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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h97
1 files changed, 87 insertions, 10 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 5c1ceafbc5b..4fa9972f6d8 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -13,39 +13,61 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
+/* Hinge Constraint by Dirk Gregorius. Limits added by Marcus Hennix at Starbreeze Studios */
+
#ifndef HINGECONSTRAINT_H
#define HINGECONSTRAINT_H
-#include "../../LinearMath/btVector3.h"
+#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
class btRigidBody;
-
/// hinge constraint between two rigidbodies each with a pivotpoint that descibes the axis location in local space
/// axis defines the orientation of the hinge axis
class btHingeConstraint : public btTypedConstraint
{
+#ifdef IN_PARALLELL_SOLVER
+public:
+#endif
btJacobianEntry m_jac[3]; //3 orthogonal linear constraints
btJacobianEntry m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
- btVector3 m_pivotInA;
- btVector3 m_pivotInB;
- btVector3 m_axisInA;
- btVector3 m_axisInB;
+ btTransform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
+ btTransform m_rbBFrame;
- bool m_angularOnly;
+ btScalar m_motorTargetVelocity;
+ btScalar m_maxMotorImpulse;
+
+ btScalar m_limitSoftness;
+ btScalar m_biasFactor;
+ btScalar m_relaxationFactor;
- btScalar m_motorTargetVelocity;
- btScalar m_maxMotorImpulse;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
+
+ btScalar m_kHinge;
+
+ btScalar m_limitSign;
+ btScalar m_correction;
+
+ btScalar m_accLimitImpulse;
+
+ bool m_angularOnly;
bool m_enableAngularMotor;
+ bool m_solveLimit;
+
public:
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,btVector3& axisInA,btVector3& axisInB);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
+
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
+
+ btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
btHingeConstraint();
@@ -76,6 +98,61 @@ public:
m_maxMotorImpulse = maxMotorImpulse;
}
+ void setLimit(btScalar low,btScalar high,btScalar _softness = 0.9f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ {
+ m_lowerLimit = low;
+ m_upperLimit = high;
+
+ m_limitSoftness = _softness;
+ m_biasFactor = _biasFactor;
+ m_relaxationFactor = _relaxationFactor;
+
+ }
+
+ btScalar getLowerLimit() const
+ {
+ return m_lowerLimit;
+ }
+
+ btScalar getUpperLimit() const
+ {
+ return m_upperLimit;
+ }
+
+
+ btScalar getHingeAngle();
+
+
+ const btTransform& getAFrame() { return m_rbAFrame; };
+ const btTransform& getBFrame() { return m_rbBFrame; };
+
+ inline int getSolveLimit()
+ {
+ return m_solveLimit;
+ }
+
+ inline btScalar getLimitSign()
+ {
+ return m_limitSign;
+ }
+
+ inline bool getAngularOnly()
+ {
+ return m_angularOnly;
+ }
+ inline bool getEnableAngularMotor()
+ {
+ return m_enableAngularMotor;
+ }
+ inline btScalar getMotorTargetVelosity()
+ {
+ return m_motorTargetVelocity;
+ }
+ inline btScalar getMaxMotorImpulse()
+ {
+ return m_maxMotorImpulse;
+ }
+
};
#endif //HINGECONSTRAINT_H