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Diffstat (limited to 'extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h')
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h278
1 files changed, 208 insertions, 70 deletions
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index 5026397f67f..0e26da0ebe7 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BT_PERSISTENT_MANIFOLD_H
#define BT_PERSISTENT_MANIFOLD_H
-
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btManifoldPoint.h"
@@ -24,14 +23,24 @@ class btCollisionObject;
#include "LinearMath/btAlignedAllocator.h"
struct btCollisionResult;
+struct btCollisionObjectDoubleData;
+struct btCollisionObjectFloatData;
///maximum contact breaking and merging threshold
extern btScalar gContactBreakingThreshold;
+#ifndef SWIG
+class btPersistentManifold;
+
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
-typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp,void* body0,void* body1);
-extern ContactDestroyedCallback gContactDestroyedCallback;
+typedef bool (*ContactProcessedCallback)(btManifoldPoint& cp, void* body0, void* body1);
+typedef void (*ContactStartedCallback)(btPersistentManifold* const& manifold);
+typedef void (*ContactEndedCallback)(btPersistentManifold* const& manifold);
+extern ContactDestroyedCallback gContactDestroyedCallback;
extern ContactProcessedCallback gContactProcessedCallback;
+extern ContactStartedCallback gContactStartedCallback;
+extern ContactEndedCallback gContactEndedCallback;
+#endif //SWIG
//the enum starts at 1024 to avoid type conflicts with btTypedConstraint
enum btContactManifoldTypes
@@ -50,70 +59,74 @@ enum btContactManifoldTypes
///the contact point with deepest penetration is always kept, and it tries to maximuze the area covered by the points
///note that some pairs of objects might have more then one contact manifold.
-
-ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
-//ATTRIBUTE_ALIGNED16( class) btPersistentManifold : public btTypedObject
+//ATTRIBUTE_ALIGNED128( class) btPersistentManifold : public btTypedObject
+ATTRIBUTE_ALIGNED16(class)
+btPersistentManifold : public btTypedObject
{
-
btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
/// this two body pointers can point to the physics rigidbody class.
const btCollisionObject* m_body0;
const btCollisionObject* m_body1;
- int m_cachedPoints;
+ int m_cachedPoints;
- btScalar m_contactBreakingThreshold;
- btScalar m_contactProcessingThreshold;
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
-
/// sort cached points so most isolated points come first
- int sortCachedPoints(const btManifoldPoint& pt);
+ int sortCachedPoints(const btManifoldPoint& pt);
- int findContactPoint(const btManifoldPoint* unUsed, int numUnused,const btManifoldPoint& pt);
+ int findContactPoint(const btManifoldPoint* unUsed, int numUnused, const btManifoldPoint& pt);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
- int m_companionIdA;
- int m_companionIdB;
+ int m_companionIdA;
+ int m_companionIdB;
int m_index1a;
btPersistentManifold();
- btPersistentManifold(const btCollisionObject* body0,const btCollisionObject* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ btPersistentManifold(const btCollisionObject* body0, const btCollisionObject* body1, int, btScalar contactBreakingThreshold, btScalar contactProcessingThreshold)
: btTypedObject(BT_PERSISTENT_MANIFOLD_TYPE),
- m_body0(body0),m_body1(body1),m_cachedPoints(0),
- m_contactBreakingThreshold(contactBreakingThreshold),
- m_contactProcessingThreshold(contactProcessingThreshold)
+ m_body0(body0),
+ m_body1(body1),
+ m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold),
+ m_companionIdA(0),
+ m_companionIdB(0),
+ m_index1a(0)
{
}
- SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0;}
- SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1;}
+ SIMD_FORCE_INLINE const btCollisionObject* getBody0() const { return m_body0; }
+ SIMD_FORCE_INLINE const btCollisionObject* getBody1() const { return m_body1; }
- void setBodies(const btCollisionObject* body0,const btCollisionObject* body1)
+ void setBodies(const btCollisionObject* body0, const btCollisionObject* body1)
{
m_body0 = body0;
m_body1 = body1;
}
- void clearUserCache(btManifoldPoint& pt);
+ void clearUserCache(btManifoldPoint & pt);
#ifdef DEBUG_PERSISTENCY
- void DebugPersistency();
-#endif //
-
- SIMD_FORCE_INLINE int getNumContacts() const { return m_cachedPoints;}
+ void DebugPersistency();
+#endif //
+
+ SIMD_FORCE_INLINE int getNumContacts() const
+ {
+ return m_cachedPoints;
+ }
/// the setNumContacts API is usually not used, except when you gather/fill all contacts manually
void setNumContacts(int cachedPoints)
{
m_cachedPoints = cachedPoints;
}
-
SIMD_FORCE_INLINE const btManifoldPoint& getContactPoint(int index) const
{
btAssert(index < m_cachedPoints);
@@ -127,110 +140,235 @@ public:
}
///@todo: get this margin from the current physics / collision environment
- btScalar getContactBreakingThreshold() const;
+ btScalar getContactBreakingThreshold() const;
- btScalar getContactProcessingThreshold() const
+ btScalar getContactProcessingThreshold() const
{
return m_contactProcessingThreshold;
}
-
+
void setContactBreakingThreshold(btScalar contactBreakingThreshold)
{
m_contactBreakingThreshold = contactBreakingThreshold;
}
- void setContactProcessingThreshold(btScalar contactProcessingThreshold)
+ void setContactProcessingThreshold(btScalar contactProcessingThreshold)
{
m_contactProcessingThreshold = contactProcessingThreshold;
}
-
-
-
int getCacheEntry(const btManifoldPoint& newPoint) const;
- int addManifoldPoint( const btManifoldPoint& newPoint, bool isPredictive=false);
+ int addManifoldPoint(const btManifoldPoint& newPoint, bool isPredictive = false);
- void removeContactPoint (int index)
+ void removeContactPoint(int index)
{
clearUserCache(m_pointCache[index]);
int lastUsedIndex = getNumContacts() - 1;
-// m_pointCache[index] = m_pointCache[lastUsedIndex];
- if(index != lastUsedIndex)
+ // m_pointCache[index] = m_pointCache[lastUsedIndex];
+ if (index != lastUsedIndex)
{
- m_pointCache[index] = m_pointCache[lastUsedIndex];
+ m_pointCache[index] = m_pointCache[lastUsedIndex];
//get rid of duplicated userPersistentData pointer
m_pointCache[lastUsedIndex].m_userPersistentData = 0;
m_pointCache[lastUsedIndex].m_appliedImpulse = 0.f;
- m_pointCache[lastUsedIndex].m_lateralFrictionInitialized = false;
+ m_pointCache[lastUsedIndex].m_prevRHS = 0.f;
+ m_pointCache[lastUsedIndex].m_contactPointFlags = 0;
m_pointCache[lastUsedIndex].m_appliedImpulseLateral1 = 0.f;
m_pointCache[lastUsedIndex].m_appliedImpulseLateral2 = 0.f;
m_pointCache[lastUsedIndex].m_lifeTime = 0;
}
- btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
+ btAssert(m_pointCache[lastUsedIndex].m_userPersistentData == 0);
m_cachedPoints--;
+
+ if (gContactEndedCallback && m_cachedPoints == 0)
+ {
+ gContactEndedCallback(this);
+ }
}
- void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
+ void replaceContactPoint(const btManifoldPoint& newPoint, int insertIndex)
{
btAssert(validContactDistance(newPoint));
#define MAINTAIN_PERSISTENCY 1
#ifdef MAINTAIN_PERSISTENCY
- int lifeTime = m_pointCache[insertIndex].getLifeTime();
- btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
- btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
- btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
-// bool isLateralFrictionInitialized = m_pointCache[insertIndex].m_lateralFrictionInitialized;
-
-
-
- btAssert(lifeTime>=0);
- void* cache = m_pointCache[insertIndex].m_userPersistentData;
-
- m_pointCache[insertIndex] = newPoint;
+ int lifeTime = m_pointCache[insertIndex].getLifeTime();
+ btScalar appliedImpulse = m_pointCache[insertIndex].m_appliedImpulse;
+ btScalar prevRHS = m_pointCache[insertIndex].m_prevRHS;
+ btScalar appliedLateralImpulse1 = m_pointCache[insertIndex].m_appliedImpulseLateral1;
+ btScalar appliedLateralImpulse2 = m_pointCache[insertIndex].m_appliedImpulseLateral2;
+
+ bool replacePoint = true;
+ ///we keep existing contact points for friction anchors
+ ///if the friction force is within the Coulomb friction cone
+ if (newPoint.m_contactPointFlags & BT_CONTACT_FLAG_FRICTION_ANCHOR)
+ {
+ // printf("appliedImpulse=%f\n", appliedImpulse);
+ // printf("appliedLateralImpulse1=%f\n", appliedLateralImpulse1);
+ // printf("appliedLateralImpulse2=%f\n", appliedLateralImpulse2);
+ // printf("mu = %f\n", m_pointCache[insertIndex].m_combinedFriction);
+ btScalar mu = m_pointCache[insertIndex].m_combinedFriction;
+ btScalar eps = 0; //we could allow to enlarge or shrink the tolerance to check against the friction cone a bit, say 1e-7
+ btScalar a = appliedLateralImpulse1 * appliedLateralImpulse1 + appliedLateralImpulse2 * appliedLateralImpulse2;
+ btScalar b = eps + mu * appliedImpulse;
+ b = b * b;
+ replacePoint = (a) > (b);
+ }
- m_pointCache[insertIndex].m_userPersistentData = cache;
- m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
- m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
- m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
-
+ if (replacePoint)
+ {
+ btAssert(lifeTime >= 0);
+ void* cache = m_pointCache[insertIndex].m_userPersistentData;
+
+ m_pointCache[insertIndex] = newPoint;
+ m_pointCache[insertIndex].m_userPersistentData = cache;
+ m_pointCache[insertIndex].m_appliedImpulse = appliedImpulse;
+ m_pointCache[insertIndex].m_prevRHS = prevRHS;
+ m_pointCache[insertIndex].m_appliedImpulseLateral1 = appliedLateralImpulse1;
+ m_pointCache[insertIndex].m_appliedImpulseLateral2 = appliedLateralImpulse2;
+ }
m_pointCache[insertIndex].m_lifeTime = lifeTime;
#else
clearUserCache(m_pointCache[insertIndex]);
m_pointCache[insertIndex] = newPoint;
-
+
#endif
}
-
bool validContactDistance(const btManifoldPoint& pt) const
{
return pt.m_distance1 <= getContactBreakingThreshold();
}
/// calculated new worldspace coordinates and depth, and reject points that exceed the collision margin
- void refreshContactPoints( const btTransform& trA,const btTransform& trB);
+ void refreshContactPoints(const btTransform& trA, const btTransform& trB);
-
- SIMD_FORCE_INLINE void clearManifold()
+ SIMD_FORCE_INLINE void clearManifold()
{
int i;
- for (i=0;i<m_cachedPoints;i++)
+ for (i = 0; i < m_cachedPoints; i++)
{
clearUserCache(m_pointCache[i]);
}
+
+ if (gContactEndedCallback && m_cachedPoints)
+ {
+ gContactEndedCallback(this);
+ }
m_cachedPoints = 0;
}
+ int calculateSerializeBufferSize() const;
+ const char* serialize(const class btPersistentManifold* manifold, void* dataBuffer, class btSerializer* serializer) const;
+ void deSerialize(const struct btPersistentManifoldDoubleData* manifoldDataPtr);
+ void deSerialize(const struct btPersistentManifoldFloatData* manifoldDataPtr);
+};
+// clang-format off
-}
-;
+struct btPersistentManifoldDoubleData
+{
+ btVector3DoubleData m_pointCacheLocalPointA[4];
+ btVector3DoubleData m_pointCacheLocalPointB[4];
+ btVector3DoubleData m_pointCachePositionWorldOnA[4];
+ btVector3DoubleData m_pointCachePositionWorldOnB[4];
+ btVector3DoubleData m_pointCacheNormalWorldOnB[4];
+ btVector3DoubleData m_pointCacheLateralFrictionDir1[4];
+ btVector3DoubleData m_pointCacheLateralFrictionDir2[4];
+ double m_pointCacheDistance[4];
+ double m_pointCacheAppliedImpulse[4];
+ double m_pointCachePrevRHS[4];
+ double m_pointCacheCombinedFriction[4];
+ double m_pointCacheCombinedRollingFriction[4];
+ double m_pointCacheCombinedSpinningFriction[4];
+ double m_pointCacheCombinedRestitution[4];
+ int m_pointCachePartId0[4];
+ int m_pointCachePartId1[4];
+ int m_pointCacheIndex0[4];
+ int m_pointCacheIndex1[4];
+ int m_pointCacheContactPointFlags[4];
+ double m_pointCacheAppliedImpulseLateral1[4];
+ double m_pointCacheAppliedImpulseLateral2[4];
+ double m_pointCacheContactMotion1[4];
+ double m_pointCacheContactMotion2[4];
+ double m_pointCacheContactCFM[4];
+ double m_pointCacheCombinedContactStiffness1[4];
+ double m_pointCacheContactERP[4];
+ double m_pointCacheCombinedContactDamping1[4];
+ double m_pointCacheFrictionCFM[4];
+ int m_pointCacheLifeTime[4];
+
+ int m_numCachedPoints;
+ int m_companionIdA;
+ int m_companionIdB;
+ int m_index1a;
+ int m_objectType;
+ double m_contactBreakingThreshold;
+ double m_contactProcessingThreshold;
+ int m_padding;
+ btCollisionObjectDoubleData *m_body0;
+ btCollisionObjectDoubleData *m_body1;
+};
+struct btPersistentManifoldFloatData
+{
+ btVector3FloatData m_pointCacheLocalPointA[4];
+ btVector3FloatData m_pointCacheLocalPointB[4];
+ btVector3FloatData m_pointCachePositionWorldOnA[4];
+ btVector3FloatData m_pointCachePositionWorldOnB[4];
+ btVector3FloatData m_pointCacheNormalWorldOnB[4];
+ btVector3FloatData m_pointCacheLateralFrictionDir1[4];
+ btVector3FloatData m_pointCacheLateralFrictionDir2[4];
+ float m_pointCacheDistance[4];
+ float m_pointCacheAppliedImpulse[4];
+ float m_pointCachePrevRHS[4];
+ float m_pointCacheCombinedFriction[4];
+ float m_pointCacheCombinedRollingFriction[4];
+ float m_pointCacheCombinedSpinningFriction[4];
+ float m_pointCacheCombinedRestitution[4];
+ int m_pointCachePartId0[4];
+ int m_pointCachePartId1[4];
+ int m_pointCacheIndex0[4];
+ int m_pointCacheIndex1[4];
+ int m_pointCacheContactPointFlags[4];
+ float m_pointCacheAppliedImpulseLateral1[4];
+ float m_pointCacheAppliedImpulseLateral2[4];
+ float m_pointCacheContactMotion1[4];
+ float m_pointCacheContactMotion2[4];
+ float m_pointCacheContactCFM[4];
+ float m_pointCacheCombinedContactStiffness1[4];
+ float m_pointCacheContactERP[4];
+ float m_pointCacheCombinedContactDamping1[4];
+ float m_pointCacheFrictionCFM[4];
+ int m_pointCacheLifeTime[4];
+
+ int m_numCachedPoints;
+ int m_companionIdA;
+ int m_companionIdB;
+ int m_index1a;
+
+ int m_objectType;
+ float m_contactBreakingThreshold;
+ float m_contactProcessingThreshold;
+ int m_padding;
+
+ btCollisionObjectFloatData *m_body0;
+ btCollisionObjectFloatData *m_body1;
+};
+
+// clang-format on
+
+#ifdef BT_USE_DOUBLE_PRECISION
+#define btPersistentManifoldData btPersistentManifoldDoubleData
+#define btPersistentManifoldDataName "btPersistentManifoldDoubleData"
+#else
+#define btPersistentManifoldData btPersistentManifoldFloatData
+#define btPersistentManifoldDataName "btPersistentManifoldFloatData"
+#endif //BT_USE_DOUBLE_PRECISION
-#endif //BT_PERSISTENT_MANIFOLD_H
+#endif //BT_PERSISTENT_MANIFOLD_H