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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h122
1 files changed, 34 insertions, 88 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
index e8871f3860b..63c1a417bc1 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -16,107 +16,53 @@ subject to the following restrictions:
#ifndef CONTACT_CONSTRAINT_H
#define CONTACT_CONSTRAINT_H
-///@todo: make into a proper class working with the iterative constraint solver
-
-class btRigidBody;
#include "LinearMath/btVector3.h"
-#include "LinearMath/btScalar.h"
-struct btContactSolverInfo;
-class btManifoldPoint;
-
-enum {
- DEFAULT_CONTACT_SOLVER_TYPE=0,
- CONTACT_SOLVER_TYPE1,
- CONTACT_SOLVER_TYPE2,
- USER_CONTACT_SOLVER_TYPE1,
- MAX_CONTACT_SOLVER_TYPES
-};
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
+///btContactConstraint can be automatically created to solve contact constraints using the unified btTypedConstraint interface
+ATTRIBUTE_ALIGNED16(class) btContactConstraint : public btTypedConstraint
+{
+protected:
+ btPersistentManifold m_contactManifold;
-typedef btScalar (*ContactSolverFunc)(btRigidBody& body1,
- btRigidBody& body2,
- class btManifoldPoint& contactPoint,
- const btContactSolverInfo& info);
+public:
-///stores some extra information to each contact point. It is not in the contact point, because that want to keep the collision detection independent from the constraint solver.
-struct btConstraintPersistentData
-{
- inline btConstraintPersistentData()
- :m_appliedImpulse(btScalar(0.)),
- m_prevAppliedImpulse(btScalar(0.)),
- m_accumulatedTangentImpulse0(btScalar(0.)),
- m_accumulatedTangentImpulse1(btScalar(0.)),
- m_jacDiagABInv(btScalar(0.)),
- m_persistentLifeTime(0),
- m_restitution(btScalar(0.)),
- m_friction(btScalar(0.)),
- m_penetration(btScalar(0.)),
- m_contactSolverFunc(0),
- m_frictionSolverFunc(0)
+
+ btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB);
+
+ void setContactManifold(btPersistentManifold* contactManifold);
+
+ btPersistentManifold* getContactManifold()
{
+ return &m_contactManifold;
}
-
-
- /// total applied impulse during most recent frame
- btScalar m_appliedImpulse;
- btScalar m_prevAppliedImpulse;
- btScalar m_accumulatedTangentImpulse0;
- btScalar m_accumulatedTangentImpulse1;
-
- btScalar m_jacDiagABInv;
- btScalar m_jacDiagABInvTangent0;
- btScalar m_jacDiagABInvTangent1;
- int m_persistentLifeTime;
- btScalar m_restitution;
- btScalar m_friction;
- btScalar m_penetration;
- btVector3 m_frictionWorldTangential0;
- btVector3 m_frictionWorldTangential1;
-
- btVector3 m_frictionAngularComponent0A;
- btVector3 m_frictionAngularComponent0B;
- btVector3 m_frictionAngularComponent1A;
- btVector3 m_frictionAngularComponent1B;
-
- //some data doesn't need to be persistent over frames: todo: clean/reuse this
- btVector3 m_angularComponentA;
- btVector3 m_angularComponentB;
-
- ContactSolverFunc m_contactSolverFunc;
- ContactSolverFunc m_frictionSolverFunc;
-};
+ const btPersistentManifold* getContactManifold() const
+ {
+ return &m_contactManifold;
+ }
-///bilateral constraint between two dynamic objects
-///positive distance = separation, negative distance = penetration
-void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
- btRigidBody& body2, const btVector3& pos2,
- btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
+ virtual ~btContactConstraint();
+
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+ ///obsolete methods
+ virtual void buildJacobian();
-///contact constraint resolution:
-///calculate and apply impulse to satisfy non-penetration and non-negative relative velocity constraint
-///positive distance = separation, negative distance = penetration
-btScalar resolveSingleCollision(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& info);
-btScalar resolveSingleFriction(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo
- );
+};
+
+///resolveSingleBilateral is an obsolete methods used for vehicle friction between two dynamic objects
+void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
+ btRigidBody& body2, const btVector3& pos2,
+ btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep);
-btScalar resolveSingleCollisionCombined(
- btRigidBody& body1,
- btRigidBody& body2,
- btManifoldPoint& contactPoint,
- const btContactSolverInfo& solverInfo
- );
#endif //CONTACT_CONSTRAINT_H