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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
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index 00000000000..a300929cd5c
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+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.h
@@ -0,0 +1,64 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_NNCG_CONSTRAINT_SOLVER_H
+#define BT_NNCG_CONSTRAINT_SOLVER_H
+
+#include "btSequentialImpulseConstraintSolver.h"
+
+ATTRIBUTE_ALIGNED16(class) btNNCGConstraintSolver : public btSequentialImpulseConstraintSolver
+{
+protected:
+
+ btScalar m_deltafLengthSqrPrev;
+
+ btAlignedObjectArray<btScalar> m_pNC; // p for None Contact constraints
+ btAlignedObjectArray<btScalar> m_pC; // p for Contact constraints
+ btAlignedObjectArray<btScalar> m_pCF; // p for ContactFriction constraints
+ btAlignedObjectArray<btScalar> m_pCRF; // p for ContactRollingFriction constraints
+
+ //These are recalculated in every iterations. We just keep these to prevent reallocation in each iteration.
+ btAlignedObjectArray<btScalar> m_deltafNC; // deltaf for NoneContact constraints
+ btAlignedObjectArray<btScalar> m_deltafC; // deltaf for Contact constraints
+ btAlignedObjectArray<btScalar> m_deltafCF; // deltaf for ContactFriction constraints
+ btAlignedObjectArray<btScalar> m_deltafCRF; // deltaf for ContactRollingFriction constraints
+
+
+protected:
+
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+
+public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btNNCGConstraintSolver() : btSequentialImpulseConstraintSolver(), m_onlyForNoneContact(false) {}
+
+ virtual btConstraintSolverType getSolverType() const
+ {
+ return BT_NNCG_SOLVER;
+ }
+
+ bool m_onlyForNoneContact;
+};
+
+
+
+
+#endif //BT_NNCG_CONSTRAINT_SOLVER_H
+