diff options
Diffstat (limited to 'extern/bullet2/src/BulletCollision/Gimpact')
5 files changed, 159 insertions, 13 deletions
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btCompoundFromGimpact.h b/extern/bullet2/src/BulletCollision/Gimpact/btCompoundFromGimpact.h new file mode 100644 index 00000000000..8d4c35515b1 --- /dev/null +++ b/extern/bullet2/src/BulletCollision/Gimpact/btCompoundFromGimpact.h @@ -0,0 +1,98 @@ +#ifndef BT_COMPOUND_FROM_GIMPACT +#define BT_COMPOUND_FROM_GIMPACT + +#include "BulletCollision/CollisionShapes/btCompoundShape.h" +#include "btGImpactShape.h" +#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" + +struct MyCallback : public btTriangleRaycastCallback + { + int m_ignorePart; + int m_ignoreTriangleIndex; + + + MyCallback(const btVector3& from, const btVector3& to, int ignorePart, int ignoreTriangleIndex) + :btTriangleRaycastCallback(from,to), + m_ignorePart(ignorePart), + m_ignoreTriangleIndex(ignoreTriangleIndex) + { + + } + virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex) + { + if (partId!=m_ignorePart || triangleIndex!=m_ignoreTriangleIndex) + { + if (hitFraction < m_hitFraction) + return hitFraction; + } + + return m_hitFraction; + } + }; + struct MyInternalTriangleIndexCallback :public btInternalTriangleIndexCallback + { + const btGImpactMeshShape* m_gimpactShape; + btCompoundShape* m_colShape; + btScalar m_depth; + + MyInternalTriangleIndexCallback (btCompoundShape* colShape, const btGImpactMeshShape* meshShape, btScalar depth) + :m_colShape(colShape), + m_gimpactShape(meshShape), + m_depth(depth) + { + } + + virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) + { + btVector3 scale = m_gimpactShape->getLocalScaling(); + btVector3 v0=triangle[0]*scale; + btVector3 v1=triangle[1]*scale; + btVector3 v2=triangle[2]*scale; + + btVector3 centroid = (v0+v1+v2)/3; + btVector3 normal = (v1-v0).cross(v2-v0); + normal.normalize(); + btVector3 rayFrom = centroid; + btVector3 rayTo = centroid-normal*m_depth; + + MyCallback cb(rayFrom,rayTo,partId,triangleIndex); + + m_gimpactShape->processAllTrianglesRay(&cb,rayFrom, rayTo); + if (cb.m_hitFraction<1) + { + rayTo.setInterpolate3(cb.m_from,cb.m_to,cb.m_hitFraction); + //rayTo = cb.m_from; + //rayTo = rayTo.lerp(cb.m_to,cb.m_hitFraction); + //gDebugDraw.drawLine(tr(centroid),tr(centroid+normal),btVector3(1,0,0)); + } + + + + + btConvexHullShape* tet = new btConvexHullShape(); + tet->addPoint(v0); + tet->addPoint(v1); + tet->addPoint(v2); + tet->addPoint(rayTo); + btTransform ident; + ident.setIdentity(); + m_colShape->addChildShape(ident,tet); + } + }; + +btCompoundShape* btCreateCompoundFromGimpactShape(const btGImpactMeshShape* gimpactMesh, btScalar depth) +{ + btCompoundShape* colShape = new btCompoundShape(); + + btTransform tr; + tr.setIdentity(); + + MyInternalTriangleIndexCallback cb(colShape,gimpactMesh, depth); + btVector3 aabbMin,aabbMax; + gimpactMesh->getAabb(tr,aabbMin,aabbMax); + gimpactMesh->getMeshInterface()->InternalProcessAllTriangles(&cb,aabbMin,aabbMax); + + return colShape; +} + +#endif //BT_COMPOUND_FROM_GIMPACT
\ No newline at end of file diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp index cd4dfdb60e9..4528758c370 100644 --- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp +++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp @@ -384,7 +384,7 @@ bool btGImpactQuantizedBvh::rayQuery( SIMD_FORCE_INLINE bool _quantized_node_collision( - btGImpactQuantizedBvh * boxset0, btGImpactQuantizedBvh * boxset1, + const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1, const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, int node0 ,int node1, bool complete_primitive_tests) { @@ -402,7 +402,7 @@ SIMD_FORCE_INLINE bool _quantized_node_collision( //stackless recursive collision routine static void _find_quantized_collision_pairs_recursive( - btGImpactQuantizedBvh * boxset0, btGImpactQuantizedBvh * boxset1, + const btGImpactQuantizedBvh * boxset0, const btGImpactQuantizedBvh * boxset1, btPairSet * collision_pairs, const BT_BOX_BOX_TRANSFORM_CACHE & trans_cache_1to0, int node0, int node1, bool complete_primitive_tests) @@ -501,8 +501,8 @@ static void _find_quantized_collision_pairs_recursive( } -void btGImpactQuantizedBvh::find_collision(btGImpactQuantizedBvh * boxset0, const btTransform & trans0, - btGImpactQuantizedBvh * boxset1, const btTransform & trans1, +void btGImpactQuantizedBvh::find_collision(const btGImpactQuantizedBvh * boxset0, const btTransform & trans0, + const btGImpactQuantizedBvh * boxset1, const btTransform & trans1, btPairSet & collision_pairs) { diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h index 9c990774739..e6e52fff4c0 100644 --- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h +++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h @@ -363,8 +363,8 @@ public: static float getAverageTreeCollisionTime(); #endif //TRI_COLLISION_PROFILING - static void find_collision(btGImpactQuantizedBvh * boxset1, const btTransform & trans1, - btGImpactQuantizedBvh * boxset2, const btTransform & trans2, + static void find_collision(const btGImpactQuantizedBvh * boxset1, const btTransform & trans1, + const btGImpactQuantizedBvh * boxset2, const btTransform & trans2, btPairSet & collision_pairs); }; diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp index cceace55e4b..ac8efdf3833 100644 --- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp +++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp @@ -25,6 +25,7 @@ subject to the following restrictions: #define CALC_EXACT_INERTIA 1 + void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const { lockChildShapes(); @@ -144,6 +145,31 @@ void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayT { } +void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const +{ + lockChildShapes(); + + btAlignedObjectArray<int> collided; + btVector3 rayDir(rayTo - rayFrom); + rayDir.normalize(); + m_box_set.rayQuery(rayDir, rayFrom, collided); + + if(collided.size()==0) + { + unlockChildShapes(); + return; + } + + int part = (int)getPart(); + btPrimitiveTriangle triangle; + int i = collided.size(); + while(i--) + { + getPrimitiveTriangle(collided[i],triangle); + callback->processTriangle(triangle.m_vertices,part,collided[i]); + } + unlockChildShapes(); +} void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const { @@ -182,6 +208,15 @@ void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const } } +void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const +{ + int i = m_mesh_parts.size(); + while(i--) + { + m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo); + } +} + ///fills the dataBuffer and returns the struct name (and 0 on failure) const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h index 90015bb9ac0..3d1f48d4776 100644 --- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h +++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h @@ -51,6 +51,7 @@ enum eGIMPACT_SHAPE_TYPE }; + //! Helper class for tetrahedrons class btTetrahedronShapeEx:public btBU_Simplex1to4 { @@ -192,7 +193,7 @@ public: virtual eGIMPACT_SHAPE_TYPE getGImpactShapeType() const = 0 ; //! gets boxset - SIMD_FORCE_INLINE btGImpactBoxSet * getBoxSet() + SIMD_FORCE_INLINE const btGImpactBoxSet * getBoxSet() const { return &m_box_set; } @@ -288,6 +289,15 @@ public: (void) callback; (void) aabbMin; (void) aabbMax; } + //! Function for retrieve triangles. + /*! + It gives the triangles in local space + */ + virtual void processAllTrianglesRay(btTriangleCallback* /*callback*/,const btVector3& /*rayFrom*/, const btVector3& /*rayTo*/) const + { + + } + //!@} }; @@ -635,25 +645,25 @@ public: return (int )numverts; } - SIMD_FORCE_INLINE void get_indices(int face_index,int &i0,int &i1,int &i2) const + SIMD_FORCE_INLINE void get_indices(int face_index,unsigned int &i0,unsigned int &i1,unsigned int &i2) const { if(indicestype == PHY_SHORT) { - short * s_indices = (short *)(indexbase + face_index*indexstride); + unsigned short* s_indices = (unsigned short *)(indexbase + face_index * indexstride); i0 = s_indices[0]; i1 = s_indices[1]; i2 = s_indices[2]; } else { - int * i_indices = (int *)(indexbase + face_index*indexstride); + unsigned int * i_indices = (unsigned int *)(indexbase + face_index*indexstride); i0 = i_indices[0]; i1 = i_indices[1]; i2 = i_indices[2]; } } - SIMD_FORCE_INLINE void get_vertex(int vertex_index, btVector3 & vertex) const + SIMD_FORCE_INLINE void get_vertex(unsigned int vertex_index, btVector3 & vertex) const { if(type == PHY_DOUBLE) { @@ -682,7 +692,7 @@ public: virtual void get_primitive_triangle(int prim_index,btPrimitiveTriangle & triangle) const { - int indices[3]; + unsigned int indices[3]; get_indices(prim_index,indices[0],indices[1],indices[2]); get_vertex(indices[0],triangle.m_vertices[0]); get_vertex(indices[1],triangle.m_vertices[1]); @@ -692,7 +702,7 @@ public: SIMD_FORCE_INLINE void get_bullet_triangle(int prim_index,btTriangleShapeEx & triangle) const { - int indices[3]; + unsigned int indices[3]; get_indices(prim_index,indices[0],indices[1],indices[2]); get_vertex(indices[0],triangle.m_vertices1[0]); get_vertex(indices[1],triangle.m_vertices1[1]); @@ -885,6 +895,7 @@ public: } virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; + virtual void processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const; }; @@ -1141,6 +1152,8 @@ public: */ virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; + virtual void processAllTrianglesRay (btTriangleCallback* callback,const btVector3& rayFrom,const btVector3& rayTo) const; + virtual int calculateSerializeBufferSize() const; ///fills the dataBuffer and returns the struct name (and 0 on failure) |