (s)*a[3][1]; \ + b[3][2] += (s)*a[3][2]; \ + b[3][3] += (s)*a[3][3]; \ + } /*! matrix product */ /*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_2X2(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]; \ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]; \ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]; \ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]; \ - \ -}\ +#define MATRIX_PRODUCT_2X2(c, a, b) \ + { \ + c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0]; \ + c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1]; \ + \ + c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0]; \ + c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1]; \ + } /*! matrix product */ /*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_3X3(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]; \ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]; \ - c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]; \ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]; \ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]; \ - c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]; \ - \ - c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]; \ - c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]; \ - c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]; \ -}\ - +#define MATRIX_PRODUCT_3X3(c, a, b) \ + { \ + c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0] + a[0][2] * b[2][0]; \ + c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1] + a[0][2] * b[2][1]; \ + c[0][2] = a[0][0] * b[0][2] + a[0][1] * b[1][2] + a[0][2] * b[2][2]; \ + \ + c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0] + a[1][2] * b[2][0]; \ + c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1] + a[1][2] * b[2][1]; \ + c[1][2] = a[1][0] * b[0][2] + a[1][1] * b[1][2] + a[1][2] * b[2][2]; \ + \ + c[2][0] = a[2][0] * b[0][0] + a[2][1] * b[1][0] + a[2][2] * b[2][0]; \ + c[2][1] = a[2][0] * b[0][1] + a[2][1] * b[1][1] + a[2][2] * b[2][1]; \ + c[2][2] = a[2][0] * b[0][2] + a[2][1] * b[1][2] + a[2][2] * b[2][2]; \ + } /*! matrix product */ /*! c[x][y] = a[x][0]*b[0][y]+a[x][1]*b[1][y]+a[x][2]*b[2][y]+a[x][3]*b[3][y];*/ -#define MATRIX_PRODUCT_4X4(c,a,b) \ -{ \ - c[0][0] = a[0][0]*b[0][0]+a[0][1]*b[1][0]+a[0][2]*b[2][0]+a[0][3]*b[3][0];\ - c[0][1] = a[0][0]*b[0][1]+a[0][1]*b[1][1]+a[0][2]*b[2][1]+a[0][3]*b[3][1];\ - c[0][2] = a[0][0]*b[0][2]+a[0][1]*b[1][2]+a[0][2]*b[2][2]+a[0][3]*b[3][2];\ - c[0][3] = a[0][0]*b[0][3]+a[0][1]*b[1][3]+a[0][2]*b[2][3]+a[0][3]*b[3][3];\ - \ - c[1][0] = a[1][0]*b[0][0]+a[1][1]*b[1][0]+a[1][2]*b[2][0]+a[1][3]*b[3][0];\ - c[1][1] = a[1][0]*b[0][1]+a[1][1]*b[1][1]+a[1][2]*b[2][1]+a[1][3]*b[3][1];\ - c[1][2] = a[1][0]*b[0][2]+a[1][1]*b[1][2]+a[1][2]*b[2][2]+a[1][3]*b[3][2];\ - c[1][3] = a[1][0]*b[0][3]+a[1][1]*b[1][3]+a[1][2]*b[2][3]+a[1][3]*b[3][3];\ - \ - c[2][0] = a[2][0]*b[0][0]+a[2][1]*b[1][0]+a[2][2]*b[2][0]+a[2][3]*b[3][0];\ - c[2][1] = a[2][0]*b[0][1]+a[2][1]*b[1][1]+a[2][2]*b[2][1]+a[2][3]*b[3][1];\ - c[2][2] = a[2][0]*b[0][2]+a[2][1]*b[1][2]+a[2][2]*b[2][2]+a[2][3]*b[3][2];\ - c[2][3] = a[2][0]*b[0][3]+a[2][1]*b[1][3]+a[2][2]*b[2][3]+a[2][3]*b[3][3];\ - \ - c[3][0] = a[3][0]*b[0][0]+a[3][1]*b[1][0]+a[3][2]*b[2][0]+a[3][3]*b[3][0];\ - c[3][1] = a[3][0]*b[0][1]+a[3][1]*b[1][1]+a[3][2]*b[2][1]+a[3][3]*b[3][1];\ - c[3][2] = a[3][0]*b[0][2]+a[3][1]*b[1][2]+a[3][2]*b[2][2]+a[3][3]*b[3][2];\ - c[3][3] = a[3][0]*b[0][3]+a[3][1]*b[1][3]+a[3][2]*b[2][3]+a[3][3]*b[3][3];\ -}\ - +#define MATRIX_PRODUCT_4X4(c, a, b) \ + { \ + c[0][0] = a[0][0] * b[0][0] + a[0][1] * b[1][0] + a[0][2] * b[2][0] + a[0][3] * b[3][0]; \ + c[0][1] = a[0][0] * b[0][1] + a[0][1] * b[1][1] + a[0][2] * b[2][1] + a[0][3] * b[3][1]; \ + c[0][2] = a[0][0] * b[0][2] + a[0][1] * b[1][2] + a[0][2] * b[2][2] + a[0][3] * b[3][2]; \ + c[0][3] = a[0][0] * b[0][3] + a[0][1] * b[1][3] + a[0][2] * b[2][3] + a[0][3] * b[3][3]; \ + \ + c[1][0] = a[1][0] * b[0][0] + a[1][1] * b[1][0] + a[1][2] * b[2][0] + a[1][3] * b[3][0]; \ + c[1][1] = a[1][0] * b[0][1] + a[1][1] * b[1][1] + a[1][2] * b[2][1] + a[1][3] * b[3][1]; \ + c[1][2] = a[1][0] * b[0][2] + a[1][1] * b[1][2] + a[1][2] * b[2][2] + a[1][3] * b[3][2]; \ + c[1][3] = a[1][0] * b[0][3] + a[1][1] * b[1][3] + a[1][2] * b[2][3] + a[1][3] * b[3][3]; \ + \ + c[2][0] = a[2][0] * b[0][0] + a[2][1] * b[1][0] + a[2][2] * b[2][0] + a[2][3] * b[3][0]; \ + c[2][1] = a[2][0] * b[0][1] + a[2][1] * b[1][1] + a[2][2] * b[2][1] + a[2][3] * b[3][1]; \ + c[2][2] = a[2][0] * b[0][2] + a[2][1] * b[1][2] + a[2][2] * b[2][2] + a[2][3] * b[3][2]; \ + c[2][3] = a[2][0] * b[0][3] + a[2][1] * b[1][3] + a[2][2] * b[2][3] + a[2][3] * b[3][3]; \ + \ + c[3][0] = a[3][0] * b[0][0] + a[3][1] * b[1][0] + a[3][2] * b[2][0] + a[3][3] * b[3][0]; \ + c[3][1] = a[3][0] * b[0][1] + a[3][1] * b[1][1] + a[3][2] * b[2][1] + a[3][3] * b[3][1]; \ + c[3][2] = a[3][0] * b[0][2] + a[3][1] * b[1][2] + a[3][2] * b[2][2] + a[3][3] * b[3][2]; \ + c[3][3] = a[3][0] * b[0][3] + a[3][1] * b[1][3] + a[3][2] * b[2][3] + a[3][3] * b[3][3]; \ + } /*! matrix times vector */ -#define MAT_DOT_VEC_2X2(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1]; \ -}\ - +#define MAT_DOT_VEC_2X2(p, m, v) \ + { \ + p[0] = m[0][0] * v[0] + m[0][1] * v[1]; \ + p[1] = m[1][0] * v[0] + m[1][1] * v[1]; \ + } /*! matrix times vector */ -#define MAT_DOT_VEC_3X3(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2]; \ -}\ - +#define MAT_DOT_VEC_3X3(p, m, v) \ + { \ + p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2]; \ + p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2]; \ + p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2]; \ + } /*! matrix times vector v is a vec4f */ -#define MAT_DOT_VEC_4X4(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]*v[3]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]*v[3]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]*v[3]; \ - p[3] = m[3][0]*v[0] + m[3][1]*v[1] + m[3][2]*v[2] + m[3][3]*v[3]; \ -}\ +#define MAT_DOT_VEC_4X4(p, m, v) \ + { \ + p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3]; \ + p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3]; \ + p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3]; \ + p[3] = m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]; \ + } /*! matrix times vector v is a vec3f and m is a mat4f<br> Last column is added as the position */ -#define MAT_DOT_VEC_3X4(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]*v[2] + m[0][3]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]*v[2] + m[1][3]; \ - p[2] = m[2][0]*v[0] + m[2][1]*v[1] + m[2][2]*v[2] + m[2][3]; \ -}\ - +#define MAT_DOT_VEC_3X4(p, m, v) \ + { \ + p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3]; \ + p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3]; \ + p[2] = m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3]; \ + } /*! vector transpose times matrix */ /*! p[j] = v[0]*m[0][j] + v[1]*m[1][j] + v[2]*m[2][j]; */ -#define VEC_DOT_MAT_3X3(p,v,m) \ -{ \ - p[0] = v[0]*m[0][0] + v[1]*m[1][0] + v[2]*m[2][0]; \ - p[1] = v[0]*m[0][1] + v[1]*m[1][1] + v[2]*m[2][1]; \ - p[2] = v[0]*m[0][2] + v[1]*m[1][2] + v[2]*m[2][2]; \ -}\ - +#define VEC_DOT_MAT_3X3(p, v, m) \ + { \ + p[0] = v[0] * m[0][0] + v[1] * m[1][0] + v[2] * m[2][0]; \ + p[1] = v[0] * m[0][1] + v[1] * m[1][1] + v[2] * m[2][1]; \ + p[2] = v[0] * m[0][2] + v[1] * m[1][2] + v[2] * m[2][2]; \ + } /*! affine matrix times vector */ /** The matrix is assumed to be an affine matrix, with last two * entries representing a translation */ -#define MAT_DOT_VEC_2X3(p,m,v) \ -{ \ - p[0] = m[0][0]*v[0] + m[0][1]*v[1] + m[0][2]; \ - p[1] = m[1][0]*v[0] + m[1][1]*v[1] + m[1][2]; \ -}\ +#define MAT_DOT_VEC_2X3(p, m, v) \ + { \ + p[0] = m[0][0] * v[0] + m[0][1] * v[1] + m[0][2]; \ + p[1] = m[1][0] * v[0] + m[1][1] * v[1] + m[1][2]; \ + } //! Transform a plane -#define MAT_TRANSFORM_PLANE_4X4(pout,m,plane)\ -{ \ - pout[0] = m[0][0]*plane[0] + m[0][1]*plane[1] + m[0][2]*plane[2];\ - pout[1] = m[1][0]*plane[0] + m[1][1]*plane[1] + m[1][2]*plane[2];\ - pout[2] = m[2][0]*plane[0] + m[2][1]*plane[1] + m[2][2]*plane[2];\ - pout[3] = m[0][3]*pout[0] + m[1][3]*pout[1] + m[2][3]*pout[2] + plane[3];\ -}\ - - +#define MAT_TRANSFORM_PLANE_4X4(pout, m, plane) \ + { \ + pout[0] = m[0][0] * plane[0] + m[0][1] * plane[1] + m[0][2] * plane[2]; \ + pout[1] = m[1][0] * plane[0] + m[1][1] * plane[1] + m[1][2] * plane[2]; \ + pout[2] = m[2][0] * plane[0] + m[2][1] * plane[1] + m[2][2] * plane[2]; \ + pout[3] = m[0][3] * pout[0] + m[1][3] * pout[1] + m[2][3] * pout[2] + plane[3]; \ + } /** inverse transpose of matrix times vector * @@ -1000,22 +938,22 @@ Last column is added as the position * It will leave normals the wrong length !!! * See macro below for use on normals. */ -#define INV_TRANSP_MAT_DOT_VEC_2X2(p,m,v) \ -{ \ - GREAL det; \ - \ - det = m[0][0]*m[1][1] - m[0][1]*m[1][0]; \ - p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \ - p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \ - \ - /* if matrix not singular, and not orthonormal, then renormalize */ \ - if ((det!=1.0f) && (det != 0.0f)) { \ - det = 1.0f / det; \ - p[0] *= det; \ - p[1] *= det; \ - } \ -}\ - +#define INV_TRANSP_MAT_DOT_VEC_2X2(p, m, v) \ + { \ + GREAL det; \ + \ + det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \ + p[0] = m[1][1] * v[0] - m[1][0] * v[1]; \ + p[1] = -m[0][1] * v[0] + m[0][0] * v[1]; \ + \ + /* if matrix not singular, and not orthonormal, then renormalize */ \ + if ((det != 1.0f) && (det != 0.0f)) \ + { \ + det = 1.0f / det; \ + p[0] *= det; \ + p[1] *= det; \ + } \ + } /** transform normal vector by inverse transpose of matrix * and then renormalize the vector @@ -1024,550 +962,527 @@ Last column is added as the position * and multiplies vector v into it, to yeild vector p * Vector p is then normalized. */ -#define NORM_XFORM_2X2(p,m,v) \ -{ \ - GREAL len; \ - \ - /* do nothing if off-diagonals are zero and diagonals are \ - * equal */ \ - if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) { \ - p[0] = m[1][1]*v[0] - m[1][0]*v[1]; \ - p[1] = - m[0][1]*v[0] + m[0][0]*v[1]; \ - \ - len = p[0]*p[0] + p[1]*p[1]; \ - GIM_INV_SQRT(len,len); \ - p[0] *= len; \ - p[1] *= len; \ - } else { \ - VEC_COPY_2 (p, v); \ - } \ -}\ - +#define NORM_XFORM_2X2(p, m, v) \ + { \ + GREAL len; \ + \ + /* do nothing if off-diagonals are zero and diagonals are \ + * equal */ \ + if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) \ + { \ + p[0] = m[1][1] * v[0] - m[1][0] * v[1]; \ + p[1] = -m[0][1] * v[0] + m[0][0] * v[1]; \ + \ + len = p[0] * p[0] + p[1] * p[1]; \ + GIM_INV_SQRT(len, len); \ + p[0] *= len; \ + p[1] *= len; \ + } \ + else \ + { \ + VEC_COPY_2(p, v); \ + } \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define OUTER_PRODUCT_2X2(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ -}\ - +#define OUTER_PRODUCT_2X2(m, v, t) \ + { \ + m[0][0] = v[0] * t[0]; \ + m[0][1] = v[0] * t[1]; \ + \ + m[1][0] = v[1] * t[0]; \ + m[1][1] = v[1] * t[1]; \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define OUTER_PRODUCT_3X3(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - m[0][2] = v[0] * t[2]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ - m[1][2] = v[1] * t[2]; \ - \ - m[2][0] = v[2] * t[0]; \ - m[2][1] = v[2] * t[1]; \ - m[2][2] = v[2] * t[2]; \ -}\ - +#define OUTER_PRODUCT_3X3(m, v, t) \ + { \ + m[0][0] = v[0] * t[0]; \ + m[0][1] = v[0] * t[1]; \ + m[0][2] = v[0] * t[2]; \ + \ + m[1][0] = v[1] * t[0]; \ + m[1][1] = v[1] * t[1]; \ + m[1][2] = v[1] * t[2]; \ + \ + m[2][0] = v[2] * t[0]; \ + m[2][1] = v[2] * t[1]; \ + m[2][2] = v[2] * t[2]; \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define OUTER_PRODUCT_4X4(m,v,t) \ -{ \ - m[0][0] = v[0] * t[0]; \ - m[0][1] = v[0] * t[1]; \ - m[0][2] = v[0] * t[2]; \ - m[0][3] = v[0] * t[3]; \ - \ - m[1][0] = v[1] * t[0]; \ - m[1][1] = v[1] * t[1]; \ - m[1][2] = v[1] * t[2]; \ - m[1][3] = v[1] * t[3]; \ - \ - m[2][0] = v[2] * t[0]; \ - m[2][1] = v[2] * t[1]; \ - m[2][2] = v[2] * t[2]; \ - m[2][3] = v[2] * t[3]; \ - \ - m[3][0] = v[3] * t[0]; \ - m[3][1] = v[3] * t[1]; \ - m[3][2] = v[3] * t[2]; \ - m[3][3] = v[3] * t[3]; \ -}\ - +#define OUTER_PRODUCT_4X4(m, v, t) \ + { \ + m[0][0] = v[0] * t[0]; \ + m[0][1] = v[0] * t[1]; \ + m[0][2] = v[0] * t[2]; \ + m[0][3] = v[0] * t[3]; \ + \ + m[1][0] = v[1] * t[0]; \ + m[1][1] = v[1] * t[1]; \ + m[1][2] = v[1] * t[2]; \ + m[1][3] = v[1] * t[3]; \ + \ + m[2][0] = v[2] * t[0]; \ + m[2][1] = v[2] * t[1]; \ + m[2][2] = v[2] * t[2]; \ + m[2][3] = v[2] * t[3]; \ + \ + m[3][0] = v[3] * t[0]; \ + m[3][1] = v[3] * t[1]; \ + m[3][2] = v[3] * t[2]; \ + m[3][3] = v[3] * t[3]; \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define ACCUM_OUTER_PRODUCT_2X2(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ -}\ - +#define ACCUM_OUTER_PRODUCT_2X2(m, v, t) \ + { \ + m[0][0] += v[0] * t[0]; \ + m[0][1] += v[0] * t[1]; \ + \ + m[1][0] += v[1] * t[0]; \ + m[1][1] += v[1] * t[1]; \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define ACCUM_OUTER_PRODUCT_3X3(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - m[0][2] += v[0] * t[2]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ - m[1][2] += v[1] * t[2]; \ - \ - m[2][0] += v[2] * t[0]; \ - m[2][1] += v[2] * t[1]; \ - m[2][2] += v[2] * t[2]; \ -}\ - +#define ACCUM_OUTER_PRODUCT_3X3(m, v, t) \ + { \ + m[0][0] += v[0] * t[0]; \ + m[0][1] += v[0] * t[1]; \ + m[0][2] += v[0] * t[2]; \ + \ + m[1][0] += v[1] * t[0]; \ + m[1][1] += v[1] * t[1]; \ + m[1][2] += v[1] * t[2]; \ + \ + m[2][0] += v[2] * t[0]; \ + m[2][1] += v[2] * t[1]; \ + m[2][2] += v[2] * t[2]; \ + } /** outer product of vector times vector transpose * * The outer product of vector v and vector transpose t yeilds * dyadic matrix m. */ -#define ACCUM_OUTER_PRODUCT_4X4(m,v,t) \ -{ \ - m[0][0] += v[0] * t[0]; \ - m[0][1] += v[0] * t[1]; \ - m[0][2] += v[0] * t[2]; \ - m[0][3] += v[0] * t[3]; \ - \ - m[1][0] += v[1] * t[0]; \ - m[1][1] += v[1] * t[1]; \ - m[1][2] += v[1] * t[2]; \ - m[1][3] += v[1] * t[3]; \ - \ - m[2][0] += v[2] * t[0]; \ - m[2][1] += v[2] * t[1]; \ - m[2][2] += v[2] * t[2]; \ - m[2][3] += v[2] * t[3]; \ - \ - m[3][0] += v[3] * t[0]; \ - m[3][1] += v[3] * t[1]; \ - m[3][2] += v[3] * t[2]; \ - m[3][3] += v[3] * t[3]; \ -}\ - +#define ACCUM_OUTER_PRODUCT_4X4(m, v, t) \ + { \ + m[0][0] += v[0] * t[0]; \ + m[0][1] += v[0] * t[1]; \ + m[0][2] += v[0] * t[2]; \ + m[0][3] += v[0] * t[3]; \ + \ + m[1][0] += v[1] * t[0]; \ + m[1][1] += v[1] * t[1]; \ + m[1][2] += v[1] * t[2]; \ + m[1][3] += v[1] * t[3]; \ + \ + m[2][0] += v[2] * t[0]; \ + m[2][1] += v[2] * t[1]; \ + m[2][2] += v[2] * t[2]; \ + m[2][3] += v[2] * t[3]; \ + \ + m[3][0] += v[3] * t[0]; \ + m[3][1] += v[3] * t[1]; \ + m[3][2] += v[3] * t[2]; \ + m[3][3] += v[3] * t[3]; \ + } /** determinant of matrix * * Computes determinant of matrix m, returning d */ -#define DETERMINANT_2X2(d,m) \ -{ \ - d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \ -}\ - +#define DETERMINANT_2X2(d, m) \ + { \ + d = m[0][0] * m[1][1] - m[0][1] * m[1][0]; \ + } /** determinant of matrix * * Computes determinant of matrix m, returning d */ -#define DETERMINANT_3X3(d,m) \ -{ \ - d = m[0][0] * (m[1][1]*m[2][2] - m[1][2] * m[2][1]); \ - d -= m[0][1] * (m[1][0]*m[2][2] - m[1][2] * m[2][0]); \ - d += m[0][2] * (m[1][0]*m[2][1] - m[1][1] * m[2][0]); \ -}\ - +#define DETERMINANT_3X3(d, m) \ + { \ + d = m[0][0] * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \ + d -= m[0][1] * (m[1][0] * m[2][2] - m[1][2] * m[2][0]); \ + d += m[0][2] * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \ + } /** i,j,th cofactor of a 4x4 matrix * */ -#define COFACTOR_4X4_IJ(fac,m,i,j) \ -{ \ - GUINT __ii[4], __jj[4], __k; \ - \ - for (__k=0; __k<i; __k++) __ii[__k] = __k; \ - for (__k=i; __k<3; __k++) __ii[__k] = __k+1; \ - for (__k=0; __k<j; __k++) __jj[__k] = __k; \ - for (__k=j; __k<3; __k++) __jj[__k] = __k+1; \ - \ - (fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[2]] \ - - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[1]]); \ - (fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[2]] \ - - m[__ii[1]][__jj[2]]*m[__ii[2]][__jj[0]]);\ - (fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]]*m[__ii[2]][__jj[1]] \ - - m[__ii[1]][__jj[1]]*m[__ii[2]][__jj[0]]);\ - \ - __k = i+j; \ - if ( __k != (__k/2)*2) { \ - (fac) = -(fac); \ - } \ -}\ - +#define COFACTOR_4X4_IJ(fac, m, i, j) \ + { \ + GUINT __ii[4], __jj[4], __k; \ + \ + for (__k = 0; __k < i; __k++) __ii[__k] = __k; \ + for (__k = i; __k < 3; __k++) __ii[__k] = __k + 1; \ + for (__k = 0; __k < j; __k++) __jj[__k] = __k; \ + for (__k = j; __k < 3; __k++) __jj[__k] = __k + 1; \ + \ + (fac) = m[__ii[0]][__jj[0]] * (m[__ii[1]][__jj[1]] * m[__ii[2]][__jj[2]] - m[__ii[1]][__jj[2]] * m[__ii[2]][__jj[1]]); \ + (fac) -= m[__ii[0]][__jj[1]] * (m[__ii[1]][__jj[0]] * m[__ii[2]][__jj[2]] - m[__ii[1]][__jj[2]] * m[__ii[2]][__jj[0]]); \ + (fac) += m[__ii[0]][__jj[2]] * (m[__ii[1]][__jj[0]] * m[__ii[2]][__jj[1]] - m[__ii[1]][__jj[1]] * m[__ii[2]][__jj[0]]); \ + \ + __k = i + j; \ + if (__k != (__k / 2) * 2) \ + { \ + (fac) = -(fac); \ + } \ + } /** determinant of matrix * * Computes determinant of matrix m, returning d */ -#define DETERMINANT_4X4(d,m) \ -{ \ - GREAL cofac; \ - COFACTOR_4X4_IJ (cofac, m, 0, 0); \ - d = m[0][0] * cofac; \ - COFACTOR_4X4_IJ (cofac, m, 0, 1); \ - d += m[0][1] * cofac; \ - COFACTOR_4X4_IJ (cofac, m, 0, 2); \ - d += m[0][2] * cofac; \ - COFACTOR_4X4_IJ (cofac, m, 0, 3); \ - d += m[0][3] * cofac; \ -}\ - +#define DETERMINANT_4X4(d, m) \ + { \ + GREAL cofac; \ + COFACTOR_4X4_IJ(cofac, m, 0, 0); \ + d = m[0][0] * cofac; \ + COFACTOR_4X4_IJ(cofac, m, 0, 1); \ + d += m[0][1] * cofac; \ + COFACTOR_4X4_IJ(cofac, m, 0, 2); \ + d += m[0][2] * cofac; \ + COFACTOR_4X4_IJ(cofac, m, 0, 3); \ + d += m[0][3] * cofac; \ + } /** cofactor of matrix * * Computes cofactor of matrix m, returning a */ -#define COFACTOR_2X2(a,m) \ -{ \ - a[0][0] = (m)[1][1]; \ - a[0][1] = - (m)[1][0]; \ - a[1][0] = - (m)[0][1]; \ - a[1][1] = (m)[0][0]; \ -}\ - +#define COFACTOR_2X2(a, m) \ + { \ + a[0][0] = (m)[1][1]; \ + a[0][1] = -(m)[1][0]; \ + a[1][0] = -(m)[0][1]; \ + a[1][1] = (m)[0][0]; \ + } /** cofactor of matrix * * Computes cofactor of matrix m, returning a */ -#define COFACTOR_3X3(a,m) \ -{ \ - a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \ - a[0][1] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \ - a[0][2] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \ - a[1][0] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \ - a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \ - a[1][2] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \ - a[2][0] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \ - a[2][1] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \ - a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \ -}\ - +#define COFACTOR_3X3(a, m) \ + { \ + a[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1]; \ + a[0][1] = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]); \ + a[0][2] = m[1][0] * m[2][1] - m[1][1] * m[2][0]; \ + a[1][0] = -(m[0][1] * m[2][2] - m[0][2] * m[2][1]); \ + a[1][1] = m[0][0] * m[2][2] - m[0][2] * m[2][0]; \ + a[1][2] = -(m[0][0] * m[2][1] - m[0][1] * m[2][0]); \ + a[2][0] = m[0][1] * m[1][2] - m[0][2] * m[1][1]; \ + a[2][1] = -(m[0][0] * m[1][2] - m[0][2] * m[1][0]); \ + a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \ + } /** cofactor of matrix * * Computes cofactor of matrix m, returning a */ -#define COFACTOR_4X4(a,m) \ -{ \ - int i,j; \ - \ - for (i=0; i<4; i++) { \ - for (j=0; j<4; j++) { \ - COFACTOR_4X4_IJ (a[i][j], m, i, j); \ - } \ - } \ -}\ - +#define COFACTOR_4X4(a, m) \ + { \ + int i, j; \ + \ + for (i = 0; i < 4; i++) \ + { \ + for (j = 0; j < 4; j++) \ + { \ + COFACTOR_4X4_IJ(a[i][j], m, i, j); \ + } \ + } \ + } /** adjoint of matrix * * Computes adjoint of matrix m, returning a * (Note that adjoint is just the transpose of the cofactor matrix) */ -#define ADJOINT_2X2(a,m) \ -{ \ - a[0][0] = (m)[1][1]; \ - a[1][0] = - (m)[1][0]; \ - a[0][1] = - (m)[0][1]; \ - a[1][1] = (m)[0][0]; \ -}\ - +#define ADJOINT_2X2(a, m) \ + { \ + a[0][0] = (m)[1][1]; \ + a[1][0] = -(m)[1][0]; \ + a[0][1] = -(m)[0][1]; \ + a[1][1] = (m)[0][0]; \ + } /** adjoint of matrix * * Computes adjoint of matrix m, returning a * (Note that adjoint is just the transpose of the cofactor matrix) */ -#define ADJOINT_3X3(a,m) \ -{ \ - a[0][0] = m[1][1]*m[2][2] - m[1][2]*m[2][1]; \ - a[1][0] = - (m[1][0]*m[2][2] - m[2][0]*m[1][2]); \ - a[2][0] = m[1][0]*m[2][1] - m[1][1]*m[2][0]; \ - a[0][1] = - (m[0][1]*m[2][2] - m[0][2]*m[2][1]); \ - a[1][1] = m[0][0]*m[2][2] - m[0][2]*m[2][0]; \ - a[2][1] = - (m[0][0]*m[2][1] - m[0][1]*m[2][0]); \ - a[0][2] = m[0][1]*m[1][2] - m[0][2]*m[1][1]; \ - a[1][2] = - (m[0][0]*m[1][2] - m[0][2]*m[1][0]); \ - a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \ -}\ - +#define ADJOINT_3X3(a, m) \ + { \ + a[0][0] = m[1][1] * m[2][2] - m[1][2] * m[2][1]; \ + a[1][0] = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]); \ + a[2][0] = m[1][0] * m[2][1] - m[1][1] * m[2][0]; \ + a[0][1] = -(m[0][1] * m[2][2] - m[0][2] * m[2][1]); \ + a[1][1] = m[0][0] * m[2][2] - m[0][2] * m[2][0]; \ + a[2][1] = -(m[0][0] * m[2][1] - m[0][1] * m[2][0]); \ + a[0][2] = m[0][1] * m[1][2] - m[0][2] * m[1][1]; \ + a[1][2] = -(m[0][0] * m[1][2] - m[0][2] * m[1][0]); \ + a[2][2] = m[0][0]*m[1][1] - m[0][1]*m[1][0]); \ + } /** adjoint of matrix * * Computes adjoint of matrix m, returning a * (Note that adjoint is just the transpose of the cofactor matrix) */ -#define ADJOINT_4X4(a,m) \ -{ \ - char _i_,_j_; \ - \ - for (_i_=0; _i_<4; _i_++) { \ - for (_j_=0; _j_<4; _j_++) { \ - COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \ - } \ - } \ -}\ - +#define ADJOINT_4X4(a, m) \ + { \ + char _i_, _j_; \ + \ + for (_i_ = 0; _i_ < 4; _i_++) \ + { \ + for (_j_ = 0; _j_ < 4; _j_++) \ + { \ + COFACTOR_4X4_IJ(a[_j_][_i_], m, _i_, _j_); \ + } \ + } \ + } /** compute adjoint of matrix and scale * * Computes adjoint of matrix m, scales it by s, returning a */ -#define SCALE_ADJOINT_2X2(a,s,m) \ -{ \ - a[0][0] = (s) * m[1][1]; \ - a[1][0] = - (s) * m[1][0]; \ - a[0][1] = - (s) * m[0][1]; \ - a[1][1] = (s) * m[0][0]; \ -}\ - +#define SCALE_ADJOINT_2X2(a, s, m) \ + { \ + a[0][0] = (s)*m[1][1]; \ + a[1][0] = -(s)*m[1][0]; \ + a[0][1] = -(s)*m[0][1]; \ + a[1][1] = (s)*m[0][0]; \ + } /** compute adjoint of matrix and scale * * Computes adjoint of matrix m, scales it by s, returning a */ -#define SCALE_ADJOINT_3X3(a,s,m) \ -{ \ - a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \ - a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]); \ - a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \ - \ - a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]); \ - a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]); \ - a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]); \ - \ - a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]); \ - a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]); \ - a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]); \ -}\ - +#define SCALE_ADJOINT_3X3(a, s, m) \ + { \ + a[0][0] = (s) * (m[1][1] * m[2][2] - m[1][2] * m[2][1]); \ + a[1][0] = (s) * (m[1][2] * m[2][0] - m[1][0] * m[2][2]); \ + a[2][0] = (s) * (m[1][0] * m[2][1] - m[1][1] * m[2][0]); \ + \ + a[0][1] = (s) * (m[0][2] * m[2][1] - m[0][1] * m[2][2]); \ + a[1][1] = (s) * (m[0][0] * m[2][2] - m[0][2] * m[2][0]); \ + a[2][1] = (s) * (m[0][1] * m[2][0] - m[0][0] * m[2][1]); \ + \ + a[0][2] = (s) * (m[0][1] * m[1][2] - m[0][2] * m[1][1]); \ + a[1][2] = (s) * (m[0][2] * m[1][0] - m[0][0] * m[1][2]); \ + a[2][2] = (s) * (m[0][0] * m[1][1] - m[0][1] * m[1][0]); \ + } /** compute adjoint of matrix and scale * * Computes adjoint of matrix m, scales it by s, returning a */ -#define SCALE_ADJOINT_4X4(a,s,m) \ -{ \ - char _i_,_j_; \ - for (_i_=0; _i_<4; _i_++) { \ - for (_j_=0; _j_<4; _j_++) { \ - COFACTOR_4X4_IJ (a[_j_][_i_], m, _i_, _j_); \ - a[_j_][_i_] *= s; \ - } \ - } \ -}\ +#define SCALE_ADJOINT_4X4(a, s, m) \ + { \ + char _i_, _j_; \ + for (_i_ = 0; _i_ < 4; _i_++) \ + { \ + for (_j_ = 0; _j_ < 4; _j_++) \ + { \ + COFACTOR_4X4_IJ(a[_j_][_i_], m, _i_, _j_); \ + a[_j_][_i_] *= s; \ + } \ + } \ + } /** inverse of matrix * * Compute inverse of matrix a, returning determinant m and * inverse b */ -#define INVERT_2X2(b,det,a) \ -{ \ - GREAL _tmp_; \ - DETERMINANT_2X2 (det, a); \ - _tmp_ = 1.0 / (det); \ - SCALE_ADJOINT_2X2 (b, _tmp_, a); \ -}\ - +#define INVERT_2X2(b, det, a) \ + { \ + GREAL _tmp_; \ + DETERMINANT_2X2(det, a); \ + _tmp_ = 1.0 / (det); \ + SCALE_ADJOINT_2X2(b, _tmp_, a); \ + } /** inverse of matrix * * Compute inverse of matrix a, returning determinant m and * inverse b */ -#define INVERT_3X3(b,det,a) \ -{ \ - GREAL _tmp_; \ - DETERMINANT_3X3 (det, a); \ - _tmp_ = 1.0 / (det); \ - SCALE_ADJOINT_3X3 (b, _tmp_, a); \ -}\ - +#define INVERT_3X3(b, det, a) \ + { \ + GREAL _tmp_; \ + DETERMINANT_3X3(det, a); \ + _tmp_ = 1.0 / (det); \ + SCALE_ADJOINT_3X3(b, _tmp_, a); \ + } /** inverse of matrix * * Compute inverse of matrix a, returning determinant m and * inverse b */ -#define INVERT_4X4(b,det,a) \ -{ \ - GREAL _tmp_; \ - DETERMINANT_4X4 (det, a); \ - _tmp_ = 1.0 / (det); \ - SCALE_ADJOINT_4X4 (b, _tmp_, a); \ -}\ +#define INVERT_4X4(b, det, a) \ + { \ + GREAL _tmp_; \ + DETERMINANT_4X4(det, a); \ + _tmp_ = 1.0 / (det); \ + SCALE_ADJOINT_4X4(b, _tmp_, a); \ + } //! Get the triple(3) row of a transform matrix -#define MAT_GET_ROW(mat,vec3,rowindex)\ -{\ - vec3[0] = mat[rowindex][0];\ - vec3[1] = mat[rowindex][1];\ - vec3[2] = mat[rowindex][2]; \ -}\ +#define MAT_GET_ROW(mat, vec3, rowindex) \ + { \ + vec3[0] = mat[rowindex][0]; \ + vec3[1] = mat[rowindex][1]; \ + vec3[2] = mat[rowindex][2]; \ + } //! Get the tuple(2) row of a transform matrix -#define MAT_GET_ROW2(mat,vec2,rowindex)\ -{\ - vec2[0] = mat[rowindex][0];\ - vec2[1] = mat[rowindex][1];\ -}\ - +#define MAT_GET_ROW2(mat, vec2, rowindex) \ + { \ + vec2[0] = mat[rowindex][0]; \ + vec2[1] = mat[rowindex][1]; \ + } //! Get the quad (4) row of a transform matrix -#define MAT_GET_ROW4(mat,vec4,rowindex)\ -{\ - vec4[0] = mat[rowindex][0];\ - vec4[1] = mat[rowindex][1];\ - vec4[2] = mat[rowindex][2];\ - vec4[3] = mat[rowindex][3];\ -}\ +#define MAT_GET_ROW4(mat, vec4, rowindex) \ + { \ + vec4[0] = mat[rowindex][0]; \ + vec4[1] = mat[rowindex][1]; \ + vec4[2] = mat[rowindex][2]; \ + vec4[3] = mat[rowindex][3]; \ + } //! Get the triple(3) col of a transform matrix -#define MAT_GET_COL(mat,vec3,colindex)\ -{\ - vec3[0] = mat[0][colindex];\ - vec3[1] = mat[1][colindex];\ - vec3[2] = mat[2][colindex]; \ -}\ +#define MAT_GET_COL(mat, vec3, colindex) \ + { \ + vec3[0] = mat[0][colindex]; \ + vec3[1] = mat[1][colindex]; \ + vec3[2] = mat[2][colindex]; \ + } //! Get the tuple(2) col of a transform matrix -#define MAT_GET_COL2(mat,vec2,colindex)\ -{\ - vec2[0] = mat[0][colindex];\ - vec2[1] = mat[1][colindex];\ -}\ - +#define MAT_GET_COL2(mat, vec2, colindex) \ + { \ + vec2[0] = mat[0][colindex]; \ + vec2[1] = mat[1][colindex]; \ + } //! Get the quad (4) col of a transform matrix -#define MAT_GET_COL4(mat,vec4,colindex)\ -{\ - vec4[0] = mat[0][colindex];\ - vec4[1] = mat[1][colindex];\ - vec4[2] = mat[2][colindex];\ - vec4[3] = mat[3][colindex];\ -}\ +#define MAT_GET_COL4(mat, vec4, colindex) \ + { \ + vec4[0] = mat[0][colindex]; \ + vec4[1] = mat[1][colindex]; \ + vec4[2] = mat[2][colindex]; \ + vec4[3] = mat[3][colindex]; \ + } //! Get the triple(3) col of a transform matrix -#define MAT_GET_X(mat,vec3)\ -{\ - MAT_GET_COL(mat,vec3,0);\ -}\ +#define MAT_GET_X(mat, vec3) \ + { \ + MAT_GET_COL(mat, vec3, 0); \ + } //! Get the triple(3) col of a transform matrix -#define MAT_GET_Y(mat,vec3)\ -{\ - MAT_GET_COL(mat,vec3,1);\ -}\ +#define MAT_GET_Y(mat, vec3) \ + { \ + MAT_GET_COL(mat, vec3, 1); \ + } //! Get the triple(3) col of a transform matrix -#define MAT_GET_Z(mat,vec3)\ -{\ - MAT_GET_COL(mat,vec3,2);\ -}\ - +#define MAT_GET_Z(mat, vec3) \ + { \ + MAT_GET_COL(mat, vec3, 2); \ + } //! Get the triple(3) col of a transform matrix -#define MAT_SET_X(mat,vec3)\ -{\ - mat[0][0] = vec3[0];\ - mat[1][0] = vec3[1];\ - mat[2][0] = vec3[2];\ -}\ +#define MAT_SET_X(mat, vec3) \ + { \ + mat[0][0] = vec3[0]; \ + mat[1][0] = vec3[1]; \ + mat[2][0] = vec3[2]; \ + } //! Get the triple(3) col of a transform matrix -#define MAT_SET_Y(mat,vec3)\ -{\ - mat[0][1] = vec3[0];\ - mat[1][1] = vec3[1];\ - mat[2][1] = vec3[2];\ -}\ +#define MAT_SET_Y(mat, vec3) \ + { \ + mat[0][1] = vec3[0]; \ + mat[1][1] = vec3[1]; \ + mat[2][1] = vec3[2]; \ + } //! Get the triple(3) col of a transform matrix -#define MAT_SET_Z(mat,vec3)\ -{\ - mat[0][2] = vec3[0];\ - mat[1][2] = vec3[1];\ - mat[2][2] = vec3[2];\ -}\ - +#define MAT_SET_Z(mat, vec3) \ + { \ + mat[0][2] = vec3[0]; \ + mat[1][2] = vec3[1]; \ + mat[2][2] = vec3[2]; \ + } //! Get the triple(3) col of a transform matrix -#define MAT_GET_TRANSLATION(mat,vec3)\ -{\ - vec3[0] = mat[0][3];\ - vec3[1] = mat[1][3];\ - vec3[2] = mat[2][3]; \ -}\ +#define MAT_GET_TRANSLATION(mat, vec3) \ + { \ + vec3[0] = mat[0][3]; \ + vec3[1] = mat[1][3]; \ + vec3[2] = mat[2][3]; \ + } //! Set the triple(3) col of a transform matrix -#define MAT_SET_TRANSLATION(mat,vec3)\ -{\ - mat[0][3] = vec3[0];\ - mat[1][3] = vec3[1];\ - mat[2][3] = vec3[2]; \ -}\ - - +#define MAT_SET_TRANSLATION(mat, vec3) \ + { \ + mat[0][3] = vec3[0]; \ + mat[1][3] = vec3[1]; \ + mat[2][3] = vec3[2]; \ + } //! Returns the dot product between a vec3f and the row of a matrix -#define MAT_DOT_ROW(mat,vec3,rowindex) (vec3[0]*mat[rowindex][0] + vec3[1]*mat[rowindex][1] + vec3[2]*mat[rowindex][2]) +#define MAT_DOT_ROW(mat, vec3, rowindex) (vec3[0] * mat[rowindex][0] + vec3[1] * mat[rowindex][1] + vec3[2] * mat[rowindex][2]) //! Returns the dot product between a vec2f and the row of a matrix -#define MAT_DOT_ROW2(mat,vec2,rowindex) (vec2[0]*mat[rowindex][0] + vec2[1]*mat[rowindex][1]) +#define MAT_DOT_ROW2(mat, vec2, rowindex) (vec2[0] * mat[rowindex][0] + vec2[1] * mat[rowindex][1]) //! Returns the dot product between a vec4f and the row of a matrix -#define MAT_DOT_ROW4(mat,vec4,rowindex) (vec4[0]*mat[rowindex][0] + vec4[1]*mat[rowindex][1] + vec4[2]*mat[rowindex][2] + vec4[3]*mat[rowindex][3]) - +#define MAT_DOT_ROW4(mat, vec4, rowindex) (vec4[0] * mat[rowindex][0] + vec4[1] * mat[rowindex][1] + vec4[2] * mat[rowindex][2] + vec4[3] * mat[rowindex][3]) //! Returns the dot product between a vec3f and the col of a matrix -#define MAT_DOT_COL(mat,vec3,colindex) (vec3[0]*mat[0][colindex] + vec3[1]*mat[1][colindex] + vec3[2]*mat[2][colindex]) +#define MAT_DOT_COL(mat, vec3, colindex) (vec3[0] * mat[0][colindex] + vec3[1] * mat[1][colindex] + vec3[2] * mat[2][colindex]) //! Returns the dot product between a vec2f and the col of a matrix -#define MAT_DOT_COL2(mat,vec2,colindex) (vec2[0]*mat[0][colindex] + vec2[1]*mat[1][colindex]) +#define MAT_DOT_COL2(mat, vec2, colindex) (vec2[0] * mat[0][colindex] + vec2[1] * mat[1][colindex]) //! Returns the dot product between a vec4f and the col of a matrix -#define MAT_DOT_COL4(mat,vec4,colindex) (vec4[0]*mat[0][colindex] + vec4[1]*mat[1][colindex] + vec4[2]*mat[2][colindex] + vec4[3]*mat[3][colindex]) +#define MAT_DOT_COL4(mat, vec4, colindex) (vec4[0] * mat[0][colindex] + vec4[1] * mat[1][colindex] + vec4[2] * mat[2][colindex] + vec4[3] * mat[3][colindex]) /*!Transpose matrix times vector v is a vec3f and m is a mat4f<br> */ -#define INV_MAT_DOT_VEC_3X3(p,m,v) \ -{ \ - p[0] = MAT_DOT_COL(m,v,0); \ - p[1] = MAT_DOT_COL(m,v,1); \ - p[2] = MAT_DOT_COL(m,v,2); \ -}\ - - - -#endif // GIM_VECTOR_H_INCLUDED +#define INV_MAT_DOT_VEC_3X3(p, m, v) \ + { \ + p[0] = MAT_DOT_COL(m, v, 0); \ + p[1] = MAT_DOT_COL(m, v, 1); \ + p[2] = MAT_DOT_COL(m, v, 2); \ + } + +#endif // GIM_VECTOR_H_INCLUDED |