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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp66
1 files changed, 25 insertions, 41 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
index 6f765884ec0..8baf52bcd19 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
@@ -17,26 +17,23 @@ subject to the following restrictions:
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
-
-btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA)
+btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
: btGeneric6DofConstraint(rbA, rbB, frameInA, frameInB, useLinearReferenceFrameA)
{
- init();
+ init();
}
-
btGeneric6DofSpringConstraint::btGeneric6DofSpringConstraint(btRigidBody& rbB, const btTransform& frameInB, bool useLinearReferenceFrameB)
- : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
+ : btGeneric6DofConstraint(rbB, frameInB, useLinearReferenceFrameB)
{
- init();
+ init();
}
-
void btGeneric6DofSpringConstraint::init()
{
m_objectType = D6_SPRING_CONSTRAINT_TYPE;
- for(int i = 0; i < 6; i++)
+ for (int i = 0; i < 6; i++)
{
m_springEnabled[i] = false;
m_equilibriumPoint[i] = btScalar(0.f);
@@ -45,12 +42,11 @@ void btGeneric6DofSpringConstraint::init()
}
}
-
void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
{
btAssert((index >= 0) && (index < 6));
m_springEnabled[index] = onOff;
- if(index < 3)
+ if (index < 3)
{
m_linearLimits.m_enableMotor[index] = onOff;
}
@@ -60,44 +56,38 @@ void btGeneric6DofSpringConstraint::enableSpring(int index, bool onOff)
}
}
-
-
void btGeneric6DofSpringConstraint::setStiffness(int index, btScalar stiffness)
{
btAssert((index >= 0) && (index < 6));
m_springStiffness[index] = stiffness;
}
-
void btGeneric6DofSpringConstraint::setDamping(int index, btScalar damping)
{
btAssert((index >= 0) && (index < 6));
m_springDamping[index] = damping;
}
-
void btGeneric6DofSpringConstraint::setEquilibriumPoint()
{
calculateTransforms();
int i;
- for( i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
m_equilibriumPoint[i] = m_calculatedLinearDiff[i];
}
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
m_equilibriumPoint[i + 3] = m_calculatedAxisAngleDiff[i];
}
}
-
-
void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index)
{
btAssert((index >= 0) && (index < 6));
calculateTransforms();
- if(index < 3)
+ if (index < 3)
{
m_equilibriumPoint[index] = m_calculatedLinearDiff[index];
}
@@ -113,15 +103,14 @@ void btGeneric6DofSpringConstraint::setEquilibriumPoint(int index, btScalar val)
m_equilibriumPoint[index] = val;
}
-
void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* info)
{
// it is assumed that calculateTransforms() have been called before this call
int i;
//btVector3 relVel = m_rbB.getLinearVelocity() - m_rbA.getLinearVelocity();
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_springEnabled[i])
+ if (m_springEnabled[i])
{
// get current position of constraint
btScalar currPos = m_calculatedLinearDiff[i];
@@ -130,28 +119,27 @@ void btGeneric6DofSpringConstraint::internalUpdateSprings(btConstraintInfo2* inf
// spring force is (delta * m_stiffness) according to Hooke's Law
btScalar force = delta * m_springStiffness[i];
btScalar velFactor = info->fps * m_springDamping[i] / btScalar(info->m_numIterations);
- m_linearLimits.m_targetVelocity[i] = velFactor * force;
- m_linearLimits.m_maxMotorForce[i] = btFabs(force) / info->fps;
+ m_linearLimits.m_targetVelocity[i] = velFactor * force;
+ m_linearLimits.m_maxMotorForce[i] = btFabs(force);
}
}
- for(i = 0; i < 3; i++)
+ for (i = 0; i < 3; i++)
{
- if(m_springEnabled[i + 3])
+ if (m_springEnabled[i + 3])
{
// get current position of constraint
btScalar currPos = m_calculatedAxisAngleDiff[i];
// calculate difference
- btScalar delta = currPos - m_equilibriumPoint[i+3];
+ btScalar delta = currPos - m_equilibriumPoint[i + 3];
// spring force is (-delta * m_stiffness) according to Hooke's Law
- btScalar force = -delta * m_springStiffness[i+3];
- btScalar velFactor = info->fps * m_springDamping[i+3] / btScalar(info->m_numIterations);
+ btScalar force = -delta * m_springStiffness[i + 3];
+ btScalar velFactor = info->fps * m_springDamping[i + 3] / btScalar(info->m_numIterations);
m_angularLimits[i].m_targetVelocity = velFactor * force;
- m_angularLimits[i].m_maxMotorForce = btFabs(force) / info->fps;
+ m_angularLimits[i].m_maxMotorForce = btFabs(force);
}
}
}
-
void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
{
// this will be called by constraint solver at the constraint setup stage
@@ -161,25 +149,21 @@ void btGeneric6DofSpringConstraint::getInfo2(btConstraintInfo2* info)
btGeneric6DofConstraint::getInfo2(info);
}
-
-void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
+void btGeneric6DofSpringConstraint::setAxis(const btVector3& axis1, const btVector3& axis2)
{
btVector3 zAxis = axis1.normalized();
btVector3 yAxis = axis2.normalized();
- btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
+ btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
btTransform frameInW;
frameInW.setIdentity();
- frameInW.getBasis().setValue( xAxis[0], yAxis[0], zAxis[0],
- xAxis[1], yAxis[1], zAxis[1],
- xAxis[2], yAxis[2], zAxis[2]);
+ frameInW.getBasis().setValue(xAxis[0], yAxis[0], zAxis[0],
+ xAxis[1], yAxis[1], zAxis[1],
+ xAxis[2], yAxis[2], zAxis[2]);
// now get constraint frame in local coordinate systems
m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
- calculateTransforms();
+ calculateTransforms();
}
-
-
-