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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp1775
1 files changed, 675 insertions, 1100 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index 41e336c9d17..685a812d427 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
//#define COMPUTE_IMPULSE_DENOM 1
//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-//#define FORCE_REFESH_CONTACT_MANIFOLDS 1
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -32,441 +31,264 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
-
-
#include "LinearMath/btAlignedObjectArray.h"
+#include <string.h> //for memset
-
-int totalCpd = 0;
-
-int gTotalContactPoints = 0;
-
-struct btOrderIndex
+btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
+:m_btSeed2(0)
{
- int m_manifoldIndex;
- int m_pointIndex;
-};
-
-
-
-#define SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS 16384
-static btOrderIndex gOrder[SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS];
+}
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
+btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
}
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
+#ifdef USE_SIMD
+#include <emmintrin.h>
+#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
+static inline __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 )
{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
-
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
- r ^= (r >> 16);
- if (un <= 0x00000100UL) {
- r ^= (r >> 8);
- if (un <= 0x00000010UL) {
- r ^= (r >> 4);
- if (un <= 0x00000004UL) {
- r ^= (r >> 2);
- if (un <= 0x00000002UL) {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
-
- return (int) (r % un);
+ __m128 result = _mm_mul_ps( vec0, vec1);
+ return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) );
}
+#endif//USE_SIMD
-
-
-
-bool MyContactDestroyedCallback(void* userPersistentData);
-bool MyContactDestroyedCallback(void* userPersistentData)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- assert (userPersistentData);
- btConstraintPersistentData* cpd = (btConstraintPersistentData*)userPersistentData;
- btAlignedFree(cpd);
- totalCpd--;
- //printf("totalCpd = %i. DELETED Ptr %x\n",totalCpd,userPersistentData);
- return true;
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowGeneric(body1,body2,c);
+#endif
}
-
-
-btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-:m_btSeed2(0)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- gContactDestroyedCallback = &MyContactDestroyedCallback;
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
- //initialize default friction/contact funcs
- int i,j;
- for (i=0;i<MAX_CONTACT_SOLVER_TYPES;i++)
- for (j=0;j<MAX_CONTACT_SOLVER_TYPES;j++)
- {
+ const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- m_contactDispatch[i][j] = resolveSingleCollision;
- m_frictionDispatch[i][j] = resolveSingleFriction;
- }
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else if (sum > c.m_upperLimit)
+ {
+ deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_upperLimit;
+ }
+ else
+ {
+ c.m_appliedImpulse = sum;
+ }
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
-
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowLowerLimit(body1,body2,c);
+#endif
}
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- btRigidBody* rb = btRigidBody::upcast(collisionObject);
- if (rb)
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
+
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
{
- solverBody->m_angularVelocity = rb->getAngularVelocity() ;
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = rb->getInvMass();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- } else
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else
{
- solverBody->m_angularVelocity.setValue(0,0,0);
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = 0.f;
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor = 1.f;
+ c.m_appliedImpulse = sum;
}
-
- solverBody->m_pushVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_turnVelocity.setValue(0.f,0.f,0.f);
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-int gNumSplitImpulseRecoveries = 0;
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
+unsigned long btSequentialImpulseConstraintSolver::btRand2()
{
- btScalar rest = restitution * -rel_vel;
- return rest;
+ m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ return m_btSeed2;
}
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
+int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
{
- (void)solverInfo;
-
- if (contactConstraint.m_penetration < solverInfo.m_splitImpulsePenetrationThreshold)
- {
-
- gNumSplitImpulseRecoveries++;
- btScalar normalImpulse;
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_pushVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_turnVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_pushVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_turnVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
-
- btScalar positionalError = -contactConstraint.m_penetration * solverInfo.m_erp2/solverInfo.m_timeStep;
- // btScalar positionalError = contactConstraint.m_penetration;
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedPushImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedPushImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedPushImpulse - oldNormalImpulse;
-
- body1.internalApplyPushImpulse(contactConstraint.m_contactNormal*body1.m_invMass, contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyPushImpulse(contactConstraint.m_contactNormal*body2.m_invMass, contactConstraint.m_angularComponentB,-normalImpulse);
-
- }
+ // seems good; xor-fold and modulus
+ const unsigned long un = static_cast<unsigned long>(n);
+ unsigned long r = btRand2();
+
+ // note: probably more aggressive than it needs to be -- might be
+ // able to get away without one or two of the innermost branches.
+ if (un <= 0x00010000UL) {
+ r ^= (r >> 16);
+ if (un <= 0x00000100UL) {
+ r ^= (r >> 8);
+ if (un <= 0x00000010UL) {
+ r ^= (r >> 4);
+ if (un <= 0x00000004UL) {
+ r ^= (r >> 2);
+ if (un <= 0x00000002UL) {
+ r ^= (r >> 1);
+ }
+ }
+ }
+ }
+ }
+ return (int) (r % un);
}
-//velocity + friction
-//response between two dynamic objects with friction
-
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
{
- (void)solverInfo;
+ btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
- btScalar normalImpulse;
+ solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ if (rb)
{
-
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
- btScalar positionalError = 0.f;
- if (!solverInfo.m_splitImpulse || (contactConstraint.m_penetration > solverInfo.m_splitImpulsePenetrationThreshold))
- {
- positionalError = -contactConstraint.m_penetration * solverInfo.m_erp/solverInfo.m_timeStep;
- }
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse;
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,
- contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,
- contactConstraint.m_angularComponentB,-normalImpulse);
+ solverBody->m_invMass = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
+ solverBody->m_originalBody = rb;
+ solverBody->m_angularFactor = rb->getAngularFactor();
+ } else
+ {
+ solverBody->m_invMass.setValue(0,0,0);
+ solverBody->m_originalBody = 0;
+ solverBody->m_angularFactor.setValue(1,1,1);
}
-
- return normalImpulse;
}
-//#define NO_FRICTION_TANGENTIALS 1
-#ifndef NO_FRICTION_TANGENTIALS
-
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse);
-
-//SIMD_FORCE_INLINE
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse)
-{
- (void)solverInfo;
-
-
- const btScalar combinedFriction = contactConstraint.m_friction;
-
- const btScalar limit = appliedNormalImpulse * combinedFriction;
-
- if (appliedNormalImpulse>btScalar(0.))
- //friction
- {
-
- btScalar j1;
- {
- btScalar rel_vel;
- const btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- const btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
- rel_vel = vel1Dotn-vel2Dotn;
-
- // calculate j that moves us to zero relative velocity
- j1 = -rel_vel * contactConstraint.m_jacDiagABInv;
-#define CLAMP_ACCUMULATED_FRICTION_IMPULSE 1
-#ifdef CLAMP_ACCUMULATED_FRICTION_IMPULSE
- btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse;
- contactConstraint.m_appliedImpulse = oldTangentImpulse + j1;
-
- if (limit < contactConstraint.m_appliedImpulse)
- {
- contactConstraint.m_appliedImpulse = limit;
- } else
- {
- if (contactConstraint.m_appliedImpulse < -limit)
- contactConstraint.m_appliedImpulse = -limit;
- }
- j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse;
-#else
- if (limit < j1)
- {
- j1 = limit;
- } else
- {
- if (j1 < -limit)
- j1 = -limit;
- }
-
-#endif //CLAMP_ACCUMULATED_FRICTION_IMPULSE
-
- //GEN_set_min(contactConstraint.m_appliedImpulse, limit);
- //GEN_set_max(contactConstraint.m_appliedImpulse, -limit);
-
-
-
- }
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1);
+int gNumSplitImpulseRecoveries = 0;
- }
- return 0.f;
+btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
+{
+ btScalar rest = restitution * -rel_vel;
+ return rest;
}
-#else
-//velocity + friction
-//response between two dynamic objects with friction
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
{
-
- btVector3 vel1;
- btVector3 vel2;
- btScalar normalImpulse(0.f);
-
+ if (colObj && colObj->hasAnisotropicFriction())
{
- const btVector3& normal = contactConstraint.m_contactNormal;
- if (contactConstraint.m_penetration < 0.f)
- return 0.f;
-
-
- body1.getVelocityInLocalPoint(contactConstraint.m_relpos1CrossNormal,vel1);
- body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btVector3 lat_vel = vel - normal * rel_vel;
- btScalar lat_rel_vel = lat_vel.length2();
-
- btScalar combinedFriction = contactConstraint.m_friction;
- const btVector3& rel_pos1 = contactConstraint.m_rel_posA;
- const btVector3& rel_pos2 = contactConstraint.m_rel_posB;
-
-
- if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON)
- {
- lat_rel_vel = btSqrt(lat_rel_vel);
-
- lat_vel /= lat_rel_vel;
- btVector3 temp1 = body1.m_invInertiaWorld * rel_pos1.cross(lat_vel);
- btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel);
- btScalar friction_impulse = lat_rel_vel /
- (body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
- btScalar normal_impulse = contactConstraint.m_appliedImpulse * combinedFriction;
-
- btSetMin(friction_impulse, normal_impulse);
- btSetMin(friction_impulse, -normal_impulse);
- body1.internalApplyImpulse(lat_vel * -friction_impulse, rel_pos1);
- body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
- }
+ // transform to local coordinates
+ btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
+ const btVector3& friction_scaling = colObj->getAnisotropicFriction();
+ //apply anisotropic friction
+ loc_lateral *= friction_scaling;
+ // ... and transform it back to global coordinates
+ frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
}
-
- return normalImpulse;
}
-#endif //NO_FRICTION_TANGENTIALS
-
-
-
-void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
{
+
btRigidBody* body0=btRigidBody::upcast(colObj0);
btRigidBody* body1=btRigidBody::upcast(colObj1);
- btSolverConstraint& solverConstraint = m_tmpSolverFrictionConstraintPool.expand();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expand();
+ memset(&solverConstraint,0xff,sizeof(btSolverConstraint));
solverConstraint.m_contactNormal = normalAxis;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_originalContactPoint = 0;
- solverConstraint.m_appliedImpulse = btScalar(0.);
- solverConstraint.m_appliedPushImpulse = 0.f;
- solverConstraint.m_penetration = 0.f;
+ solverConstraint.m_appliedImpulse = 0.f;
+ // solverConstraint.m_appliedPushImpulse = 0.f;
+
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
}
{
- btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
+ btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
}
#ifdef COMPUTE_IMPULSE_DENOM
@@ -483,7 +305,7 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
}
if (body1)
{
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = body1->getInvMass() + normalAxis.dot(vec);
}
@@ -492,377 +314,499 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
+#ifdef _USE_JACOBIAN
+ solverConstraint.m_jac = btJacobianEntry (
+ rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
+ body0->getInvInertiaDiagLocal(),
+ body0->getInvMass(),
+ body1->getInvInertiaDiagLocal(),
+ body1->getInvMass());
+#endif //_USE_JACOBIAN
-}
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
+ btScalar positionalError = 0.f;
+
+ btSimdScalar velocityError = - rel_vel;
+ btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
+
+ return solverConstraint;
+}
+
+int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
{
- if (colObj && colObj->hasAnisotropicFriction())
+ int solverBodyIdA = -1;
+
+ if (body.getCompanionId() >= 0)
{
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
+ //body has already been converted
+ solverBodyIdA = body.getCompanionId();
+ } else
+ {
+ btRigidBody* rb = btRigidBody::upcast(&body);
+ if (rb && rb->getInvMass())
+ {
+ solverBodyIdA = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody,&body);
+ body.setCompanionId(solverBodyIdA);
+ } else
+ {
+ return 0;//assume first one is a fixed solver body
+ }
}
+ return solverBodyIdA;
}
+#include <stdio.h>
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)stackAlloc;
- (void)debugDrawer;
+ btCollisionObject* colObj0=0,*colObj1=0;
+ colObj0 = (btCollisionObject*)manifold->getBody0();
+ colObj1 = (btCollisionObject*)manifold->getBody1();
- if (!(numConstraints + numManifolds))
+ int solverBodyIdA=-1;
+ int solverBodyIdB=-1;
+
+ if (manifold->getNumContacts())
{
-// printf("empty\n");
- return 0.f;
+ solverBodyIdA = getOrInitSolverBody(*colObj0);
+ solverBodyIdB = getOrInitSolverBody(*colObj1);
}
- btPersistentManifold* manifold = 0;
- btCollisionObject* colObj0=0,*colObj1=0;
- //btRigidBody* rb0=0,*rb1=0;
+ ///avoid collision response between two static objects
+ if (!solverBodyIdA && !solverBodyIdB)
+ return;
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
+ for (int j=0;j<manifold->getNumContacts();j++)
+ {
- BEGIN_PROFILE("refreshManifolds");
+ btManifoldPoint& cp = manifold->getContactPoint(j);
- int i;
-
-
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- rb1 = (btRigidBody*)manifold->getBody1();
- rb0 = (btRigidBody*)manifold->getBody0();
-
- manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
- }
+ rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- END_PROFILE("refreshManifolds");
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
-
+ relaxation = 1.f;
+ btScalar rel_vel;
+ btVector3 vel;
+ int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ {
+ btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expand();
+ btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- //int sizeofSB = sizeof(btSolverBody);
- //int sizeofSC = sizeof(btSolverConstraint);
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+ solverConstraint.m_originalContactPoint = &cp;
- //if (1)
- {
- //if m_stackAlloc, try to pack bodies/constraints to speed up solving
-// btBlock* sablock;
-// sablock = stackAlloc->beginBlock();
+ btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
+ {
+#ifdef COMPUTE_IMPULSE_DENOM
+ btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
+ btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
+#else
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
+
+ btScalar denom = relaxation/(denom0+denom1);
+ solverConstraint.m_jacDiagABInv = denom;
+ }
- // int memsize = 16;
-// unsigned char* stackMemory = stackAlloc->allocate(memsize);
+ solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
-
- //todo: use stack allocator for this temp memory
-// int minReservation = numManifolds*2;
- //m_tmpSolverBodyPool.reserve(minReservation);
+ btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
+ btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- //don't convert all bodies, only the one we need so solver the constraints
-/*
- {
- for (int i=0;i<numBodies;i++)
- {
- btRigidBody* rb = btRigidBody::upcast(bodies[i]);
- if (rb && (rb->getIslandTag() >= 0))
+ vel = vel1 - vel2;
+
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
+
+ btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
+
+
+ solverConstraint.m_friction = cp.m_combinedFriction;
+
+ btScalar restitution = 0.f;
+
+ if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
{
- btAssert(rb->getCompanionId() < 0);
- int solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,rb);
- rb->setCompanionId(solverBodyId);
- }
- }
- }
-*/
-
- //m_tmpSolverConstraintPool.reserve(minReservation);
- //m_tmpSolverFrictionConstraintPool.reserve(minReservation);
+ restitution = 0.f;
+ } else
+ {
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- {
- int i;
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
- int solverBodyIdA=-1;
- int solverBodyIdB=-1;
+ ///warm starting (or zero if disabled)
+ if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
+ } else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
+
+ // solverConstraint.m_appliedPushImpulse = 0.f;
- if (manifold->getNumContacts())
{
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar positionalError = 0.f;
+ positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
-
- if (colObj0->getIslandTag() >= 0)
+ /////setup the friction constraints
+
+
+
+ if (1)
+ {
+ solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
{
- if (colObj0->getCompanionId() >= 0)
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
- //body has already been converted
- solverBodyIdA = colObj0->getCompanionId();
+ cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize();//??
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
} else
{
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
- colObj0->setCompanionId(solverBodyIdA);
+ //re-calculate friction direction every frame, todo: check if this is really needed
+ btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
}
+
} else
{
- //create a static body
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
- if (colObj1->getIslandTag() >= 0)
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
{
- if (colObj1->getCompanionId() >= 0)
{
- solverBodyIdB = colObj1->getCompanionId();
- } else
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ }
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
- colObj1->setCompanionId(solverBodyIdB);
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
} else
{
- //create a static body
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
}
+ }
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
- for (int j=0;j<manifold->getNumContacts();j++)
- {
-
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= btScalar(0.))
- {
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
+ }
+ }
+}
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
- relaxation = 1.f;
- btScalar rel_vel;
- btVector3 vel;
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+{
+ BT_PROFILE("solveGroupCacheFriendlySetup");
+ (void)stackAlloc;
+ (void)debugDrawer;
- int frictionIndex = m_tmpSolverConstraintPool.size();
- {
- btSolverConstraint& solverConstraint = m_tmpSolverConstraintPool.expand();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ if (!(numConstraints + numManifolds))
+ {
+ // printf("empty\n");
+ return 0.f;
+ }
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
+ if (1)
+ {
+ int j;
+ for (j=0;j<numConstraints;j++)
+ {
+ btTypedConstraint* constraint = constraints[j];
+ constraint->buildJacobian();
+ }
+ }
- solverConstraint.m_originalContactPoint = &cp;
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody,0);
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0 : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1 : btVector3(0,0,0);
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
+ //btRigidBody* rb0=0,*rb1=0;
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
+ //if (1)
+ {
+ {
+ int totalNumRows = 0;
+ int i;
+ //calculate the total number of contraint rows
+ for (i=0;i<numConstraints;i++)
+ {
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-
- vel = vel1 - vel2;
-
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- solverConstraint.m_penetration = btMin(cp.getDistance()+infoGlobal.m_linearSlop,btScalar(0.));
- //solverConstraint.m_penetration = cp.getDistance();
-
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (solverConstraint.m_restitution <= btScalar(0.))
- {
- solverConstraint.m_restitution = 0.f;
- };
+ btTypedConstraint::btConstraintInfo1 info1;
+ constraints[i]->getInfo1(&info1);
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
-
- btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
+ btTypedConstraint::btConstraintInfo1 info1;
+ info1.m_numConstraintRows = 0;
-
- if (solverConstraint.m_restitution > penVel)
- {
- solverConstraint.m_penetration = btScalar(0.);
- }
-
-
-
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass(),solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ ///setup the btSolverConstraints
+ int currentRow = 0;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- solverConstraint.m_frictionIndex = m_tmpSolverFrictionConstraintPool.size();
- if (!cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-
- //scale anisotropic friction
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
-
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-
-
- if (lat_rel_vel > SIMD_EPSILON)//0.0f)
- {
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
-
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- } else
- {
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
- cp.m_lateralFrictionInitialized = true;
-
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
+ for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
+ {
+ constraints[i]->getInfo1(&info1);
+ if (info1.m_numConstraintRows)
+ {
+ btAssert(currentRow<totalNumRows);
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass(),frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+
+
+
+ btRigidBody& rbA = constraint->getRigidBodyA();
+ btRigidBody& rbB = constraint->getRigidBodyB();
+
+ int solverBodyIdA = getOrInitSolverBody(rbA);
+ int solverBodyIdB = getOrInitSolverBody(rbB);
+
+ btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ int j;
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
+ currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
+ currentConstraintRow[j].m_upperLimit = FLT_MAX;
+ currentConstraintRow[j].m_appliedImpulse = 0.f;
+ currentConstraintRow[j].m_appliedPushImpulse = 0.f;
+ currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
+ currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
+ }
+
+ bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+
+
+
+ btTypedConstraint::btConstraintInfo2 info2;
+ info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.erp = infoGlobal.m_erp;
+ info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
+ info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
+ info2.m_J2linearAxis = 0;
+ info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
+ info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
+ ///the size of btSolverConstraint needs be a multiple of btScalar
+ btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ info2.m_constraintError = &currentConstraintRow->m_rhs;
+ info2.cfm = &currentConstraintRow->m_cfm;
+ info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
+ info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
+ constraints[i]->getInfo2(&info2);
+
+ ///finalize the constraint setup
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ btSolverConstraint& solverConstraint = currentConstraintRow[j];
+
+ {
+ const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
+ solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
+ }
+ {
+ const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
+ solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
+ }
+
+ {
+ btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
+ btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
+ btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
+ btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
+
+ btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
+ sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
+ sum += iMJlB.dot(solverConstraint.m_contactNormal);
+ sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
+
+ solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
}
+ ///fix rhs
+ ///todo: add force/torque accelerators
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar restitution = 0.f;
+ btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_appliedImpulse = 0.f;
+
+ }
}
}
}
}
- }
-
- btContactSolverInfo info = infoGlobal;
- {
- int j;
- for (j=0;j<numConstraints;j++)
{
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
+ int i;
+ btPersistentManifold* manifold = 0;
+ btCollisionObject* colObj0=0,*colObj1=0;
+
+
+ for (i=0;i<numManifolds;i++)
+ {
+ manifold = manifoldPtr[i];
+ convertContact(manifold,infoGlobal);
+ }
}
}
-
-
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+ btContactSolverInfo info = infoGlobal;
+
- ///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
+
+ ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderTmpConstraintPool.resize(numConstraintPool);
m_orderFrictionConstraintPool.resize(numFrictionPool);
{
@@ -877,8 +821,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
-
-
return 0.f;
}
@@ -886,8 +828,9 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
{
BT_PROFILE("solveGroupCacheFriendlyIterations");
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
//should traverse the contacts random order...
int iteration;
@@ -915,110 +858,134 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
}
}
- for (j=0;j<numConstraints;j++)
+ if (infoGlobal.m_solverMode & SOLVER_SIMD)
{
- btTypedConstraint* constraint = constraints[j];
- ///todo: use solver bodies, so we don't need to copy from/to btRigidBody
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all joint constraints, using SIMD, if available
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity();
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+
+ for (j=0;j<numConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity();
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- constraint->solveConstraint(infoGlobal.m_timeStep);
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all contact constraints using SIMD, if available
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity();
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+ ///solve all friction constraints, using SIMD, if available
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity();
- }
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- }
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+ } else
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+
+ ///solve all joint constraints
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleCollisionCombinedCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- }
- {
- int numFrictionPoolConstraints = m_tmpSolverFrictionConstraintPool.size();
-
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j=0;j<numConstraints;j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse+
- m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedPushImpulse;
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- resolveSingleFrictionCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal,
- totalImpulse);
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- }
-
-
- }
-
- if (infoGlobal.m_splitImpulse)
- {
-
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
+ ///solve all contact constraints
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ ///solve all friction constraints
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
{
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
}
}
- }
- }
+ }
+ }
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+
+/// btSequentialImpulseConstraintSolver Sequentially applies impulses
+btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
{
+
+
+
+ BT_PROFILE("solveGroup");
+ //we only implement SOLVER_CACHE_FRIENDLY now
+ //you need to provide at least some bodies
+ btAssert(bodies);
+ btAssert(numBodies);
+
int i;
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
+
for (j=0;j<numPoolConstraints;j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[j];
+
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- pt->m_appliedImpulseLateral1 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- pt->m_appliedImpulseLateral2 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
+ {
+ pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ }
//do a callback here?
-
}
if (infoGlobal.m_splitImpulse)
@@ -1030,418 +997,26 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
} else
{
for ( i=0;i<m_tmpSolverBodyPool.size();i++)
- {
- m_tmpSolverBodyPool[i].writebackVelocity();
- }
- }
-
-// printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
-
-/*
- printf("m_tmpSolverBodyPool.size() = %i\n",m_tmpSolverBodyPool.size());
- printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
- printf("m_tmpSolverFrictionConstraintPool.size() = %i\n",m_tmpSolverFrictionConstraintPool.size());
-
-
- printf("m_tmpSolverBodyPool.capacity() = %i\n",m_tmpSolverBodyPool.capacity());
- printf("m_tmpSolverConstraintPool.capacity() = %i\n",m_tmpSolverConstraintPool.capacity());
- printf("m_tmpSolverFrictionConstraintPool.capacity() = %i\n",m_tmpSolverFrictionConstraintPool.capacity());
-*/
-
- m_tmpSolverBodyPool.resize(0);
- m_tmpSolverConstraintPool.resize(0);
- m_tmpSolverFrictionConstraintPool.resize(0);
-
-
- return 0.f;
-}
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
-{
- BT_PROFILE("solveGroup");
- if (infoGlobal.m_solverMode & SOLVER_CACHE_FRIENDLY)
- {
- //you need to provide at least some bodies
- //btSimpleDynamicsWorld needs to switch off SOLVER_CACHE_FRIENDLY
- btAssert(bodies);
- btAssert(numBodies);
- return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
- }
-
-
-
- btContactSolverInfo info = infoGlobal;
-
- int numiter = infoGlobal.m_numIterations;
-
- int totalPoints = 0;
-
-
- {
- short j;
- for (j=0;j<numManifolds;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[j];
- prepareConstraints(manifold,info,debugDrawer);
-
- for (short p=0;p<manifoldPtr[j]->getNumContacts();p++)
- {
- gOrder[totalPoints].m_manifoldIndex = j;
- gOrder[totalPoints].m_pointIndex = p;
- totalPoints++;
- }
- }
- }
-
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- }
- }
-
-
- //should traverse the contacts random order...
- int iteration;
-
- {
- for ( iteration = 0;iteration<numiter;iteration++)
- {
- int j;
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if ((iteration & 7) == 0) {
- for (j=0; j<totalPoints; ++j) {
- btOrderIndex tmp = gOrder[j];
- int swapi = btRandInt2(j+1);
- gOrder[j] = gOrder[swapi];
- gOrder[swapi] = tmp;
- }
- }
- }
-
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->solveConstraint(info.m_timeStep);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solve( (btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1()
- ,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solveFriction((btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- }
- }
-
-
-
-
- return btScalar(0.);
-}
-
-
-
-
-
-
-
-void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer)
-{
-
- (void)debugDrawer;
-
- btRigidBody* body0 = (btRigidBody*)manifoldPtr->getBody0();
- btRigidBody* body1 = (btRigidBody*)manifoldPtr->getBody1();
-
-
- //only necessary to refresh the manifold once (first iteration). The integration is done outside the loop
- {
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
- manifoldPtr->refreshContactPoints(body0->getCenterOfMassTransform(),body1->getCenterOfMassTransform());
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
- int numpoints = manifoldPtr->getNumContacts();
-
- gTotalContactPoints += numpoints;
-
-
- for (int i=0;i<numpoints ;i++)
- {
- btManifoldPoint& cp = manifoldPtr->getContactPoint(i);
- if (cp.getDistance() <= btScalar(0.))
- {
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btVector3 rel_pos1 = pos1 - body0->getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body1->getCenterOfMassPosition();
-
-
- //this jacobian entry is re-used for all iterations
- btJacobianEntry jac(body0->getCenterOfMassTransform().getBasis().transpose(),
- body1->getCenterOfMassTransform().getBasis().transpose(),
- rel_pos1,rel_pos2,cp.m_normalWorldOnB,body0->getInvInertiaDiagLocal(),body0->getInvMass(),
- body1->getInvInertiaDiagLocal(),body1->getInvMass());
-
-
- btScalar jacDiagAB = jac.getDiagonal();
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- if (cpd)
- {
- //might be invalid
- cpd->m_persistentLifeTime++;
- if (cpd->m_persistentLifeTime != cp.getLifeTime())
- {
- //printf("Invalid: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
- new (cpd) btConstraintPersistentData;
- cpd->m_persistentLifeTime = cp.getLifeTime();
-
- } else
- {
- //printf("Persistent: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- } else
- {
-
- //todo: should this be in a pool?
- void* mem = btAlignedAlloc(sizeof(btConstraintPersistentData),16);
- cpd = new (mem)btConstraintPersistentData;
- assert(cpd);
-
- totalCpd ++;
- //printf("totalCpd = %i Created Ptr %x\n",totalCpd,cpd);
- cp.m_userPersistentData = cpd;
- cpd->m_persistentLifeTime = cp.getLifeTime();
- //printf("CREATED: %x . cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd,cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- assert(cpd);
-
- cpd->m_jacDiagABInv = btScalar(1.) / jacDiagAB;
-
- //Dependent on Rigidbody A and B types, fetch the contact/friction response func
- //perhaps do a similar thing for friction/restutution combiner funcs...
-
- cpd->m_frictionSolverFunc = m_frictionDispatch[body0->m_frictionSolverType][body1->m_frictionSolverType];
- cpd->m_contactSolverFunc = m_contactDispatch[body0->m_contactSolverType][body1->m_contactSolverType];
-
- btVector3 vel1 = body0->getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body1->getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- btScalar combinedRestitution = cp.m_combinedRestitution;
-
- cpd->m_penetration = cp.getDistance();///btScalar(info.m_numIterations);
- cpd->m_friction = cp.m_combinedFriction;
- cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution);
- if (cpd->m_restitution <= btScalar(0.))
- {
- cpd->m_restitution = btScalar(0.0);
-
- };
-
- //restitution and penetration work in same direction so
- //rel_vel
-
- btScalar penVel = -cpd->m_penetration/info.m_timeStep;
-
- if (cpd->m_restitution > penVel)
- {
- cpd->m_penetration = btScalar(0.);
- }
-
-
- btScalar relaxation = info.m_damping;
- if (info.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- cpd->m_appliedImpulse *= relaxation;
- } else
- {
- cpd->m_appliedImpulse =btScalar(0.);
- }
-
- //for friction
- cpd->m_prevAppliedImpulse = cpd->m_appliedImpulse;
-
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cpd->m_frictionWorldTangential0,cpd->m_frictionWorldTangential1);
-
-
-#define NO_FRICTION_WARMSTART 1
-
- #ifdef NO_FRICTION_WARMSTART
- cpd->m_accumulatedTangentImpulse0 = btScalar(0.);
- cpd->m_accumulatedTangentImpulse1 = btScalar(0.);
- #endif //NO_FRICTION_WARMSTART
- btScalar denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0);
- btScalar denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0);
- btScalar denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent0 = denom;
-
-
- denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential1);
- denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential1);
- denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent1 = denom;
-
- btVector3 totalImpulse =
- #ifndef NO_FRICTION_WARMSTART
- cpd->m_frictionWorldTangential0*cpd->m_accumulatedTangentImpulse0+
- cpd->m_frictionWorldTangential1*cpd->m_accumulatedTangentImpulse1+
- #endif //NO_FRICTION_WARMSTART
- cp.m_normalWorldOnB*cpd->m_appliedImpulse;
-
-
-
- ///
- {
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentA = body0->getInvInertiaTensorWorld()*torqueAxis0;
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentB = body1->getInvInertiaTensorWorld()*torqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos1.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0A = body0->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos1.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1A = body0->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos2.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0B = body1->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos2.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1B = body1->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
-
- ///
-
-
-
- //apply previous frames impulse on both bodies
- body0->applyImpulse(totalImpulse, rel_pos1);
- body1->applyImpulse(-totalImpulse, rel_pos2);
- }
-
- }
- }
-}
-
-
-btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
{
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
-
- //btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = resolveSingleCollisionCombined(
- *body0,*body1,
- cp,
- info);
-
- if (maxImpulse < impulse)
- maxImpulse = impulse;
-
- }
- }
+ m_tmpSolverBodyPool[i].writebackVelocity();
}
}
- return maxImpulse;
-}
-
-
-
-btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
-
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
- {
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = cpd->m_contactSolverFunc(
- *body0,*body1,
- cp,
- info);
- if (maxImpulse < impulse)
- maxImpulse = impulse;
+ m_tmpSolverBodyPool.resize(0);
+ m_tmpSolverContactConstraintPool.resize(0);
+ m_tmpSolverNonContactConstraintPool.resize(0);
+ m_tmpSolverContactFrictionConstraintPool.resize(0);
- }
- }
- }
- }
- return maxImpulse;
+ return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- (void)debugDrawer;
- (void)iter;
- {
-
- {
-
- if (cp.getDistance() <= btScalar(0.))
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- cpd->m_frictionSolverFunc(
- *body0,*body1,
- cp,
- info);
-
- }
- }
-
-
- }
- return btScalar(0.);
-}
void btSequentialImpulseConstraintSolver::reset()