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-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp261
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h83
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h2
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h40
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h5
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h10
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp53
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h72
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp55
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp47
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h61
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp55
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h35
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp31
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h18
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp39
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h13
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp23
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp150
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp55
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h13
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp15
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h50
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp58
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h35
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp146
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h60
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp36
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h31
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h15
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h24
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp38
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp22
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h46
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp48
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h32
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h9
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp25
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp22
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp714
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h288
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp52
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h44
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp53
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h57
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp27
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h43
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h9
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp36
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h14
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h2
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h13
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp16
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h4
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h2
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp39
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h5
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h27
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp111
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h43
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h8
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp24
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h4
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp30
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp135
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h12
112 files changed, 2857 insertions, 1218 deletions
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
index b05285ca727..be4a11506df 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
@@ -21,9 +21,34 @@
#include <assert.h>
+#ifdef DEBUG_BROADPHASE
+#include <stdio.h>
+void btAxisSweep3::debugPrintAxis(int axis, bool checkCardinality)
+{
+ int numEdges = m_pHandles[0].m_maxEdges[axis];
+ printf("SAP Axis %d, numEdges=%d\n",axis,numEdges);
+
+ int i;
+ for (i=0;i<numEdges+1;i++)
+ {
+ Edge* pEdge = m_pEdges[axis] + i;
+ Handle* pHandlePrev = getHandle(pEdge->m_handle);
+ int handleIndex = pEdge->IsMax()? pHandlePrev->m_maxEdges[axis] : pHandlePrev->m_minEdges[axis];
+ char beginOrEnd;
+ beginOrEnd=pEdge->IsMax()?'E':'B';
+ printf(" [%c,h=%d,p=%x,i=%d]\n",beginOrEnd,pEdge->m_handle,pEdge->m_pos,handleIndex);
+ }
+
+ if (checkCardinality)
+ assert(numEdges == m_numHandles*2+1);
+}
+#endif //DEBUG_BROADPHASE
+
+
btBroadphaseProxy* btAxisSweep3::createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask)
{
- unsigned short handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
+ (void)shapeType;
+ BP_FP_INT_TYPE handleId = addHandle(min,max, userPtr,collisionFilterGroup,collisionFilterMask);
Handle* handle = getHandle(handleId);
@@ -40,6 +65,7 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
{
Handle* handle = static_cast<Handle*>(proxy);
updateHandle(handle->m_handleId,aabbMin,aabbMax);
+
}
@@ -50,10 +76,11 @@ void btAxisSweep3::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,con
btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles)
:btOverlappingPairCache()
{
+ m_invalidPair = 0;
//assert(bounds.HasVolume());
// 1 handle is reserved as sentinel
- assert(maxHandles > 1 && maxHandles < 32767);
+ btAssert(maxHandles > 1 && maxHandles < BP_MAX_HANDLES);
// init bounds
m_worldAabbMin = worldAabbMin;
@@ -61,7 +88,9 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
btVector3 aabbSize = m_worldAabbMax - m_worldAabbMin;
- m_quantize = btVector3(65535.0f,65535.0f,65535.0f) / aabbSize;
+ BP_FP_INT_TYPE maxInt = BP_HANDLE_SENTINEL;
+
+ m_quantize = btVector3(btScalar(maxInt),btScalar(maxInt),btScalar(maxInt)) / aabbSize;
// allocate handles buffer and put all handles on free list
m_pHandles = new Handle[maxHandles];
@@ -71,7 +100,7 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
// handle 0 is reserved as the null index, and is also used as the sentinel
m_firstFreeHandle = 1;
{
- for (int i = m_firstFreeHandle; i < maxHandles; i++)
+ for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < maxHandles; i++)
m_pHandles[i].SetNextFree(i + 1);
m_pHandles[maxHandles - 1].SetNextFree(0);
}
@@ -94,9 +123,14 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
m_pEdges[axis][0].m_pos = 0;
m_pEdges[axis][0].m_handle = 0;
- m_pEdges[axis][1].m_pos = 0xffff;
+ m_pEdges[axis][1].m_pos = BP_HANDLE_SENTINEL;
m_pEdges[axis][1].m_handle = 0;
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
+
}
btAxisSweep3::~btAxisSweep3()
@@ -107,43 +141,36 @@ btAxisSweep3::~btAxisSweep3()
delete[] m_pHandles;
}
-void btAxisSweep3::quantize(unsigned short* out, const btPoint3& point, int isMax) const
+void btAxisSweep3::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const
{
btPoint3 clampedPoint(point);
- /*
- if (isMax)
- clampedPoint += btVector3(10,10,10);
- else
- {
- clampedPoint -= btVector3(10,10,10);
- }
- */
+
clampedPoint.setMax(m_worldAabbMin);
clampedPoint.setMin(m_worldAabbMax);
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
- out[0] = (unsigned short)(((int)v.getX() & 0xfffc) | isMax);
- out[1] = (unsigned short)(((int)v.getY() & 0xfffc) | isMax);
- out[2] = (unsigned short)(((int)v.getZ() & 0xfffc) | isMax);
+ out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & BP_HANDLE_MASK) | isMax);
+ out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & BP_HANDLE_MASK) | isMax);
+ out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & BP_HANDLE_MASK) | isMax);
}
-unsigned short btAxisSweep3::allocHandle()
+BP_FP_INT_TYPE btAxisSweep3::allocHandle()
{
assert(m_firstFreeHandle);
- unsigned short handle = m_firstFreeHandle;
+ BP_FP_INT_TYPE handle = m_firstFreeHandle;
m_firstFreeHandle = getHandle(handle)->GetNextFree();
m_numHandles++;
return handle;
}
-void btAxisSweep3::freeHandle(unsigned short handle)
+void btAxisSweep3::freeHandle(BP_FP_INT_TYPE handle)
{
assert(handle > 0 && handle < m_maxHandles);
@@ -155,15 +182,15 @@ void btAxisSweep3::freeHandle(unsigned short handle)
-unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
+BP_FP_INT_TYPE btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask)
{
// quantize the bounds
- unsigned short min[3], max[3];
+ BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// allocate a handle
- unsigned short handle = allocHandle();
+ BP_FP_INT_TYPE handle = allocHandle();
assert(handle!= 0xcdcd);
Handle* pHandle = getHandle(handle);
@@ -175,11 +202,13 @@ unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
pHandle->m_collisionFilterMask = collisionFilterMask;
// compute current limit of edge arrays
- int limit = m_numHandles * 2;
+ BP_FP_INT_TYPE limit = m_numHandles * 2;
+
// insert new edges just inside the max boundary edge
- for (int axis = 0; axis < 3; axis++)
+ for (BP_FP_INT_TYPE axis = 0; axis < 3; axis++)
{
+
m_pHandles[0].m_maxEdges[axis] += 2;
m_pEdges[axis][limit + 1] = m_pEdges[axis][limit - 1];
@@ -202,14 +231,14 @@ unsigned short btAxisSweep3::addHandle(const btPoint3& aabbMin,const btPoint3& a
sortMinDown(2, pHandle->m_minEdges[2], true);
sortMaxDown(2, pHandle->m_maxEdges[2], true);
- //PrintAxis(1);
return handle;
}
-void btAxisSweep3::removeHandle(unsigned short handle)
+void btAxisSweep3::removeHandle(BP_FP_INT_TYPE handle)
{
+
Handle* pHandle = getHandle(handle);
//explicitly remove the pairs containing the proxy
@@ -220,42 +249,145 @@ void btAxisSweep3::removeHandle(unsigned short handle)
// compute current limit of edge arrays
int limit = m_numHandles * 2;
+
int axis;
for (axis = 0;axis<3;axis++)
{
- Edge* pEdges = m_pEdges[axis];
- int maxEdge= pHandle->m_maxEdges[axis];
- pEdges[maxEdge].m_pos = 0xffff;
- int minEdge = pHandle->m_minEdges[axis];
- pEdges[minEdge].m_pos = 0xffff;
+ m_pHandles[0].m_maxEdges[axis] -= 2;
}
// remove the edges by sorting them up to the end of the list
for ( axis = 0; axis < 3; axis++)
{
Edge* pEdges = m_pEdges[axis];
- int max = pHandle->m_maxEdges[axis];
- pEdges[max].m_pos = 0xffff;
+ BP_FP_INT_TYPE max = pHandle->m_maxEdges[axis];
+ pEdges[max].m_pos = BP_HANDLE_SENTINEL;
sortMaxUp(axis,max,false);
-
- int i = pHandle->m_minEdges[axis];
- pEdges[i].m_pos = 0xffff;
+
+
+ BP_FP_INT_TYPE i = pHandle->m_minEdges[axis];
+ pEdges[i].m_pos = BP_HANDLE_SENTINEL;
+
sortMinUp(axis,i,false);
pEdges[limit-1].m_handle = 0;
- pEdges[limit-1].m_pos = 0xffff;
+ pEdges[limit-1].m_pos = BP_HANDLE_SENTINEL;
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis,false);
+#endif //DEBUG_BROADPHASE
+
}
+
// free the handle
freeHandle(handle);
}
+extern int gOverlappingPairs;
+
+
+void btAxisSweep3::refreshOverlappingPairs()
+{
+
+}
+void btAxisSweep3::processAllOverlappingPairs(btOverlapCallback* callback)
+{
+
+ //perform a sort, to find duplicates and to sort 'invalid' pairs to the end
+ m_overlappingPairArray.heapSort(btBroadphasePairSortPredicate());
+
+ //remove the 'invalid' ones
+#ifdef USE_POPBACK_REMOVAL
+ while (m_invalidPair>0)
+ {
+ m_invalidPair--;
+ m_overlappingPairArray.pop_back();
+ }
+#else
+ m_overlappingPairArray.resize(m_overlappingPairArray.size() - m_invalidPair);
+ m_invalidPair = 0;
+#endif
+
+
+ int i;
+
+ btBroadphasePair previousPair;
+ previousPair.m_pProxy0 = 0;
+ previousPair.m_pProxy1 = 0;
+ previousPair.m_algorithm = 0;
+
+
+ for (i=0;i<m_overlappingPairArray.size();i++)
+ {
+
+ btBroadphasePair& pair = m_overlappingPairArray[i];
+
+ bool isDuplicate = (pair == previousPair);
+
+ previousPair = pair;
+
+ bool needsRemoval = false;
+
+ if (!isDuplicate)
+ {
+ bool hasOverlap = testOverlap(pair.m_pProxy0,pair.m_pProxy1);
+
+ if (hasOverlap)
+ {
+ needsRemoval = callback->processOverlap(pair);
+ } else
+ {
+ needsRemoval = true;
+ }
+ } else
+ {
+ //remove duplicate
+ needsRemoval = true;
+ //should have no algorithm
+ btAssert(!pair.m_algorithm);
+ }
+
+ if (needsRemoval)
+ {
+ cleanOverlappingPair(pair);
+
+ // m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ // m_overlappingPairArray.pop_back();
+ pair.m_pProxy0 = 0;
+ pair.m_pProxy1 = 0;
+ m_invalidPair++;
+ gOverlappingPairs--;
+ }
+
+ }
+}
+
+
+bool btAxisSweep3::testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+{
+ const Handle* pHandleA = static_cast<Handle*>(proxy0);
+ const Handle* pHandleB = static_cast<Handle*>(proxy1);
+
+ //optimization 1: check the array index (memory address), instead of the m_pos
+
+ for (int axis = 0; axis < 3; axis++)
+ {
+ if (pHandleA->m_maxEdges[axis] < pHandleB->m_minEdges[axis] ||
+ pHandleB->m_maxEdges[axis] < pHandleA->m_minEdges[axis])
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB)
{
//optimization 1: check the array index (memory address), instead of the m_pos
@@ -272,7 +404,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
}
}
- //optimization 2: only 2 axis need to be tested
+ //optimization 2: only 2 axis need to be tested (conflicts with 'delayed removal' optimization)
/*for (int axis = 0; axis < 3; axis++)
{
@@ -287,7 +419,7 @@ bool btAxisSweep3::testOverlap(int ignoreAxis,const Handle* pHandleA, const Hand
return true;
}
-void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
+void btAxisSweep3::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax)
{
// assert(bounds.IsFinite());
//assert(bounds.HasVolume());
@@ -295,15 +427,15 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
Handle* pHandle = getHandle(handle);
// quantize the new bounds
- unsigned short min[3], max[3];
+ BP_FP_INT_TYPE min[3], max[3];
quantize(min, aabbMin, 0);
quantize(max, aabbMax, 1);
// update changed edges
for (int axis = 0; axis < 3; axis++)
{
- unsigned short emin = pHandle->m_minEdges[axis];
- unsigned short emax = pHandle->m_maxEdges[axis];
+ BP_FP_INT_TYPE emin = pHandle->m_minEdges[axis];
+ BP_FP_INT_TYPE emax = pHandle->m_maxEdges[axis];
int dmin = (int)min[axis] - (int)m_pEdges[axis][emin].m_pos;
int dmax = (int)max[axis] - (int)m_pEdges[axis][emax].m_pos;
@@ -324,14 +456,22 @@ void btAxisSweep3::updateHandle(unsigned short handle, const btPoint3& aabbMin,c
if (dmax < 0)
sortMaxDown(axis, emax);
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
}
- //PrintAxis(1);
+
}
+
+
+
// sorting a min edge downwards can only ever *add* overlaps
-void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
+
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -368,16 +508,21 @@ void btAxisSweep3::sortMinDown(int axis, unsigned short edge, bool updateOverlap
pEdge--;
pPrev--;
}
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
// sorting a min edge upwards can only ever *remove* overlaps
-void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
- while (pEdge->m_pos > pNext->m_pos)
+ while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
@@ -386,10 +531,12 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
// if next edge is maximum remove any overlap between the two handles
if (updateOverlaps)
{
+ /*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pNext->m_handle);
btBroadphasePair tmpPair(*handle0,*handle1);
removeOverlappingPair(tmpPair);
+ */
}
@@ -410,11 +557,14 @@ void btAxisSweep3::sortMinUp(int axis, unsigned short edge, bool updateOverlaps)
pEdge++;
pNext++;
}
+
+
}
// sorting a max edge downwards can only ever *remove* overlaps
-void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
+
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pPrev = pEdge - 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
@@ -428,6 +578,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
// if previous edge was a minimum remove any overlap between the two handles
if (updateOverlaps)
{
+ //this is done during the overlappingpairarray iteration/narrowphase collision
+ /*
Handle* handle0 = getHandle(pEdge->m_handle);
Handle* handle1 = getHandle(pPrev->m_handle);
btBroadphasePair* pair = findPair(handle0,handle1);
@@ -437,6 +589,8 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
{
removeOverlappingPair(*pair);
}
+ */
+
}
// update edge reference in other handle
@@ -456,16 +610,22 @@ void btAxisSweep3::sortMaxDown(int axis, unsigned short edge, bool updateOverlap
pEdge--;
pPrev--;
}
+
+
+#ifdef DEBUG_BROADPHASE
+ debugPrintAxis(axis);
+#endif //DEBUG_BROADPHASE
+
}
// sorting a max edge upwards can only ever *add* overlaps
-void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
+void btAxisSweep3::sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps)
{
Edge* pEdge = m_pEdges[axis] + edge;
Edge* pNext = pEdge + 1;
Handle* pHandleEdge = getHandle(pEdge->m_handle);
- while (pEdge->m_pos > pNext->m_pos)
+ while (pNext->m_handle && (pEdge->m_pos >= pNext->m_pos))
{
Handle* pHandleNext = getHandle(pNext->m_handle);
@@ -496,4 +656,5 @@ void btAxisSweep3::sortMaxUp(int axis, unsigned short edge, bool updateOverlaps)
pEdge++;
pNext++;
}
+
}
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
index ebbbe01bbe6..57bbb368672 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
@@ -19,11 +19,29 @@
#ifndef AXIS_SWEEP_3_H
#define AXIS_SWEEP_3_H
-#include "LinearMath/btPoint3.h"
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btPoint3.h"
+#include "../../LinearMath/btVector3.h"
#include "btOverlappingPairCache.h"
#include "btBroadphaseProxy.h"
+
+//Enable BP_USE_FIXEDPOINT_INT_32 if you need more then 32767 objects
+//#define BP_USE_FIXEDPOINT_INT_32 1
+
+#ifdef BP_USE_FIXEDPOINT_INT_32
+ #define BP_FP_INT_TYPE unsigned int
+ #define BP_MAX_HANDLES 1500000 //arbitrary maximum number of handles
+ #define BP_HANDLE_SENTINEL 0x7fffffff
+ #define BP_HANDLE_MASK 0xfffffffe
+#else
+ #define BP_FP_INT_TYPE unsigned short int
+ #define BP_MAX_HANDLES 32767
+ #define BP_HANDLE_SENTINEL 0xffff
+ #define BP_HANDLE_MASK 0xfffe
+#endif //BP_USE_FIXEDPOINT_INT_32
+
+//#define DEBUG_BROADPHASE 1
+
/// btAxisSweep3 is an efficient implementation of the 3d axis sweep and prune broadphase.
/// It uses arrays rather then lists for storage of the 3 axis. Also it operates using integer coordinates instead of floats.
/// The testOverlap check is optimized to check the array index, rather then the actual AABB coordinates/pos
@@ -36,10 +54,10 @@ public:
class Edge
{
public:
- unsigned short m_pos; // low bit is min/max
- unsigned short m_handle;
+ BP_FP_INT_TYPE m_pos; // low bit is min/max
+ BP_FP_INT_TYPE m_handle;
- unsigned short IsMax() const {return m_pos & 1;}
+ BP_FP_INT_TYPE IsMax() const {return m_pos & 1;}
};
public:
@@ -48,14 +66,14 @@ public:
public:
// indexes into the edge arrays
- unsigned short m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
- unsigned short m_handleId;
- unsigned short m_pad;
+ BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
+ BP_FP_INT_TYPE m_handleId;
+ BP_FP_INT_TYPE m_pad;
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
- inline void SetNextFree(unsigned short next) {m_minEdges[0] = next;}
- inline unsigned short GetNextFree() const {return m_minEdges[0];}
+ inline void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
+ inline BP_FP_INT_TYPE GetNextFree() const {return m_minEdges[0];}
}; // 24 bytes + 24 for Edge structures = 44 bytes total per entry
@@ -65,51 +83,56 @@ private:
btVector3 m_quantize; // scaling factor for quantization
- int m_numHandles; // number of active handles
+ BP_FP_INT_TYPE m_numHandles; // number of active handles
int m_maxHandles; // max number of handles
Handle* m_pHandles; // handles pool
- unsigned short m_firstFreeHandle; // free handles list
+ BP_FP_INT_TYPE m_firstFreeHandle; // free handles list
Edge* m_pEdges[3]; // edge arrays for the 3 axes (each array has m_maxHandles * 2 + 2 sentinel entries)
+ int m_invalidPair;
// allocation/deallocation
- unsigned short allocHandle();
- void freeHandle(unsigned short handle);
+ BP_FP_INT_TYPE allocHandle();
+ void freeHandle(BP_FP_INT_TYPE handle);
bool testOverlap(int ignoreAxis,const Handle* pHandleA, const Handle* pHandleB);
- //Overlap* AddOverlap(unsigned short handleA, unsigned short handleB);
- //void RemoveOverlap(unsigned short handleA, unsigned short handleB);
+#ifdef DEBUG_BROADPHASE
+ void debugPrintAxis(int axis,bool checkCardinality=true);
+#endif //DEBUG_BROADPHASE
- void quantize(unsigned short* out, const btPoint3& point, int isMax) const;
+ //Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
+ //void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
- void sortMinDown(int axis, unsigned short edge, bool updateOverlaps = true);
- void sortMinUp(int axis, unsigned short edge, bool updateOverlaps = true);
- void sortMaxDown(int axis, unsigned short edge, bool updateOverlaps = true);
- void sortMaxUp(int axis, unsigned short edge, bool updateOverlaps = true);
+ void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const;
+
+ void sortMinDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
+ void sortMinUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
+ void sortMaxDown(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
+ void sortMaxUp(int axis, BP_FP_INT_TYPE edge, bool updateOverlaps = true);
public:
btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, int maxHandles = 16384);
virtual ~btAxisSweep3();
- virtual void refreshOverlappingPairs()
- {
- //this is replace by sweep and prune
- }
+ virtual void refreshOverlappingPairs();
- unsigned short addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
- void removeHandle(unsigned short handle);
- void updateHandle(unsigned short handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
- inline Handle* getHandle(unsigned short index) const {return m_pHandles + index;}
+ BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask);
+ void removeHandle(BP_FP_INT_TYPE handle);
+ void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax);
+ inline Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
+ void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
virtual btBroadphaseProxy* createProxy( const btVector3& min, const btVector3& max,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask);
virtual void destroyProxy(btBroadphaseProxy* proxy);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax);
+ bool testOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
};
-#endif //AXIS_SWEEP_3_H
+#endif
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
index 0c0bfe4f7b9..b6ace03c07a 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
@@ -21,7 +21,7 @@ subject to the following restrictions:
struct btDispatcherInfo;
class btDispatcher;
struct btBroadphaseProxy;
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
///BroadphaseInterface for aabb-overlapping object pairs
class btBroadphaseInterface
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
index b279022c802..40d9748ffa9 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
@@ -16,6 +16,7 @@ subject to the following restrictions:
#ifndef BROADPHASE_PROXY_H
#define BROADPHASE_PROXY_H
+#include "../../LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
/// btDispatcher uses these types
@@ -33,6 +34,7 @@ enum BroadphaseNativeTypes
IMPLICIT_CONVEX_SHAPES_START_HERE,
SPHERE_SHAPE_PROXYTYPE,
MULTI_SPHERE_SHAPE_PROXYTYPE,
+ CAPSULE_SHAPE_PROXYTYPE,
CONE_SHAPE_PROXYTYPE,
CONVEX_SHAPE_PROXYTYPE,
CYLINDER_SHAPE_PROXYTYPE,
@@ -71,7 +73,7 @@ struct btBroadphaseProxy
KinematicFilter = 4,
DebrisFilter = 8,
SensorTrigger = 16,
- AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger,
+ AllFilter = DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
//Usually the client btCollisionObject or Rigidbody class
@@ -113,7 +115,8 @@ struct btBroadphaseProxy
return (proxyType == STATIC_PLANE_PROXYTYPE);
}
-};
+}
+;
class btCollisionAlgorithm;
@@ -128,14 +131,16 @@ struct btBroadphasePair
:
m_pProxy0(0),
m_pProxy1(0),
- m_algorithm(0)
+ m_algorithm(0),
+ m_userInfo(0)
{
}
btBroadphasePair(const btBroadphasePair& other)
: m_pProxy0(other.m_pProxy0),
m_pProxy1(other.m_pProxy1),
- m_algorithm(other.m_algorithm)
+ m_algorithm(other.m_algorithm),
+ m_userInfo(other.m_userInfo)
{
}
btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
@@ -154,6 +159,7 @@ struct btBroadphasePair
}
m_algorithm = 0;
+ m_userInfo = 0;
}
@@ -161,15 +167,37 @@ struct btBroadphasePair
btBroadphaseProxy* m_pProxy1;
mutable btCollisionAlgorithm* m_algorithm;
-};
+ mutable void* m_userInfo;
+};
+/*
//comparison for set operation, see Solid DT_Encounter
-inline bool operator<(const btBroadphasePair& a, const btBroadphasePair& b)
+SIMD_FORCE_INLINE bool operator<(const btBroadphasePair& a, const btBroadphasePair& b)
{
return a.m_pProxy0 < b.m_pProxy0 ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 < b.m_pProxy1);
}
+*/
+
+
+class btBroadphasePairSortPredicate
+{
+ public:
+
+ bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b )
+ {
+ return a.m_pProxy0 > b.m_pProxy0 ||
+ (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 > b.m_pProxy1) ||
+ (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
+ }
+};
+
+
+SIMD_FORCE_INLINE bool operator==(const btBroadphasePair& a, const btBroadphasePair& b)
+{
+ return (a.m_pProxy0 == b.m_pProxy0) && (a.m_pProxy1 == b.m_pProxy1);
+}
#endif //BROADPHASE_PROXY_H
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
index f9e22057058..55cec386a7b 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h
@@ -16,6 +16,8 @@ subject to the following restrictions:
#ifndef COLLISION_ALGORITHM_H
#define COLLISION_ALGORITHM_H
+#include "../../LinearMath/btScalar.h"
+
struct btBroadphaseProxy;
class btDispatcher;
class btManifoldResult;
@@ -34,6 +36,7 @@ struct btCollisionAlgorithmConstructionInfo
btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
:m_dispatcher(dispatcher)
{
+ (void)temp;
}
btDispatcher* m_dispatcher;
@@ -66,7 +69,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
index c7714f592c4..3d958cc8fef 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -16,6 +16,8 @@ subject to the following restrictions:
#ifndef _DISPATCHER_H
#define _DISPATCHER_H
+#include "../../LinearMath/btScalar.h"
+
class btCollisionAlgorithm;
struct btBroadphaseProxy;
class btRigidBody;
@@ -34,10 +36,10 @@ struct btDispatcherInfo
DISPATCH_CONTINUOUS
};
btDispatcherInfo()
- :m_timeStep(0.f),
+ :m_timeStep(btScalar(0.)),
m_stepCount(0),
m_dispatchFunc(DISPATCH_DISCRETE),
- m_timeOfImpact(1.f),
+ m_timeOfImpact(btScalar(1.)),
m_useContinuous(false),
m_debugDraw(0),
m_enableSatConvex(false),
@@ -46,10 +48,10 @@ struct btDispatcherInfo
{
}
- float m_timeStep;
+ btScalar m_timeStep;
int m_stepCount;
int m_dispatchFunc;
- float m_timeOfImpact;
+ btScalar m_timeOfImpact;
bool m_useContinuous;
class btIDebugDraw* m_debugDraw;
bool m_enableSatConvex;
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
index 5e3fa633589..4187a8f2970 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
@@ -39,15 +39,15 @@ btOverlappingPairCache::~btOverlappingPairCache()
void btOverlappingPairCache::removeOverlappingPair(btBroadphasePair& findPair)
{
- std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.find(findPair);
-// assert(it != m_overlappingPairSet.end());
-
- if (it != m_overlappingPairSet.end())
+ int findIndex = m_overlappingPairArray.findLinearSearch(findPair);
+ if (findIndex < m_overlappingPairArray.size())
{
gOverlappingPairs--;
- btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
- cleanOverlappingPair(*pair);
- m_overlappingPairSet.erase(it);
+ btBroadphasePair& pair = m_overlappingPairArray[findIndex];
+ cleanOverlappingPair(pair);
+
+ m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.pop_back();
}
}
@@ -78,7 +78,7 @@ void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroa
btBroadphasePair pair(*proxy0,*proxy1);
- m_overlappingPairSet.insert(pair);
+ m_overlappingPairArray.push_back(pair);
gOverlappingPairs++;
}
@@ -93,13 +93,15 @@ void btOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroa
return 0;
btBroadphasePair tmpPair(*proxy0,*proxy1);
- std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.find(tmpPair);
- if ((it == m_overlappingPairSet.end()))
- return 0;
+ int findIndex = m_overlappingPairArray.findLinearSearch(tmpPair);
- //assert(it != m_overlappingPairSet.end());
- btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
- return pair;
+ if (findIndex < m_overlappingPairArray.size())
+ {
+ //assert(it != m_overlappingPairSet.end());
+ btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
+ return pair;
+ }
+ return 0;
}
@@ -170,30 +172,23 @@ void btOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroadphaseP
void btOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback* callback)
{
- std::set<btBroadphasePair>::iterator it = m_overlappingPairSet.begin();
- for (; !(it==m_overlappingPairSet.end());)
+
+ int i;
+
+ for (i=0;i<m_overlappingPairArray.size();)
{
- btBroadphasePair* pair = (btBroadphasePair*)(&(*it));
+ btBroadphasePair* pair = &m_overlappingPairArray[i];
if (callback->processOverlap(*pair))
{
cleanOverlappingPair(*pair);
- std::set<btBroadphasePair>::iterator it2 = it;
- //why does next line not compile under OS X??
-#ifdef MAC_OSX_FIXED_STL_SET
- it2++;
- it = m_overlappingPairSet.erase(it);
- assert(it == it2);
-#else
- it++;
- m_overlappingPairSet.erase(it2);
-#endif //MAC_OSX_FIXED_STL_SET
-
+ m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
+ m_overlappingPairArray.pop_back();
gOverlappingPairs--;
} else
{
- it++;
+ i++;
}
}
}
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
index bc62961bf3c..e3442212171 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
@@ -20,8 +20,8 @@ subject to the following restrictions:
#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
-#include "LinearMath/btPoint3.h"
-#include <set>
+#include "../../LinearMath/btPoint3.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
struct btOverlapCallback
@@ -37,47 +37,61 @@ virtual ~btOverlapCallback()
///Typically managed by the Broadphase, Axis3Sweep or btSimpleBroadphase
class btOverlappingPairCache : public btBroadphaseInterface
{
- //avoid brute-force finding all the time
- std::set<btBroadphasePair> m_overlappingPairSet;
-
- //during the dispatch, check that user doesn't destroy/create proxy
- bool m_blockedForChanges;
-
- public:
+ protected:
+ //avoid brute-force finding all the time
+ btAlignedObjectArray<btBroadphasePair> m_overlappingPairArray;
+
+ //during the dispatch, check that user doesn't destroy/create proxy
+ bool m_blockedForChanges;
- btOverlappingPairCache();
- virtual ~btOverlappingPairCache();
+ public:
+
+ btOverlappingPairCache();
+ virtual ~btOverlappingPairCache();
- void processAllOverlappingPairs(btOverlapCallback*);
+ virtual void processAllOverlappingPairs(btOverlapCallback*);
- void removeOverlappingPair(btBroadphasePair& pair);
+ void removeOverlappingPair(btBroadphasePair& pair);
- void cleanOverlappingPair(btBroadphasePair& pair);
-
- void addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ void cleanOverlappingPair(btBroadphasePair& pair);
+
+ void addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
- btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+ btBroadphasePair* findPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
+
-
- void cleanProxyFromPairs(btBroadphaseProxy* proxy);
+ void cleanProxyFromPairs(btBroadphaseProxy* proxy);
- void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy);
+ void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy);
- inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
- {
- bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
- collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
-
- return collides;
- }
+ inline bool needsBroadphaseCollision(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1) const
+ {
+ bool collides = (proxy0->m_collisionFilterGroup & proxy1->m_collisionFilterMask) != 0;
+ collides = collides && (proxy1->m_collisionFilterGroup & proxy0->m_collisionFilterMask);
+
+ return collides;
+ }
+
-
- virtual void refreshOverlappingPairs() =0;
+ virtual void refreshOverlappingPairs() =0;
+ btBroadphasePair* getOverlappingPairArrayPtr()
+ {
+ return &m_overlappingPairArray[0];
+ }
+ const btBroadphasePair* getOverlappingPairArrayPtr() const
+ {
+ return &m_overlappingPairArray[0];
+ }
+ int getNumOverlappingPairs() const
+ {
+ return m_overlappingPairArray.size();
+ }
+
};
#endif //OVERLAPPING_PAIR_CACHE_H
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
index 6281e93eeb4..30bcbe0c5f1 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
@@ -20,7 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
-#include <vector>
+#include <new>
void btSimpleBroadphase::validate()
@@ -85,8 +85,8 @@ btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& min, cons
btSimpleBroadphaseProxy* proxy1 = &m_proxies[0];
- int index = proxy - proxy1;
- assert(index == freeIndex);
+ int index = int(proxy - proxy1);
+ btAssert(index == freeIndex);
m_pProxies[m_numProxies] = proxy;
m_numProxies++;
@@ -100,7 +100,8 @@ class RemovingOverlapCallback : public btOverlapCallback
protected:
virtual bool processOverlap(btBroadphasePair& pair)
{
- assert(0);
+ (void)pair;
+ btAssert(0);
return false;
}
};
@@ -131,8 +132,8 @@ void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg)
btSimpleBroadphaseProxy* proxy0 = static_cast<btSimpleBroadphaseProxy*>(proxyOrg);
btSimpleBroadphaseProxy* proxy1 = &m_proxies[0];
- int index = proxy0 - proxy1;
- assert (index < m_maxProxies);
+ int index = int(proxy0 - proxy1);
+ btAssert (index < m_maxProxies);
m_freeProxies[--m_firstFreeProxy] = index;
removeOverlappingPairsContainingProxy(proxyOrg);
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
index 281677081d7..1f265f3dd6b 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
@@ -31,6 +31,7 @@ struct btSimpleBroadphaseProxy : public btBroadphaseProxy
:btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask),
m_min(minpt),m_max(maxpt)
{
+ (void)shapeType;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index 0d76b1013f9..81133670f0c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -13,6 +13,7 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+#include "LinearMath/btScalar.h"
#include "SphereTriangleDetector.h"
#include "BulletCollision/CollisionShapes/btTriangleShape.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -28,13 +29,14 @@ m_triangle(triangle)
void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
{
+ (void)debugDraw;
const btTransform& transformA = input.m_transformA;
const btTransform& transformB = input.m_transformB;
btVector3 point,normal;
- btScalar timeOfImpact = 1.f;
- btScalar depth = 0.f;
-// output.m_distance = 1e30f;
+ btScalar timeOfImpact = btScalar(1.);
+ btScalar depth = btScalar(0.);
+// output.m_distance = btScalar(1e30);
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);
@@ -45,19 +47,19 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
}
-#define MAX_OVERLAP 0.f
+#define MAX_OVERLAP btScalar(0.)
// See also geometrictools.com
// Basic idea: D = |p - (lo + t0*lv)| where t0 = lv . (p - lo) / lv . lv
-float SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
+btScalar SegmentSqrDistance(const btVector3& from, const btVector3& to,const btVector3 &p, btVector3 &nearest) {
btVector3 diff = p - from;
btVector3 v = to - from;
- float t = v.dot(diff);
+ btScalar t = v.dot(diff);
if (t > 0) {
- float dotVV = v.dot(v);
+ btScalar dotVV = v.dot(v);
if (t < dotVV) {
t /= dotVV;
diff -= t*v;
@@ -80,7 +82,7 @@ bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* ve
}
///combined discrete/continuous sphere-triangle
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, float &timeOfImpact)
+bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact)
{
const btVector3* vertices = &m_triangle->getVertexPtr(0);
@@ -92,25 +94,25 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
normal.normalize();
btVector3 p1ToCentre = c - vertices[0];
- float distanceFromPlane = p1ToCentre.dot(normal);
+ btScalar distanceFromPlane = p1ToCentre.dot(normal);
- if (distanceFromPlane < 0.f)
+ if (distanceFromPlane < btScalar(0.))
{
//triangle facing the other way
- distanceFromPlane *= -1.f;
- normal *= -1.f;
+ distanceFromPlane *= btScalar(-1.);
+ normal *= btScalar(-1.);
}
///todo: move this gContactBreakingThreshold into a proper structure
- extern float gContactBreakingThreshold;
+ extern btScalar gContactBreakingThreshold;
- float contactMargin = gContactBreakingThreshold;
+ btScalar contactMargin = gContactBreakingThreshold;
bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
bool isInsideShellPlane = distanceFromPlane < r;
- float deltaDotNormal = delta.dot(normal);
- if (!isInsideShellPlane && deltaDotNormal >= 0.0f)
+ btScalar deltaDotNormal = delta.dot(normal);
+ if (!isInsideShellPlane && deltaDotNormal >= btScalar(0.0))
return false;
// Check for contact / intersection
@@ -123,7 +125,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
contactPoint = c - normal*distanceFromPlane;
} else {
// Could be inside one of the contact capsules
- float contactCapsuleRadiusSqr = (r + contactMargin) * (r + contactMargin);
+ btScalar contactCapsuleRadiusSqr = (r + contactMargin) * (r + contactMargin);
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
@@ -132,7 +134,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
m_triangle->getEdge(i,pa,pb);
- float distanceSqr = SegmentSqrDistance(pa,pb,c, nearestOnEdge);
+ btScalar distanceSqr = SegmentSqrDistance(pa,pb,c, nearestOnEdge);
if (distanceSqr < contactCapsuleRadiusSqr) {
// Yep, we're inside a capsule
hasContact = true;
@@ -145,25 +147,22 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
if (hasContact) {
btVector3 contactToCentre = c - contactPoint;
- float distanceSqr = contactToCentre.length2();
+ btScalar distanceSqr = contactToCentre.length2();
if (distanceSqr < (r - MAX_OVERLAP)*(r - MAX_OVERLAP)) {
- float distance = btSqrt(distanceSqr);
- if (1)
- {
- resultNormal = contactToCentre;
- resultNormal.normalize();
- }
+ btScalar distance = btSqrt(distanceSqr);
+ resultNormal = contactToCentre;
+ resultNormal.normalize();
point = contactPoint;
depth = -(r-distance);
return true;
}
- if (delta.dot(contactToCentre) >= 0.0f)
+ if (delta.dot(contactToCentre) >= btScalar(0.0))
return false;
// Moving towards the contact point -> collision
point = contactPoint;
- timeOfImpact = 0.0f;
+ timeOfImpact = btScalar(0.0);
return true;
}
@@ -189,7 +188,7 @@ bool SphereTriangleDetector::pointInTriangle(const btVector3 vertices[], const b
btVector3 edge2_normal( edge2.cross(normal));
btVector3 edge3_normal( edge3.cross(normal));
- float r1, r2, r3;
+ btScalar r1, r2, r3;
r1 = edge1_normal.dot( p1_to_p );
r2 = edge2_normal.dot( p2_to_p );
r3 = edge3_normal.dot( p3_to_p );
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
index 8fedba19922..b32806a6846 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef SPHERE_TRIANGLE_DETECTOR_H
#define SPHERE_TRIANGLE_DETECTOR_H
-#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "LinearMath/btPoint3.h"
+#include "../NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
+#include "../../LinearMath/btPoint3.h"
class btSphereShape;
@@ -36,7 +36,7 @@ struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
private:
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, float &timeOfImpact);
+ bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact);
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
index 1eaa4a0fd50..d51a59af7f0 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -16,9 +16,8 @@ subject to the following restrictions:
#ifndef COLLISION_CREATE_FUNC
#define COLLISION_CREATE_FUNC
-#include <vector>
-
-typedef std::vector<class btCollisionObject*> btCollisionObjectArray;
+#include "../../LinearMath/btAlignedObjectArray.h"
+typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
class btCollisionAlgorithm;
class btCollisionObject;
@@ -35,8 +34,11 @@ struct btCollisionAlgorithmCreateFunc
}
virtual ~btCollisionAlgorithmCreateFunc(){};
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
+ virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
{
+
+ (void)body0;
+ (void)body1;
return 0;
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index 309c1890b40..198276d76df 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -25,7 +25,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include <algorithm>
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
int gNumManifold = 0;
@@ -33,16 +32,17 @@ int gNumManifold = 0;
#include <stdio.h>
-btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms)
-:m_useIslands(true),
-m_convexConvexCreateFunc(0),
+btCollisionDispatcher::btCollisionDispatcher(bool noDefaultAlgorithms):
m_count(0),
+m_useIslands(true),
+m_convexConvexCreateFunc(0),
m_convexConcaveCreateFunc(0),
m_swappedConvexConcaveCreateFunc(0),
m_compoundCreateFunc(0),
m_swappedCompoundCreateFunc(0),
m_emptyCreateFunc(0)
{
+ (void)noDefaultAlgorithms;
int i;
setNearCallback(defaultNearCallback);
@@ -56,11 +56,14 @@ m_emptyCreateFunc(0)
}
}
}
-
+//if you want to not link with the default collision algorithms, you can
+//define BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
+//in your Bullet library build system
+#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
btCollisionDispatcher::btCollisionDispatcher ():
- m_useIslands(true),
- m_count(0)
+ m_count(0),
+ m_useIslands(true)
{
int i;
@@ -86,6 +89,9 @@ btCollisionDispatcher::btCollisionDispatcher ():
};
+#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
+
+
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
{
m_doubleDispatch[proxyType0][proxyType1] = createFunc;
@@ -129,20 +135,17 @@ void btCollisionDispatcher::releaseManifold(btPersistentManifold* manifold)
gNumManifold--;
//printf("releaseManifold: gNumManifold %d\n",gNumManifold);
-
clearManifold(manifold);
- std::vector<btPersistentManifold*>::iterator i =
- std::find(m_manifoldsPtr.begin(), m_manifoldsPtr.end(), manifold);
- if (!(i == m_manifoldsPtr.end()))
+ ///todo: this can be improved a lot, linear search might be slow part!
+ int findIndex = m_manifoldsPtr.findLinearSearch(manifold);
+ if (findIndex < m_manifoldsPtr.size())
{
- std::swap(*i, m_manifoldsPtr.back());
+ m_manifoldsPtr.swap(findIndex,m_manifoldsPtr.size()-1);
m_manifoldsPtr.pop_back();
delete manifold;
-
}
-
}
@@ -164,6 +167,8 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
}
+#ifndef BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
+
btCollisionAlgorithmCreateFunc* btCollisionDispatcher::internalFindCreateFunc(int proxyType0,int proxyType1)
{
@@ -197,6 +202,8 @@ btCollisionAlgorithmCreateFunc* btCollisionDispatcher::internalFindCreateFunc(in
return m_emptyCreateFunc;
}
+#endif //BT_EXCLUDE_DEFAULT_COLLISIONALGORITHM_REGISTRATION
+
#ifndef USE_DISPATCH_REGISTRY_ARRAY
@@ -288,6 +295,16 @@ public:
{
}
+ btCollisionPairCallback& operator=(btCollisionPairCallback& other)
+ {
+ m_dispatchInfo = other.m_dispatchInfo;
+ m_dispatcher = other.m_dispatcher;
+ return *this;
+ }
+
+ virtual ~btCollisionPairCallback() {}
+
+
virtual bool processOverlap(btBroadphasePair& pair)
{
(*m_dispatcher->getNearCallback())(pair,*m_dispatcher,m_dispatchInfo);
@@ -337,7 +354,7 @@ void btCollisionDispatcher::defaultNearCallback(btBroadphasePair& collisionPair,
} else
{
//continuous collision detection query, time of impact (toi)
- float toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
+ btScalar toi = collisionPair.m_algorithm->calculateTimeOfImpact(colObj0,colObj1,dispatchInfo,&contactPointResult);
if (dispatchInfo.m_timeOfImpact > toi)
dispatchInfo.m_timeOfImpact = toi;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
index 77c09b618ec..ca5aba8f01c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h
@@ -16,13 +16,13 @@ subject to the following restrictions:
#ifndef COLLISION__DISPATCHER_H
#define COLLISION__DISPATCHER_H
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "../BroadphaseCollision/btDispatcher.h"
+#include "../NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/CollisionDispatch/btManifoldResult.h"
-
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "../CollisionDispatch/btManifoldResult.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
class btIDebugDraw;
class btOverlappingPairCache;
@@ -41,8 +41,9 @@ typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispa
///Time of Impact, Closest Points and Penetration Depth.
class btCollisionDispatcher : public btDispatcher
{
+ int m_count;
- std::vector<btPersistentManifold*> m_manifoldsPtr;
+ btAlignedObjectArray<btPersistentManifold*> m_manifoldsPtr;
bool m_useIslands;
@@ -68,7 +69,6 @@ class btCollisionDispatcher : public btDispatcher
public:
-
///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
@@ -92,8 +92,6 @@ public:
return m_manifoldsPtr[index];
}
- int m_count;
-
///the default constructor creates/register default collision algorithms, for convex, compound and concave shape support
btCollisionDispatcher ();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 13fa0b5baa9..7b6f066275d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -20,11 +20,11 @@ btCollisionObject::btCollisionObject()
m_collisionShape(0),
m_collisionFlags(0),
m_activationState1(1),
- m_deactivationTime(0.f),
+ m_deactivationTime(btScalar(0.)),
m_userObjectPointer(0),
- m_hitFraction(1.f),
- m_ccdSweptSphereRadius(0.f),
- m_ccdSquareMotionThreshold(0.f)
+ m_hitFraction(btScalar(1.)),
+ m_ccdSweptSphereRadius(btScalar(0.)),
+ m_ccdSquareMotionThreshold(btScalar(0.))
{
}
@@ -46,7 +46,7 @@ void btCollisionObject::activate(bool forceActivation)
if (forceActivation || !(m_collisionFlags & (CF_STATIC_OBJECT|CF_KINEMATIC_OBJECT)))
{
setActivationState(ACTIVE_TAG);
- m_deactivationTime = 0.f;
+ m_deactivationTime = btScalar(0.);
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 9a0129ac29c..93990235afe 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef COLLISION_OBJECT_H
#define COLLISION_OBJECT_H
-#include "LinearMath/btTransform.h"
+#include "../../LinearMath/btTransform.h"
//island management, m_activationState1
#define ACTIVE_TAG 1
@@ -27,21 +27,19 @@ subject to the following restrictions:
struct btBroadphaseProxy;
class btCollisionShape;
-#include "LinearMath/btMotionState.h"
+#include "../../LinearMath/btMotionState.h"
/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
/// They can be added to the btCollisionWorld.
-class btCollisionObject
+ATTRIBUTE_ALIGNED16(class) btCollisionObject
{
protected:
btTransform m_worldTransform;
- btBroadphaseProxy* m_broadphaseHandle;
- btCollisionShape* m_collisionShape;
///m_interpolationWorldTransform is used for CCD and interpolation
///it can be either previous or future (predicted) transform
@@ -50,12 +48,16 @@ protected:
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
+ btBroadphaseProxy* m_broadphaseHandle;
+ btCollisionShape* m_collisionShape;
int m_collisionFlags;
int m_islandTag1;
+ int m_companionId;
+
int m_activationState1;
- float m_deactivationTime;
+ btScalar m_deactivationTime;
btScalar m_friction;
btScalar m_restitution;
@@ -67,13 +69,15 @@ protected:
void* m_internalOwner;
///time of impact calculation
- float m_hitFraction;
+ btScalar m_hitFraction;
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- float m_ccdSweptSphereRadius;
+ btScalar m_ccdSweptSphereRadius;
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
- float m_ccdSquareMotionThreshold;
+ btScalar m_ccdSquareMotionThreshold;
+
+ char m_pad[8];
public:
@@ -82,7 +86,7 @@ public:
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
- CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
+ CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution)
};
@@ -137,11 +141,11 @@ public:
void setActivationState(int newState);
- void setDeactivationTime(float time)
+ void setDeactivationTime(btScalar time)
{
m_deactivationTime = time;
}
- float getDeactivationTime() const
+ btScalar getDeactivationTime() const
{
return m_deactivationTime;
}
@@ -155,19 +159,19 @@ public:
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
- void setRestitution(float rest)
+ void setRestitution(btScalar rest)
{
m_restitution = rest;
}
- float getRestitution() const
+ btScalar getRestitution() const
{
return m_restitution;
}
- void setFriction(float frict)
+ void setFriction(btScalar frict)
{
m_friction = frict;
}
- float getFriction() const
+ btScalar getFriction() const
{
return m_friction;
}
@@ -251,12 +255,22 @@ public:
m_islandTag1 = tag;
}
- const float getHitFraction() const
+ const int getCompanionId() const
+ {
+ return m_companionId;
+ }
+
+ void setCompanionId(int id)
+ {
+ m_companionId = id;
+ }
+
+ const btScalar getHitFraction() const
{
return m_hitFraction;
}
- void setHitFraction(float hitFraction)
+ void setHitFraction(btScalar hitFraction)
{
m_hitFraction = hitFraction;
}
@@ -273,25 +287,25 @@ public:
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- float getCcdSweptSphereRadius() const
+ btScalar getCcdSweptSphereRadius() const
{
return m_ccdSweptSphereRadius;
}
///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
- void setCcdSweptSphereRadius(float radius)
+ void setCcdSweptSphereRadius(btScalar radius)
{
m_ccdSweptSphereRadius = radius;
}
- float getCcdSquareMotionThreshold() const
+ btScalar getCcdSquareMotionThreshold() const
{
return m_ccdSquareMotionThreshold;
}
/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
- void setCcdSquareMotionThreshold(float ccdSquareMotionThreshold)
+ void setCcdSquareMotionThreshold(btScalar ccdSquareMotionThreshold)
{
m_ccdSquareMotionThreshold = ccdSquareMotionThreshold;
}
@@ -308,6 +322,7 @@ public:
m_userObjectPointer = userPointer;
}
-};
+}
+;
#endif //COLLISION_OBJECT_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index fa1561973fb..49f35c2cc90 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -31,7 +31,6 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
-#include <algorithm>
btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btOverlappingPairCache* pairCache, int stackSize)
:m_dispatcher1(dispatcher),
@@ -50,13 +49,10 @@ btCollisionWorld::~btCollisionWorld()
delete m_stackAlloc;
//clean up remaining objects
- std::vector<btCollisionObject*>::iterator i;
-
- for (i=m_collisionObjects.begin();
- !(i==m_collisionObjects.end()); i++)
-
+ int i;
+ for (i=0;i<m_collisionObjects.size();i++)
{
- btCollisionObject* collisionObject= (*i);
+ btCollisionObject* collisionObject= m_collisionObjects[i];
btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle();
if (bp)
@@ -89,9 +85,7 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
{
//check that the object isn't already added
- std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
- assert(i == m_collisionObjects.end());
-
+ btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size());
m_collisionObjects.push_back(collisionObject);
@@ -125,13 +119,13 @@ void btCollisionWorld::performDiscreteCollisionDetection()
{
btDispatcherInfo& dispatchInfo = getDispatchInfo();
- BEGIN_PROFILE("performDiscreteCollisionDetection");
+ BEGIN_PROFILE("perform Broadphase Collision Detection");
//update aabb (of all moved objects)
btVector3 aabbMin,aabbMax;
- for (size_t i=0;i<m_collisionObjects.size();i++)
+ for (int i=0;i<m_collisionObjects.size();i++)
{
m_collisionObjects[i]->getCollisionShape()->getAabb(m_collisionObjects[i]->getWorldTransform(),aabbMin,aabbMax);
m_broadphasePairCache->setAabb(m_collisionObjects[i]->getBroadphaseHandle(),aabbMin,aabbMax);
@@ -139,6 +133,11 @@ void btCollisionWorld::performDiscreteCollisionDetection()
m_broadphasePairCache->refreshOverlappingPairs();
+
+ END_PROFILE("perform Broadphase Collision Detection");
+
+ BEGIN_PROFILE("performDiscreteCollisionDetection");
+
btDispatcher* dispatcher = getDispatcher();
if (dispatcher)
dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache,dispatchInfo);
@@ -169,15 +168,13 @@ void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject)
}
- std::vector<btCollisionObject*>::iterator i = std::find(m_collisionObjects.begin(), m_collisionObjects.end(), collisionObject);
-
- if (!(i == m_collisionObjects.end()))
- {
- std::swap(*i, m_collisionObjects.back());
- m_collisionObjects.pop_back();
- }
+ //swapremove
+ m_collisionObjects.remove(collisionObject);
+
}
+
+
void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
@@ -185,12 +182,13 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
RayResultCallback& resultCallback)
{
- btSphereShape pointShape(0.0f);
+ btSphereShape pointShape(btScalar(0.0));
+ pointShape.setMargin(0.f);
if (collisionShape->isConvex())
{
btConvexCast::CastResult castResult;
- castResult.m_fraction = 1.f;//??
+ castResult.m_fraction = btScalar(1.);//??
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
@@ -201,7 +199,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
{
//add hit
- if (castResult.m_normal.length2() > 0.0001f)
+ if (castResult.m_normal.length2() > btScalar(0.0001))
{
castResult.m_normal.normalize();
if (castResult.m_fraction < resultCallback.m_closestHitFraction)
@@ -252,7 +250,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
}
- virtual float reportHit(const btVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex )
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex )
{
btCollisionWorld::LocalShapeInfo shapeInfo;
shapeInfo.m_shapePart = partId;
@@ -321,19 +319,16 @@ void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& r
/// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
- std::vector<btCollisionObject*>::iterator iter;
-
- for (iter=m_collisionObjects.begin();
- !(iter==m_collisionObjects.end()); iter++)
+ int i;
+ for (i=0;i<m_collisionObjects.size();i++)
{
-
- btCollisionObject* collisionObject= (*iter);
+ btCollisionObject* collisionObject= m_collisionObjects[i];
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
- float hitLambda = 1.f; //could use resultCallback.m_closestHitFraction, but needs testing
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
btVector3 hitNormal;
if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index bd09d8c4d5d..0b0286c50f4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -67,15 +67,12 @@ subject to the following restrictions:
class btStackAlloc;
class btCollisionShape;
class btBroadphaseInterface;
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
#include "btCollisionObject.h"
#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
-#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
-
-#include <vector>
-
-
+#include "../BroadphaseCollision/btOverlappingPairCache.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
///CollisionWorld is interface and container for the collision detection
class btCollisionWorld
@@ -84,7 +81,7 @@ class btCollisionWorld
protected:
- std::vector<btCollisionObject*> m_collisionObjects;
+ btAlignedObjectArray<btCollisionObject*> m_collisionObjects;
btDispatcher* m_dispatcher1;
@@ -137,18 +134,18 @@ public:
LocalRayResult(btCollisionObject* collisionObject,
LocalShapeInfo* localShapeInfo,
const btVector3& hitNormalLocal,
- float hitFraction)
+ btScalar hitFraction)
:m_collisionObject(collisionObject),
- m_localShapeInfo(m_localShapeInfo),
+ m_localShapeInfo(localShapeInfo),
m_hitNormalLocal(hitNormalLocal),
m_hitFraction(hitFraction)
{
}
- btCollisionObject* m_collisionObject;
+ btCollisionObject* m_collisionObject;
LocalShapeInfo* m_localShapeInfo;
- const btVector3& m_hitNormalLocal;
- float m_hitFraction;
+ btVector3 m_hitNormalLocal;
+ btScalar m_hitFraction;
};
@@ -158,17 +155,17 @@ public:
virtual ~RayResultCallback()
{
}
- float m_closestHitFraction;
+ btScalar m_closestHitFraction;
bool HasHit()
{
- return (m_closestHitFraction < 1.f);
+ return (m_closestHitFraction < btScalar(1.));
}
RayResultCallback()
- :m_closestHitFraction(1.f)
+ :m_closestHitFraction(btScalar(1.))
{
}
- virtual float AddSingleResult(LocalRayResult& rayResult) = 0;
+ virtual btScalar AddSingleResult(LocalRayResult& rayResult) = 0;
};
struct ClosestRayResultCallback : public RayResultCallback
@@ -187,7 +184,7 @@ public:
btVector3 m_hitPointWorld;
btCollisionObject* m_collisionObject;
- virtual float AddSingleResult(LocalRayResult& rayResult)
+ virtual btScalar AddSingleResult(LocalRayResult& rayResult)
{
//caller already does the filter on the m_closestHitFraction
@@ -216,7 +213,7 @@ public:
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
/// In a future implementation, we consider moving the ray test as a virtual method in btCollisionShape.
/// This allows more customization.
- void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
+ static void rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans,
btCollisionObject* collisionObject,
const btCollisionShape* collisionShape,
const btTransform& colObjWorldTransform,
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 43887d26a45..2f96c2e13c5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -89,7 +89,7 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
}
}
-float btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btCollisionObject* colObj = m_isSwapped? body1 : body0;
@@ -106,7 +106,7 @@ float btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* bod
//then use each overlapping node AABB against Tree0
//and vise versa.
- float hitFraction = 1.f;
+ btScalar hitFraction = btScalar(1.);
int numChildren = m_childCollisionAlgorithms.size();
int i;
@@ -124,7 +124,7 @@ float btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* bod
colObj->setWorldTransform( newChildWorldTrans );
colObj->setCollisionShape( childShape );
- float frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
+ btScalar frac = m_childCollisionAlgorithms[i]->calculateTimeOfImpact(colObj,otherObj,dispatchInfo,resultOut);
if (frac<hitFraction)
{
hitFraction = frac;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
index fe2d8628656..7091b233b46 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -16,21 +16,21 @@ subject to the following restrictions:
#ifndef COMPOUND_COLLISION_ALGORITHM_H
#define COMPOUND_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btDispatcher.h"
+#include "../BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "../NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include <vector>
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
/// Place holder, not fully implemented yet
class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
{
- std::vector<btCollisionAlgorithm*> m_childCollisionAlgorithms;
+ btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
public:
@@ -41,7 +41,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index 06adb3a04c8..24ceacfd40d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -95,7 +95,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(triangle[0]),color);
//btVector3 center = triangle[0] + triangle[1]+triangle[2];
- //center *= 0.333333f;
+ //center *= btScalar(0.333333);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(center),color);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[1]),tr(center),color);
//m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[2]),tr(center),color);
@@ -134,7 +134,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
-void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexTriangleCallback::setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
m_dispatchInfoPtr = &dispatchInfo;
m_collisionMarginTriangle = collisionMarginTriangle;
@@ -146,7 +146,7 @@ void btConvexTriangleCallback::setTimeStepAndCounters(float collisionMarginTrian
btCollisionShape* convexShape = static_cast<btCollisionShape*>(m_convexBody->getCollisionShape());
//CollisionShape* triangleShape = static_cast<btCollisionShape*>(triBody->m_collisionShape);
convexShape->getAabb(convexInTriangleSpace,m_aabbMin,m_aabbMax);
- float extraMargin = collisionMarginTriangle;
+ btScalar extraMargin = collisionMarginTriangle;
btVector3 extra(extraMargin,extraMargin,extraMargin);
m_aabbMax += extra;
@@ -176,7 +176,7 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
if (convexBody->getCollisionShape()->isConvex())
{
- float collisionMarginTriangle = concaveShape->getMargin();
+ btScalar collisionMarginTriangle = concaveShape->getMargin();
resultOut->setPersistentManifold(m_btConvexTriangleCallback.m_manifoldPtr);
m_btConvexTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
@@ -196,9 +196,10 @@ void btConvexConcaveCollisionAlgorithm::processCollision (btCollisionObject* bod
}
-float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
-
+ (void)resultOut;
+ (void)dispatchInfo;
btCollisionObject* convexbody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
@@ -207,10 +208,10 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
//only perform CCD above a certain threshold, this prevents blocking on the long run
//because object in a blocked ccd state (hitfraction<1) get their linear velocity halved each frame...
- float squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot0 = (convexbody->getInterpolationWorldTransform().getOrigin() - convexbody->getWorldTransform().getOrigin()).length2();
if (squareMot0 < convexbody->getCcdSquareMotionThreshold())
{
- return 1.f;
+ return btScalar(1.);
}
//const btVector3& from = convexbody->m_worldTransform.getOrigin();
@@ -227,11 +228,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
btTransform m_ccdSphereToTrans;
btTransform m_meshTransform;
- float m_ccdSphereRadius;
- float m_hitFraction;
+ btScalar m_ccdSphereRadius;
+ btScalar m_hitFraction;
- LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,float ccdSphereRadius,float hitFraction)
+ LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
:m_ccdSphereFromTrans(from),
m_ccdSphereToTrans(to),
m_ccdSphereRadius(ccdSphereRadius),
@@ -242,6 +243,8 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
+ (void)partId;
+ (void)triangleIndex;
//do a swept sphere for now
btTransform ident;
ident.setIdentity();
@@ -276,11 +279,11 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
rayAabbMin.setMin(convexToLocal.getOrigin());
btVector3 rayAabbMax = convexFromLocal.getOrigin();
rayAabbMax.setMax(convexToLocal.getOrigin());
- float ccdRadius0 = convexbody->getCcdSweptSphereRadius();
+ btScalar ccdRadius0 = convexbody->getCcdSweptSphereRadius();
rayAabbMin -= btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
rayAabbMax += btVector3(ccdRadius0,ccdRadius0,ccdRadius0);
- float curHitFraction = 1.f; //is this available?
+ btScalar curHitFraction = btScalar(1.); //is this available?
LocalTriangleSphereCastCallback raycastCallback(convexFromLocal,convexToLocal,
convexbody->getCcdSweptSphereRadius(),curHitFraction);
@@ -304,6 +307,6 @@ float btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject
}
}
- return 1.f;
+ return btScalar(1.);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
index afcb38c94ef..4915b6c20c8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -16,13 +16,13 @@ subject to the following restrictions:
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btDispatcher.h"
+#include "../BroadphaseCollision/btBroadphaseInterface.h"
+#include "../CollisionShapes/btTriangleCallback.h"
+#include "../NarrowPhaseCollision/btPersistentManifold.h"
class btDispatcher;
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
#include "btCollisionCreateFunc.h"
///For each triangle in the concave mesh that overlaps with the AABB of a convex (m_convexProxy), processTriangle is called.
@@ -38,7 +38,7 @@ class btConvexTriangleCallback : public btTriangleCallback
btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
- float m_collisionMarginTriangle;
+ btScalar m_collisionMarginTriangle;
public:
int m_triangleCount;
@@ -47,7 +47,7 @@ int m_triangleCount;
btConvexTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
- void setTimeStepAndCounters(float collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual ~btConvexTriangleCallback();
@@ -86,7 +86,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
void clearCache();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index 09457aea3e9..9105fe20b49 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -43,23 +43,9 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#ifdef WIN32
-#if _MSC_VER >= 1310
-//only use SIMD Hull code under Win32
-#ifdef TEST_HULL
-#define USE_HULL 1
-#endif //TEST_HULL
-#endif //_MSC_VER
-#endif //WIN32
-#ifdef USE_HULL
-#include "NarrowPhaseCollision/Hull.h"
-#include "NarrowPhaseCollision/HullContactCollector.h"
-
-
-#endif //USE_HULL
btConvexConvexAlgorithm::CreateFunc::CreateFunc()
@@ -76,6 +62,14 @@ btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simp
m_pdSolver = pdSolver;
}
+btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
+{
+ if (m_ownsSolvers){
+ delete m_simplexSolver;
+ delete m_pdSolver;
+ }
+}
+
btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
: btCollisionAlgorithm(ci),
m_gjkPairDetector(0,0,simplexSolver,pdSolver),
@@ -83,6 +77,9 @@ m_ownManifold (false),
m_manifoldPtr(mf),
m_lowLevelOfDetail(false)
{
+ (void)body0;
+ (void)body1;
+
}
@@ -147,7 +144,7 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
input.m_stackAlloc = dispatchInfo.m_stackAllocator;
-// input.m_maximumDistanceSquared = 1e30f;
+// input.m_maximumDistanceSquared = btScalar(1e30);
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();
@@ -160,24 +157,26 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
bool disableCcd = false;
-float btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btConvexConvexAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)resultOut;
+ (void)dispatchInfo;
///Rather then checking ALL pairs, only calculate TOI when motion exceeds threshold
///Linear motion for one of objects needs to exceed m_ccdSquareMotionThreshold
///col0->m_worldTransform,
- float resultFraction = 1.f;
+ btScalar resultFraction = btScalar(1.);
- float squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
- float squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot0 = (col0->getInterpolationWorldTransform().getOrigin() - col0->getWorldTransform().getOrigin()).length2();
+ btScalar squareMot1 = (col1->getInterpolationWorldTransform().getOrigin() - col1->getWorldTransform().getOrigin()).length2();
if (squareMot0 < col0->getCcdSquareMotionThreshold() &&
squareMot1 < col1->getCcdSquareMotionThreshold())
return resultFraction;
if (disableCcd)
- return 1.f;
+ return btScalar(1.);
//An adhoc way of testing the Continuous Collision Detection algorithms
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
index ccfe6d5b8cb..cbea9a92b75 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -16,11 +16,11 @@ subject to the following restrictions:
#ifndef CONVEX_CONVEX_ALGORITHM_H
#define CONVEX_CONVEX_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
-#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../NarrowPhaseCollision/btGjkPairDetector.h"
+#include "../NarrowPhaseCollision/btPersistentManifold.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
class btConvexPenetrationDepthSolver;
@@ -44,7 +44,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
void setLowLevelOfDetail(bool useLowLevel);
@@ -62,6 +62,7 @@ public:
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
CreateFunc();
+ virtual ~CreateFunc();
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
index 9bc106564af..936054387c4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp
@@ -22,14 +22,13 @@ btEmptyAlgorithm::btEmptyAlgorithm(const btCollisionAlgorithmConstructionInfo& c
{
}
-void btEmptyAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btEmptyAlgorithm::processCollision (btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
{
-
}
-float btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btEmptyAlgorithm::calculateTimeOfImpact(btCollisionObject* ,btCollisionObject* ,const btDispatcherInfo& ,btManifoldResult* )
{
- return 1.f;
+ return btScalar(1.);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
index e0e136250ac..b1a193d2cfd 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h
@@ -15,7 +15,7 @@ subject to the following restrictions:
#ifndef EMPTY_ALGORITH
#define EMPTY_ALGORITH
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
#include "btCollisionCreateFunc.h"
#define ATTRIBUTE_ALIGNED(a)
@@ -31,12 +31,14 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
+ (void)body0;
+ (void)body1;
return new btEmptyAlgorithm(ci);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
index cd22f3dd91e..490acc0b611 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -27,7 +27,7 @@ inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const b
{
btScalar friction = body0->getFriction() * body1->getFriction();
- const btScalar MAX_FRICTION = 10.f;
+ const btScalar MAX_FRICTION = btScalar(10.);
if (friction < -MAX_FRICTION)
friction = -MAX_FRICTION;
if (friction > MAX_FRICTION)
@@ -53,7 +53,7 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
}
-void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
+void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
assert(m_manifoldPtr);
//order in manifold needs to match
@@ -63,15 +63,22 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
bool isSwapped = m_manifoldPtr->getBody0() != m_body0;
- btTransform transAInv = isSwapped? m_rootTransB.inverse() : m_rootTransA.inverse();
- btTransform transBInv = isSwapped? m_rootTransA.inverse() : m_rootTransB.inverse();
-
btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
- btVector3 localA = transAInv(pointA );
- btVector3 localB = transBInv(pointInWorld);
- btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
+ btVector3 localA;
+ btVector3 localB;
+ if (isSwapped)
+ {
+ localA = m_rootTransB.invXform(pointA );
+ localB = m_rootTransA.invXform(pointInWorld);
+ } else
+ {
+ localA = m_rootTransA.invXform(pointA );
+ localB = m_rootTransB.invXform(pointInWorld);
+ }
+
+ btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth);
int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
index 3d70689e3eb..77192625513 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -23,7 +23,7 @@ class btManifoldPoint;
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "LinearMath/btTransform.h"
+#include "../../LinearMath/btTransform.h"
typedef bool (*ContactAddedCallback)(btManifoldPoint& cp, const btCollisionObject* colObj0,int partId0,int index0,const btCollisionObject* colObj1,int partId1,int index1);
extern ContactAddedCallback gContactAddedCallback;
@@ -68,7 +68,7 @@ public:
m_index1=index1;
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth);
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 06a5f95143e..ac2e8554c3a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -8,8 +8,7 @@
#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include <stdio.h>
-#include <algorithm>
-
+#include "LinearMath/btQuickprof.h"
btSimulationIslandManager::btSimulationIslandManager()
{
@@ -33,7 +32,7 @@ void btSimulationIslandManager::findUnions(btDispatcher* dispatcher)
for (int i=0;i<dispatcher->getNumManifolds();i++)
{
const btPersistentManifold* manifold = dispatcher->getManifoldByIndexInternal(i);
- //static objects (invmass 0.f) don't merge !
+ //static objects (invmass btScalar(0.)) don't merge !
const btCollisionObject* colObj0 = static_cast<const btCollisionObject*>(manifold->getBody0());
const btCollisionObject* colObj1 = static_cast<const btCollisionObject*>(manifold->getBody1());
@@ -57,16 +56,15 @@ void btSimulationIslandManager::updateActivationState(btCollisionWorld* colWorld
// put the index into m_controllers into m_tag
{
- std::vector<btCollisionObject*>::iterator i;
int index = 0;
- for (i=colWorld->getCollisionObjectArray().begin();
- !(i==colWorld->getCollisionObjectArray().end()); i++)
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size(); i++)
{
-
- btCollisionObject* collisionObject= (*i);
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
collisionObject->setIslandTag(index);
- collisionObject->setHitFraction(1.f);
+ collisionObject->setCompanionId(-1);
+ collisionObject->setHitFraction(btScalar(1.));
index++;
}
@@ -88,20 +86,19 @@ void btSimulationIslandManager::storeIslandActivationState(btCollisionWorld* col
{
- std::vector<btCollisionObject*>::iterator i;
-
int index = 0;
- for (i=colWorld->getCollisionObjectArray().begin();
- !(i==colWorld->getCollisionObjectArray().end()); i++)
+ int i;
+ for (i=0;i<colWorld->getCollisionObjectArray().size();i++)
{
- btCollisionObject* collisionObject= (*i);
-
+ btCollisionObject* collisionObject= colWorld->getCollisionObjectArray()[i];
if (collisionObject->mergesSimulationIslands())
{
collisionObject->setIslandTag( m_unionFind.find(index) );
+ collisionObject->setCompanionId(-1);
} else
{
collisionObject->setIslandTag(-1);
+ collisionObject->setCompanionId(-2);
}
index++;
}
@@ -118,13 +115,21 @@ inline int getIslandId(const btPersistentManifold* lhs)
}
-bool btPersistentManifoldSortPredicate(const btPersistentManifold* lhs, const btPersistentManifold* rhs)
+
+
+/// function object that routes calls to operator<
+class btPersistentManifoldSortPredicate
{
- int rIslandId0,lIslandId0;
- rIslandId0 = getIslandId(rhs);
- lIslandId0 = getIslandId(lhs);
- return lIslandId0 < rIslandId0;
-}
+ public:
+
+ SIMD_FORCE_INLINE bool operator() ( const btPersistentManifold* lhs, const btPersistentManifold* rhs )
+ {
+ return getIslandId(lhs) < getIslandId(rhs);
+ }
+};
+
+
+
//
@@ -132,6 +137,22 @@ bool btPersistentManifoldSortPredicate(const btPersistentManifold* lhs, const bt
//
void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
{
+
+
+
+ /*if (0)
+ {
+ int maxNumManifolds = dispatcher->getNumManifolds();
+ btCollisionDispatcher* colDis = (btCollisionDispatcher*)dispatcher;
+ btPersistentManifold** manifold = colDis->getInternalManifoldPointer();
+ callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, 0);
+ return;
+ }
+ */
+
+
+ BEGIN_PROFILE("islandUnionFindAndHeapSort");
+
//we are going to sort the unionfind array, and store the element id in the size
//afterwards, we clean unionfind, to make sure no-one uses it anymore
@@ -139,9 +160,11 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
int numElem = getUnionFind().getNumElements();
int endIslandIndex=1;
+ int startIslandIndex;
+
//update the sleeping state for bodies, if all are sleeping
- for (int startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
{
int islandId = getUnionFind().getElement(startIslandIndex).m_id;
for (endIslandIndex = startIslandIndex+1;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
@@ -224,7 +247,7 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
}
}
- std::vector<btPersistentManifold*> islandmanifold;
+ btAlignedObjectArray<btPersistentManifold*> islandmanifold;
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
islandmanifold.reserve(maxNumManifolds);
@@ -261,63 +284,74 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
// Sort manifolds, based on islands
// Sort the vector using predicate and std::sort
- std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
+ //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
+
+ //we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
+ islandmanifold.heapSort(btPersistentManifoldSortPredicate());
//now process all active islands (sets of manifolds for now)
int startManifoldIndex = 0;
int endManifoldIndex = 1;
- int islandId;
+ //int islandId;
+
+ END_PROFILE("islandUnionFindAndHeapSort");
+
+ btAlignedObjectArray<btCollisionObject*> islandBodies;
- //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- for (int startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
-
-
- bool islandSleeping = false;
+ //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
+ for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ {
+ int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+
+
+ bool islandSleeping = false;
for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
{
int i = getUnionFind().getElement(endIslandIndex).m_sz;
btCollisionObject* colObj0 = collisionObjects[i];
+ islandBodies.push_back(colObj0);
if (!colObj0->isActive())
islandSleeping = true;
}
- //find the accompanying contact manifold for this islandId
- int numIslandManifolds = 0;
- btPersistentManifold** startManifold = 0;
+ //find the accompanying contact manifold for this islandId
+ int numIslandManifolds = 0;
+ btPersistentManifold** startManifold = 0;
- if (startManifoldIndex<numManifolds)
- {
- int curIslandId = getIslandId(islandmanifold[startManifoldIndex]);
- if (curIslandId == islandId)
- {
- startManifold = &islandmanifold[startManifoldIndex];
-
- for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(islandmanifold[endManifoldIndex]));endManifoldIndex++)
- {
+ if (startManifoldIndex<numManifolds)
+ {
+ int curIslandId = getIslandId(islandmanifold[startManifoldIndex]);
+ if (curIslandId == islandId)
+ {
+ startManifold = &islandmanifold[startManifoldIndex];
+
+ for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(islandmanifold[endManifoldIndex]));endManifoldIndex++)
+ {
- }
- /// Process the actual simulation, only if not sleeping/deactivated
- numIslandManifolds = endManifoldIndex-startManifoldIndex;
- }
+ }
+ /// Process the actual simulation, only if not sleeping/deactivated
+ numIslandManifolds = endManifoldIndex-startManifoldIndex;
+ }
- }
+ }
- if (!islandSleeping)
- {
- callback->ProcessIsland(startManifold,numIslandManifolds, islandId);
- }
+ if (!islandSleeping)
+ {
+ callback->ProcessIsland(&islandBodies[0],islandBodies.size(),startManifold,numIslandManifolds, islandId);
+ }
+
+ if (numIslandManifolds)
+ {
+ startManifoldIndex = endManifoldIndex;
+ }
- if (numIslandManifolds)
- {
- startManifoldIndex = endManifoldIndex;
- }
- }
+ islandBodies.resize(0);
+ }
+
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
index 68d9b8038d6..d91ed1c20eb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
@@ -16,9 +16,10 @@ subject to the following restrictions:
#ifndef SIMULATION_ISLAND_MANAGER_H
#define SIMULATION_ISLAND_MANAGER_H
-#include "BulletCollision/CollisionDispatch/btUnionFind.h"
+#include "../CollisionDispatch/btUnionFind.h"
#include "btCollisionCreateFunc.h"
+class btCollisionObject;
class btCollisionWorld;
class btDispatcher;
@@ -49,7 +50,7 @@ public:
{
virtual ~IslandCallback() {};
- virtual void ProcessIsland(class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
+ virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
};
void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
index 1423c335407..05556bd34e2 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
@@ -50,6 +50,8 @@ btSphereBoxCollisionAlgorithm::~btSphereBoxCollisionAlgorithm()
void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)dispatchInfo;
+ (void)resultOut;
if (!m_manifoldPtr)
return;
@@ -64,7 +66,7 @@ void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,b
btVector3 sphereCenter = sphereObj->getWorldTransform().getOrigin();
btScalar radius = sphere0->getRadius();
- float dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
+ btScalar dist = getSphereDistance(boxObj,pOnBox,pOnSphere,sphereCenter,radius);
if (dist < SIMD_EPSILON)
{
@@ -81,10 +83,15 @@ void btSphereBoxCollisionAlgorithm::processCollision (btCollisionObject* body0,b
}
-float btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereBoxCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
//not yet
- return 1.f;
+ return btScalar(1.);
}
@@ -117,14 +124,14 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
/////////////////////////////////////////////////
btVector3 tmp, prel, n[6], normal, v3P;
- btScalar fSep = 10000000.0f, fSepThis;
+ btScalar fSep = btScalar(10000000.0), fSepThis;
- n[0].setValue( -1.0f, 0.0f, 0.0f );
- n[1].setValue( 0.0f, -1.0f, 0.0f );
- n[2].setValue( 0.0f, 0.0f, -1.0f );
- n[3].setValue( 1.0f, 0.0f, 0.0f );
- n[4].setValue( 0.0f, 1.0f, 0.0f );
- n[5].setValue( 0.0f, 0.0f, 1.0f );
+ n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
+ n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
+ n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
+ n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
+ n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
+ n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
// convert point in local space
prel = m44T.invXform( sphereCenter);
@@ -136,7 +143,7 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
for (int i=0;i<6;i++)
{
int j = i<3? 0:1;
- if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > 0.0f )
+ if ( (fSepThis = ((v3P-bounds[j]) .dot(n[i]))) > btScalar(0.0) )
{
v3P = v3P - n[i]*fSepThis;
bFound = true;
@@ -154,9 +161,9 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
pointOnBox = v3P + normal*margins;
v3PointOnSphere = prel - normal*fRadius;
- if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > 0.0f )
+ if ( ((v3PointOnSphere - pointOnBox) .dot (normal)) > btScalar(0.0) )
{
- return 1.0f;
+ return btScalar(1.0);
}
// transform back in world space
@@ -171,7 +178,7 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
{
fSep = - btSqrt(fSeps2);
normal = (pointOnBox-v3PointOnSphere);
- normal *= 1.f/fSep;
+ normal *= btScalar(1.)/fSep;
}
return fSep;
@@ -185,10 +192,10 @@ btScalar btSphereBoxCollisionAlgorithm::getSphereDistance(btCollisionObject* box
bounds[0] = boundsVec[0];
bounds[1] = boundsVec[1];
- if ( fPenetration <= 0.0f )
+ if ( fPenetration <= btScalar(0.0) )
return (fPenetration-margins);
else
- return 1.0f;
+ return btScalar(1.0);
}
btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject* boxObj,btVector3& pointOnBox, btVector3& v3PointOnSphere, const btVector3& sphereCenter, btScalar fRadius, const btVector3& aabbMin, const btVector3& aabbMax)
@@ -200,14 +207,14 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject*
bounds[1] = aabbMax;
btVector3 p0, tmp, prel, n[6], normal;
- btScalar fSep = -10000000.0f, fSepThis;
+ btScalar fSep = btScalar(-10000000.0), fSepThis;
- n[0].setValue( -1.0f, 0.0f, 0.0f );
- n[1].setValue( 0.0f, -1.0f, 0.0f );
- n[2].setValue( 0.0f, 0.0f, -1.0f );
- n[3].setValue( 1.0f, 0.0f, 0.0f );
- n[4].setValue( 0.0f, 1.0f, 0.0f );
- n[5].setValue( 0.0f, 0.0f, 1.0f );
+ n[0].setValue( btScalar(-1.0), btScalar(0.0), btScalar(0.0) );
+ n[1].setValue( btScalar(0.0), btScalar(-1.0), btScalar(0.0) );
+ n[2].setValue( btScalar(0.0), btScalar(0.0), btScalar(-1.0) );
+ n[3].setValue( btScalar(1.0), btScalar(0.0), btScalar(0.0) );
+ n[4].setValue( btScalar(0.0), btScalar(1.0), btScalar(0.0) );
+ n[5].setValue( btScalar(0.0), btScalar(0.0), btScalar(1.0) );
const btTransform& m44T = boxObj->getWorldTransform();
@@ -219,7 +226,7 @@ btScalar btSphereBoxCollisionAlgorithm::getSpherePenetration( btCollisionObject*
for (int i=0;i<6;i++)
{
int j = i<3 ? 0:1;
- if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > 0.0f ) return 1.0f;
+ if ( (fSepThis = ((prel-bounds[j]) .dot( n[i]))-fRadius) > btScalar(0.0) ) return btScalar(1.0);
if ( fSepThis > fSep )
{
p0 = bounds[j]; normal = (btVector3&)n[i];
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
index 68915a43e6f..07592909200 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
@@ -16,11 +16,11 @@ subject to the following restrictions:
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
#define SPHERE_BOX_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
@@ -38,7 +38,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
btScalar getSphereDistance( btCollisionObject* boxObj,btVector3& v3PointOnBox, btVector3& v3PointOnSphere, const btVector3& v3SphereCenter, btScalar fRadius );
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
index eb05bf974c5..424ff432f84 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -41,6 +41,8 @@ btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)dispatchInfo;
+
if (!m_manifoldPtr)
return;
@@ -48,7 +50,7 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
btSphereShape* sphere1 = (btSphereShape*)col1->getCollisionShape();
btVector3 diff = col0->getWorldTransform().getOrigin()- col1->getWorldTransform().getOrigin();
- float len = diff.length();
+ btScalar len = diff.length();
btScalar radius0 = sphere0->getRadius();
btScalar radius1 = sphere1->getRadius();
@@ -71,8 +73,13 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
}
-float btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)col0;
+ (void)col1;
+ (void)dispatchInfo;
+ (void)resultOut;
+
//not yet
- return 1.f;
+ return btScalar(1.);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
index 8b08d015aec..7a19ff31edf 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
@@ -16,9 +16,9 @@ subject to the following restrictions:
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
@@ -37,7 +37,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual ~btSphereSphereCollisionAlgorithm();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index 6f74c488659..b011b707e3f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -56,7 +56,7 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
SphereTriangleDetector detector(sphere,triangle);
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = 1e30f;//todo: tighter bounds
+ input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
input.m_transformA = col0->getWorldTransform();
input.m_transformB = col1->getWorldTransform();
@@ -64,8 +64,13 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
}
-float btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
+ (void)resultOut;
+ (void)dispatchInfo;
+ (void)col0;
+ (void)col1;
+
//not yet
- return 1.f;
+ return btScalar(1.);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
index 82e4c5b37f1..57c6e6af619 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
@@ -16,9 +16,9 @@ subject to the following restrictions:
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
+#include "../BroadphaseCollision/btCollisionAlgorithm.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
@@ -38,7 +38,7 @@ public:
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual float calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual ~btSphereTriangleCollisionAlgorithm();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
index 046f348a147..62254335796 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
#include "btUnionFind.h"
#include <assert.h>
-#include <algorithm>
@@ -50,11 +49,16 @@ void btUnionFind::reset(int N)
}
}
-bool btUnionFindElementSortPredicate(const btElement& lhs, const btElement& rhs)
+
+class btUnionFindElementSortPredicate
{
- return lhs.m_id < rhs.m_id;
-}
+ public:
+ bool operator() ( const btElement& lhs, const btElement& rhs )
+ {
+ return lhs.m_id < rhs.m_id;
+ }
+};
///this is a special operation, destroying the content of btUnionFind.
///it sorts the elements, based on island id, in order to make it easy to iterate over islands
@@ -71,7 +75,9 @@ void btUnionFind::sortIslands()
}
// Sort the vector using predicate and std::sort
- std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
+ //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
+ //perhaps use radix sort?
+ m_elements.heapSort(btUnionFindElementSortPredicate());
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
index b1baca9ff15..236cc33b94f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
@@ -16,7 +16,10 @@ subject to the following restrictions:
#ifndef UNION_FIND_H
#define UNION_FIND_H
-#include <vector>
+#include "../../LinearMath/btAlignedObjectArray.h"
+
+ #define USE_PATH_COMPRESSION 1
+
struct btElement
{
int m_id;
@@ -29,7 +32,7 @@ struct btElement
class btUnionFind
{
private:
- std::vector<btElement> m_elements;
+ btAlignedObjectArray<btElement> m_elements;
public:
@@ -78,6 +81,7 @@ class btUnionFind
if (i == j)
return;
+#ifndef USE_PATH_COMPRESSION
//weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) )
if (m_elements[i].m_sz < m_elements[j].m_sz)
{
@@ -87,6 +91,9 @@ class btUnionFind
{
m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz;
}
+#else
+ m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz;
+#endif //USE_PATH_COMPRESSION
}
int find(int x)
@@ -97,7 +104,7 @@ class btUnionFind
while (x != m_elements[x].m_id)
{
//not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically
- #define USE_PATH_COMPRESSION 1
+
#ifdef USE_PATH_COMPRESSION
//
m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
index b5f80de4557..636b0046c13 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.cpp
@@ -42,17 +42,16 @@ void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabb
void btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
- //float margin = 0.f;
+ //btScalar margin = btScalar(0.);
btVector3 halfExtents = getHalfExtents();
- btScalar lx=2.f*(halfExtents.x());
- btScalar ly=2.f*(halfExtents.y());
- btScalar lz=2.f*(halfExtents.z());
-
- inertia[0] = mass/(12.0f) * (ly*ly + lz*lz);
- inertia[1] = mass/(12.0f) * (lx*lx + lz*lz);
- inertia[2] = mass/(12.0f) * (lx*lx + ly*ly);
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
+ inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + lz*lz),
+ mass/(btScalar(12.0)) * (lx*lx + ly*ly));
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
index ee451a9b6c0..bc42f146c7c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
@@ -17,10 +17,10 @@ subject to the following restrictions:
#define OBB_BOX_MINKOWSKI_H
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btPoint3.h"
-#include "LinearMath/btSimdMinMax.h"
+#include "btCollisionMargin.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
+#include "../../LinearMath/btPoint3.h"
+#include "../../LinearMath/btSimdMinMax.h"
///btBoxShape implements both a feature based (vertex/edge/plane) and implicit (getSupportingVertex) Box
class btBoxShape: public btPolyhedralConvexShape
@@ -41,9 +41,9 @@ public:
btVector3 halfExtents = getHalfExtents();
btVector3 supVertex;
- supVertex = btPoint3(vec.x() < btScalar(0.0f) ? -halfExtents.x() : halfExtents.x(),
- vec.y() < btScalar(0.0f) ? -halfExtents.y() : halfExtents.y(),
- vec.z() < btScalar(0.0f) ? -halfExtents.z() : halfExtents.z());
+ supVertex = btPoint3(vec.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
+ vec.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
+ vec.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
return supVertex;
}
@@ -54,9 +54,9 @@ public:
btVector3 margin(getMargin(),getMargin(),getMargin());
halfExtents -= margin;
- return btVector3(vec.x() < btScalar(0.0f) ? -halfExtents.x() : halfExtents.x(),
- vec.y() < btScalar(0.0f) ? -halfExtents.y() : halfExtents.y(),
- vec.z() < btScalar(0.0f) ? -halfExtents.z() : halfExtents.z());
+ return btVector3(vec.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
+ vec.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
+ vec.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
}
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
@@ -69,9 +69,9 @@ public:
for (int i=0;i<numVectors;i++)
{
const btVector3& vec = vectors[i];
- supportVerticesOut[i].setValue(vec.x() < btScalar(0.0f) ? -halfExtents.x() : halfExtents.x(),
- vec.y() < btScalar(0.0f) ? -halfExtents.y() : halfExtents.y(),
- vec.z() < btScalar(0.0f) ? -halfExtents.z() : halfExtents.z());
+ supportVerticesOut[i].setValue(vec.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
+ vec.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
+ vec.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z());
}
}
@@ -132,27 +132,27 @@ public:
switch (i)
{
case 0:
- plane.setValue(1.f,0.f,0.f);
+ plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
plane[3] = -halfExtents.x();
break;
case 1:
- plane.setValue(-1.f,0.f,0.f);
+ plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
plane[3] = -halfExtents.x();
break;
case 2:
- plane.setValue(0.f,1.f,0.f);
+ plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
plane[3] = -halfExtents.y();
break;
case 3:
- plane.setValue(0.f,-1.f,0.f);
+ plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
plane[3] = -halfExtents.y();
break;
case 4:
- plane.setValue(0.f,0.f,1.f);
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
plane[3] = -halfExtents.z();
break;
case 5:
- plane.setValue(0.f,0.f,-1.f);
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
plane[3] = -halfExtents.z();
break;
default:
@@ -265,22 +265,22 @@ public:
switch (index)
{
case 0:
- penetrationVector.setValue(1.f,0.f,0.f);
+ penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
break;
case 1:
- penetrationVector.setValue(-1.f,0.f,0.f);
+ penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
break;
case 2:
- penetrationVector.setValue(0.f,1.f,0.f);
+ penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
break;
case 3:
- penetrationVector.setValue(0.f,-1.f,0.f);
+ penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
break;
case 4:
- penetrationVector.setValue(0.f,0.f,1.f);
+ penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
break;
case 5:
- penetrationVector.setValue(0.f,0.f,-1.f);
+ penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
break;
default:
assert(0);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
index 3bd0a317545..8da554ef14d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
@@ -18,21 +18,53 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
+
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
-btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface)
-:btTriangleMeshShape(meshInterface)
+btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression)
+:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression)
{
//construct bvh from meshInterface
#ifndef DISABLE_BVH
m_bvh = new btOptimizedBvh();
- m_bvh->build(meshInterface);
+ btVector3 bvhAabbMin,bvhAabbMax;
+ meshInterface->calculateAabbBruteForce(bvhAabbMin,bvhAabbMax);
+ m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
#endif //DISABLE_BVH
}
+btBvhTriangleMeshShape::btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax)
+:btTriangleMeshShape(meshInterface),m_useQuantizedAabbCompression(useQuantizedAabbCompression)
+{
+ //construct bvh from meshInterface
+#ifndef DISABLE_BVH
+
+ m_bvh = new btOptimizedBvh();
+ m_bvh->build(meshInterface,m_useQuantizedAabbCompression,bvhAabbMin,bvhAabbMax);
+
+#endif //DISABLE_BVH
+
+}
+
+void btBvhTriangleMeshShape::partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ m_bvh->refitPartial( m_meshInterface,aabbMin,aabbMax );
+
+ m_localAabbMin.setMin(aabbMin);
+ m_localAabbMax.setMax(aabbMax);
+}
+
+
+void btBvhTriangleMeshShape::refitTree()
+{
+ m_bvh->refit( m_meshInterface );
+
+ recalcLocalAabb();
+}
+
btBvhTriangleMeshShape::~btBvhTriangleMeshShape()
{
delete m_bvh;
@@ -63,7 +95,7 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
{
}
- virtual void processNode(const btOptimizedBvhNode* node)
+ virtual void processNode(int nodeSubPart, int nodeTriangleIndex)
{
const unsigned char *vertexbase;
int numverts;
@@ -84,19 +116,21 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
indexstride,
numfaces,
indicestype,
- node->m_subPart);
+ nodeSubPart);
- int* gfxbase = (int*)(indexbase+node->m_triangleIndex*indexstride);
-
+ int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
+
const btVector3& meshScaling = m_meshInterface->getScaling();
for (int j=2;j>=0;j--)
{
int graphicsindex = gfxbase[j];
+
+
#ifdef DEBUG_TRIANGLE_MESH
printf("%d ,",graphicsindex);
#endif //DEBUG_TRIANGLE_MESH
- float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
m_triangle[j] = btVector3(
graphicsbase[0]*meshScaling.getX(),
@@ -107,8 +141,8 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
#endif //DEBUG_TRIANGLE_MESH
}
- m_callback->processTriangle(m_triangle,node->m_subPart,node->m_triangleIndex);
- m_meshInterface->unLockReadOnlyVertexBase(node->m_subPart);
+ m_callback->processTriangle(m_triangle,nodeSubPart,nodeTriangleIndex);
+ m_meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
}
};
@@ -130,8 +164,10 @@ void btBvhTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
btTriangleMeshShape::setLocalScaling(scaling);
delete m_bvh;
+ ///m_localAabbMin/m_localAabbMax is already re-calculated in btTriangleMeshShape. We could just scale aabb, but this needs some more work
m_bvh = new btOptimizedBvh();
- m_bvh->build(m_meshInterface);
//rebuild the bvh...
+ m_bvh->build(m_meshInterface,m_useQuantizedAabbCompression,m_localAabbMin,m_localAabbMax);
+
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
index 59a27e8641a..4914d9f959c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
@@ -16,20 +16,26 @@ subject to the following restrictions:
#ifndef BVH_TRIANGLE_MESH_SHAPE_H
#define BVH_TRIANGLE_MESH_SHAPE_H
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
+#include "btTriangleMeshShape.h"
+#include "btOptimizedBvh.h"
///Bvh Concave triangle mesh is a static-triangle mesh shape with Bounding Volume Hierarchy optimization.
///Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
-class btBvhTriangleMeshShape : public btTriangleMeshShape
+ATTRIBUTE_ALIGNED16(class) btBvhTriangleMeshShape : public btTriangleMeshShape
{
btOptimizedBvh* m_bvh;
-
-
+ bool m_useQuantizedAabbCompression;
+ bool m_pad[12];////need padding due to alignment
+
public:
- btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface);
+ btBvhTriangleMeshShape() :btTriangleMeshShape(0) {};
+ btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression);
+
+ ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
+ btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax);
+
virtual ~btBvhTriangleMeshShape();
@@ -44,6 +50,10 @@ public:
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ void refitTree();
+
+ ///for a fast incremental refit of parts of the tree. Note: the entire AABB of the tree will become more conservative, it never shrinks
+ void partialRefitTree(const btVector3& aabbMin,const btVector3& aabbMax);
//debugging
virtual char* getName()const {return "BVHTRIANGLEMESH";}
@@ -51,8 +61,15 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
-
-
-};
+ btOptimizedBvh* getOptimizedBvh()
+ {
+ return m_bvh;
+ }
+ bool usesQuantizedAabbCompression() const
+ {
+ return m_useQuantizedAabbCompression;
+ }
+}
+;
#endif //BVH_TRIANGLE_MESH_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
new file mode 100644
index 00000000000..b7e15172da2
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
@@ -0,0 +1,146 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+
+#include "btCapsuleShape.h"
+
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+#include "LinearMath/btQuaternion.h"
+
+btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height)
+{
+ m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
+}
+
+
+ btVector3 btCapsuleShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+{
+
+ btVector3 supVec(0,0,0);
+
+ btScalar maxDot(btScalar(-1e30));
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+ btVector3 vtx;
+ btScalar newDot;
+
+ btScalar radius = getRadius();
+
+
+ {
+ btVector3 pos(0,getHalfHeight(),0);
+ vtx = pos +vec*m_localScaling*(radius) - vec * getMargin();
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ {
+ btVector3 pos(0,-getHalfHeight(),0);
+ vtx = pos +vec*m_localScaling*(radius) - vec * getMargin();
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+
+ return supVec;
+
+}
+
+ void btCapsuleShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+
+
+ btScalar radius = getRadius();
+
+ for (int j=0;j<numVectors;j++)
+ {
+ btScalar maxDot(btScalar(-1e30));
+ const btVector3& vec = vectors[j];
+
+ btVector3 vtx;
+ btScalar newDot;
+ {
+ btVector3 pos(0,getHalfHeight(),0);
+ vtx = pos +vec*m_localScaling*(radius) - vec * getMargin();
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = vtx;
+ }
+ }
+ {
+ btVector3 pos(0,-getHalfHeight(),0);
+ vtx = pos +vec*m_localScaling*(radius) - vec * getMargin();
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supportVerticesOut[j] = vtx;
+ }
+ }
+
+ }
+}
+
+
+void btCapsuleShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
+{
+ //as an approximation, take the inertia of the box that bounds the spheres
+
+ btTransform ident;
+ ident.setIdentity();
+
+
+ btScalar radius = getRadius();
+
+ btVector3 halfExtents(radius,radius+getHalfHeight(),radius);
+
+ btScalar margin = CONVEX_DISTANCE_MARGIN;
+
+ btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
+ btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
+ btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
+ const btScalar x2 = lx*lx;
+ const btScalar y2 = ly*ly;
+ const btScalar z2 = lz*lz;
+ const btScalar scaledmass = mass * btScalar(.08333333);
+
+ inertia[0] = scaledmass * (y2+z2);
+ inertia[1] = scaledmass * (x2+z2);
+ inertia[2] = scaledmass * (x2+y2);
+
+}
+
+
+
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
new file mode 100644
index 00000000000..27da8adefa5
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
@@ -0,0 +1,60 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CAPSULE_SHAPE_H
+#define BT_CAPSULE_SHAPE_H
+
+#include "btConvexShape.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
+
+
+///btCapsuleShape represents a capsule around the Y axis
+///A more general solution that can represent capsules is the btMultiSphereShape
+class btCapsuleShape : public btConvexShape
+{
+
+public:
+ btCapsuleShape(btScalar radius,btScalar height);
+
+ ///CollisionShape Interface
+ virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
+
+ /// btConvexShape Interface
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+
+ virtual int getShapeType() const { return CAPSULE_SHAPE_PROXYTYPE; }
+
+ virtual char* getName()const
+ {
+ return "CapsuleShape";
+ }
+
+ btScalar getRadius() const
+ {
+ return m_implicitShapeDimensions.getX();
+ }
+
+ btScalar getHalfHeight() const
+ {
+ return m_implicitShapeDimensions.getY();
+ }
+
+};
+
+
+
+#endif //BT_CAPSULE_SHAPE_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
index 377f0e506a2..4730264d3df 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionMargin.h
@@ -18,7 +18,7 @@ subject to the following restrictions:
//used by Gjk and some other algorithms
-#define CONVEX_DISTANCE_MARGIN 0.04f// 0.1f//;//0.01f
+#define CONVEX_DISTANCE_MARGIN btScalar(0.04)// btScalar(0.1)//;//btScalar(0.01)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
index 5474a201c37..81d82428f4c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -15,6 +15,16 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+
+/*
+ Make sure this dummy function never changes so that it
+ can be used by probes that are checking whether the
+ library is actually installed.
+*/
+extern "C" void btBulletCollisionProbe () {}
+
+
+
void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) const
{
btTransform tr;
@@ -23,14 +33,14 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
getAabb(tr,aabbMin,aabbMax);
- radius = (aabbMax-aabbMin).length()*0.5f;
- center = (aabbMin+aabbMax)*0.5f;
+ radius = (aabbMax-aabbMin).length()*btScalar(0.5);
+ center = (aabbMin+aabbMax)*btScalar(0.5);
}
-float btCollisionShape::getAngularMotionDisc() const
+btScalar btCollisionShape::getAngularMotionDisc() const
{
btVector3 center;
- float disc;
+ btScalar disc;
getBoundingSphere(center,disc);
disc += (center).length();
return disc;
@@ -41,25 +51,25 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
//start with static aabb
getAabb(curTrans,temporalAabbMin,temporalAabbMax);
- float temporalAabbMaxx = temporalAabbMax.getX();
- float temporalAabbMaxy = temporalAabbMax.getY();
- float temporalAabbMaxz = temporalAabbMax.getZ();
- float temporalAabbMinx = temporalAabbMin.getX();
- float temporalAabbMiny = temporalAabbMin.getY();
- float temporalAabbMinz = temporalAabbMin.getZ();
+ btScalar temporalAabbMaxx = temporalAabbMax.getX();
+ btScalar temporalAabbMaxy = temporalAabbMax.getY();
+ btScalar temporalAabbMaxz = temporalAabbMax.getZ();
+ btScalar temporalAabbMinx = temporalAabbMin.getX();
+ btScalar temporalAabbMiny = temporalAabbMin.getY();
+ btScalar temporalAabbMinz = temporalAabbMin.getZ();
// add linear motion
btVector3 linMotion = linvel*timeStep;
//todo: simd would have a vector max/min operation, instead of per-element access
- if (linMotion.x() > 0.f)
+ if (linMotion.x() > btScalar(0.))
temporalAabbMaxx += linMotion.x();
else
temporalAabbMinx += linMotion.x();
- if (linMotion.y() > 0.f)
+ if (linMotion.y() > btScalar(0.))
temporalAabbMaxy += linMotion.y();
else
temporalAabbMiny += linMotion.y();
- if (linMotion.z() > 0.f)
+ if (linMotion.z() > btScalar(0.))
temporalAabbMaxz += linMotion.z();
else
temporalAabbMinz += linMotion.z();
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
index 7b2a00a1c57..96268734a83 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
@@ -16,18 +16,18 @@ subject to the following restrictions:
#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
-#include <LinearMath/btMatrix3x3.h>
-#include "LinearMath/btPoint3.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btMatrix3x3.h"
+#include "../../LinearMath/btPoint3.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
///btCollisionShape provides interface for collision shapes that can be shared among btCollisionObjects.
class btCollisionShape
{
public:
- btCollisionShape() :m_tempDebug(0)
+ btCollisionShape()
{
}
virtual ~btCollisionShape()
@@ -40,14 +40,15 @@ public:
virtual void getBoundingSphere(btVector3& center,btScalar& radius) const;
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
- virtual float getAngularMotionDisc() const;
+ virtual btScalar getAngularMotionDisc() const;
- virtual int getShapeType() const=0;
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
void calculateTemporalAabb(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep, btVector3& temporalAabbMin,btVector3& temporalAabbMax);
+#ifndef __SPU__
+
inline bool isPolyhedral() const
{
return btBroadphaseProxy::isPolyhedral(getShapeType());
@@ -72,20 +73,20 @@ public:
return btBroadphaseProxy::isInfinite(getShapeType());
}
+ virtual int getShapeType() const=0;
virtual void setLocalScaling(const btVector3& scaling) =0;
virtual const btVector3& getLocalScaling() const =0;
-
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) = 0;
+
//debugging support
virtual char* getName()const =0 ;
- const char* getExtraDebugInfo() const { return m_tempDebug;}
- void setExtraDebugInfo(const char* extraDebugInfo) { m_tempDebug = extraDebugInfo;}
- const char * m_tempDebug;
-//endif debugging support
+#endif //__SPU__
+
+
- virtual void setMargin(float margin) = 0;
- virtual float getMargin() const = 0;
+ virtual void setMargin(btScalar margin) = 0;
+ virtual btScalar getMargin() const = 0;
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
index 88ae8c7dfd4..a4712b3e925 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
@@ -20,11 +20,11 @@ subject to the following restrictions:
btCompoundShape::btCompoundShape()
-:m_localAabbMin(1e30f,1e30f,1e30f),
-m_localAabbMax(-1e30f,-1e30f,-1e30f),
+:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
+m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
m_aabbTree(0),
-m_collisionMargin(0.f),
-m_localScaling(1.f,1.f,1.f)
+m_collisionMargin(btScalar(0.)),
+m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
{
}
@@ -60,8 +60,8 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
- btVector3 localHalfExtents = 0.5f*(m_localAabbMax-m_localAabbMin);
- btVector3 localCenter = 0.5f*(m_localAabbMax+m_localAabbMin);
+ btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
+ btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btMatrix3x3 abs_b = trans.getBasis().absolute();
@@ -84,15 +84,15 @@ void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
btVector3 aabbMin,aabbMax;
getAabb(ident,aabbMin,aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*0.5f;
+ btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
- btScalar lx=2.f*(halfExtents.x());
- btScalar ly=2.f*(halfExtents.y());
- btScalar lz=2.f*(halfExtents.z());
+ btScalar lx=btScalar(2.)*(halfExtents.x());
+ btScalar ly=btScalar(2.)*(halfExtents.y());
+ btScalar lz=btScalar(2.)*(halfExtents.z());
- inertia[0] = mass/(12.0f) * (ly*ly + lz*lz);
- inertia[1] = mass/(12.0f) * (lx*lx + lz*lz);
- inertia[2] = mass/(12.0f) * (lx*lx + ly*ly);
+ inertia[0] = mass/(btScalar(12.0)) * (ly*ly + lz*lz);
+ inertia[1] = mass/(btScalar(12.0)) * (lx*lx + lz*lz);
+ inertia[2] = mass/(btScalar(12.0)) * (lx*lx + ly*ly);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
index 84188bc8b76..2d384bd2180 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -18,12 +18,11 @@ subject to the following restrictions:
#include "btCollisionShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include <vector>
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
-#include "LinearMath/btAlignedObjectArray.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btMatrix3x3.h"
+#include "btCollisionMargin.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
class btOptimizedBvh;
@@ -85,11 +84,11 @@ public:
virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
- virtual void setMargin(float margin)
+ virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
- virtual float getMargin() const
+ virtual btScalar getMargin() const
{
return m_collisionMargin;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
index 7cd35a91860..5103500a012 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.cpp
@@ -17,7 +17,7 @@ subject to the following restrictions:
#include "btConcaveShape.h"
-btConcaveShape::btConcaveShape() : m_collisionMargin(0.f)
+btConcaveShape::btConcaveShape() : m_collisionMargin(btScalar(0.))
{
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
index 2bbba88bc44..73f974e4ee9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
@@ -16,9 +16,8 @@ subject to the following restrictions:
#ifndef CONCAVE_SHAPE_H
#define CONCAVE_SHAPE_H
-#include "BulletCollision/CollisionShapes/btCollisionShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
+#include "btCollisionShape.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "btTriangleCallback.h"
@@ -27,7 +26,7 @@ subject to the following restrictions:
class btConcaveShape : public btCollisionShape
{
protected:
- float m_collisionMargin;
+ btScalar m_collisionMargin;
public:
btConcaveShape();
@@ -36,10 +35,10 @@ public:
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
- virtual float getMargin() const {
+ virtual btScalar getMargin() const {
return m_collisionMargin;
}
- virtual void setMargin(float collisionMargin)
+ virtual void setMargin(btScalar collisionMargin)
{
m_collisionMargin = collisionMargin;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
index 46232b3187c..207b3024bc3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
@@ -24,7 +24,7 @@ m_height(height)
{
setConeUpIndex(1);
btVector3 halfExtents;
- m_sinAngle = (m_radius / sqrt(m_radius * m_radius + m_height * m_height));
+ m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
}
btConeShapeZ::btConeShapeZ (btScalar radius,btScalar height):
@@ -67,15 +67,15 @@ void btConeShape::setConeUpIndex(int upIndex)
btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
{
- float halfHeight = m_height * 0.5f;
+ btScalar halfHeight = m_height * btScalar(0.5);
if (v[m_coneIndices[1]] > v.length() * m_sinAngle)
{
btVector3 tmp;
- tmp[m_coneIndices[0]] = 0.f;
+ tmp[m_coneIndices[0]] = btScalar(0.);
tmp[m_coneIndices[1]] = halfHeight;
- tmp[m_coneIndices[2]] = 0.f;
+ tmp[m_coneIndices[2]] = btScalar(0.);
return tmp;
}
else {
@@ -90,9 +90,9 @@ btVector3 btConeShape::coneLocalSupport(const btVector3& v) const
}
else {
btVector3 tmp;
- tmp[m_coneIndices[0]] = 0.f;
+ tmp[m_coneIndices[0]] = btScalar(0.);
tmp[m_coneIndices[1]] = -halfHeight;
- tmp[m_coneIndices[2]] = 0.f;
+ tmp[m_coneIndices[2]] = btScalar(0.);
return tmp;
}
}
@@ -117,12 +117,12 @@ void btConeShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVect
btVector3 btConeShape::localGetSupportingVertex(const btVector3& vec) const
{
btVector3 supVertex = coneLocalSupport(vec);
- if ( getMargin()!=0.f )
+ if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
index 52d925fe714..3ccda5b12c6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
@@ -17,16 +17,16 @@ subject to the following restrictions:
#define CONE_MINKOWSKI_H
#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
///btConeShape implements a Cone shape, around the Y axis
class btConeShape : public btConvexShape
{
- float m_sinAngle;
- float m_radius;
- float m_height;
+ btScalar m_sinAngle;
+ btScalar m_radius;
+ btScalar m_height;
int m_coneIndices[3];
btVector3 coneLocalSupport(const btVector3& v) const;
@@ -38,8 +38,8 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- float getRadius() const { return m_radius;}
- float getHeight() const { return m_height;}
+ btScalar getRadius() const { return m_radius;}
+ btScalar getHeight() const { return m_height;}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia)
@@ -49,17 +49,17 @@ public:
btVector3 aabbMin,aabbMax;
getAabb(identity,aabbMin,aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*0.5f;
+ btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
- float margin = getMargin();
+ btScalar margin = getMargin();
- btScalar lx=2.f*(halfExtents.x()+margin);
- btScalar ly=2.f*(halfExtents.y()+margin);
- btScalar lz=2.f*(halfExtents.z()+margin);
+ btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
+ btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
+ btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * 0.08333333f;
+ const btScalar scaledmass = mass * btScalar(0.08333333);
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
index 5af6e5f03d9..deb3954b5c3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
@@ -19,7 +19,7 @@ subject to the following restrictions:
-btConvexHullShape ::btConvexHullShape (const float* points,int numPoints,int stride)
+btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride)
{
m_points.resize(numPoints);
@@ -30,26 +30,37 @@ btConvexHullShape ::btConvexHullShape (const float* points,int numPoints,int str
btPoint3* point = (btPoint3*)(pointsBaseAddress + i*stride);
m_points[i] = point[0];
}
+
+ recalcLocalAabb();
+
+}
+
+
+void btConvexHullShape::addPoint(const btPoint3& point)
+{
+ m_points.push_back(point);
+ recalcLocalAabb();
+
}
btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
- btVector3 supVec(0.f,0.f,0.f);
- btScalar newDot,maxDot = -1e30f;
+ btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar newDot,maxDot = btScalar(-1e30);
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < 0.0001f)
+ if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
- for (size_t i=0;i<m_points.size();i++)
+ for (int i=0;i<m_points.size();i++)
{
btPoint3 vtx = m_points[i] * m_localScaling;
@@ -70,10 +81,10 @@ void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const
{
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = -1e30f;
+ supportVerticesOut[i][3] = btScalar(-1e30);
}
}
- for (size_t i=0;i<m_points.size();i++)
+ for (int i=0;i<m_points.size();i++)
{
btPoint3 vtx = m_points[i] * m_localScaling;
@@ -101,12 +112,12 @@ btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=0.f )
+ if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
@@ -153,13 +164,14 @@ int btConvexHullShape::getNumPlanes() const
return 0;
}
-void btConvexHullShape::getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
+void btConvexHullShape::getPlane(btVector3& ,btPoint3& ,int ) const
{
- assert(0);
+
+ btAssert(0);
}
//not yet
-bool btConvexHullShape::isInside(const btPoint3& pt,btScalar tolerance) const
+bool btConvexHullShape::isInside(const btPoint3& ,btScalar ) const
{
assert(0);
return false;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
index beea0e63201..3fd5e382525 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
@@ -17,29 +17,37 @@ subject to the following restrictions:
#define CONVEX_HULL_SHAPE_H
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
-
-#include "LinearMath/btAlignedObjectArray.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../../LinearMath/btAlignedObjectArray.h"
///ConvexHullShape implements an implicit (getSupportingVertex) Convex Hull of a Point Cloud (vertices)
///No connectivity is needed. localGetSupportingVertex iterates linearly though all vertices.
///on modern hardware, due to cache coherency this isn't that bad. Complex algorithms tend to trash the cash.
///(memory is much slower then the cpu)
-class btConvexHullShape : public btPolyhedralConvexShape
+ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
{
btAlignedObjectArray<btPoint3> m_points;
public:
- ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive float (x,y,z), the striding defines the number of bytes between each point, in memory.
+
+
+ ///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
///btConvexHullShape make an internal copy of the points.
- btConvexHullShape(const float* points=0,int numPoints=0, int stride=sizeof(btPoint3));
+ btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3));
+
+ void addPoint(const btPoint3& point);
- void addPoint(const btPoint3& point)
+ btPoint3* getPoints()
{
- m_points.push_back(point);
+ return &m_points[0];
}
+
+ int getNumPoints()
+ {
+ return m_points.size();
+ }
+
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
index 9537235ff8a..7edf1ea6db8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
@@ -15,8 +15,9 @@ subject to the following restrictions:
#include "btConvexShape.h"
+
btConvexShape::btConvexShape()
-: m_localScaling(1.f,1.f,1.f),
+: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
{
}
@@ -35,35 +36,42 @@ void btConvexShape::getAabbSlow(const btTransform& trans,btVector3&minAabb,btVec
btScalar margin = getMargin();
for (int i=0;i<3;i++)
{
- btVector3 vec(0.f,0.f,0.f);
- vec[i] = 1.f;
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
btVector3 sv = localGetSupportingVertex(vec*trans.getBasis());
btVector3 tmp = trans(sv);
maxAabb[i] = tmp[i]+margin;
- vec[i] = -1.f;
+ vec[i] = btScalar(-1.);
tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
minAabb[i] = tmp[i]-margin;
}
};
+
btVector3 btConvexShape::localGetSupportingVertex(const btVector3& vec)const
- {
+{
+#ifndef __SPU__
+
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=0.f )
+ if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
}
return supVertex;
+#else
+ return btVector3(0,0,0);
+#endif //__SPU__
+
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
index 0de334b3521..746f383dfc7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
@@ -18,11 +18,10 @@ subject to the following restrictions:
#include "btCollisionShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include <vector>
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btMatrix3x3.h"
+#include "btCollisionMargin.h"
//todo: get rid of this btConvexCastResult thing!
struct btConvexCastResult;
@@ -31,9 +30,9 @@ struct btConvexCastResult;
/// btConvexShape is an abstract shape interface.
/// The explicit part provides plane-equations, the implicit part provides GetClosestPoint interface.
/// used in combination with GJK or btConvexCast
-class btConvexShape : public btCollisionShape
+ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
{
-
+
protected:
//local scaling. collisionMargin is not scaled !
@@ -43,14 +42,27 @@ protected:
btScalar m_collisionMargin;
+ btScalar m_padding[2];
+
+
+
+
public:
btConvexShape();
+ virtual ~btConvexShape()
+ {
+
+ }
+
+
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+#ifndef __SPU__
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
//notice that the vectors should be unit length
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
+#endif //#ifndef __SPU__
const btVector3& getImplicitShapeDimensions() const
{
@@ -74,12 +86,21 @@ public:
return m_localScaling;
}
+ const btVector3& getLocalScalingNV() const
+ {
+ return m_localScaling;
+ }
- virtual void setMargin(float margin)
+ virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
}
- virtual float getMargin() const
+ virtual btScalar getMargin() const
+ {
+ return m_collisionMargin;
+ }
+
+ btScalar getMarginNV() const
{
return m_collisionMargin;
}
@@ -91,12 +112,15 @@ public:
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
{
- assert(0);
+ (void)penetrationVector;
+ (void)index;
+ btAssert(0);
}
-};
+}
+;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
index 9d8e7e1408e..614ec977793 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
@@ -22,6 +22,7 @@ subject to the following restrictions:
btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface)
:m_stridingMesh(meshInterface)
{
+ recalcLocalAabb();
}
@@ -39,14 +40,17 @@ public:
btVector3 m_supportVecLocal;
LocalSupportVertexCallback(const btVector3& supportVecLocal)
- : m_supportVertexLocal(0.f,0.f,0.f),
- m_maxDot(-1e30f),
+ : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)),
+ m_maxDot(btScalar(-1e30)),
m_supportVecLocal(supportVecLocal)
{
}
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
{
+ (void)triangleIndex;
+ (void)partId;
+
for (int i=0;i<3;i++)
{
btScalar dot = m_supportVecLocal.dot(triangle[i]);
@@ -71,21 +75,21 @@ public:
btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
- btVector3 supVec(0.f,0.f,0.f);
+ btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < 0.0001f)
+ if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(1e30f,1e30f,1e30f);
+ btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
supVec = supportCallback.GetSupportVertexLocal();
@@ -98,7 +102,7 @@ void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargi
{
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = -1e30f;
+ supportVerticesOut[i][3] = btScalar(-1e30);
}
}
@@ -109,7 +113,7 @@ void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargi
{
const btVector3& vec = vectors[j];
LocalSupportVertexCallback supportCallback(vec);
- btVector3 aabbMax(1e30f,1e30f,1e30f);
+ btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
m_stridingMesh->InternalProcessAllTriangles(&supportCallback,-aabbMax,aabbMax);
supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
}
@@ -122,12 +126,12 @@ btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& v
{
btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=0.f )
+ if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
@@ -157,14 +161,14 @@ int btConvexTriangleMeshShape::getNumEdges() const
return 0;
}
-void btConvexTriangleMeshShape::getEdge(int i,btPoint3& pa,btPoint3& pb) const
+void btConvexTriangleMeshShape::getEdge(int ,btPoint3& ,btPoint3& ) const
{
- assert(0);
+ btAssert(0);
}
-void btConvexTriangleMeshShape::getVertex(int i,btPoint3& vtx) const
+void btConvexTriangleMeshShape::getVertex(int ,btPoint3& ) const
{
- assert(0);
+ btAssert(0);
}
int btConvexTriangleMeshShape::getNumPlanes() const
@@ -172,15 +176,15 @@ int btConvexTriangleMeshShape::getNumPlanes() const
return 0;
}
-void btConvexTriangleMeshShape::getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
+void btConvexTriangleMeshShape::getPlane(btVector3& ,btPoint3& ,int ) const
{
- assert(0);
+ btAssert(0);
}
//not yet
-bool btConvexTriangleMeshShape::isInside(const btPoint3& pt,btScalar tolerance) const
+bool btConvexTriangleMeshShape::isInside(const btPoint3& ,btScalar ) const
{
- assert(0);
+ btAssert(0);
return false;
}
@@ -189,5 +193,13 @@ bool btConvexTriangleMeshShape::isInside(const btPoint3& pt,btScalar tolerance)
void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
m_stridingMesh->setScaling(scaling);
+
+ recalcLocalAabb();
+
}
+
+const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
+{
+ return m_stridingMesh->getScaling();
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
index 86e871c6c0b..34ee7af744c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -3,9 +3,8 @@
#include "btPolyhedralConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include <vector>
/// btConvexTriangleMeshShape is a convex hull of a triangle mesh. If you just have a point cloud, you can use btConvexHullShape instead.
/// It uses the btStridingMeshInterface instead of a point cloud. This can avoid the duplication of the triangle mesh data.
@@ -40,7 +39,8 @@ public:
virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
- void setLocalScaling(const btVector3& scaling);
+ virtual void setLocalScaling(const btVector3& scaling);
+ virtual const btVector3& getLocalScaling() const;
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
index 16b263474f0..1666afb3b88 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
@@ -16,23 +16,33 @@ subject to the following restrictions:
#include "LinearMath/btPoint3.h"
btCylinderShape::btCylinderShape (const btVector3& halfExtents)
-:btBoxShape(halfExtents)
+:btBoxShape(halfExtents),
+m_upAxis(1)
{
-
+ recalcLocalAabb();
}
btCylinderShapeX::btCylinderShapeX (const btVector3& halfExtents)
:btCylinderShape(halfExtents)
{
+ m_upAxis = 0;
+ recalcLocalAabb();
}
btCylinderShapeZ::btCylinderShapeZ (const btVector3& halfExtents)
:btCylinderShape(halfExtents)
{
+ m_upAxis = 2;
+ recalcLocalAabb();
}
+void btCylinderShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ //skip the box 'getAabb'
+ btPolyhedralConvexShape::getAabb(t,aabbMin,aabbMax);
+}
inline btVector3 CylinderLocalSupportX(const btVector3& halfExtents,const btVector3& v)
@@ -46,8 +56,8 @@ const int ZZ = 2;
// extents of the cylinder is: X,Y is for radius, and Z for height
- float radius = halfExtents[XX];
- float halfHeight = halfExtents[cylinderUpAxis];
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
btVector3 tmp;
@@ -87,8 +97,8 @@ const int YY = 1;
const int ZZ = 2;
- float radius = halfExtents[XX];
- float halfHeight = halfExtents[cylinderUpAxis];
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
btVector3 tmp;
@@ -124,8 +134,8 @@ const int ZZ = 1;
// extents of the cylinder is: X,Y is for radius, and Z for height
- float radius = halfExtents[XX];
- float halfHeight = halfExtents[cylinderUpAxis];
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
btVector3 tmp;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
index bb0e4298abc..c78890c887a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
@@ -17,22 +17,23 @@ subject to the following restrictions:
#define CYLINDER_MINKOWSKI_H
#include "btBoxShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-#include "LinearMath/btVector3.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../../LinearMath/btVector3.h"
/// implements cylinder shape interface
class btCylinderShape : public btBoxShape
{
+protected:
+
+ int m_upAxis;
+
public:
btCylinderShape (const btVector3& halfExtents);
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
- void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
- {
- getAabbSlow(t,aabbMin,aabbMax);
- }
+ void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
@@ -44,12 +45,12 @@ public:
btVector3 supVertex;
supVertex = localGetSupportingVertexWithoutMargin(vec);
- if ( getMargin()!=0.f )
+ if ( getMargin()!=btScalar(0.) )
{
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
@@ -66,12 +67,12 @@ public:
return CYLINDER_SHAPE_PROXYTYPE;
}
- virtual int getUpAxis() const
+ int getUpAxis() const
{
- return 1;
+ return m_upAxis;
}
- virtual float getRadius() const
+ virtual btScalar getRadius() const
{
return getHalfExtents().getX();
}
@@ -93,17 +94,14 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getUpAxis() const
- {
- return 0;
- }
+
//debugging
virtual char* getName()const
{
return "CylinderX";
}
- virtual float getRadius() const
+ virtual btScalar getRadius() const
{
return getHalfExtents().getY();
}
@@ -128,7 +126,7 @@ public:
return "CylinderZ";
}
- virtual float getRadius() const
+ virtual btScalar getRadius() const
{
return getHalfExtents().getX();
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
index c63f4a9c571..dcc486f194b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
@@ -40,9 +40,9 @@ void btEmptyShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aa
}
-void btEmptyShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
+void btEmptyShape::calculateLocalInertia(btScalar ,btVector3& )
{
- assert(0);
+ btAssert(0);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
index c16149e55fb..8ec53444976 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
@@ -18,11 +18,10 @@ subject to the following restrictions:
#include "btConcaveShape.h"
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btMatrix3x3.h"
-#include <vector>
-#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btMatrix3x3.h"
+#include "btCollisionMargin.h"
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index 57132ee9512..5a359c0cff1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -19,7 +19,7 @@ subject to the following restrictions:
btHeightfieldTerrainShape::btHeightfieldTerrainShape()
-:m_localScaling(0.f,0.f,0.f)
+:m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.))
{
}
@@ -30,11 +30,10 @@ btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
-void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
+void btHeightfieldTerrainShape::getAabb(const btTransform& ,btVector3& aabbMin,btVector3& aabbMax) const
{
- aabbMin.setValue(-1e30f,-1e30f,-1e30f);
- aabbMax.setValue(1e30f,1e30f,1e30f);
-
+ aabbMin.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMax.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
}
@@ -42,14 +41,17 @@ void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,
void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
+ (void)callback;
+ (void)aabbMax;
+ (void)aabbMin;
- btVector3 halfExtents = (aabbMax - aabbMin) * 0.5f;
- btScalar radius = halfExtents.length();
- btVector3 center = (aabbMax + aabbMin) * 0.5f;
+ /*
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
+ btVector3 center = (aabbMax + aabbMin) * btScalar(0.5);
//TODO
//this is where the triangles are generated, given AABB and plane equation (normal/constant)
-/*
+
btVector3 tangentDir0,tangentDir1;
//tangentDir0/tangentDir1 can be precalculated
@@ -60,6 +62,7 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
btVector3 triangle[3];
+ btScalar radius = halfExtents.length();
triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
@@ -75,11 +78,11 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
-void btHeightfieldTerrainShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
+void btHeightfieldTerrainShape::calculateLocalInertia(btScalar ,btVector3& inertia)
{
//moving concave objects not supported
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
void btHeightfieldTerrainShape::setLocalScaling(const btVector3& scaling)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index e4cc9d42d59..85fd49638ce 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef HEIGHTFIELD_TERRAIN_SHAPE_H
#define HEIGHTFIELD_TERRAIN_SHAPE_H
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
+#include "btConcaveShape.h"
///btHeightfieldTerrainShape simulates a 2D heightfield terrain
class btHeightfieldTerrainShape : public btConcaveShape
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
index 4bf8c478a53..b213f3819a4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
@@ -43,7 +43,7 @@ void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(cons
-float btMinkowskiSumShape::getMargin() const
+btScalar btMinkowskiSumShape::getMargin() const
{
return m_shapeA->getMargin() + m_shapeB->getMargin();
}
@@ -51,6 +51,7 @@ float btMinkowskiSumShape::getMargin() const
void btMinkowskiSumShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
- assert(0);
+ (void)mass;
+ btAssert(0);
inertia.setValue(0,0,0);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
index e974f57a4c2..489b7ddde1e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define MINKOWSKI_SUM_SHAPE_H
#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
/// btMinkowskiSumShape represents implicit (getSupportingVertex) based minkowski sum of two convex implicit shapes.
class btMinkowskiSumShape : public btConvexShape
@@ -48,7 +48,7 @@ public:
virtual int getShapeType() const { return MINKOWSKI_SUM_SHAPE_PROXYTYPE; }
- virtual float getMargin() const;
+ virtual btScalar getMargin() const;
const btConvexShape* getShapeA() const { return m_shapeA;}
const btConvexShape* getShapeB() const { return m_shapeB;}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index fde4d95da14..6015a618082 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -20,7 +20,7 @@ subject to the following restrictions:
btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
:m_inertiaHalfExtents(inertiaHalfExtents)
{
- float startMargin = 1e30f;
+ btScalar startMargin = btScalar(1e30);
m_numSpheres = numSpheres;
for (int i=0;i<m_numSpheres;i++)
@@ -42,17 +42,17 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
int i;
btVector3 supVec(0,0,0);
- btScalar maxDot(-1e30f);
+ btScalar maxDot(btScalar(-1e30));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < 0.0001f)
+ if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
@@ -84,7 +84,7 @@ btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,cons
for (int j=0;j<numVectors;j++)
{
- btScalar maxDot(-1e30f);
+ btScalar maxDot(btScalar(-1e30));
const btVector3& vec = vectors[j];
@@ -126,17 +126,17 @@ void btMultiSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
// getAabb(ident,aabbMin,aabbMax);
- btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* 0.5f;
+ btVector3 halfExtents = m_inertiaHalfExtents;//(aabbMax - aabbMin)* btScalar(0.5);
- float margin = CONVEX_DISTANCE_MARGIN;
+ btScalar margin = CONVEX_DISTANCE_MARGIN;
- btScalar lx=2.f*(halfExtents[0]+margin);
- btScalar ly=2.f*(halfExtents[1]+margin);
- btScalar lz=2.f*(halfExtents[2]+margin);
+ btScalar lx=btScalar(2.)*(halfExtents[0]+margin);
+ btScalar ly=btScalar(2.)*(halfExtents[1]+margin);
+ btScalar lz=btScalar(2.)*(halfExtents[2]+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * 0.08333333f;
+ const btScalar scaledmass = mass * btScalar(.08333333);
inertia[0] = scaledmass * (y2+z2);
inertia[1] = scaledmass * (x2+z2);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
index 2dde9d3855a..be044dbc16a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define MULTI_SPHERE_MINKOWSKI_H
#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
#define MAX_NUM_SPHERES 5
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
index 37f15e1dcc4..44438a24455 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -16,89 +16,373 @@ subject to the following restrictions:
#include "btOptimizedBvh.h"
#include "btStridingMeshInterface.h"
#include "LinearMath/btAabbUtil2.h"
+#include "LinearMath/btIDebugDraw.h"
-btOptimizedBvh::btOptimizedBvh() :m_rootNode1(0), m_numNodes(0)
+
+btOptimizedBvh::btOptimizedBvh() : m_useQuantization(false),
+ m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
+ //m_traversalMode(TRAVERSAL_STACKLESS)
+ //m_traversalMode(TRAVERSAL_RECURSIVE)
{
}
-void btOptimizedBvh::build(btStridingMeshInterface* triangles)
+void btOptimizedBvh::build(btStridingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax)
{
- //int countTriangles = 0;
+ m_useQuantization = useQuantizedAabbCompression;
-
// NodeArray triangleNodes;
struct NodeTriangleCallback : public btInternalTriangleIndexCallback
{
+
NodeArray& m_triangleNodes;
+ NodeTriangleCallback& operator=(NodeTriangleCallback& other)
+ {
+ m_triangleNodes = other.m_triangleNodes;
+ return *this;
+ }
+
NodeTriangleCallback(NodeArray& triangleNodes)
:m_triangleNodes(triangleNodes)
{
-
}
virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
{
-
btOptimizedBvhNode node;
- node.m_aabbMin = btVector3(1e30f,1e30f,1e30f);
- node.m_aabbMax = btVector3(-1e30f,-1e30f,-1e30f);
- node.m_aabbMin.setMin(triangle[0]);
- node.m_aabbMax.setMax(triangle[0]);
- node.m_aabbMin.setMin(triangle[1]);
- node.m_aabbMax.setMax(triangle[1]);
- node.m_aabbMin.setMin(triangle[2]);
- node.m_aabbMax.setMax(triangle[2]);
+ btVector3 aabbMin,aabbMax;
+ aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setMin(triangle[0]);
+ aabbMax.setMax(triangle[0]);
+ aabbMin.setMin(triangle[1]);
+ aabbMax.setMax(triangle[1]);
+ aabbMin.setMin(triangle[2]);
+ aabbMax.setMax(triangle[2]);
+
+ //with quantization?
+ node.m_aabbMinOrg = aabbMin;
+ node.m_aabbMaxOrg = aabbMax;
node.m_escapeIndex = -1;
- node.m_leftChild = 0;
- node.m_rightChild = 0;
-
-
+
//for child nodes
node.m_subPart = partId;
node.m_triangleIndex = triangleIndex;
+ m_triangleNodes.push_back(node);
+ }
+ };
+ struct QuantizedNodeTriangleCallback : public btInternalTriangleIndexCallback
+ {
+ QuantizedNodeArray& m_triangleNodes;
+ const btOptimizedBvh* m_optimizedTree; // for quantization
+
+ QuantizedNodeTriangleCallback& operator=(QuantizedNodeTriangleCallback& other)
+ {
+ m_triangleNodes = other.m_triangleNodes;
+ m_optimizedTree = other.m_optimizedTree;
+ return *this;
+ }
+
+ QuantizedNodeTriangleCallback(QuantizedNodeArray& triangleNodes,const btOptimizedBvh* tree)
+ :m_triangleNodes(triangleNodes),m_optimizedTree(tree)
+ {
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ btAssert(partId==0);
+ //negative indices are reserved for escapeIndex
+ btAssert(triangleIndex>=0);
+
+ btQuantizedBvhNode node;
+ btVector3 aabbMin,aabbMax;
+ aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setMin(triangle[0]);
+ aabbMax.setMax(triangle[0]);
+ aabbMin.setMin(triangle[1]);
+ aabbMax.setMax(triangle[1]);
+ aabbMin.setMin(triangle[2]);
+ aabbMax.setMax(triangle[2]);
+
+ m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMin[0],aabbMin);
+ m_optimizedTree->quantizeWithClamp(&node.m_quantizedAabbMax[0],aabbMax);
+
+ node.m_escapeIndexOrTriangleIndex = triangleIndex;
-
m_triangleNodes.push_back(node);
}
};
+
+
+
+ int numLeafNodes = 0;
+ if (m_useQuantization)
+ {
- NodeTriangleCallback callback(m_leafNodes);
+ //initialize quantization values
+ setQuantizationValues(bvhAabbMin,bvhAabbMax);
+
+ QuantizedNodeTriangleCallback callback(m_quantizedLeafNodes,this);
+
+
+ triangles->InternalProcessAllTriangles(&callback,m_bvhAabbMin,m_bvhAabbMax);
- btVector3 aabbMin(-1e30f,-1e30f,-1e30f);
- btVector3 aabbMax(1e30f,1e30f,1e30f);
+ //now we have an array of leafnodes in m_leafNodes
+ numLeafNodes = m_quantizedLeafNodes.size();
- triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
- //now we have an array of leafnodes in m_leafNodes
+ m_quantizedContiguousNodes.resize(2*numLeafNodes);
+
+
+ } else
+ {
+ NodeTriangleCallback callback(m_leafNodes);
+
+ btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+
+ triangles->InternalProcessAllTriangles(&callback,aabbMin,aabbMax);
+
+ //now we have an array of leafnodes in m_leafNodes
+ numLeafNodes = m_leafNodes.size();
+
+ m_contiguousNodes.resize(2*numLeafNodes);
+ }
- m_contiguousNodes = new btOptimizedBvhNode[2*m_leafNodes.size()];
m_curNodeIndex = 0;
- m_rootNode1 = buildTree(m_leafNodes,0,m_leafNodes.size());
+ buildTree(0,numLeafNodes);
+
+ ///if the entire tree is small then subtree size, we need to create a header info for the tree
+ if(m_useQuantization && !m_SubtreeHeaders.size())
+ {
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
+ subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[0]);
+ subtree.m_rootNodeIndex = 0;
+ subtree.m_subtreeSize = m_quantizedContiguousNodes[0].isLeafNode() ? 1 : m_quantizedContiguousNodes[0].getEscapeIndex();
+ }
+}
+
+
+
+void btOptimizedBvh::refitPartial(btStridingMeshInterface* meshInterface,const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ //incrementally initialize quantization values
+ btAssert(m_useQuantization);
+
+ btAssert(aabbMin.getX() > m_bvhAabbMin.getX());
+ btAssert(aabbMin.getY() > m_bvhAabbMin.getY());
+ btAssert(aabbMin.getZ() > m_bvhAabbMin.getZ());
+
+ btAssert(aabbMax.getX() < m_bvhAabbMax.getX());
+ btAssert(aabbMax.getY() < m_bvhAabbMax.getY());
+ btAssert(aabbMax.getZ() < m_bvhAabbMax.getZ());
+
+ ///we should update all quantization values, using updateBvhNodes(meshInterface);
+ ///but we only update chunks that overlap the given aabb
+
+ unsigned short quantizedQueryAabbMin[3];
+ unsigned short quantizedQueryAabbMax[3];
+
+ quantizeWithClamp(&quantizedQueryAabbMin[0],aabbMin);
+ quantizeWithClamp(&quantizedQueryAabbMax[0],aabbMax);
+ int i;
+ for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ {
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
- ///create the leafnodes first
-// btOptimizedBvhNode* leafNodes = new btOptimizedBvhNode;
+ bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ if (overlap)
+ {
+ updateBvhNodes(meshInterface,subtree.m_rootNodeIndex,subtree.m_rootNodeIndex+subtree.m_subtreeSize,i);
+
+ subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
+ }
+ }
+
}
+///just for debugging, to visualize the individual patches/subtrees
+#ifdef DEBUG_PATCH_COLORS
+btVector3 color[4]=
+{
+ btVector3(255,0,0),
+ btVector3(0,255,0),
+ btVector3(0,0,255),
+ btVector3(0,255,255)
+};
+#endif //DEBUG_PATCH_COLORS
+
+
+void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index)
+{
+ (void)index;
+
+ btAssert(m_useQuantization);
+
+ int nodeSubPart=0;
+
+ //get access info to trianglemesh data
+ const unsigned char *vertexbase;
+ int numverts;
+ PHY_ScalarType type;
+ int stride;
+ const unsigned char *indexbase;
+ int indexstride;
+ int numfaces;
+ PHY_ScalarType indicestype;
+ meshInterface->getLockedReadOnlyVertexIndexBase(&vertexbase,numverts, type,stride,&indexbase,indexstride,numfaces,indicestype,nodeSubPart);
+
+ btVector3 triangleVerts[3];
+ btVector3 aabbMin,aabbMax;
+ const btVector3& meshScaling = meshInterface->getScaling();
+
+ int i;
+ for (i=endNode-1;i>=firstNode;i--)
+ {
+
+
+ btQuantizedBvhNode& curNode = m_quantizedContiguousNodes[i];
+ if (curNode.isLeafNode())
+ {
+ //recalc aabb from triangle data
+ int nodeTriangleIndex = curNode.getTriangleIndex();
+ //triangles->getLockedReadOnlyVertexIndexBase(vertexBase,numVerts,
+
+ int* gfxbase = (int*)(indexbase+nodeTriangleIndex*indexstride);
+
+
+ for (int j=2;j>=0;j--)
+ {
+
+ int graphicsindex = gfxbase[j];
+ btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
+#ifdef DEBUG_PATCH_COLORS
+ btVector3 mycolor = color[index&3];
+ graphicsbase[8] = mycolor.getX();
+ graphicsbase[9] = mycolor.getY();
+ graphicsbase[10] = mycolor.getZ();
+#endif //DEBUG_PATCH_COLORS
+
+
+ triangleVerts[j] = btVector3(
+ graphicsbase[0]*meshScaling.getX(),
+ graphicsbase[1]*meshScaling.getY(),
+ graphicsbase[2]*meshScaling.getZ());
+ }
+
+
+
+ aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMin.setMin(triangleVerts[0]);
+ aabbMax.setMax(triangleVerts[0]);
+ aabbMin.setMin(triangleVerts[1]);
+ aabbMax.setMax(triangleVerts[1]);
+ aabbMin.setMin(triangleVerts[2]);
+ aabbMax.setMax(triangleVerts[2]);
+
+ quantizeWithClamp(&curNode.m_quantizedAabbMin[0],aabbMin);
+ quantizeWithClamp(&curNode.m_quantizedAabbMax[0],aabbMax);
+
+ } else
+ {
+ //combine aabb from both children
+
+ btQuantizedBvhNode* leftChildNode = &m_quantizedContiguousNodes[i+1];
+
+ btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? &m_quantizedContiguousNodes[i+2] :
+ &m_quantizedContiguousNodes[i+1+leftChildNode->getEscapeIndex()];
+
+
+ {
+ for (int i=0;i<3;i++)
+ {
+ curNode.m_quantizedAabbMin[i] = leftChildNode->m_quantizedAabbMin[i];
+ if (curNode.m_quantizedAabbMin[i]>rightChildNode->m_quantizedAabbMin[i])
+ curNode.m_quantizedAabbMin[i]=rightChildNode->m_quantizedAabbMin[i];
+
+ curNode.m_quantizedAabbMax[i] = leftChildNode->m_quantizedAabbMax[i];
+ if (curNode.m_quantizedAabbMax[i] < rightChildNode->m_quantizedAabbMax[i])
+ curNode.m_quantizedAabbMax[i] = rightChildNode->m_quantizedAabbMax[i];
+ }
+ }
+ }
+
+ }
+
+ meshInterface->unLockReadOnlyVertexBase(nodeSubPart);
+
+
+}
+
+void btOptimizedBvh::setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin)
+{
+ //enlarge the AABB to avoid division by zero when initializing the quantization values
+ btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
+ m_bvhAabbMin = bvhAabbMin - clampValue;
+ m_bvhAabbMax = bvhAabbMax + clampValue;
+ btVector3 aabbSize = m_bvhAabbMax - m_bvhAabbMin;
+ m_bvhQuantization = btVector3(btScalar(65535.0),btScalar(65535.0),btScalar(65535.0)) / aabbSize;
+}
+
+
+void btOptimizedBvh::refit(btStridingMeshInterface* meshInterface)
+{
+ if (m_useQuantization)
+ {
+ //calculate new aabb
+ btVector3 aabbMin,aabbMax;
+ meshInterface->calculateAabbBruteForce(aabbMin,aabbMax);
+
+ setQuantizationValues(aabbMin,aabbMax);
+
+ updateBvhNodes(meshInterface,0,m_curNodeIndex,0);
+
+ ///now update all subtree headers
+
+ int i;
+ for (i=0;i<m_SubtreeHeaders.size();i++)
+ {
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
+ subtree.setAabbFromQuantizeNode(m_quantizedContiguousNodes[subtree.m_rootNodeIndex]);
+ }
+
+ } else
+ {
+
+ }
+}
+
+
+
btOptimizedBvh::~btOptimizedBvh()
{
- if (m_contiguousNodes)
- delete []m_contiguousNodes;
}
-btOptimizedBvhNode* btOptimizedBvh::buildTree (NodeArray& leafNodes,int startIndex,int endIndex)
+#ifdef DEBUG_TREE_BUILDING
+int gStackDepth = 0;
+int gMaxStackDepth = 0;
+#endif //DEBUG_TREE_BUILDING
+
+void btOptimizedBvh::buildTree (int startIndex,int endIndex)
{
- btOptimizedBvhNode* internalNode;
+#ifdef DEBUG_TREE_BUILDING
+ gStackDepth++;
+ if (gStackDepth > gMaxStackDepth)
+ gMaxStackDepth = gStackDepth;
+#endif //DEBUG_TREE_BUILDING
+
int splitAxis, splitIndex, i;
int numIndices =endIndex-startIndex;
@@ -108,96 +392,172 @@ btOptimizedBvhNode* btOptimizedBvh::buildTree (NodeArray& leafNodes,int startInd
if (numIndices==1)
{
- return new (&m_contiguousNodes[m_curNodeIndex++]) btOptimizedBvhNode(leafNodes[startIndex]);
+#ifdef DEBUG_TREE_BUILDING
+ gStackDepth--;
+#endif //DEBUG_TREE_BUILDING
+
+ assignInternalNodeFromLeafNode(m_curNodeIndex,startIndex);
+
+ m_curNodeIndex++;
+ return;
}
//calculate Best Splitting Axis and where to split it. Sort the incoming 'leafNodes' array within range 'startIndex/endIndex'.
- splitAxis = calcSplittingAxis(leafNodes,startIndex,endIndex);
+ splitAxis = calcSplittingAxis(startIndex,endIndex);
- splitIndex = sortAndCalcSplittingIndex(leafNodes,startIndex,endIndex,splitAxis);
+ splitIndex = sortAndCalcSplittingIndex(startIndex,endIndex,splitAxis);
- internalNode = &m_contiguousNodes[m_curNodeIndex++];
+ int internalNodeIndex = m_curNodeIndex;
- internalNode->m_aabbMax.setValue(-1e30f,-1e30f,-1e30f);
- internalNode->m_aabbMin.setValue(1e30f,1e30f,1e30f);
+ setInternalNodeAabbMax(m_curNodeIndex,btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)));
+ setInternalNodeAabbMin(m_curNodeIndex,btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30)));
for (i=startIndex;i<endIndex;i++)
{
- internalNode->m_aabbMax.setMax(leafNodes[i].m_aabbMax);
- internalNode->m_aabbMin.setMin(leafNodes[i].m_aabbMin);
+ mergeInternalNodeAabb(m_curNodeIndex,getAabbMin(i),getAabbMax(i));
}
+ m_curNodeIndex++;
//internalNode->m_escapeIndex;
- internalNode->m_leftChild = buildTree(leafNodes,startIndex,splitIndex);
- internalNode->m_rightChild = buildTree(leafNodes,splitIndex,endIndex);
+
+ int leftChildNodexIndex = m_curNodeIndex;
+
+ //build left child tree
+ buildTree(startIndex,splitIndex);
+
+ int rightChildNodexIndex = m_curNodeIndex;
+ //build right child tree
+ buildTree(splitIndex,endIndex);
+
+#ifdef DEBUG_TREE_BUILDING
+ gStackDepth--;
+#endif //DEBUG_TREE_BUILDING
+
+ int escapeIndex = m_curNodeIndex - curIndex;
+
+ if (m_useQuantization)
+ {
+ //escapeIndex is the number of nodes of this subtree
+ const int sizeQuantizedNode =sizeof(btQuantizedBvhNode);
+ const int treeSizeInBytes = escapeIndex * sizeQuantizedNode;
+ if (treeSizeInBytes > MAX_SUBTREE_SIZE_IN_BYTES)
+ {
+ updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
+ }
+ }
+
+ setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
- internalNode->m_escapeIndex = m_curNodeIndex - curIndex;
- return internalNode;
}
-int btOptimizedBvh::sortAndCalcSplittingIndex(NodeArray& leafNodes,int startIndex,int endIndex,int splitAxis)
+void btOptimizedBvh::updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex)
+{
+ btAssert(m_useQuantization);
+
+ btQuantizedBvhNode& leftChildNode = m_quantizedContiguousNodes[leftChildNodexIndex];
+ int leftSubTreeSize = leftChildNode.isLeafNode() ? 1 : leftChildNode.getEscapeIndex();
+ int leftSubTreeSizeInBytes = leftSubTreeSize * sizeof(btQuantizedBvhNode);
+
+ btQuantizedBvhNode& rightChildNode = m_quantizedContiguousNodes[rightChildNodexIndex];
+ int rightSubTreeSize = rightChildNode.isLeafNode() ? 1 : rightChildNode.getEscapeIndex();
+ int rightSubTreeSizeInBytes = rightSubTreeSize * sizeof(btQuantizedBvhNode);
+
+ if(leftSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ {
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
+ subtree.setAabbFromQuantizeNode(leftChildNode);
+ subtree.m_rootNodeIndex = leftChildNodexIndex;
+ subtree.m_subtreeSize = leftSubTreeSize;
+ }
+
+ if(rightSubTreeSizeInBytes <= MAX_SUBTREE_SIZE_IN_BYTES)
+ {
+ btBvhSubtreeInfo& subtree = m_SubtreeHeaders.expand();
+ subtree.setAabbFromQuantizeNode(rightChildNode);
+ subtree.m_rootNodeIndex = rightChildNodexIndex;
+ subtree.m_subtreeSize = rightSubTreeSize;
+ }
+}
+
+
+int btOptimizedBvh::sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis)
{
int i;
int splitIndex =startIndex;
int numIndices = endIndex - startIndex;
- float splitValue;
+ btScalar splitValue;
- btVector3 means(0.f,0.f,0.f);
+ btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
for (i=startIndex;i<endIndex;i++)
{
- btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
means+=center;
}
- means *= (1.f/(float)numIndices);
+ means *= (btScalar(1.)/(btScalar)numIndices);
splitValue = means[splitAxis];
//sort leafNodes so all values larger then splitValue comes first, and smaller values start from 'splitIndex'.
for (i=startIndex;i<endIndex;i++)
{
- btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
if (center[splitAxis] > splitValue)
{
//swap
- btOptimizedBvhNode tmp = leafNodes[i];
- leafNodes[i] = leafNodes[splitIndex];
- leafNodes[splitIndex] = tmp;
+ swapLeafNodes(i,splitIndex);
splitIndex++;
}
}
- if ((splitIndex==startIndex) || (splitIndex == (endIndex-1)))
+
+ //if the splitIndex causes unbalanced trees, fix this by using the center in between startIndex and endIndex
+ //otherwise the tree-building might fail due to stack-overflows in certain cases.
+ //unbalanced1 is unsafe: it can cause stack overflows
+ //bool unbalanced1 = ((splitIndex==startIndex) || (splitIndex == (endIndex-1)));
+
+ //unbalanced2 should work too: always use center (perfect balanced trees)
+ //bool unbalanced2 = true;
+
+ //this should be safe too:
+ int rangeBalancedIndices = numIndices/3;
+ bool unbalanced = ((splitIndex<=(startIndex+rangeBalancedIndices)) || (splitIndex >=(endIndex-1-rangeBalancedIndices)));
+
+ if (unbalanced)
{
splitIndex = startIndex+ (numIndices>>1);
}
+
+ bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
+ btAssert(!unbal);
+
return splitIndex;
}
-int btOptimizedBvh::calcSplittingAxis(NodeArray& leafNodes,int startIndex,int endIndex)
+int btOptimizedBvh::calcSplittingAxis(int startIndex,int endIndex)
{
int i;
- btVector3 means(0.f,0.f,0.f);
- btVector3 variance(0.f,0.f,0.f);
+ btVector3 means(btScalar(0.),btScalar(0.),btScalar(0.));
+ btVector3 variance(btScalar(0.),btScalar(0.),btScalar(0.));
int numIndices = endIndex-startIndex;
for (i=startIndex;i<endIndex;i++)
{
- btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
means+=center;
}
- means *= (1.f/(float)numIndices);
+ means *= (btScalar(1.)/(btScalar)numIndices);
for (i=startIndex;i<endIndex;i++)
{
- btVector3 center = 0.5f*(leafNodes[i].m_aabbMax+leafNodes[i].m_aabbMin);
+ btVector3 center = btScalar(0.5)*(getAabbMax(i)+getAabbMin(i));
btVector3 diff2 = center-means;
diff2 = diff2 * diff2;
variance += diff2;
}
- variance *= (1.f/ ((float)numIndices-1) );
+ variance *= (btScalar(1.)/ ((btScalar)numIndices-1) );
return variance.maxAxis();
}
@@ -208,11 +568,83 @@ void btOptimizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallb
{
//either choose recursive traversal (walkTree) or stackless (walkStacklessTree)
- //walkTree(m_rootNode1,nodeCallback,aabbMin,aabbMax);
- walkStacklessTree(m_rootNode1,nodeCallback,aabbMin,aabbMax);
+ if (m_useQuantization)
+ {
+ ///quantize query AABB
+ unsigned short int quantizedQueryAabbMin[3];
+ unsigned short int quantizedQueryAabbMax[3];
+ quantizeWithClamp(quantizedQueryAabbMin,aabbMin);
+ quantizeWithClamp(quantizedQueryAabbMax,aabbMax);
+
+ switch (m_traversalMode)
+ {
+ case TRAVERSAL_STACKLESS:
+ walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,0,m_curNodeIndex);
+ break;
+ case TRAVERSAL_STACKLESS_CACHE_FRIENDLY:
+ walkStacklessQuantizedTreeCacheFriendly(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ break;
+ case TRAVERSAL_RECURSIVE:
+ {
+ const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[0];
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rootNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ }
+ break;
+ default:
+ //unsupported
+ btAssert(0);
+ }
+ } else
+ {
+ walkStacklessTree(nodeCallback,aabbMin,aabbMax);
+ }
}
+
+int maxIterations = 0;
+
+void btOptimizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+{
+ btAssert(!m_useQuantization);
+
+ const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
+ int escapeIndex, curIndex = 0;
+ int walkIterations = 0;
+ bool aabbOverlap, isLeafNode;
+
+ while (curIndex < m_curNodeIndex)
+ {
+ //catch bugs in tree data
+ assert (walkIterations < m_curNodeIndex);
+
+ walkIterations++;
+ aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ isLeafNode = rootNode->m_escapeIndex == -1;
+
+ if (isLeafNode && aabbOverlap)
+ {
+ nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
+ }
+
+ if (aabbOverlap || isLeafNode)
+ {
+ rootNode++;
+ curIndex++;
+ } else
+ {
+ escapeIndex = rootNode->m_escapeIndex;
+ rootNode += escapeIndex;
+ curIndex += escapeIndex;
+ }
+ }
+ if (maxIterations < walkIterations)
+ maxIterations = walkIterations;
+
+}
+
+/*
+///this was the original recursive traversal, before we optimized towards stackless traversal
void btOptimizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
bool isLeafNode, aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
@@ -230,27 +662,82 @@ void btOptimizedBvh::walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback
}
}
+*/
-int maxIterations = 0;
+void btOptimizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+{
+ btAssert(m_useQuantization);
+
+ bool aabbOverlap, isLeafNode;
-void btOptimizedBvh::walkStacklessTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,currentNode->m_quantizedAabbMin,currentNode->m_quantizedAabbMax);
+ isLeafNode = currentNode->isLeafNode();
+
+ if (aabbOverlap)
+ {
+ if (isLeafNode)
+ {
+ nodeCallback->processNode(0,currentNode->getTriangleIndex());
+ } else
+ {
+ //process left and right children
+ const btQuantizedBvhNode* leftChildNode = currentNode+1;
+ walkRecursiveQuantizedTreeAgainstQueryAabb(leftChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+
+ const btQuantizedBvhNode* rightChildNode = leftChildNode->isLeafNode() ? leftChildNode+1:leftChildNode+leftChildNode->getEscapeIndex();
+ walkRecursiveQuantizedTreeAgainstQueryAabb(rightChildNode,nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax);
+ }
+ }
+}
+
+
+
+
+
+
+
+void btOptimizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const
{
- int escapeIndex, curIndex = 0;
+ btAssert(m_useQuantization);
+
+ int curIndex = startNodeIndex;
int walkIterations = 0;
+ int subTreeSize = endNodeIndex - startNodeIndex;
+
+ const btQuantizedBvhNode* rootNode = &m_quantizedContiguousNodes[startNodeIndex];
+ int escapeIndex;
+
bool aabbOverlap, isLeafNode;
- while (curIndex < m_curNodeIndex)
+ while (curIndex < endNodeIndex)
{
+
+//#define VISUALLY_ANALYZE_BVH 1
+#ifdef VISUALLY_ANALYZE_BVH
+ //some code snippet to debugDraw aabb, to visually analyze bvh structure
+ static int drawPatch = 0;
+ //need some global access to a debugDrawer
+ extern btIDebugDraw* debugDrawerPtr;
+ if (curIndex==drawPatch)
+ {
+ btVector3 aabbMin,aabbMax;
+ aabbMin = unQuantize(rootNode->m_quantizedAabbMin);
+ aabbMax = unQuantize(rootNode->m_quantizedAabbMax);
+ btVector3 color(1,0,0);
+ debugDrawerPtr->drawAabb(aabbMin,aabbMax,color);
+ }
+#endif//VISUALLY_ANALYZE_BVH
+
//catch bugs in tree data
- assert (walkIterations < m_curNodeIndex);
+ assert (walkIterations < subTreeSize);
walkIterations++;
- aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMin,rootNode->m_aabbMax);
- isLeafNode = (!rootNode->m_leftChild && !rootNode->m_rightChild);
+ aabbOverlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,rootNode->m_quantizedAabbMin,rootNode->m_quantizedAabbMax);
+ isLeafNode = rootNode->isLeafNode();
if (isLeafNode && aabbOverlap)
{
- nodeCallback->processNode(rootNode);
+ nodeCallback->processNode(0,rootNode->getTriangleIndex());
}
if (aabbOverlap || isLeafNode)
@@ -259,21 +746,100 @@ void btOptimizedBvh::walkStacklessTree(btOptimizedBvhNode* rootNode,btNodeOverla
curIndex++;
} else
{
- escapeIndex = rootNode->m_escapeIndex;
+ escapeIndex = rootNode->getEscapeIndex();
rootNode += escapeIndex;
curIndex += escapeIndex;
}
-
}
-
if (maxIterations < walkIterations)
maxIterations = walkIterations;
}
+//This traversal can be called from Playstation 3 SPU
+void btOptimizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const
+{
+ btAssert(m_useQuantization);
+
+ int i;
+
+
+ for (i=0;i<this->m_SubtreeHeaders.size();i++)
+ {
+ const btBvhSubtreeInfo& subtree = m_SubtreeHeaders[i];
+
+ bool overlap = testQuantizedAabbAgainstQuantizedAabb(quantizedQueryAabbMin,quantizedQueryAabbMax,subtree.m_quantizedAabbMin,subtree.m_quantizedAabbMax);
+ if (overlap)
+ {
+ walkStacklessQuantizedTree(nodeCallback,quantizedQueryAabbMin,quantizedQueryAabbMax,
+ subtree.m_rootNodeIndex,
+ subtree.m_rootNodeIndex+subtree.m_subtreeSize);
+ }
+ }
+}
+
+
+
void btOptimizedBvh::reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
+ (void)nodeCallback;
+ (void)aabbMin;
+ (void)aabbMax;
+ //not yet, please use aabb
+ btAssert(0);
+}
+
+
+void btOptimizedBvh::quantizeWithClamp(unsigned short* out, const btVector3& point) const
+{
+
+ btAssert(m_useQuantization);
+
+ btVector3 clampedPoint(point);
+ clampedPoint.setMax(m_bvhAabbMin);
+ clampedPoint.setMin(m_bvhAabbMax);
+
+ btVector3 v = (clampedPoint - m_bvhAabbMin) * m_bvhQuantization;
+ out[0] = (unsigned short)(v.getX()+0.5f);
+ out[1] = (unsigned short)(v.getY()+0.5f);
+ out[2] = (unsigned short)(v.getZ()+0.5f);
+}
+
+btVector3 btOptimizedBvh::unQuantize(const unsigned short* vecIn) const
+{
+ btVector3 vecOut;
+ vecOut.setValue(
+ (btScalar)(vecIn[0]) / (m_bvhQuantization.getX()),
+ (btScalar)(vecIn[1]) / (m_bvhQuantization.getY()),
+ (btScalar)(vecIn[2]) / (m_bvhQuantization.getZ()));
+ vecOut += m_bvhAabbMin;
+ return vecOut;
+}
+
+void btOptimizedBvh::swapLeafNodes(int i,int splitIndex)
+{
+ if (m_useQuantization)
+ {
+ btQuantizedBvhNode tmp = m_quantizedLeafNodes[i];
+ m_quantizedLeafNodes[i] = m_quantizedLeafNodes[splitIndex];
+ m_quantizedLeafNodes[splitIndex] = tmp;
+ } else
+ {
+ btOptimizedBvhNode tmp = m_leafNodes[i];
+ m_leafNodes[i] = m_leafNodes[splitIndex];
+ m_leafNodes[splitIndex] = tmp;
+ }
}
+void btOptimizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex)
+{
+ if (m_useQuantization)
+ {
+ m_quantizedContiguousNodes[internalNode] = m_quantizedLeafNodes[leafNodeIndex];
+ } else
+ {
+ m_contiguousNodes[internalNode] = m_leafNodes[leafNodeIndex];
+ }
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
index cb76cb23340..d5159586344 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.h
@@ -17,103 +17,313 @@ subject to the following restrictions:
#define OPTIMIZED_BVH_H
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vclang/html/vclrf__m128.asp
-#include <vector>
-
class btStridingMeshInterface;
-/// btOptimizedBvhNode contains both internal and leaf node information.
-/// It hasn't been optimized yet for storage. Some obvious optimizations are:
-/// Removal of the pointers (can already be done, they are not used for traversal)
-/// and storing aabbmin/max as quantized integers.
-/// 'subpart' doesn't need an integer either. It allows to re-use graphics triangle
-/// meshes stored in a non-uniform way (like batches/subparts of triangle-fans
-ATTRIBUTE_ALIGNED16 (struct btOptimizedBvhNode)
-{
+//Note: currently we have 16 bytes per quantized node
+#define MAX_SUBTREE_SIZE_IN_BYTES 2048
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
-//these 2 pointers are obsolete, the stackless traversal just uses the escape index
- btOptimizedBvhNode* m_leftChild;
- btOptimizedBvhNode* m_rightChild;
+///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
+///Node can be used for leafnode or internal node. Leafnodes can point to 32-bit triangle index (non-negative range).
+ATTRIBUTE_ALIGNED16 (struct) btQuantizedBvhNode
+{
+
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes
+ int m_escapeIndexOrTriangleIndex;
+
+ bool isLeafNode() const
+ {
+ //skipindex is negative (internal node), triangleindex >=0 (leafnode)
+ return (m_escapeIndexOrTriangleIndex >= 0);
+ }
+ int getEscapeIndex() const
+ {
+ btAssert(!isLeafNode());
+ return -m_escapeIndexOrTriangleIndex;
+ }
+ int getTriangleIndex() const
+ {
+ btAssert(isLeafNode());
+ return m_escapeIndexOrTriangleIndex;
+ }
+}
+;
+/// btOptimizedBvhNode contains both internal and leaf node information.
+/// Total node size is 44 bytes / node. You can use the compressed version of 16 bytes.
+ATTRIBUTE_ALIGNED16 (struct) btOptimizedBvhNode
+{
+ //32 bytes
+ btVector3 m_aabbMinOrg;
+ btVector3 m_aabbMaxOrg;
+
+ //4
int m_escapeIndex;
+ //8
//for child nodes
int m_subPart;
int m_triangleIndex;
+ int m_padding[5];//bad, due to alignment
+
};
+
+///btBvhSubtreeInfo provides info to gather a subtree of limited size
+ATTRIBUTE_ALIGNED16(class) btBvhSubtreeInfo
+{
+public:
+ //12 bytes
+ unsigned short int m_quantizedAabbMin[3];
+ unsigned short int m_quantizedAabbMax[3];
+ //4 bytes, points to the root of the subtree
+ int m_rootNodeIndex;
+ //4 bytes
+ int m_subtreeSize;
+ int m_padding[3];
+
+
+ void setAabbFromQuantizeNode(const btQuantizedBvhNode& quantizedNode)
+ {
+ m_quantizedAabbMin[0] = quantizedNode.m_quantizedAabbMin[0];
+ m_quantizedAabbMin[1] = quantizedNode.m_quantizedAabbMin[1];
+ m_quantizedAabbMin[2] = quantizedNode.m_quantizedAabbMin[2];
+ m_quantizedAabbMax[0] = quantizedNode.m_quantizedAabbMax[0];
+ m_quantizedAabbMax[1] = quantizedNode.m_quantizedAabbMax[1];
+ m_quantizedAabbMax[2] = quantizedNode.m_quantizedAabbMax[2];
+ }
+}
+;
+
+
class btNodeOverlapCallback
{
public:
virtual ~btNodeOverlapCallback() {};
- virtual void processNode(const btOptimizedBvhNode* node) = 0;
+ virtual void processNode(int subPart, int triangleIndex) = 0;
};
-#include "LinearMath/btAlignedAllocator.h"
-#include "LinearMath/btAlignedObjectArray.h"
+#include "../../LinearMath/btAlignedAllocator.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
-//typedef std::vector< unsigned , allocator_type > container_type;
-const unsigned size = (1 << 20);
-typedef btAlignedAllocator< btOptimizedBvhNode , size > allocator_type;
-//typedef btAlignedObjectArray<btOptimizedBvhNode, allocator_type> NodeArray;
+///for code readability:
typedef btAlignedObjectArray<btOptimizedBvhNode> NodeArray;
+typedef btAlignedObjectArray<btQuantizedBvhNode> QuantizedNodeArray;
+typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
///OptimizedBvh store an AABB tree that can be quickly traversed on CPU (and SPU,GPU in future)
-class btOptimizedBvh
+ATTRIBUTE_ALIGNED16(class) btOptimizedBvh
{
NodeArray m_leafNodes;
+ NodeArray m_contiguousNodes;
- btOptimizedBvhNode* m_rootNode1;
+ QuantizedNodeArray m_quantizedLeafNodes;
+
+ QuantizedNodeArray m_quantizedContiguousNodes;
- btOptimizedBvhNode* m_contiguousNodes;
int m_curNodeIndex;
- int m_numNodes;
+ //quantization data
+ bool m_useQuantization;
+ btVector3 m_bvhAabbMin;
+ btVector3 m_bvhAabbMax;
+ btVector3 m_bvhQuantization;
+ enum btTraversalMode
+ {
+ TRAVERSAL_STACKLESS = 0,
+ TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
+ TRAVERSAL_RECURSIVE
+ };
-public:
- btOptimizedBvh();
+ btTraversalMode m_traversalMode;
- virtual ~btOptimizedBvh();
- void build(btStridingMeshInterface* triangles);
- btOptimizedBvhNode* buildTree (NodeArray& leafNodes,int startIndex,int endIndex);
- int calcSplittingAxis(NodeArray& leafNodes,int startIndex,int endIndex);
+ BvhSubtreeInfoArray m_SubtreeHeaders;
+
+
+ ///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
+ ///this might be refactored into a virtual, it is usually not calculated at run-time
+ void setInternalNodeAabbMin(int nodeIndex, const btVector3& aabbMin)
+ {
+ if (m_useQuantization)
+ {
+ quantizeWithClamp(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[0] ,aabbMin);
+ } else
+ {
+ m_contiguousNodes[nodeIndex].m_aabbMinOrg = aabbMin;
+
+ }
+ }
+ void setInternalNodeAabbMax(int nodeIndex,const btVector3& aabbMax)
+ {
+ if (m_useQuantization)
+ {
+ quantizeWithClamp(&m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[0],aabbMax);
+ } else
+ {
+ m_contiguousNodes[nodeIndex].m_aabbMaxOrg = aabbMax;
+ }
+ }
+
+ btVector3 getAabbMin(int nodeIndex) const
+ {
+ if (m_useQuantization)
+ {
+ return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMin[0]);
+ }
+ //non-quantized
+ return m_leafNodes[nodeIndex].m_aabbMinOrg;
+
+ }
+ btVector3 getAabbMax(int nodeIndex) const
+ {
+ if (m_useQuantization)
+ {
+ return unQuantize(&m_quantizedLeafNodes[nodeIndex].m_quantizedAabbMax[0]);
+ }
+ //non-quantized
+ return m_leafNodes[nodeIndex].m_aabbMaxOrg;
+
+ }
+
+ void setQuantizationValues(const btVector3& bvhAabbMin,const btVector3& bvhAabbMax,btScalar quantizationMargin=btScalar(1.0));
+
+ void setInternalNodeEscapeIndex(int nodeIndex, int escapeIndex)
+ {
+ if (m_useQuantization)
+ {
+ m_quantizedContiguousNodes[nodeIndex].m_escapeIndexOrTriangleIndex = -escapeIndex;
+ }
+ else
+ {
+ m_contiguousNodes[nodeIndex].m_escapeIndex = escapeIndex;
+ }
+
+ }
+
+ void mergeInternalNodeAabb(int nodeIndex,const btVector3& newAabbMin,const btVector3& newAabbMax)
+ {
+ if (m_useQuantization)
+ {
+ unsigned short int quantizedAabbMin[3];
+ unsigned short int quantizedAabbMax[3];
+ quantizeWithClamp(quantizedAabbMin,newAabbMin);
+ quantizeWithClamp(quantizedAabbMax,newAabbMax);
+ for (int i=0;i<3;i++)
+ {
+ if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] > quantizedAabbMin[i])
+ m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMin[i] = quantizedAabbMin[i];
+
+ if (m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] < quantizedAabbMax[i])
+ m_quantizedContiguousNodes[nodeIndex].m_quantizedAabbMax[i] = quantizedAabbMax[i];
+
+ }
+ } else
+ {
+ //non-quantized
+ m_contiguousNodes[nodeIndex].m_aabbMinOrg.setMin(newAabbMin);
+ m_contiguousNodes[nodeIndex].m_aabbMaxOrg.setMax(newAabbMax);
+ }
+ }
+
+ void swapLeafNodes(int firstIndex,int secondIndex);
+
+ void assignInternalNodeFromLeafNode(int internalNode,int leafNodeIndex);
+
+protected:
- int sortAndCalcSplittingIndex(NodeArray& leafNodes,int startIndex,int endIndex,int splitAxis);
- void walkTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+ void buildTree (int startIndex,int endIndex);
+
+ int calcSplittingAxis(int startIndex,int endIndex);
+
+ int sortAndCalcSplittingIndex(int startIndex,int endIndex,int splitAxis);
- void walkStacklessTree(btOptimizedBvhNode* rootNode,btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ void walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+
+ void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
+
+ ///tree traversal designed for small-memory processors like PS3 SPU
+ void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+
+ ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
+ void walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantizedBvhNode* currentNode,btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
+
+ ///use the 16-byte stackless 'skipindex' node tree to do a recursive traversal
+ void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
- //OptimizedBvhNode* GetRootNode() { return m_rootNode1;}
+ inline bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
+ {
+ bool overlap = true;
+ overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
+ overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
+ overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ return overlap;
+ }
+
+ void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
+
+public:
+ btOptimizedBvh();
+
+ virtual ~btOptimizedBvh();
- int getNumNodes() { return m_numNodes;}
+ void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
void reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
void reportSphereOverlappingNodex(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ void quantizeWithClamp(unsigned short* out, const btVector3& point) const;
+
+ btVector3 unQuantize(const unsigned short* vecIn) const;
-};
+ ///setTraversalMode let's you choose between stackless, recursive or stackless cache friendly tree traversal. Note this is only implemented for quantized trees.
+ void setTraversalMode(btTraversalMode traversalMode)
+ {
+ m_traversalMode = traversalMode;
+ }
+
+ void refit(btStridingMeshInterface* triangles);
+
+ void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
+
+ void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
+
+
+ QuantizedNodeArray& getQuantizedNodeArray()
+ {
+ return m_quantizedContiguousNodes;
+ }
+
+ BvhSubtreeInfoArray& getSubtreeInfoArray()
+ {
+ return m_SubtreeHeaders;
+ }
+
+}
+;
#endif //OPTIMIZED_BVH_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
index 6f2272cc454..bbc4ba62af6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
@@ -16,7 +16,10 @@ subject to the following restrictions:
#include <BulletCollision/CollisionShapes/btPolyhedralConvexShape.h>
btPolyhedralConvexShape::btPolyhedralConvexShape()
-:m_optionalHull(0)
+:m_localAabbMin(1,1,1),
+m_localAabbMax(-1,-1,-1),
+m_isLocalAabbValid(false),
+m_optionalHull(0)
{
}
@@ -28,16 +31,16 @@ btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const b
int i;
btVector3 supVec(0,0,0);
- btScalar maxDot(-1e30f);
+ btScalar maxDot(btScalar(-1e30));
btVector3 vec = vec0;
btScalar lenSqr = vec.length2();
- if (lenSqr < 0.0001f)
+ if (lenSqr < btScalar(0.0001))
{
vec.setValue(1,0,0);
} else
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
vec *= rlen;
}
@@ -68,7 +71,7 @@ void btPolyhedralConvexShape::batchedUnitVectorGetSupportingVertexWithoutMargin(
for (i=0;i<numVectors;i++)
{
- supportVerticesOut[i][3] = -1e30f;
+ supportVerticesOut[i][3] = btScalar(-1e30);
}
for (int j=0;j<numVectors;j++)
@@ -96,23 +99,50 @@ void btPolyhedralConvexShape::calculateLocalInertia(btScalar mass,btVector3& ine
{
//not yet, return box inertia
- float margin = getMargin();
+ btScalar margin = getMargin();
btTransform ident;
ident.setIdentity();
btVector3 aabbMin,aabbMax;
getAabb(ident,aabbMin,aabbMax);
- btVector3 halfExtents = (aabbMax-aabbMin)*0.5f;
+ btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
- btScalar lx=2.f*(halfExtents.x()+margin);
- btScalar ly=2.f*(halfExtents.y()+margin);
- btScalar lz=2.f*(halfExtents.z()+margin);
+ btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
+ btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
+ btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
const btScalar x2 = lx*lx;
const btScalar y2 = ly*ly;
const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * 0.08333333f;
+ const btScalar scaledmass = mass * btScalar(0.08333333);
inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
}
+
+
+void btPolyhedralConvexShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
+{
+ getNonvirtualAabb(trans,aabbMin,aabbMax,getMargin());
+}
+
+
+
+
+void btPolyhedralConvexShape::recalcLocalAabb()
+{
+ m_isLocalAabbValid = true;
+
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+ btVector3 tmp = localGetSupportingVertex(vec);
+ m_localAabbMax[i] = tmp[i]+m_collisionMargin;
+ vec[i] = btScalar(-1.);
+ tmp = localGetSupportingVertex(vec);
+ m_localAabbMin[i] = tmp[i]-m_collisionMargin;
+ }
+}
+
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
index a404504ba86..c35f7512663 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
@@ -16,15 +16,20 @@ subject to the following restrictions:
#ifndef BU_SHAPE
#define BU_SHAPE
-#include <LinearMath/btPoint3.h>
-#include <LinearMath/btMatrix3x3.h>
-#include <BulletCollision/CollisionShapes/btConvexShape.h>
+#include "../../LinearMath/btPoint3.h"
+#include "../../LinearMath/btMatrix3x3.h"
+#include "btConvexShape.h"
///PolyhedralConvexShape is an interface class for feature based (vertex/edge/face) convex shapes.
class btPolyhedralConvexShape : public btConvexShape
{
+protected:
+ btVector3 m_localAabbMin;
+ btVector3 m_localAabbMax;
+ bool m_isLocalAabbValid;
+
public:
btPolyhedralConvexShape();
@@ -36,6 +41,39 @@ public:
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia);
+ inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
+ {
+
+ //lazy evaluation of local aabb
+ btAssert(m_isLocalAabbValid);
+
+ btAssert(m_localAabbMin.getX() <= m_localAabbMax.getX());
+ btAssert(m_localAabbMin.getY() <= m_localAabbMax.getY());
+ btAssert(m_localAabbMin.getZ() <= m_localAabbMax.getZ());
+
+
+ btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
+ btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
+
+ btMatrix3x3 abs_b = trans.getBasis().absolute();
+
+ btPoint3 center = trans(localCenter);
+
+ btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
+ abs_b[1].dot(localHalfExtents),
+ abs_b[2].dot(localHalfExtents));
+ extent += btVector3(margin,margin,margin);
+
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+
+
+ }
+
+
+ virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
+
+ void recalcLocalAabb();
virtual int getNumVertices() const = 0 ;
virtual int getNumEdges() const = 0;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
index 39e458c0f22..ca65dd03f3e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
@@ -26,14 +26,17 @@ btSphereShape ::btSphereShape (btScalar radius)
btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
- return btVector3(0.f,0.f,0.f);
+ (void)vec;
+ return btVector3(btScalar(0.),btScalar(0.),btScalar(0.));
}
void btSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
+ (void)vectors;
+
for (int i=0;i<numVectors;i++)
{
- supportVerticesOut[i].setValue(0.f,0.f,0.f);
+ supportVerticesOut[i].setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
}
@@ -46,7 +49,7 @@ btVector3 btSphereShape::localGetSupportingVertex(const btVector3& vec)const
btVector3 vecnorm = vec;
if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
{
- vecnorm.setValue(-1.f,-1.f,-1.f);
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
}
vecnorm.normalize();
supVertex+= getMargin() * vecnorm;
@@ -67,8 +70,8 @@ void btSphereShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& a
void btSphereShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
- btScalar elem = 0.4f * mass * getMargin()*getMargin();
- inertia[0] = inertia[1] = inertia[2] = elem;
+ btScalar elem = btScalar(0.4) * mass * getMargin()*getMargin();
+ inertia.setValue(elem,elem,elem);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
index 2db6a872b40..66521664087 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
@@ -17,10 +17,10 @@ subject to the following restrictions:
#define SPHERE_MINKOWSKI_H
#include "btConvexShape.h"
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "../BroadphaseCollision/btBroadphaseProxy.h" // for the types
///btSphereShape implements an implicit (getSupportingVertex) Sphere
-class btSphereShape : public btConvexShape
+ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexShape
{
@@ -45,11 +45,11 @@ public:
//debugging
virtual char* getName()const {return "SPHERE";}
- virtual void setMargin(float margin)
+ virtual void setMargin(btScalar margin)
{
btConvexShape::setMargin(margin);
}
- virtual float getMargin() const
+ virtual btScalar getMargin() const
{
//to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
//this means, non-uniform scaling is not supported anymore
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
index 8c7022ba83b..4fbaafa1b93 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
@@ -21,7 +21,7 @@ subject to the following restrictions:
btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
:m_planeNormal(planeNormal),
m_planeConstant(planeConstant),
-m_localScaling(0.f,0.f,0.f)
+m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.))
{
}
@@ -34,16 +34,19 @@ btStaticPlaneShape::~btStaticPlaneShape()
void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
- btVector3 infvec (1e30f,1e30f,1e30f);
+ (void)t;
+ /*
+ btVector3 infvec (btScalar(1e30),btScalar(1e30),btScalar(1e30));
btVector3 center = m_planeNormal*m_planeConstant;
aabbMin = center + infvec*m_planeNormal;
aabbMax = aabbMin;
aabbMin.setMin(center - infvec*m_planeNormal);
aabbMax.setMax(center - infvec*m_planeNormal);
+ */
- aabbMin.setValue(-1e30f,-1e30f,-1e30f);
- aabbMax.setValue(1e30f,1e30f,1e30f);
+ aabbMin.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMax.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
}
@@ -53,9 +56,9 @@ void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVecto
void btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
- btVector3 halfExtents = (aabbMax - aabbMin) * 0.5f;
+ btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5);
btScalar radius = halfExtents.length();
- btVector3 center = (aabbMax + aabbMin) * 0.5f;
+ btVector3 center = (aabbMax + aabbMin) * btScalar(0.5);
//this is where the triangles are generated, given AABB and plane equation (normal/constant)
@@ -85,9 +88,11 @@ void btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const
void btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
+ (void)mass;
+
//moving concave objects not supported
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
void btStaticPlaneShape::setLocalScaling(const btVector3& scaling)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
index 65b30e1ff06..f59cc0c3347 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef STATIC_PLANE_SHAPE_H
#define STATIC_PLANE_SHAPE_H
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
+#include "btConcaveShape.h"
///StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
index 76b5859be7e..03ca1ae7736 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp
@@ -23,6 +23,8 @@ btStridingMeshInterface::~btStridingMeshInterface()
void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
+ (void)aabbMin;
+ (void)aabbMax;
int numtotalphysicsverts = 0;
int part,graphicssubparts = getNumSubParts();
const unsigned char * vertexbase;
@@ -33,7 +35,7 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
int stride,numverts,numtriangles;
int gfxindex;
btVector3 triangle[3];
- float* graphicsbase;
+ btScalar* graphicsbase;
btVector3 meshScaling = getScaling();
@@ -50,11 +52,11 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
{
int* tri_indices= (int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
callback->internalProcessTriangleIndex(triangle,part,gfxindex);
}
@@ -65,11 +67,11 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
for (gfxindex=0;gfxindex<numtriangles;gfxindex++)
{
short int* tri_indices= (short int*)(indexbase+gfxindex*indexstride);
- graphicsbase = (float*)(vertexbase+tri_indices[0]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[0]*stride);
triangle[0].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[1]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[1]*stride);
triangle[1].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
- graphicsbase = (float*)(vertexbase+tri_indices[2]*stride);
+ graphicsbase = (btScalar*)(vertexbase+tri_indices[2]*stride);
triangle[2].setValue(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(), graphicsbase[2]*meshScaling.getZ());
callback->internalProcessTriangleIndex(triangle,part,gfxindex);
}
@@ -83,3 +85,40 @@ void btStridingMeshInterface::InternalProcessAllTriangles(btInternalTriangleInde
}
}
+void btStridingMeshInterface::calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax)
+{
+
+ struct AabbCalculationCallback : public btInternalTriangleIndexCallback
+ {
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
+
+ AabbCalculationCallback()
+ {
+ m_aabbMin.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ m_aabbMax.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ }
+
+ virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
+ {
+ (void)partId;
+ (void)triangleIndex;
+
+ m_aabbMin.setMin(triangle[0]);
+ m_aabbMax.setMax(triangle[0]);
+ m_aabbMin.setMin(triangle[1]);
+ m_aabbMax.setMax(triangle[1]);
+ m_aabbMin.setMin(triangle[2]);
+ m_aabbMax.setMax(triangle[2]);
+ }
+ };
+
+ //first calculate the total aabb for all triangles
+ AabbCalculationCallback aabbCallback;
+ aabbMin.setValue(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
+ aabbMax.setValue(btScalar(1e30),btScalar(1e30),btScalar(1e30));
+ InternalProcessAllTriangles(&aabbCallback,aabbMin,aabbMax);
+
+ aabbMin = aabbCallback.m_aabbMin;
+ aabbMax = aabbCallback.m_aabbMax;
+} \ No newline at end of file
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
index 830cbb28200..d7b354b7855 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef STRIDING_MESHINTERFACE_H
#define STRIDING_MESHINTERFACE_H
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
#include "btTriangleCallback.h"
/// PHY_ScalarType enumerates possible scalar types.
@@ -38,7 +38,7 @@ class btStridingMeshInterface
btVector3 m_scaling;
public:
- btStridingMeshInterface() :m_scaling(1.f,1.f,1.f)
+ btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.))
{
}
@@ -49,6 +49,8 @@ class btStridingMeshInterface
void InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
+ ///brute force method to calculate aabb
+ void calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax);
/// get read and write access to a subpart of a triangle mesh
/// this subpart has a continuous array of vertices and indices
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
index 7cb40c4fac1..3aa1eda9964 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
@@ -58,6 +58,8 @@ btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const
void btBU_Simplex1to4::addVertex(const btPoint3& pt)
{
m_vertices[m_numVertices++] = pt;
+
+ recalcLocalAabb();
}
@@ -176,17 +178,17 @@ int btBU_Simplex1to4::getNumPlanes() const
}
-void btBU_Simplex1to4::getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const
+void btBU_Simplex1to4::getPlane(btVector3&, btPoint3& ,int ) const
{
}
-int btBU_Simplex1to4::getIndex(int i) const
+int btBU_Simplex1to4::getIndex(int ) const
{
return 0;
}
-bool btBU_Simplex1to4::isInside(const btPoint3& pt,btScalar tolerance) const
+bool btBU_Simplex1to4::isInside(const btPoint3& ,btScalar ) const
{
return false;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
index 9e17a248f84..94bc4ec0fa5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
@@ -17,8 +17,8 @@ subject to the following restrictions:
#define BU_SIMPLEX_1TO4_SHAPE
-#include <BulletCollision/CollisionShapes/btPolyhedralConvexShape.h>
-#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
+#include "btPolyhedralConvexShape.h"
+#include "../BroadphaseCollision/btBroadphaseProxy.h"
///BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices (tetrahedron, triangle, line, vertex).
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
index 9a623403846..3805c519d22 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
@@ -17,8 +17,7 @@ subject to the following restrictions:
#define BT_TRIANGLE_BUFFER_H
#include "btTriangleCallback.h"
-//#include <vector>
-#include "LinearMath/btAlignedObjectArray.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
struct btTriangle
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
index 7b2337498ec..fbb87bc4fd8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleCallback.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef TRIANGLE_CALLBACK_H
#define TRIANGLE_CALLBACK_H
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
class btTriangleCallback
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
index 7400d372bee..00847861cf1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
@@ -15,15 +15,15 @@ subject to the following restrictions:
#include "btTriangleIndexVertexArray.h"
-btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride)
+btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
{
btIndexedMesh mesh;
mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = triangleIndexBase;
+ mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
mesh.m_triangleIndexStride = triangleIndexStride;
mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = vertexBase;
+ mesh.m_vertexBase = (const unsigned char *)vertexBase;
mesh.m_vertexStride = vertexStride;
addIndexedMesh(mesh);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
index 3ec827c03d9..6ab6a762b39 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
@@ -17,40 +17,44 @@ subject to the following restrictions:
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "btStridingMeshInterface.h"
-#include <LinearMath/btAlignedObjectArray.h>
+#include "../../LinearMath/btAlignedObjectArray.h"
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles
///todo: explain with pictures
-struct btIndexedMesh
- {
- int m_numTriangles;
- int* m_triangleIndexBase;
- int m_triangleIndexStride;
- int m_numVertices;
- float* m_vertexBase;
- int m_vertexStride;
- };
+ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
+{
+ int m_numTriangles;
+ const unsigned char * m_triangleIndexBase;
+ int m_triangleIndexStride;
+ int m_numVertices;
+ const unsigned char * m_vertexBase;
+ int m_vertexStride;
+ int pad[2];
+}
+;
+
+
+typedef btAlignedObjectArray<btIndexedMesh> IndexedMeshArray;
///TriangleIndexVertexArray allows to use multiple meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
///No duplcate is made of the vertex/index data, it only indexes into external vertex/index arrays.
///So keep those arrays around during the lifetime of this btTriangleIndexVertexArray.
-class btTriangleIndexVertexArray : public btStridingMeshInterface
+ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshInterface
{
- btAlignedObjectArray<btIndexedMesh> m_indexedMeshes;
+ IndexedMeshArray m_indexedMeshes;
+ int m_pad[3];
public:
-
-
btTriangleIndexVertexArray()
{
}
//just to be backwards compatible
- btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,float* vertexBase,int vertexStride);
+ btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
void addIndexedMesh(const btIndexedMesh& mesh)
{
@@ -64,19 +68,30 @@ public:
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) {}
+ virtual void unLockVertexBase(int subpart) {(void)subpart;}
- virtual void unLockReadOnlyVertexBase(int subpart) const {}
+ virtual void unLockReadOnlyVertexBase(int subpart) const {(void)subpart;}
/// getNumSubParts returns the number of seperate subparts
/// each subpart has a continuous array of vertices and indices
virtual int getNumSubParts() const {
return (int)m_indexedMeshes.size();
}
-
- virtual void preallocateVertices(int numverts){}
- virtual void preallocateIndices(int numindices){}
-};
+ IndexedMeshArray& getIndexedMeshArray()
+ {
+ return m_indexedMeshes;
+ }
+
+ const IndexedMeshArray& getIndexedMeshArray() const
+ {
+ return m_indexedMeshes;
+ }
+
+ virtual void preallocateVertices(int numverts){(void) numverts;}
+ virtual void preallocateIndices(int numindices){(void) numindices;}
+
+}
+;
#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index 489fe1bbcaa..98c54ef45f8 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -16,7 +16,6 @@ subject to the following restrictions:
#include "btTriangleMesh.h"
#include <assert.h>
-static int myindices[3] = {0,1,2};
btTriangleMesh::btTriangleMesh ()
{
@@ -25,31 +24,31 @@ btTriangleMesh::btTriangleMesh ()
void btTriangleMesh::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
{
- numverts = 3;
- *vertexbase = (unsigned char*)&m_triangles[subpart];
+ (void)subpart;
+ numverts = m_vertices.size();
+ *vertexbase = (unsigned char*)&m_vertices[0];
type = PHY_FLOAT;
stride = sizeof(btVector3);
-
- numfaces = 1;
- *indexbase = (unsigned char*) &myindices[0];
+ numfaces = m_indices.size()/3;
+ *indexbase = (unsigned char*) &m_indices[0];
indicestype = PHY_INTEGER;
- indexstride = sizeof(int);
+ indexstride = 3*sizeof(int);
}
void btTriangleMesh::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
{
- numverts = 3;
- *vertexbase = (unsigned char*)&m_triangles[subpart];
+ (void)subpart;
+ numverts = m_vertices.size();
+ *vertexbase = (unsigned char*)&m_vertices[0];
type = PHY_FLOAT;
stride = sizeof(btVector3);
-
- numfaces = 1;
- *indexbase = (unsigned char*) &myindices[0];
+ numfaces = m_indices.size()/3;
+ *indexbase = (unsigned char*) &m_indices[0];
indicestype = PHY_INTEGER;
- indexstride = sizeof(int);
+ indexstride = 3*sizeof(int);
}
@@ -57,5 +56,5 @@ void btTriangleMesh::getLockedReadOnlyVertexIndexBase(const unsigned char **vert
int btTriangleMesh::getNumSubParts() const
{
- return m_triangles.size();
+ return 1;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
index 1be03d70436..525f5336b48 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
@@ -17,42 +17,37 @@ subject to the following restrictions:
#ifndef TRIANGLE_MESH_H
#define TRIANGLE_MESH_H
-#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
-#include <LinearMath/btVector3.h>
-#include "LinearMath/btAlignedObjectArray.h"
-struct btMyTriangle
-{
- btVector3 m_vert0;
- btVector3 m_vert1;
- btVector3 m_vert2;
-};
+#include "btStridingMeshInterface.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btAlignedObjectArray.h"
///TriangleMesh provides storage for a concave triangle mesh. It can be used as data for the btTriangleMeshShape.
class btTriangleMesh : public btStridingMeshInterface
{
- btAlignedObjectArray<btMyTriangle> m_triangles;
+ btAlignedObjectArray<btVector3> m_vertices;
+ btAlignedObjectArray<int> m_indices;
public:
btTriangleMesh ();
void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2)
{
- btMyTriangle tri;
- tri.m_vert0 = vertex0;
- tri.m_vert1 = vertex1;
- tri.m_vert2 = vertex2;
- m_triangles.push_back(tri);
+ int curIndex = m_indices.size();
+ m_vertices.push_back(vertex0);
+ m_vertices.push_back(vertex1);
+ m_vertices.push_back(vertex2);
+
+ m_indices.push_back(curIndex++);
+ m_indices.push_back(curIndex++);
+ m_indices.push_back(curIndex++);
}
int getNumTriangles() const
{
- return m_triangles.size();
+ return m_indices.size() / 3;
}
- const btMyTriangle& getTriangle(int index) const
- {
- return m_triangles[index];
- }
+
//StridingMeshInterface interface implementation
@@ -62,16 +57,16 @@ class btTriangleMesh : public btStridingMeshInterface
/// unLockVertexBase finishes the access to a subpart of the triangle mesh
/// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished
- virtual void unLockVertexBase(int subpart) {}
+ virtual void unLockVertexBase(int subpart) {(void) subpart;}
- virtual void unLockReadOnlyVertexBase(int subpart) const {}
+ virtual void unLockReadOnlyVertexBase(int subpart) const { (void) subpart;}
/// getNumSubParts returns the number of seperate subparts
/// each subpart has a continuous array of vertices and indices
virtual int getNumSubParts() const;
- virtual void preallocateVertices(int numverts){}
- virtual void preallocateIndices(int numindices){}
+ virtual void preallocateVertices(int numverts){(void) numverts;}
+ virtual void preallocateIndices(int numindices){(void) numindices;}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
index cd2bf7261d1..ed81897b515 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
@@ -40,8 +40,8 @@ btTriangleMeshShape::~btTriangleMeshShape()
void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
- btVector3 localHalfExtents = 0.5f*(m_localAabbMax-m_localAabbMin);
- btVector3 localCenter = 0.5f*(m_localAabbMax+m_localAabbMin);
+ btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
+ btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
btMatrix3x3 abs_b = trans.getBasis().absolute();
@@ -62,11 +62,11 @@ void btTriangleMeshShape::recalcLocalAabb()
{
for (int i=0;i<3;i++)
{
- btVector3 vec(0.f,0.f,0.f);
- vec[i] = 1.f;
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
btVector3 tmp = localGetSupportingVertex(vec);
m_localAabbMax[i] = tmp[i]+m_collisionMargin;
- vec[i] = -1.f;
+ vec[i] = btScalar(-1.);
tmp = localGetSupportingVertex(vec);
m_localAabbMin[i] = tmp[i]-m_collisionMargin;
}
@@ -85,7 +85,7 @@ public:
btVector3 m_supportVecLocal;
SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
- : m_supportVertexLocal(0.f,0.f,0.f), m_worldTrans(trans) ,m_maxDot(-1e30f)
+ : m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-1e30))
{
m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
@@ -93,6 +93,8 @@ public:
virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
{
+ (void)partId;
+ (void)triangleIndex;
for (int i=0;i<3;i++)
{
btScalar dot = m_supportVecLocal.dot(triangle[i]);
@@ -138,8 +140,7 @@ const btVector3& btTriangleMeshShape::getLocalScaling() const
void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
-
- struct FilteredCallback : public btInternalTriangleIndexCallback
+ struct FilteredCallback : public btInternalTriangleIndexCallback
{
btTriangleCallback* m_callback;
btVector3 m_aabbMin;
@@ -167,18 +168,19 @@ void btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const
FilteredCallback filterCallback(callback,aabbMin,aabbMax);
m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
-
}
+
void btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia)
{
+ (void)mass;
//moving concave objects not supported
- assert(0);
- inertia.setValue(0.f,0.f,0.f);
+ btAssert(0);
+ inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
@@ -191,7 +193,7 @@ btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) co
SupportVertexCallback supportCallback(vec,ident);
- btVector3 aabbMax(1e30f,1e30f,1e30f);
+ btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
processAllTriangles(&supportCallback,-aabbMax,aabbMax);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
index 4bf000f0c8d..e6173e47640 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
@@ -16,17 +16,17 @@ subject to the following restrictions:
#ifndef TRIANGLE_MESH_SHAPE_H
#define TRIANGLE_MESH_SHAPE_H
-#include "BulletCollision/CollisionShapes/btConcaveShape.h"
-#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"
+#include "btConcaveShape.h"
+#include "btStridingMeshInterface.h"
///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
class btTriangleMeshShape : public btConcaveShape
{
protected:
- btStridingMeshInterface* m_meshInterface;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
+ btStridingMeshInterface* m_meshInterface;
public:
@@ -58,6 +58,16 @@ public:
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
+ btStridingMeshInterface* getMeshInterface()
+ {
+ return m_meshInterface;
+ }
+
+ const btStridingMeshInterface* getMeshInterface() const
+ {
+ return m_meshInterface;
+ }
+
//debugging
virtual char* getName()const {return "TRIANGLEMESH";}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
index 3284a599ea7..c2e240c051c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define OBB_TRIANGLE_MINKOWSKI_H
#include "btConvexShape.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
+#include "btBoxShape.h"
class btTriangleShape : public btPolyhedralConvexShape
{
@@ -57,6 +57,7 @@ public:
getVertex((i+1)%3,pb);
}
+
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax)const
{
// btAssert(0);
@@ -110,14 +111,16 @@ public:
virtual void getPlaneEquation(int i, btVector3& planeNormal,btPoint3& planeSupport) const
{
+ (void)i;
calcNormal(planeNormal);
planeSupport = m_vertices1[0];
}
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia)
{
+ (void)mass;
btAssert(0);
- inertia.setValue(0.f,0.f,0.f);
+ inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
virtual bool isInside(const btPoint3& pt,btScalar tolerance) const
@@ -166,7 +169,7 @@ public:
{
calcNormal(penetrationVector);
if (index)
- penetrationVector *= -1.f;
+ penetrationVector *= btScalar(-1.);
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index ae3ce42e77f..2c565734e97 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -49,28 +49,28 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
/// compute linear and angular velocity for this interval, to interpolate
btVector3 linVelA,angVelA,linVelB,angVelB;
- btTransformUtil::calculateVelocity(fromA,toA,1.f,linVelA,angVelA);
- btTransformUtil::calculateVelocity(fromB,toB,1.f,linVelB,angVelB);
+ btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA);
+ btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB);
btScalar boundingRadiusA = m_convexA->getAngularMotionDisc();
btScalar boundingRadiusB = m_convexB->getAngularMotionDisc();
btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB;
- float radius = 0.001f;
+ btScalar radius = btScalar(0.001);
- btScalar lambda = 0.f;
+ btScalar lambda = btScalar(0.);
btVector3 v(1,0,0);
int maxIter = MAX_ITERATIONS;
btVector3 n;
- n.setValue(0.f,0.f,0.f);
+ n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
bool hasResult = false;
btVector3 c;
- float lastLambda = lambda;
- //float epsilon = 0.001f;
+ btScalar lastLambda = lambda;
+ //btScalar epsilon = btScalar(0.001);
int numIter = 0;
//first solution, using GJK
@@ -79,8 +79,8 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
btTransform identityTrans;
identityTrans.setIdentity();
- btSphereShape raySphere(0.0f);
- raySphere.setMargin(0.f);
+ btSphereShape raySphere(btScalar(0.0));
+ raySphere.setMargin(btScalar(0.));
// result.drawCoordSystem(sphereTr);
@@ -116,23 +116,23 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
if (numIter > maxIter)
return false; //todo: report a failure
- float dLambda = 0.f;
+ btScalar dLambda = btScalar(0.);
//calculate safe moving fraction from distance / (linear+rotational velocity)
- //float clippedDist = GEN_min(angularConservativeRadius,dist);
- //float clippedDist = dist;
+ //btScalar clippedDist = GEN_min(angularConservativeRadius,dist);
+ //btScalar clippedDist = dist;
- float projectedLinearVelocity = (linVelB-linVelA).dot(n);
+ btScalar projectedLinearVelocity = (linVelB-linVelA).dot(n);
dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
lambda = lambda + dLambda;
- if (lambda > 1.f)
+ if (lambda > btScalar(1.))
return false;
- if (lambda < 0.f)
+ if (lambda < btScalar(0.))
return false;
//todo: next check with relative epsilon
@@ -159,7 +159,7 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
gjk.getClosestPoints(input,pointCollector,0);
if (pointCollector.m_hasResult)
{
- if (pointCollector.m_distance < 0.f)
+ if (pointCollector.m_distance < btScalar(0.))
{
//degenerate ?!
result.m_fraction = lastLambda;
@@ -188,9 +188,9 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
//todo:
//if movement away from normal, discard result
btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin();
- if (result.m_fraction < 1.f)
+ if (result.m_fraction < btScalar(1.))
{
- if (move.dot(result.m_normal) <= 0.f)
+ if (move.dot(result.m_normal) <= btScalar(0.))
{
}
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
index 4258d829cca..3101b59993d 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h
@@ -17,11 +17,11 @@ subject to the following restrictions:
#ifndef CONVEX_CAST_H
#define CONVEX_CAST_H
-#include <LinearMath/btTransform.h>
-#include <LinearMath/btVector3.h>
-#include <LinearMath/btScalar.h>
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btScalar.h"
class btMinkowskiSumShape;
-#include "LinearMath/btIDebugDraw.h"
+#include "../../LinearMath/btIDebugDraw.h"
/// btConvexCast is an interface for Casting
class btConvexCast
@@ -37,11 +37,11 @@ public:
{
//virtual bool addRayResult(const btVector3& normal,btScalar fraction) = 0;
- virtual void DebugDraw(btScalar fraction) {}
- virtual void drawCoordSystem(const btTransform& trans) {}
+ virtual void DebugDraw(btScalar fraction) {(void)fraction;}
+ virtual void drawCoordSystem(const btTransform& trans) {(void)trans;}
CastResult()
- :m_fraction(1e30f),
+ :m_fraction(btScalar(1e30)),
m_debugDrawer(0)
{
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
index 188c8258c8e..7caeba4be45 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -21,7 +21,7 @@ class btStackAlloc;
class btVector3;
#include "btSimplexSolverInterface.h"
class btConvexShape;
-#include "LinearMath/btPoint3.h"
+#include "../../LinearMath/btPoint3.h"
class btTransform;
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
index e9db97d1b13..15000c1ab61 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
#define DISCRETE_COLLISION_DETECTOR1_INTERFACE_H
-#include "LinearMath/btTransform.h"
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
+#include "../../LinearMath/btVector3.h"
class btStackAlloc;
/// This interface is made to be used by an iterative approach to do TimeOfImpact calculations
@@ -30,19 +30,18 @@ struct btDiscreteCollisionDetectorInterface
struct Result
{
- void operator delete(void* ptr) {};
virtual ~Result(){}
///setShapeIdentifiers provides experimental support for per-triangle material / custom material combiner
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)=0;
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)=0;
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)=0;
};
struct ClosestPointInput
{
ClosestPointInput()
- :m_maximumDistanceSquared(1e30f),
+ :m_maximumDistanceSquared(btScalar(1e30)),
m_stackAlloc(0)
{
}
@@ -69,13 +68,13 @@ struct btStorageResult : public btDiscreteCollisionDetectorInterface::Result
btVector3 m_closestPointInB;
btScalar m_distance; //negative means penetration !
- btStorageResult() : m_distance(1e30f)
+ btStorageResult() : m_distance(btScalar(1e30))
{
}
virtual ~btStorageResult() {};
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
if (depth < m_distance)
{
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
index bf465b61857..93edffeafd6 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp
@@ -60,9 +60,9 @@ bool btGjkConvexCast::calcTimeOfImpact(
- float radius = 0.01f;
+ btScalar radius = btScalar(0.01);
- btScalar lambda = 0.f;
+ btScalar lambda = btScalar(0.);
btVector3 s = rayFromLocalA.getOrigin();
btVector3 r = rayToLocalA.getOrigin()-rayFromLocalA.getOrigin();
btVector3 x = s;
@@ -71,7 +71,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
bool hasResult = false;
btVector3 c;
- float lastLambda = lambda;
+ btScalar lastLambda = lambda;
//first solution, using GJK
@@ -81,8 +81,8 @@ bool btGjkConvexCast::calcTimeOfImpact(
btTransform identityTrans;
identityTrans.setIdentity();
- btSphereShape raySphere(0.0f);
- raySphere.setMargin(0.f);
+ btSphereShape raySphere(btScalar(0.0));
+ raySphere.setMargin(btScalar(0.));
btTransform sphereTr;
sphereTr.setIdentity();
@@ -112,7 +112,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
if (dist < radius)
{
//penetration
- lastLambda = 1.f;
+ lastLambda = btScalar(1.);
}
//not close enough
@@ -143,7 +143,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
gjk.getClosestPoints(input,pointCollector,0);
if (pointCollector.m_hasResult)
{
- if (pointCollector.m_distance < 0.f)
+ if (pointCollector.m_distance < btScalar(0.))
{
//degeneracy, report a hit
result.m_fraction = lastLambda;
@@ -160,7 +160,7 @@ bool btGjkConvexCast::calcTimeOfImpact(
}
- if (lastLambda < 1.f)
+ if (lastLambda < btScalar(1.))
{
result.m_fraction = lastLambda;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
index 66b34b88363..3905c45e6d6 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h
@@ -18,9 +18,9 @@ subject to the following restrictions:
#ifndef GJK_CONVEX_CAST_H
#define GJK_CONVEX_CAST_H
-#include <BulletCollision/CollisionShapes/btCollisionMargin.h>
+#include "../CollisionShapes/btCollisionMargin.h"
-#include "LinearMath/btVector3.h"
+#include "../../LinearMath/btVector3.h"
#include "btConvexCast.h"
class btConvexShape;
class btMinkowskiSumShape;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
index 359829f8f31..759b30bb17f 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa.h
@@ -21,7 +21,7 @@ Nov.2006
#ifndef _05E48D53_04E0_49ad_BB0A_D74FE62E7366_
#define _05E48D53_04E0_49ad_BB0A_D74FE62E7366_
-#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "../CollisionShapes/btConvexShape.h"
class btStackAlloc;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
index 3d252751c9a..87330493b60 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -26,8 +26,11 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim
class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
{
+ (void)debugDraw;
+ (void)v;
+ (void)simplexSolver;
- const btScalar radialmargin(0.f);
+ const btScalar radialmargin(btScalar(0.));
btGjkEpaSolver::sResults results;
if(btGjkEpaSolver::Collide( pConvexA,transformA,
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
index 0ce04dcfad8..f1f3f7f7f6c 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -27,7 +27,7 @@ subject to the following restrictions:
#endif
//must be above the machine epsilon
-#define REL_ERROR2 1.0e-6f
+#define REL_ERROR2 btScalar(1.0e-6)
//temp globals, to improve GJK/EPA/penetration calculations
int gNumDeepPenetrationChecks = 0;
@@ -36,7 +36,7 @@ int gNumGjkChecks = 0;
btGjkPairDetector::btGjkPairDetector(btConvexShape* objectA,btConvexShape* objectB,btSimplexSolverInterface* simplexSolver,btConvexPenetrationDepthSolver* penetrationDepthSolver)
-:m_cachedSeparatingAxis(0.f,0.f,1.f),
+:m_cachedSeparatingAxis(btScalar(0.),btScalar(0.),btScalar(1.)),
m_penetrationDepthSolver(penetrationDepthSolver),
m_simplexSolver(simplexSolver),
m_minkowskiA(objectA),
@@ -49,25 +49,25 @@ m_catchDegeneracies(1)
void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw)
{
- btScalar distance=0.f;
- btVector3 normalInB(0.f,0.f,0.f);
+ btScalar distance=btScalar(0.);
+ btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 pointOnA,pointOnB;
btTransform localTransA = input.m_transformA;
btTransform localTransB = input.m_transformB;
- btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * 0.5f;
+ btVector3 positionOffset = (localTransA.getOrigin() + localTransB.getOrigin()) * btScalar(0.5);
localTransA.getOrigin() -= positionOffset;
localTransB.getOrigin() -= positionOffset;
- float marginA = m_minkowskiA->getMargin();
- float marginB = m_minkowskiB->getMargin();
+ btScalar marginA = m_minkowskiA->getMargin();
+ btScalar marginB = m_minkowskiB->getMargin();
gNumGjkChecks++;
//for CCD we don't use margins
if (m_ignoreMargin)
{
- marginA = 0.f;
- marginB = 0.f;
+ marginA = btScalar(0.);
+ marginB = btScalar(0.);
}
m_curIter = 0;
@@ -83,7 +83,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
{
btScalar squaredDistance = SIMD_INFINITY;
- btScalar delta = 0.f;
+ btScalar delta = btScalar(0.);
btScalar margin = marginA + marginB;
@@ -91,7 +91,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
m_simplexSolver->reset();
- while (true)
+ for ( ; ; )
+ //while (true)
{
btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis();
@@ -120,12 +121,12 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
break;
}
// are we getting any closer ?
- float f0 = squaredDistance - delta;
- float f1 = squaredDistance * REL_ERROR2;
+ btScalar f0 = squaredDistance - delta;
+ btScalar f1 = squaredDistance * REL_ERROR2;
if (f0 <= f1)
{
- if (f0 <= 0.f)
+ if (f0 <= btScalar(0.))
{
m_degenerateSimplex = 2;
}
@@ -191,7 +192,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
{
m_simplexSolver->compute_points(pointOnA, pointOnB);
normalInB = pointOnA-pointOnB;
- float lenSqr = m_cachedSeparatingAxis.length2();
+ btScalar lenSqr = m_cachedSeparatingAxis.length2();
//valid normal
if (lenSqr < 0.0001)
{
@@ -199,14 +200,14 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
}
if (lenSqr > SIMD_EPSILON*SIMD_EPSILON)
{
- float rlen = 1.f / btSqrt(lenSqr );
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
normalInB *= rlen; //normalize
btScalar s = btSqrt(squaredDistance);
btAssert(s > btScalar(0.0));
pointOnA -= m_cachedSeparatingAxis * (marginA / s);
pointOnB += m_cachedSeparatingAxis * (marginB / s);
- distance = ((1.f/rlen) - margin);
+ distance = ((btScalar(1.)/rlen) - margin);
isValid = true;
m_lastUsedMethod = 1;
@@ -243,11 +244,11 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
if (isValid2)
{
btVector3 tmpNormalInB = tmpPointOnB-tmpPointOnA;
- float lenSqr = tmpNormalInB.length2();
+ btScalar lenSqr = tmpNormalInB.length2();
if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON))
{
tmpNormalInB /= btSqrt(lenSqr);
- float distance2 = -(tmpPointOnA-tmpPointOnB).length();
+ btScalar distance2 = -(tmpPointOnA-tmpPointOnB).length();
//only replace valid penetrations when the result is deeper (check)
if (!isValid || (distance2 < distance))
{
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
index 09c1669bd78..af0fe32f6c7 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -20,9 +20,8 @@ subject to the following restrictions:
#define GJK_PAIR_DETECTOR_H
#include "btDiscreteCollisionDetectorInterface.h"
-#include "LinearMath/btPoint3.h"
-
-#include <BulletCollision/CollisionShapes/btCollisionMargin.h>
+#include "../../LinearMath/btPoint3.h"
+#include "../CollisionShapes/btCollisionMargin.h"
class btConvexShape;
#include "btSimplexSolverInterface.h"
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
index 00a9206fef0..f6a893151da 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -16,8 +16,8 @@ subject to the following restrictions:
#ifndef MANIFOLD_CONTACT_POINT_H
#define MANIFOLD_CONTACT_POINT_H
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransformUtil.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransformUtil.h"
@@ -29,7 +29,8 @@ class btManifoldPoint
{
public:
btManifoldPoint()
- :m_userPersistentData(0)
+ :m_userPersistentData(0),
+ m_lifeTime(0)
{
}
@@ -40,8 +41,8 @@ class btManifoldPoint
m_localPointB( pointB ),
m_normalWorldOnB( normal ),
m_distance1( distance ),
- m_combinedFriction(0.f),
- m_combinedRestitution(0.f),
+ m_combinedFriction(btScalar(0.)),
+ m_combinedRestitution(btScalar(0.)),
m_userPersistentData(0),
m_lifeTime(0)
{
@@ -58,16 +59,16 @@ class btManifoldPoint
btVector3 m_positionWorldOnA;
btVector3 m_normalWorldOnB;
- float m_distance1;
- float m_combinedFriction;
- float m_combinedRestitution;
+ btScalar m_distance1;
+ btScalar m_combinedFriction;
+ btScalar m_combinedRestitution;
- void* m_userPersistentData;
+ mutable void* m_userPersistentData;
int m_lifeTime;//lifetime of the contactpoint in frames
- float getDistance() const
+ btScalar getDistance() const
{
return m_distance1;
}
@@ -76,17 +77,17 @@ class btManifoldPoint
return m_lifeTime;
}
- btVector3 getPositionWorldOnA() {
+ const btVector3& getPositionWorldOnA() const {
return m_positionWorldOnA;
// return m_positionWorldOnB + m_normalWorldOnB * m_distance1;
}
- const btVector3& getPositionWorldOnB()
+ const btVector3& getPositionWorldOnB() const
{
return m_positionWorldOnB;
}
- void setDistance(float dist)
+ void setDistance(btScalar dist)
{
m_distance1 = dist;
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
index de6749a9b72..c4bab3a134a 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -25,48 +25,48 @@ subject to the following restrictions:
#define NUM_UNITSPHERE_POINTS 42
static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
{
-btVector3(0.000000f , -0.000000f,-1.000000f),
-btVector3(0.723608f , -0.525725f,-0.447219f),
-btVector3(-0.276388f , -0.850649f,-0.447219f),
-btVector3(-0.894426f , -0.000000f,-0.447216f),
-btVector3(-0.276388f , 0.850649f,-0.447220f),
-btVector3(0.723608f , 0.525725f,-0.447219f),
-btVector3(0.276388f , -0.850649f,0.447220f),
-btVector3(-0.723608f , -0.525725f,0.447219f),
-btVector3(-0.723608f , 0.525725f,0.447219f),
-btVector3(0.276388f , 0.850649f,0.447219f),
-btVector3(0.894426f , 0.000000f,0.447216f),
-btVector3(-0.000000f , 0.000000f,1.000000f),
-btVector3(0.425323f , -0.309011f,-0.850654f),
-btVector3(-0.162456f , -0.499995f,-0.850654f),
-btVector3(0.262869f , -0.809012f,-0.525738f),
-btVector3(0.425323f , 0.309011f,-0.850654f),
-btVector3(0.850648f , -0.000000f,-0.525736f),
-btVector3(-0.525730f , -0.000000f,-0.850652f),
-btVector3(-0.688190f , -0.499997f,-0.525736f),
-btVector3(-0.162456f , 0.499995f,-0.850654f),
-btVector3(-0.688190f , 0.499997f,-0.525736f),
-btVector3(0.262869f , 0.809012f,-0.525738f),
-btVector3(0.951058f , 0.309013f,0.000000f),
-btVector3(0.951058f , -0.309013f,0.000000f),
-btVector3(0.587786f , -0.809017f,0.000000f),
-btVector3(0.000000f , -1.000000f,0.000000f),
-btVector3(-0.587786f , -0.809017f,0.000000f),
-btVector3(-0.951058f , -0.309013f,-0.000000f),
-btVector3(-0.951058f , 0.309013f,-0.000000f),
-btVector3(-0.587786f , 0.809017f,-0.000000f),
-btVector3(-0.000000f , 1.000000f,-0.000000f),
-btVector3(0.587786f , 0.809017f,-0.000000f),
-btVector3(0.688190f , -0.499997f,0.525736f),
-btVector3(-0.262869f , -0.809012f,0.525738f),
-btVector3(-0.850648f , 0.000000f,0.525736f),
-btVector3(-0.262869f , 0.809012f,0.525738f),
-btVector3(0.688190f , 0.499997f,0.525736f),
-btVector3(0.525730f , 0.000000f,0.850652f),
-btVector3(0.162456f , -0.499995f,0.850654f),
-btVector3(-0.425323f , -0.309011f,0.850654f),
-btVector3(-0.425323f , 0.309011f,0.850654f),
-btVector3(0.162456f , 0.499995f,0.850654f)
+btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
+btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
+btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
+btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
+btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
+btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
+btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
+btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
+btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
+btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
+btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
+btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
+btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
+btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
+btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
+btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
+btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
+btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
+btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
+btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
+btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
+btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
+btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
+btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
+btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
+btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
+btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
+btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
+btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
+btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
+btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
+btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
+btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
+btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
+btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
+btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
+btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
+btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
+btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
+btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
};
@@ -78,6 +78,9 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
)
{
+ (void)stackAlloc;
+ (void)v;
+
struct btIntermediateResult : public btDiscreteCollisionDetectorInterface::Result
{
@@ -88,13 +91,17 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 m_normalOnBInWorld;
btVector3 m_pointInWorld;
- float m_depth;
+ btScalar m_depth;
bool m_hasResult;
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
{
+ (void)partId0;
+ (void)index0;
+ (void)partId1;
+ (void)index1;
}
- void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
+ void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
m_normalOnBInWorld = normalOnBInWorld;
m_pointInWorld = pointInWorld;
@@ -104,7 +111,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
};
//just take fixed number of orientation, and sample the penetration depth in that direction
- float minProj = 1e30f;
+ btScalar minProj = btScalar(1e30);
btVector3 minNorm;
btVector3 minVertex;
btVector3 minA,minB;
@@ -180,7 +187,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
pWorld = transA(pInA);
qWorld = transB(qInB);
w = qWorld - pWorld;
- float delta = norm.dot(w);
+ btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
{
@@ -234,7 +241,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
pWorld = transA(pInA);
qWorld = transB(qInB);
w = qWorld - pWorld;
- float delta = norm.dot(w);
+ btScalar delta = norm.dot(w);
//find smallest delta
if (delta < minProj)
{
@@ -251,7 +258,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
minA += minNorm*convexA->getMargin();
minB -= minNorm*convexB->getMargin();
//no penetration
- if (minProj < 0.f)
+ if (minProj < btScalar(0.))
return false;
minProj += (convexA->getMargin() + convexB->getMargin());
@@ -268,7 +275,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
debugDraw->drawLine(minA,minB,color);
color = btVector3 (1,1,1);
btVector3 vec = minB-minA;
- float prj2 = minNorm.dot(vec);
+ btScalar prj2 = minNorm.dot(vec);
debugDraw->drawLine(minA,minA+(minNorm*minProj),color);
}
@@ -292,16 +299,16 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
input.m_transformA = displacedTrans;
input.m_transformB = transB;
- input.m_maximumDistanceSquared = 1e30f;//minProj;
+ input.m_maximumDistanceSquared = btScalar(1e30);//minProj;
btIntermediateResult res;
gjkdet.getClosestPoints(input,res,debugDraw);
- float correctedMinNorm = minProj - res.m_depth;
+ btScalar correctedMinNorm = minProj - res.m_depth;
//the penetration depth is over-estimated, relax it
- float penetration_relaxation= 1.f;
+ btScalar penetration_relaxation= btScalar(1.);
minNorm*=penetration_relaxation;
if (res.m_hasResult)
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index ee2be163063..08cb3ed334d 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -18,7 +18,7 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
#include <assert.h>
-float gContactBreakingThreshold = 0.02f;
+btScalar gContactBreakingThreshold = btScalar(0.02);
ContactDestroyedCallback gContactDestroyedCallback = 0;
@@ -100,7 +100,7 @@ int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
int maxPenetrationIndex = -1;
#define KEEP_DEEPEST_POINT 1
#ifdef KEEP_DEEPEST_POINT
- float maxPenetration = pt.getDistance();
+ btScalar maxPenetration = pt.getDistance();
for (int i=0;i<4;i++)
{
if (m_pointCache[i].getDistance() < maxPenetration)
@@ -111,7 +111,7 @@ int btPersistentManifold::sortCachedPoints(const btManifoldPoint& pt)
}
#endif //KEEP_DEEPEST_POINT
- btScalar res0(0.f),res1(0.f),res2(0.f),res3(0.f);
+ btScalar res0(btScalar(0.)),res1(btScalar(0.)),res2(btScalar(0.)),res3(btScalar(0.));
if (maxPenetrationIndex != 0)
{
btVector3 a0 = pt.m_localPointA-m_pointCache[1].m_localPointA;
@@ -193,7 +193,7 @@ void btPersistentManifold::AddManifoldPoint(const btManifoldPoint& newPoint)
replaceContactPoint(newPoint,insertIndex);
}
-float btPersistentManifold::getContactBreakingThreshold() const
+btScalar btPersistentManifold::getContactBreakingThreshold() const
{
return gContactBreakingThreshold;
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index c2372b648f6..a5918b84db3 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -17,14 +17,14 @@ subject to the following restrictions:
#define PERSISTENT_MANIFOLD_H
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btTransform.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btTransform.h"
#include "btManifoldPoint.h"
struct btCollisionResult;
///contact breaking and merging threshold
-extern float gContactBreakingThreshold;
+extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
extern ContactDestroyedCallback gContactDestroyedCallback;
@@ -36,7 +36,7 @@ extern ContactDestroyedCallback gContactDestroyedCallback;
///btPersistentManifold maintains contact points, and reduces them to 4.
///It does contact filtering/contact reduction.
-class btPersistentManifold
+ATTRIBUTE_ALIGNED16( class) btPersistentManifold
{
btManifoldPoint m_pointCache[MANIFOLD_CACHE_SIZE];
@@ -97,7 +97,7 @@ public:
}
/// todo: get this margin from the current physics / collision environment
- float getContactBreakingThreshold() const;
+ btScalar getContactBreakingThreshold() const;
int getCacheEntry(const btManifoldPoint& newPoint) const;
@@ -108,18 +108,36 @@ public:
clearUserCache(m_pointCache[index]);
int lastUsedIndex = getNumContacts() - 1;
- m_pointCache[index] = m_pointCache[lastUsedIndex];
- //get rid of duplicated userPersistentData pointer
- m_pointCache[lastUsedIndex].m_userPersistentData = 0;
+// m_pointCache[index] = m_pointCache[lastUsedIndex];
+ if(index != lastUsedIndex)
+ {
+ m_pointCache[index] = m_pointCache[lastUsedIndex];
+ //get rid of duplicated userPersistentData pointer
+ m_pointCache[lastUsedIndex].m_userPersistentData = 0;
+ }
+
+ btAssert(m_pointCache[lastUsedIndex].m_userPersistentData==0);
m_cachedPoints--;
}
void replaceContactPoint(const btManifoldPoint& newPoint,int insertIndex)
{
- assert(validContactDistance(newPoint));
+ btAssert(validContactDistance(newPoint));
- clearUserCache(m_pointCache[insertIndex]);
+#define MAINTAIN_PERSISTENCY 1
+#ifdef MAINTAIN_PERSISTENCY
+ int lifeTime = m_pointCache[insertIndex].getLifeTime();
+ btAssert(lifeTime>=0);
+ void* cache = m_pointCache[insertIndex].m_userPersistentData;
m_pointCache[insertIndex] = newPoint;
+
+ m_pointCache[insertIndex].m_userPersistentData = cache;
+ m_pointCache[insertIndex].m_lifeTime = lifeTime;
+#else
+ clearUserCache(m_pointCache[insertIndex]);
+ m_pointCache[insertIndex] = newPoint;
+
+#endif
}
bool validContactDistance(const btManifoldPoint& pt) const
@@ -133,7 +151,10 @@ public:
-};
+}
+;
+
+
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
index a51e2d5e13b..6262f44b9f1 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h
@@ -31,16 +31,20 @@ struct btPointCollector : public btDiscreteCollisionDetectorInterface::Result
bool m_hasResult;
btPointCollector ()
- : m_distance(1e30f),m_hasResult(false)
+ : m_distance(btScalar(1e30)),m_hasResult(false)
{
}
virtual void setShapeIdentifiers(int partId0,int index0, int partId1,int index1)
{
+ (void)partId0;
+ (void)index0;
+ (void)partId1;
+ (void)index1;
//??
}
- virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,float depth)
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
if (depth< m_distance)
{
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index 88ee005792c..31b91467777 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -20,7 +20,7 @@ btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const
:
m_from(from),
m_to(to),
- m_hitFraction(1.f)
+ m_hitFraction(btScalar(1.))
{
}
@@ -40,19 +40,19 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
btVector3 triangleNormal; triangleNormal = v10.cross( v20 );
- const float dist = vert0.dot(triangleNormal);
- float dist_a = triangleNormal.dot(m_from) ;
+ const btScalar dist = vert0.dot(triangleNormal);
+ btScalar dist_a = triangleNormal.dot(m_from) ;
dist_a-= dist;
- float dist_b = triangleNormal.dot(m_to);
+ btScalar dist_b = triangleNormal.dot(m_to);
dist_b -= dist;
- if ( dist_a * dist_b >= 0.0f)
+ if ( dist_a * dist_b >= btScalar(0.0) )
{
return ; // same sign
}
- const float proj_length=dist_a-dist_b;
- const float distance = (dist_a)/(proj_length);
+ const btScalar proj_length=dist_a-dist_b;
+ const btScalar distance = (dist_a)/(proj_length);
// Now we have the intersection point on the plane, we'll see if it's inside the triangle
// Add an epsilon as a tolerance for the raycast,
// in case the ray hits exacly on the edge of the triangle.
@@ -62,27 +62,27 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
{
- float edge_tolerance =triangleNormal.length2();
- edge_tolerance *= -0.0001f;
+ btScalar edge_tolerance =triangleNormal.length2();
+ edge_tolerance *= btScalar(-0.0001);
btVector3 point; point.setInterpolate3( m_from, m_to, distance);
{
btVector3 v0p; v0p = vert0 - point;
btVector3 v1p; v1p = vert1 - point;
btVector3 cp0; cp0 = v0p.cross( v1p );
- if ( (float)(cp0.dot(triangleNormal)) >=edge_tolerance)
+ if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance)
{
btVector3 v2p; v2p = vert2 - point;
btVector3 cp1;
cp1 = v1p.cross( v2p);
- if ( (float)(cp1.dot(triangleNormal)) >=edge_tolerance)
+ if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance)
{
btVector3 cp2;
cp2 = v2p.cross(v0p);
- if ( (float)(cp2.dot(triangleNormal)) >=edge_tolerance)
+ if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
{
if ( dist_a > 0 )
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index fbb51d30522..a0bbc9f8fe9 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef RAYCAST_TRI_CALLBACK_H
#define RAYCAST_TRI_CALLBACK_H
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
+#include "../CollisionShapes/btTriangleCallback.h"
struct btBroadphaseProxy;
@@ -28,13 +28,13 @@ public:
btVector3 m_from;
btVector3 m_to;
- float m_hitFraction;
+ btScalar m_hitFraction;
btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
- virtual float reportHit(const btVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex ) = 0;
+ virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0;
};
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
index cf65f46505b..58393b2eab9 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
@@ -18,8 +18,8 @@ subject to the following restrictions:
#ifndef SIMPLEX_SOLVER_INTERFACE_H
#define SIMPLEX_SOLVER_INTERFACE_H
-#include "LinearMath/btVector3.h"
-#include "LinearMath/btPoint3.h"
+#include "../../LinearMath/btVector3.h"
+#include "../../LinearMath/btPoint3.h"
#define NO_VIRTUAL_INTERFACE 1
#ifdef NO_VIRTUAL_INTERFACE
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
index dc995ca1f72..1ab336b4d54 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp
@@ -28,8 +28,11 @@ m_convexA(convexA),m_convexB(convexB)
///Typically the conservative advancement reaches solution in a few iterations, clip it to 32 for degenerate cases.
///See discussion about this here http://continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=565
+#ifdef BT_USE_DOUBLE_PRECISION
+#define MAX_ITERATIONS 64
+#else
#define MAX_ITERATIONS 32
-
+#endif
bool btSubsimplexConvexCast::calcTimeOfImpact(
const btTransform& fromA,
const btTransform& toA,
@@ -52,9 +55,9 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
convex->setTransformB(btTransform(rayFromLocalA.getBasis()));
- //float radius = 0.01f;
+ //btScalar radius = btScalar(0.01);
- btScalar lambda = 0.f;
+ btScalar lambda = btScalar(0.);
//todo: need to verify this:
//because of minkowski difference, we need the inverse direction
@@ -69,27 +72,30 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
int maxIter = MAX_ITERATIONS;
btVector3 n;
- n.setValue(0.f,0.f,0.f);
+ n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
bool hasResult = false;
btVector3 c;
- float lastLambda = lambda;
-
+ btScalar lastLambda = lambda;
- float dist2 = v.length2();
- float epsilon = 0.0001f;
+ btScalar dist2 = v.length2();
+#ifdef BT_USE_DOUBLE_PRECISION
+ btScalar epsilon = btScalar(0.0001);
+#else
+ btScalar epsilon = btScalar(0.0001);
+#endif //BT_USE_DOUBLE_PRECISION
btVector3 w,p;
- float VdotR;
+ btScalar VdotR;
while ( (dist2 > epsilon) && maxIter--)
{
p = convex->localGetSupportingVertex( v);
w = x - p;
- float VdotW = v.dot(w);
+ btScalar VdotW = v.dot(w);
- if ( VdotW > 0.f)
+ if ( VdotW > btScalar(0.))
{
VdotR = v.dot(r);
@@ -117,7 +123,7 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
//printf("numverts = %i\n",m_simplexSolver->numVertices());
} else
{
- dist2 = 0.f;
+ dist2 = btScalar(0.);
}
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
index 23d66a3bbc8..105b7eccefa 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -70,7 +70,7 @@ void btVoronoiSimplexSolver::reset()
m_cachedValidClosest = false;
m_numVertices = 0;
m_needsUpdate = true;
- m_lastW = btVector3(1e30f,1e30f,1e30f);
+ m_lastW = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
m_cachedBC.reset();
}
@@ -109,7 +109,7 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
m_cachedP2 = m_simplexPointsQ[0];
m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
m_cachedBC.reset();
- m_cachedBC.setBarycentricCoordinates(1.f,0.f,0.f,0.f);
+ m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
m_cachedValidClosest = m_cachedBC.isValid();
break;
};
@@ -120,13 +120,13 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
const btVector3& to = m_simplexVectorW[1];
btVector3 nearest;
- btVector3 p (0.f,0.f,0.f);
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 diff = p - from;
btVector3 v = to - from;
- float t = v.dot(diff);
+ btScalar t = v.dot(diff);
if (t > 0) {
- float dotVV = v.dot(v);
+ btScalar dotVV = v.dot(v);
if (t < dotVV) {
t /= dotVV;
diff -= t*v;
@@ -156,38 +156,36 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
m_cachedValidClosest = m_cachedBC.isValid();
break;
}
- case 3:
- {
- //closest point origin from triangle
- btVector3 p (0.f,0.f,0.f);
-
- const btVector3& a = m_simplexVectorW[0];
- const btVector3& b = m_simplexVectorW[1];
- const btVector3& c = m_simplexVectorW[2];
+ case 3:
+ {
+ //closest point origin from triangle
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
- closestPtPointTriangle(p,a,b,c,m_cachedBC);
- m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
+ const btVector3& a = m_simplexVectorW[0];
+ const btVector3& b = m_simplexVectorW[1];
+ const btVector3& c = m_simplexVectorW[2];
- m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
- m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
- m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
- m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
+ closestPtPointTriangle(p,a,b,c,m_cachedBC);
+ m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2];
- m_cachedV = m_cachedP1-m_cachedP2;
+ m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
+ m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
+ m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2];
- reduceVertices (m_cachedBC.m_usedVertices);
- m_cachedValidClosest = m_cachedBC.isValid();
+ m_cachedV = m_cachedP1-m_cachedP2;
- break;
+ reduceVertices (m_cachedBC.m_usedVertices);
+ m_cachedValidClosest = m_cachedBC.isValid();
+
+ break;
}
case 4:
{
- btVector3 p (0.f,0.f,0.f);
+ btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
const btVector3& a = m_simplexVectorW[0];
const btVector3& b = m_simplexVectorW[1];
@@ -222,7 +220,7 @@ bool btVoronoiSimplexSolver::updateClosestVectorAndPoints()
{
m_cachedValidClosest = true;
//degenerate case == false, penetration = true + zero
- m_cachedV.setValue(0.f,0.f,0.f);
+ m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
break;
}
@@ -256,7 +254,7 @@ bool btVoronoiSimplexSolver::closest(btVector3& v)
btScalar btVoronoiSimplexSolver::maxVertex()
{
int i, numverts = numVertices();
- btScalar maxV = 0.f;
+ btScalar maxV = btScalar(0.);
for (i=0;i<numverts;i++)
{
btScalar curLen2 = m_simplexVectorW[i].length2();
@@ -288,7 +286,7 @@ bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
{
bool found = false;
int i, numverts = numVertices();
- //btScalar maxV = 0.f;
+ //btScalar maxV = btScalar(0.);
//w is in the current (reduced) simplex
for (i=0;i<numverts;i++)
@@ -335,9 +333,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
btVector3 ab = b - a;
btVector3 ac = c - a;
btVector3 ap = p - a;
- float d1 = ab.dot(ap);
- float d2 = ac.dot(ap);
- if (d1 <= 0.0f && d2 <= 0.0f)
+ btScalar d1 = ab.dot(ap);
+ btScalar d2 = ac.dot(ap);
+ if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0))
{
result.m_closestPointOnSimplex = a;
result.m_usedVertices.usedVertexA = true;
@@ -347,9 +345,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
// Check if P in vertex region outside B
btVector3 bp = p - b;
- float d3 = ab.dot(bp);
- float d4 = ac.dot(bp);
- if (d3 >= 0.0f && d4 <= d3)
+ btScalar d3 = ab.dot(bp);
+ btScalar d4 = ac.dot(bp);
+ if (d3 >= btScalar(0.0) && d4 <= d3)
{
result.m_closestPointOnSimplex = b;
result.m_usedVertices.usedVertexB = true;
@@ -358,9 +356,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
return true; // b; // barycentric coordinates (0,1,0)
}
// Check if P in edge region of AB, if so return projection of P onto AB
- float vc = d1*d4 - d3*d2;
- if (vc <= 0.0f && d1 >= 0.0f && d3 <= 0.0f) {
- float v = d1 / (d1 - d3);
+ btScalar vc = d1*d4 - d3*d2;
+ if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
+ btScalar v = d1 / (d1 - d3);
result.m_closestPointOnSimplex = a + v * ab;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexB = true;
@@ -371,9 +369,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
// Check if P in vertex region outside C
btVector3 cp = p - c;
- float d5 = ab.dot(cp);
- float d6 = ac.dot(cp);
- if (d6 >= 0.0f && d5 <= d6)
+ btScalar d5 = ab.dot(cp);
+ btScalar d6 = ac.dot(cp);
+ if (d6 >= btScalar(0.0) && d5 <= d6)
{
result.m_closestPointOnSimplex = c;
result.m_usedVertices.usedVertexC = true;
@@ -382,9 +380,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
}
// Check if P in edge region of AC, if so return projection of P onto AC
- float vb = d5*d2 - d1*d6;
- if (vb <= 0.0f && d2 >= 0.0f && d6 <= 0.0f) {
- float w = d2 / (d2 - d6);
+ btScalar vb = d5*d2 - d1*d6;
+ if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
+ btScalar w = d2 / (d2 - d6);
result.m_closestPointOnSimplex = a + w * ac;
result.m_usedVertices.usedVertexA = true;
result.m_usedVertices.usedVertexC = true;
@@ -394,9 +392,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
}
// Check if P in edge region of BC, if so return projection of P onto BC
- float va = d3*d6 - d5*d4;
- if (va <= 0.0f && (d4 - d3) >= 0.0f && (d5 - d6) >= 0.0f) {
- float w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
+ btScalar va = d3*d6 - d5*d4;
+ if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
+ btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
result.m_closestPointOnSimplex = b + w * (c - b);
result.m_usedVertices.usedVertexB = true;
@@ -407,9 +405,9 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
}
// P inside face region. Compute Q through its barycentric coordinates (u,v,w)
- float denom = 1.0f / (va + vb + vc);
- float v = vb * denom;
- float w = vc * denom;
+ btScalar denom = btScalar(1.0) / (va + vb + vc);
+ btScalar v = vb * denom;
+ btScalar w = vc * denom;
result.m_closestPointOnSimplex = a + ab * v + ac * w;
result.m_usedVertices.usedVertexA = true;
@@ -418,7 +416,7 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
result.setBarycentricCoordinates(1-v-w,v,w);
return true;
-// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = 1.0f - v - w
+// return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
}
@@ -431,18 +429,26 @@ int btVoronoiSimplexSolver::pointOutsideOfPlane(const btPoint3& p, const btPoint
{
btVector3 normal = (b-a).cross(c-a);
- float signp = (p - a).dot(normal); // [AP AB AC]
- float signd = (d - a).dot( normal); // [AD AB AC]
+ btScalar signp = (p - a).dot(normal); // [AP AB AC]
+ btScalar signd = (d - a).dot( normal); // [AD AB AC]
#ifdef CATCH_DEGENERATE_TETRAHEDRON
- if (signd * signd < (1e-4f * 1e-4f))
+#ifdef BT_USE_DOUBLE_PRECISION
+if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
+ {
+ return -1;
+ }
+#else
+ if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
{
// printf("affine dependent/degenerate\n");//
return -1;
}
#endif
+
+#endif
// Points on opposite sides if expression signs are opposite
- return signp * signd < 0.f;
+ return signp * signd < btScalar(0.);
}
@@ -475,14 +481,14 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
}
- float bestSqDist = FLT_MAX;
+ btScalar bestSqDist = FLT_MAX;
// If point outside face abc then compute closest point on abc
if (pointOutsideABC)
{
closestPtPointTriangle(p, a, b, c,tempResult);
btPoint3 q = tempResult.m_closestPointOnSimplex;
- float sqDist = (q - p).dot( q - p);
+ btScalar sqDist = (q - p).dot( q - p);
// Update best closest point if (squared) distance is less than current best
if (sqDist < bestSqDist) {
bestSqDist = sqDist;
@@ -510,13 +516,14 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
btPoint3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- float sqDist = (q - p).dot( q - p);
+ btScalar sqDist = (q - p).dot( q - p);
if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
+
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
finalResult.setBarycentricCoordinates(
@@ -537,15 +544,16 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
btPoint3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- float sqDist = (q - p).dot( q - p);
+ btScalar sqDist = (q - p).dot( q - p);
if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
- finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
+
+ finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
tempResult.m_barycentricCoords[VERTA],
tempResult.m_barycentricCoords[VERTC],
@@ -563,15 +571,16 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
closestPtPointTriangle(p, b, d, c,tempResult);
btPoint3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
- float sqDist = (q - p).dot( q - p);
+ btScalar sqDist = (q - p).dot( q - p);
if (sqDist < bestSqDist)
{
bestSqDist = sqDist;
finalResult.m_closestPointOnSimplex = q;
finalResult.m_usedVertices.reset();
+ //
finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA;
- finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
+ finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
finalResult.setBarycentricCoordinates(
0,
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
index 8b743996915..356d335bc93 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -55,7 +55,7 @@ struct btSubSimplexClosestResult
//stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
btUsageBitfield m_usedVertices;
- float m_barycentricCoords[4];
+ btScalar m_barycentricCoords[4];
bool m_degenerate;
void reset()
@@ -66,15 +66,15 @@ struct btSubSimplexClosestResult
}
bool isValid()
{
- bool valid = (m_barycentricCoords[0] >= 0.f) &&
- (m_barycentricCoords[1] >= 0.f) &&
- (m_barycentricCoords[2] >= 0.f) &&
- (m_barycentricCoords[3] >= 0.f);
+ bool valid = (m_barycentricCoords[0] >= btScalar(0.)) &&
+ (m_barycentricCoords[1] >= btScalar(0.)) &&
+ (m_barycentricCoords[2] >= btScalar(0.)) &&
+ (m_barycentricCoords[3] >= btScalar(0.));
return valid;
}
- void setBarycentricCoordinates(float a=0.f,float b=0.f,float c=0.f,float d=0.f)
+ void setBarycentricCoordinates(btScalar a=btScalar(0.),btScalar b=btScalar(0.),btScalar c=btScalar(0.),btScalar d=btScalar(0.))
{
m_barycentricCoords[0] = a;
m_barycentricCoords[1] = b;