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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp252
1 files changed, 210 insertions, 42 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index 27e30987549..ad7fc3a269e 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -17,58 +17,176 @@ subject to the following restrictions:
#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
+#include "LinearMath/btSimdMinMax.h"
#include <new>
+
btHingeConstraint::btHingeConstraint():
m_enableAngularMotor(false)
{
}
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- btVector3& axisInA,btVector3& axisInB)
-:btTypedConstraint(rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
-m_axisInA(axisInA),
-m_axisInB(-axisInB),
-m_angularOnly(false),
-m_enableAngularMotor(false)
+ btVector3& axisInA,btVector3& axisInB)
+ :btTypedConstraint(rbA,rbB),
+ m_angularOnly(false),
+ m_enableAngularMotor(false)
{
+ m_rbAFrame.getOrigin() = pivotInA;
+
+ // since no frame is given, assume this to be zero angle and just pick rb transform axis
+ btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
+ btScalar projection = rbAxisA1.dot(axisInA);
+ if (projection > SIMD_EPSILON)
+ rbAxisA1 = rbAxisA1*projection - axisInA;
+ else
+ rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
+
+ btVector3 rbAxisA2 = rbAxisA1.cross(axisInA);
+
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = rbAxisB1.cross(axisInB);
+
+
+ m_rbBFrame.getOrigin() = pivotInB;
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),-axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),-axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),-axisInB.getZ() );
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
}
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA)
-:btTypedConstraint(rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
-m_axisInA(axisInA),
-//fixed axis in worldspace
-m_axisInB(rbA.getCenterOfMassTransform().getBasis() * -axisInA),
+:btTypedConstraint(rbA), m_angularOnly(false), m_enableAngularMotor(false)
+{
+
+ // since no frame is given, assume this to be zero angle and just pick rb transform axis
+ // fixed axis in worldspace
+ btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
+ btScalar projection = rbAxisA1.dot(axisInA);
+ if (projection > SIMD_EPSILON)
+ rbAxisA1 = rbAxisA1*projection - axisInA;
+ else
+ rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
+
+ btVector3 rbAxisA2 = axisInA.cross(rbAxisA1);
+
+ m_rbAFrame.getOrigin() = pivotInA;
+ m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
+ rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
+ rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
+
+
+ btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * -axisInA;
+
+ btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
+ btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
+ btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
+
+
+ m_rbBFrame.getOrigin() = rbA.getCenterOfMassTransform()(pivotInA);
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
+}
+
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
+ const btTransform& rbAFrame, const btTransform& rbBFrame)
+:btTypedConstraint(rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
m_angularOnly(false),
m_enableAngularMotor(false)
{
-
+ // flip axis
+ m_rbBFrame.getBasis()[2][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
+}
+
+
+
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame)
+:btTypedConstraint(rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
+m_angularOnly(false),
+m_enableAngularMotor(false)
+{
+ // flip axis
+ m_rbBFrame.getBasis()[2][0] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][1] *= btScalar(-1.);
+ m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
+
+
+ //start with free
+ m_lowerLimit = btScalar(1e30);
+ m_upperLimit = btScalar(-1e30);
+ m_biasFactor = 0.3f;
+ m_relaxationFactor = 1.0f;
+ m_limitSoftness = 0.9f;
+ m_solveLimit = false;
}
void btHingeConstraint::buildJacobian()
{
m_appliedImpulse = btScalar(0.);
- btVector3 normal(0,0,0);
-
if (!m_angularOnly)
{
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
+
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
+
for (int i=0;i<3;i++)
{
- normal[i] = 1;
new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
- m_rbB.getCenterOfMassTransform()*m_pivotInB - m_rbB.getCenterOfMassPosition(),
- normal,
+ pivotAInW - m_rbA.getCenterOfMassPosition(),
+ pivotBInW - m_rbB.getCenterOfMassPosition(),
+ normal[i],
m_rbA.getInvInertiaDiagLocal(),
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
- normal[i] = 0;
}
}
@@ -79,12 +197,12 @@ void btHingeConstraint::buildJacobian()
btVector3 jointAxis0local;
btVector3 jointAxis1local;
- btPlaneSpace1(m_axisInA,jointAxis0local,jointAxis1local);
+ btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
- getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
+ getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
- btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
+ btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
@@ -105,44 +223,71 @@ void btHingeConstraint::buildJacobian()
m_rbB.getInvInertiaDiagLocal());
+ // Compute limit information
+ btScalar hingeAngle = getHingeAngle();
+
+ //set bias, sign, clear accumulator
+ m_correction = btScalar(0.);
+ m_limitSign = btScalar(0.);
+ m_solveLimit = false;
+ m_accLimitImpulse = btScalar(0.);
+
+ if (m_lowerLimit < m_upperLimit)
+ {
+ if (hingeAngle <= m_lowerLimit*m_limitSoftness)
+ {
+ m_correction = (m_lowerLimit - hingeAngle);
+ m_limitSign = 1.0f;
+ m_solveLimit = true;
+ }
+ else if (hingeAngle >= m_upperLimit*m_limitSoftness)
+ {
+ m_correction = m_upperLimit - hingeAngle;
+ m_limitSign = -1.0f;
+ m_solveLimit = true;
+ }
+ }
+
+ //Compute K = J*W*J' for hinge axis
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
+ getRigidBodyB().computeAngularImpulseDenominator(axisA));
}
void btHingeConstraint::solveConstraint(btScalar timeStep)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 normal(0,0,0);
btScalar tau = btScalar(0.3);
btScalar damping = btScalar(1.);
//linear part
if (!m_angularOnly)
{
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
+ btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
+ btVector3 vel = vel1 - vel2;
+
for (int i=0;i<3;i++)
{
- normal[i] = 1;
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
btScalar rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - damping * rel_vel * jacDiagABInv * damping;
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
btVector3 impulse_vector = normal * impulse;
m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
-
- normal[i] = 0;
}
}
@@ -151,8 +296,8 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
///solve angular part
// get axes in world space
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_axisInA;
- btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_axisInB;
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
@@ -174,7 +319,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
getRigidBodyB().computeAngularImpulseDenominator(normal);
// scale for mass and relaxation
//todo: expose this 0.9 factor to developer
- velrelOrthog *= (btScalar(1.)/denom) * btScalar(0.9);
+ velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
}
//solve angular positional correction
@@ -190,10 +335,28 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
m_rbB.applyTorqueImpulse(velrelOrthog-angularError);
+
+ // solve limit
+ if (m_solveLimit)
+ {
+ btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+
+ btScalar impulseMag = amplitude * m_kHinge;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accLimitImpulse;
+ m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, 0.0f );
+ impulseMag = m_accLimitImpulse - temp;
+
+
+ btVector3 impulse = axisA * impulseMag * m_limitSign;
+ m_rbA.applyTorqueImpulse(impulse);
+ m_rbB.applyTorqueImpulse(-impulse);
+ }
}
//apply motor
- if (m_enableAngularMotor)
+ if (m_enableAngularMotor)
{
//todo: add limits too
btVector3 angularLimit(0,0,0);
@@ -204,10 +367,7 @@ void btHingeConstraint::solveConstraint(btScalar timeStep)
btScalar desiredMotorVel = m_motorTargetVelocity;
btScalar motor_relvel = desiredMotorVel - projRelVel;
- btScalar denom3 = getRigidBodyA().computeAngularImpulseDenominator(axisA) +
- getRigidBodyB().computeAngularImpulseDenominator(axisA);
-
- btScalar unclippedMotorImpulse = (btScalar(1.)/denom3) * motor_relvel;;
+ btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
//todo: should clip against accumulated impulse
btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
@@ -227,3 +387,11 @@ void btHingeConstraint::updateRHS(btScalar timeStep)
}
+btScalar btHingeConstraint::getHingeAngle()
+{
+ const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
+
+ return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+}