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Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp')
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp135
1 files changed, 71 insertions, 64 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index 9ee83e7d561..91fcea57a3c 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -22,20 +22,72 @@ subject to the following restrictions:
#include "btGjkPairDetector.h"
#include "btPointCollector.h"
+#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver)
:m_simplexSolver(simplexSolver),
m_penetrationDepthSolver(penetrationDepthSolver),
-m_convexA(convexA),m_convexB(convexB)
+m_convexA(convexA),m_convexB1(convexB),m_planeShape(0)
{
}
+
+btContinuousConvexCollision::btContinuousConvexCollision( const btConvexShape* convexA,const btStaticPlaneShape* plane)
+:m_simplexSolver(0),
+m_penetrationDepthSolver(0),
+m_convexA(convexA),m_convexB1(0),m_planeShape(plane)
+{
+}
+
+
/// This maximum should not be necessary. It allows for untested/degenerate cases in production code.
/// You don't want your game ever to lock-up.
#define MAX_ITERATIONS 64
+void btContinuousConvexCollision::computeClosestPoints( const btTransform& transA, const btTransform& transB,btPointCollector& pointCollector)
+{
+ if (m_convexB1)
+ {
+ m_simplexSolver->reset();
+ btGjkPairDetector gjk(m_convexA,m_convexB1,m_convexA->getShapeType(),m_convexB1->getShapeType(),m_convexA->getMargin(),m_convexB1->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
+ btGjkPairDetector::ClosestPointInput input;
+ input.m_transformA = transA;
+ input.m_transformB = transB;
+ gjk.getClosestPoints(input,pointCollector,0);
+ } else
+ {
+ //convex versus plane
+ const btConvexShape* convexShape = m_convexA;
+ const btStaticPlaneShape* planeShape = m_planeShape;
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+
+ btTransform convexWorldTransform = transA;
+ btTransform convexInPlaneTrans;
+ convexInPlaneTrans= transB.inverse() * convexWorldTransform;
+ btTransform planeInConvex;
+ planeInConvex= convexWorldTransform.inverse() * transB;
+
+ btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+
+ btVector3 vtxInPlane = convexInPlaneTrans(vtx);
+ btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
+
+ btVector3 vtxInPlaneProjected = vtxInPlane - distance*planeNormal;
+ btVector3 vtxInPlaneWorld = transB * vtxInPlaneProjected;
+ btVector3 normalOnSurfaceB = transB.getBasis() * planeNormal;
+
+ pointCollector.addContactPoint(
+ normalOnSurfaceB,
+ vtxInPlaneWorld,
+ distance);
+ }
+}
+
bool btContinuousConvexCollision::calcTimeOfImpact(
const btTransform& fromA,
const btTransform& toA,
@@ -44,7 +96,6 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
CastResult& result)
{
- m_simplexSolver->reset();
/// compute linear and angular velocity for this interval, to interpolate
btVector3 linVelA,angVelA,linVelB,angVelB;
@@ -53,7 +104,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
- btScalar boundingRadiusB = m_convexB->getAngularMotionDisc();
+ btScalar boundingRadiusB = m_convexB1?m_convexB1->getAngularMotionDisc():0.f;
btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
btVector3 relLinVel = (linVelB-linVelA);
@@ -64,7 +115,6 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
- btScalar radius = btScalar(0.001);
btScalar lambda = btScalar(0.);
btVector3 v(1,0,0);
@@ -83,28 +133,14 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
//first solution, using GJK
- btTransform identityTrans;
- identityTrans.setIdentity();
-
- btSphereShape raySphere(btScalar(0.0));
- raySphere.setMargin(btScalar(0.));
-
-
+ btScalar radius = 0.001f;
// result.drawCoordSystem(sphereTr);
btPointCollector pointCollector1;
{
-
- btGjkPairDetector gjk(m_convexA,m_convexB,m_convexA->getShapeType(),m_convexB->getShapeType(),m_convexA->getMargin(),m_convexB->getMargin(),m_simplexSolver,m_penetrationDepthSolver);
- btGjkPairDetector::ClosestPointInput input;
- //we don't use margins during CCD
- // gjk.setIgnoreMargin(true);
-
- input.m_transformA = fromA;
- input.m_transformB = fromB;
- gjk.getClosestPoints(input,pointCollector1,0);
+ computeClosestPoints(fromA,fromB,pointCollector1);
hasResult = pointCollector1.m_hasResult;
c = pointCollector1.m_pointInWorld;
@@ -113,11 +149,12 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
if (hasResult)
{
btScalar dist;
- dist = pointCollector1.m_distance;
+ dist = pointCollector1.m_distance + result.m_allowedPenetration;
n = pointCollector1.m_normalOnBInWorld;
-
btScalar projectedLinearVelocity = relLinVel.dot(n);
-
+ if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ return false;
+
//not close enough
while (dist > radius)
{
@@ -125,19 +162,10 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
{
result.m_debugDrawer->drawSphere(c,0.2f,btVector3(1,1,1));
}
- numIter++;
- if (numIter > maxIter)
- {
- return false; //todo: report a failure
- }
btScalar dLambda = btScalar(0.);
projectedLinearVelocity = relLinVel.dot(n);
- //calculate safe moving fraction from distance / (linear+rotational velocity)
-
- //btScalar clippedDist = GEN_min(angularConservativeRadius,dist);
- //btScalar clippedDist = dist;
//don't report time of impact for motion away from the contact normal (or causes minor penetration)
if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
@@ -182,37 +210,27 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
result.DebugDraw( lambda );
btPointCollector pointCollector;
- btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver);
- btGjkPairDetector::ClosestPointInput input;
- input.m_transformA = interpolatedTransA;
- input.m_transformB = interpolatedTransB;
- gjk.getClosestPoints(input,pointCollector,0);
+ computeClosestPoints(interpolatedTransA,interpolatedTransB,pointCollector);
+
if (pointCollector.m_hasResult)
{
- if (pointCollector.m_distance < btScalar(0.))
- {
- //degenerate ?!
- result.m_fraction = lastLambda;
- n = pointCollector.m_normalOnBInWorld;
- result.m_normal=n;//.setValue(1,1,1);// = n;
- result.m_hitPoint = pointCollector.m_pointInWorld;
- return true;
- }
+ dist = pointCollector.m_distance+result.m_allowedPenetration;
c = pointCollector.m_pointInWorld;
n = pointCollector.m_normalOnBInWorld;
- dist = pointCollector.m_distance;
} else
{
- //??
+ result.reportFailure(-1, numIter);
return false;
}
-
+ numIter++;
+ if (numIter > maxIter)
+ {
+ result.reportFailure(-2, numIter);
+ return false;
+ }
}
- if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON)
- return false;
-
result.m_fraction = lambda;
result.m_normal = n;
result.m_hitPoint = c;
@@ -221,16 +239,5 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
return false;
-/*
-//todo:
- //if movement away from normal, discard result
- btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin();
- if (result.m_fraction < btScalar(1.))
- {
- if (move.dot(result.m_normal) <= btScalar(0.))
- {
- }
- }
-*/
-
}
+