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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp1016
1 files changed, 701 insertions, 315 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index ab074224028..0ccadea7ab8 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -14,28 +14,29 @@ subject to the following restrictions:
*/
//#define COMPUTE_IMPULSE_DENOM 1
+//#define BT_ADDITIONAL_DEBUG
+
//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
-#include "BulletDynamics/Dynamics/btRigidBody.h"
-#include "btContactConstraint.h"
-#include "btSolve2LinearConstraint.h"
-#include "btContactSolverInfo.h"
+
#include "LinearMath/btIDebugDraw.h"
-#include "btJacobianEntry.h"
+//#include "btJacobianEntry.h"
#include "LinearMath/btMinMax.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
#include <new>
#include "LinearMath/btStackAlloc.h"
#include "LinearMath/btQuickprof.h"
-#include "btSolverBody.h"
-#include "btSolverConstraint.h"
+//#include "btSolverBody.h"
+//#include "btSolverConstraint.h"
#include "LinearMath/btAlignedObjectArray.h"
#include <string.h> //for memset
int gNumSplitImpulseRecoveries = 0;
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
:m_btSeed2(0)
{
@@ -57,15 +58,15 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
#endif//USE_SIMD
// Project Gauss Seidel or the equivalent Sequential Impulse
-void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -78,12 +79,12 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
__m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal2).mVec128,body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
#else
resolveSingleConstraintRowGeneric(body1,body2,c);
@@ -91,11 +92,11 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
// const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
@@ -116,19 +117,20 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
{
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+
+ body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
#ifdef USE_SIMD
__m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetDeltaLinearVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetDeltaAngularVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetDeltaLinearVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetDeltaAngularVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -138,12 +140,12 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
body1.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
body1.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body1.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetDeltaLinearVelocity().mVec128 = _mm_sub_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetDeltaLinearVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaLinearVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
body2.internalGetDeltaAngularVelocity().mVec128 = _mm_add_ps(body2.internalGetDeltaAngularVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
#else
resolveSingleConstraintRowLowerLimit(body1,body2,c);
@@ -151,11 +153,11 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
}
// Project Gauss Seidel or the equivalent Sequential Impulse
- void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetDeltaLinearVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetDeltaAngularVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetDeltaLinearVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetDeltaAngularVelocity());
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -169,22 +171,22 @@ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(
{
c.m_appliedImpulse = sum;
}
- body1.internalApplyImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFriendly(
- btRigidBody& body1,
- btRigidBody& body2,
+ btSolverBody& body1,
+ btSolverBody& body2,
const btSolverConstraint& c)
{
if (c.m_rhsPenetration)
{
gNumSplitImpulseRecoveries++;
btScalar deltaImpulse = c.m_rhsPenetration-btScalar(c.m_appliedPushImpulse)*c.m_cfm;
- const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
- const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
+ const btScalar deltaVel1Dotn = c.m_contactNormal1.dot(body1.internalGetPushVelocity()) + c.m_relpos1CrossNormal.dot(body1.internalGetTurnVelocity());
+ const btScalar deltaVel2Dotn = c.m_contactNormal2.dot(body2.internalGetPushVelocity()) + c.m_relpos2CrossNormal.dot(body2.internalGetTurnVelocity());
deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
@@ -198,12 +200,12 @@ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFri
{
c.m_appliedPushImpulse = sum;
}
- body1.internalApplyPushImpulse(c.m_contactNormal*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
- body2.internalApplyPushImpulse(-c.m_contactNormal*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
+ body1.internalApplyPushImpulse(c.m_contactNormal1*body1.internalGetInvMass(),c.m_angularComponentA,deltaImpulse);
+ body2.internalApplyPushImpulse(c.m_contactNormal2*body2.internalGetInvMass(),c.m_angularComponentB,deltaImpulse);
}
}
- void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btRigidBody& body1,btRigidBody& body2,const btSolverConstraint& c)
+ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
#ifdef USE_SIMD
if (!c.m_rhsPenetration)
@@ -215,8 +217,8 @@ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFri
__m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
__m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
__m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhsPenetration), _mm_mul_ps(_mm_set1_ps(c.m_appliedPushImpulse),_mm_set1_ps(c.m_cfm)));
- __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
- __m128 deltaVel2Dotn = _mm_sub_ps(btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128),btSimdDot3((c.m_contactNormal).mVec128,body2.internalGetPushVelocity().mVec128));
+ __m128 deltaVel1Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal1.mVec128,body1.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos1CrossNormal.mVec128,body1.internalGetTurnVelocity().mVec128));
+ __m128 deltaVel2Dotn = _mm_add_ps(btSimdDot3(c.m_contactNormal2.mVec128,body2.internalGetPushVelocity().mVec128), btSimdDot3(c.m_relpos2CrossNormal.mVec128,body2.internalGetTurnVelocity().mVec128));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
@@ -226,12 +228,12 @@ void btSequentialImpulseConstraintSolver::resolveSplitPenetrationImpulseCacheFri
__m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
c.m_appliedPushImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
- __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.internalGetInvMass().mVec128);
- __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.internalGetInvMass().mVec128);
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal1.mVec128,body1.internalGetInvMass().mVec128);
+ __m128 linearComponentB = _mm_mul_ps(c.m_contactNormal2.mVec128,body2.internalGetInvMass().mVec128);
__m128 impulseMagnitude = deltaImpulse;
body1.internalGetPushVelocity().mVec128 = _mm_add_ps(body1.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
body1.internalGetTurnVelocity().mVec128 = _mm_add_ps(body1.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
- body2.internalGetPushVelocity().mVec128 = _mm_sub_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.internalGetPushVelocity().mVec128 = _mm_add_ps(body2.internalGetPushVelocity().mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
body2.internalGetTurnVelocity().mVec128 = _mm_add_ps(body2.internalGetTurnVelocity().mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
#else
resolveSplitPenetrationImpulseCacheFriendly(body1,body2,c);
@@ -277,9 +279,10 @@ int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
}
-#if 0
+
void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
{
+
btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
solverBody->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
@@ -289,17 +292,27 @@ void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBod
if (rb)
{
- solverBody->internalGetInvMass() = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
+ solverBody->m_worldTransform = rb->getWorldTransform();
+ solverBody->internalSetInvMass(btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor());
solverBody->m_originalBody = rb;
solverBody->m_angularFactor = rb->getAngularFactor();
+ solverBody->m_linearFactor = rb->getLinearFactor();
+ solverBody->m_linearVelocity = rb->getLinearVelocity();
+ solverBody->m_angularVelocity = rb->getAngularVelocity();
} else
{
- solverBody->internalGetInvMass().setValue(0,0,0);
+ solverBody->m_worldTransform.setIdentity();
+ solverBody->internalSetInvMass(btVector3(0,0,0));
solverBody->m_originalBody = 0;
solverBody->m_angularFactor.setValue(1,1,1);
+ solverBody->m_linearFactor.setValue(1,1,1);
+ solverBody->m_linearVelocity.setValue(0,0,0);
+ solverBody->m_angularVelocity.setValue(0,0,0);
}
+
+
}
-#endif
+
@@ -313,10 +326,12 @@ btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel,
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
+static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
+static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode)
{
- if (colObj && colObj->hasAnisotropicFriction())
+
+
+ if (colObj && colObj->hasAnisotropicFriction(frictionMode))
{
// transform to local coordinates
btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
@@ -326,20 +341,26 @@ void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirec
// ... and transform it back to global coordinates
frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
}
+
}
-void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
-{
- btRigidBody* body0=btRigidBody::upcast(colObj0);
- btRigidBody* body1=btRigidBody::upcast(colObj1);
+void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+{
+
+
+ solverConstraint.m_contactNormal1 = normalAxis;
+ solverConstraint.m_contactNormal2 = -normalAxis;
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
- solverConstraint.m_contactNormal = normalAxis;
+ btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
- solverConstraint.m_solverBodyA = body0 ? body0 : &getFixedBody();
- solverConstraint.m_solverBodyB = body1 ? body1 : &getFixedBody();
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_originalContactPoint = 0;
@@ -348,55 +369,122 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_appliedPushImpulse = 0.f;
{
- btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
+ btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal1);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
}
{
- btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
+ btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal2);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
}
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,solverConstraint.m_contactNormal);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,solverConstraint.m_contactNormal);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (body0)
{
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = body0->getInvMass() + normalAxis.dot(vec);
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ if (body0)
+ {
+ vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = body0->getInvMass() + normalAxis.dot(vec);
+ }
+ if (body1)
+ {
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = body1->getInvMass() + normalAxis.dot(vec);
+ }
+ btScalar denom = relaxation/(denom0+denom1);
+ solverConstraint.m_jacDiagABInv = denom;
}
- if (body1)
+
{
- vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = body1->getInvMass() + normalAxis.dot(vec);
+
+
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+// btScalar positionalError = 0.f;
+
+ btSimdScalar velocityError = desiredVelocity - rel_vel;
+ btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_cfm = cfmSlip;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+
}
+}
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
+ solverConstraint.m_frictionIndex = frictionIndex;
+ setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
+ colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
+ return solverConstraint;
+}
-#endif //COMPUTE_IMPULSE_DENOM
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
-#ifdef _USE_JACOBIAN
- solverConstraint.m_jac = btJacobianEntry (
- rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
- body0->getInvInertiaDiagLocal(),
- body0->getInvMass(),
- body1->getInvInertiaDiagLocal(),
- body1->getInvMass());
-#endif //_USE_JACOBIAN
+void btSequentialImpulseConstraintSolver::setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis1,int solverBodyIdA,int solverBodyIdB,
+ btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
+ btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity, btScalar cfmSlip)
+{
+ btVector3 normalAxis(0,0,0);
+
+
+ solverConstraint.m_contactNormal1 = normalAxis;
+ solverConstraint.m_contactNormal2 = -normalAxis;
+ btSolverBody& solverBodyA = m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody& solverBodyB = m_tmpSolverBodyPool[solverBodyIdB];
+
+ btRigidBody* body0 = m_tmpSolverBodyPool[solverBodyIdA].m_originalBody;
+ btRigidBody* body1 = m_tmpSolverBodyPool[solverBodyIdB].m_originalBody;
+
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+
+ solverConstraint.m_friction = cp.m_combinedRollingFriction;
+ solverConstraint.m_originalContactPoint = 0;
+
+ solverConstraint.m_appliedImpulse = 0.f;
+ solverConstraint.m_appliedPushImpulse = 0.f;
+
+ {
+ btVector3 ftorqueAxis1 = -normalAxis1;
+ solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
+ solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
+ }
+ {
+ btVector3 ftorqueAxis1 = normalAxis1;
+ solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
+ solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
+ }
+
+
+ {
+ btVector3 iMJaA = body0?body0->getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal:btVector3(0,0,0);
+ btVector3 iMJaB = body1?body1->getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal:btVector3(0,0,0);
+ btScalar sum = 0;
+ sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
+ sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
+ solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
+ }
{
+
+
btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(body0?solverBodyA.m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(body0?solverBodyA.m_angularVelocity:btVector3(0,0,0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(body1?solverBodyB.m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(body1?solverBodyB.m_angularVelocity:btVector3(0,0,0));
rel_vel = vel1Dotn+vel2Dotn;
@@ -408,33 +496,42 @@ void btSequentialImpulseConstraintSolver::setupFrictionConstraint(btSolverConstr
solverConstraint.m_cfm = cfmSlip;
solverConstraint.m_lowerLimit = 0;
solverConstraint.m_upperLimit = 1e10f;
+
}
}
-btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,btRigidBody* solverBodyA,btRigidBody* solverBodyB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
+
+
+
+
+
+btSolverConstraint& btSequentialImpulseConstraintSolver::addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity, btScalar cfmSlip)
{
- btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expandNonInitializing();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactRollingFrictionConstraintPool.expandNonInitializing();
solverConstraint.m_frictionIndex = frictionIndex;
- setupFrictionConstraint(solverConstraint, normalAxis, solverBodyA, solverBodyB, cp, rel_pos1, rel_pos2,
+ setupRollingFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2,
colObj0, colObj1, relaxation, desiredVelocity, cfmSlip);
return solverConstraint;
}
+
int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
{
-#if 0
+
int solverBodyIdA = -1;
if (body.getCompanionId() >= 0)
{
//body has already been converted
solverBodyIdA = body.getCompanionId();
+ btAssert(solverBodyIdA < m_tmpSolverBodyPool.size());
} else
{
btRigidBody* rb = btRigidBody::upcast(&body);
- if (rb && rb->getInvMass())
+ //convert both active and kinematic objects (for their velocity)
+ if (rb && (rb->getInvMass() || rb->isKinematicObject()))
{
solverBodyIdA = m_tmpSolverBodyPool.size();
btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
@@ -445,29 +542,33 @@ int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject&
return 0;//assume first one is a fixed solver body
}
}
+
return solverBodyIdA;
-#endif
- return 0;
+
}
#include <stdio.h>
void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstraint& solverConstraint,
- btCollisionObject* colObj0, btCollisionObject* colObj1,
+ int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal,
btVector3& vel, btScalar& rel_vel, btScalar& relaxation,
btVector3& rel_pos1, btVector3& rel_pos2)
{
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
-
+
const btVector3& pos1 = cp.getPositionWorldOnA();
const btVector3& pos2 = cp.getPositionWorldOnB();
+ btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ btRigidBody* rb0 = bodyA->m_originalBody;
+ btRigidBody* rb1 = bodyB->m_originalBody;
+
// btVector3 rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
// btVector3 rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
+ rel_pos1 = pos1 - bodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - bodyB->getWorldTransform().getOrigin();
relaxation = 1.f;
@@ -500,30 +601,29 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
solverConstraint.m_jacDiagABInv = denom;
}
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
-
+ solverConstraint.m_contactNormal1 = cp.m_normalWorldOnB;
+ solverConstraint.m_contactNormal2 = -cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = torqueAxis0;
+ solverConstraint.m_relpos2CrossNormal = -torqueAxis1;
+ btScalar restitution = 0.f;
+ btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
+ {
+ btVector3 vel1,vel2;
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- vel = vel1 - vel2;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
+ vel1 = rb0? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
+ vel2 = rb1? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
+ // btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
+ vel = vel1 - vel2;
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
+
- solverConstraint.m_friction = cp.m_combinedFriction;
+ solverConstraint.m_friction = cp.m_combinedFriction;
- btScalar restitution = 0.f;
- if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
- {
- restitution = 0.f;
- } else
- {
restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
if (restitution <= btScalar(0.))
{
@@ -537,9 +637,9 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
{
solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
if (rb0)
- rb0->internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ bodyA->internalApplyImpulse(solverConstraint.m_contactNormal1*bodyA->internalGetInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
if (rb1)
- rb1->internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
+ bodyB->internalApplyImpulse(-solverConstraint.m_contactNormal2*bodyB->internalGetInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-(btScalar)solverConstraint.m_appliedImpulse);
} else
{
solverConstraint.m_appliedImpulse = 0.f;
@@ -548,33 +648,41 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
solverConstraint.m_appliedPushImpulse = 0.f;
{
- btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
- + solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
-
- rel_vel = vel1Dotn+vel2Dotn;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rb0?bodyA->m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(rb0?bodyA->m_angularVelocity:btVector3(0,0,0));
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rb1?bodyB->m_linearVelocity:btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(rb1?bodyB->m_angularVelocity:btVector3(0,0,0));
+ btScalar rel_vel = vel1Dotn+vel2Dotn;
btScalar positionalError = 0.f;
btScalar velocityError = restitution - rel_vel;// * damping;
+
+
+ btScalar erp = infoGlobal.m_erp2;
+ if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
+ {
+ erp = infoGlobal.m_erp;
+ }
if (penetration>0)
{
positionalError = 0;
+
velocityError -= penetration / infoGlobal.m_timeStep;
} else
{
- positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
+ positionalError = -penetration * erp/infoGlobal.m_timeStep;
}
btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+
if (!infoGlobal.m_splitImpulse || (penetration > infoGlobal.m_splitImpulsePenetrationThreshold))
{
//combine position and velocity into rhs
solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
solverConstraint.m_rhsPenetration = 0.f;
+
} else
{
//split position and velocity into rhs and m_rhsPenetration
@@ -594,51 +702,46 @@ void btSequentialImpulseConstraintSolver::setupContactConstraint(btSolverConstra
void btSequentialImpulseConstraintSolver::setFrictionConstraintImpulse( btSolverConstraint& solverConstraint,
- btRigidBody* rb0, btRigidBody* rb1,
+ int solverBodyIdA, int solverBodyIdB,
btManifoldPoint& cp, const btContactSolverInfo& infoGlobal)
{
- if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
- {
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- rb0->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- rb1->internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- rb0->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- rb1->internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
- } else
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
- frictionConstraint1.m_appliedImpulse = 0.f;
- if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
+ btSolverBody* bodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ btRigidBody* rb0 = bodyA->m_originalBody;
+ btRigidBody* rb1 = bodyB->m_originalBody;
+
+ {
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ bodyA->internalApplyImpulse(frictionConstraint1.m_contactNormal1*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ if (rb1)
+ bodyB->internalApplyImpulse(-frictionConstraint1.m_contactNormal2*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-(btScalar)frictionConstraint1.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ }
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ bodyA->internalApplyImpulse(frictionConstraint2.m_contactNormal1*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ if (rb1)
+ bodyB->internalApplyImpulse(-frictionConstraint2.m_contactNormal2*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-(btScalar)frictionConstraint2.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
+ }
}
@@ -651,14 +754,22 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
colObj0 = (btCollisionObject*)manifold->getBody0();
colObj1 = (btCollisionObject*)manifold->getBody1();
+ int solverBodyIdA = getOrInitSolverBody(*colObj0);
+ int solverBodyIdB = getOrInitSolverBody(*colObj1);
+
+// btRigidBody* bodyA = btRigidBody::upcast(colObj0);
+// btRigidBody* bodyB = btRigidBody::upcast(colObj1);
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
- btRigidBody* solverBodyA = btRigidBody::upcast(colObj0);
- btRigidBody* solverBodyB = btRigidBody::upcast(colObj1);
///avoid collision response between two static objects
- if ((!solverBodyA || !solverBodyA->getInvMass()) && (!solverBodyB || !solverBodyB->getInvMass()))
+ if (!solverBodyA || (!solverBodyA->m_originalBody && (!solverBodyB || !solverBodyB->m_originalBody)))
return;
+ int rollingFriction=1;
for (int j=0;j<manifold->getNumContacts();j++)
{
@@ -674,13 +785,14 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
int frictionIndex = m_tmpSolverContactConstraintPool.size();
btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expandNonInitializing();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- solverConstraint.m_solverBodyA = rb0? rb0 : &getFixedBody();
- solverConstraint.m_solverBodyB = rb1? rb1 : &getFixedBody();
+// btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+// btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+
solverConstraint.m_originalContactPoint = &cp;
- setupContactConstraint(solverConstraint, colObj0, colObj1, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
+ setupContactConstraint(solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, vel, rel_vel, relaxation, rel_pos1, rel_pos2);
// const btVector3& pos1 = cp.getPositionWorldOnA();
// const btVector3& pos2 = cp.getPositionWorldOnB();
@@ -689,52 +801,109 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+ btVector3 angVelA,angVelB;
+ solverBodyA->getAngularVelocity(angVelA);
+ solverBodyB->getAngularVelocity(angVelB);
+ btVector3 relAngVel = angVelB-angVelA;
+
+ if ((cp.m_combinedRollingFriction>0.f) && (rollingFriction>0))
+ {
+ //only a single rollingFriction per manifold
+ rollingFriction--;
+ if (relAngVel.length()>infoGlobal.m_singleAxisRollingFrictionThreshold)
+ {
+ relAngVel.normalize();
+ applyAnisotropicFriction(colObj0,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1,relAngVel,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ if (relAngVel.length()>0.001)
+ addRollingFrictionConstraint(relAngVel,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+
+ } else
+ {
+ addRollingFrictionConstraint(cp.m_normalWorldOnB,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ btVector3 axis0,axis1;
+ btPlaneSpace1(cp.m_normalWorldOnB,axis0,axis1);
+ applyAnisotropicFriction(colObj0,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1,axis0,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1,axis1,btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ if (axis0.length()>0.001)
+ addRollingFrictionConstraint(axis0,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if (axis1.length()>0.001)
+ addRollingFrictionConstraint(axis1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+
+ }
+ }
+
+ ///Bullet has several options to set the friction directions
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///based on the relative linear velocity.
+ ///If the relative velocity it zero, it will automatically compute a friction direction.
+
+ ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
+ ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
+ ///
+ ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
+ ///
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///and set the cp.m_lateralFrictionInitialized to true
+ ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
+ ///this will give a conveyor belt effect
+ ///
if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
{
cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
+ cp.m_lateralFrictionDir1 *= 1.f/btSqrt(lat_rel_vel);
if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
cp.m_lateralFrictionDir2.normalize();//??
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+
}
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionInitialized = true;
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+
} else
{
- //re-calculate friction direction every frame, todo: check if this is really needed
btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1,btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionInitialized = true;
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
+ {
+ cp.m_lateralFrictionInitialized = true;
+ }
}
} else
{
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation,cp.m_contactMotion1, cp.m_contactCFM1);
+
if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyA,solverBodyB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation, cp.m_contactMotion2, cp.m_contactCFM2);
+
+ setFrictionConstraintImpulse( solverConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
}
+
+
- setFrictionConstraintImpulse( solverConstraint, rb0, rb1, cp, infoGlobal);
}
}
@@ -748,39 +917,107 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
m_maxOverrideNumSolverIterations = 0;
- if (!(numConstraints + numManifolds))
- {
- // printf("empty\n");
- return 0.f;
- }
-
- if (infoGlobal.m_splitImpulse)
+#ifdef BT_ADDITIONAL_DEBUG
+ //make sure that dynamic bodies exist for all (enabled) constraints
+ for (int i=0;i<numConstraints;i++)
{
- for (int i = 0; i < numBodies; i++)
+ btTypedConstraint* constraint = constraints[i];
+ if (constraint->isEnabled())
{
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- {
- body->internalGetDeltaLinearVelocity().setZero();
- body->internalGetDeltaAngularVelocity().setZero();
- body->internalGetPushVelocity().setZero();
- body->internalGetTurnVelocity().setZero();
+ if (!constraint->getRigidBodyA().isStaticOrKinematicObject())
+ {
+ bool found=false;
+ for (int b=0;b<numBodies;b++)
+ {
+
+ if (&constraint->getRigidBodyA()==bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
+ }
+ if (!constraint->getRigidBodyB().isStaticOrKinematicObject())
+ {
+ bool found=false;
+ for (int b=0;b<numBodies;b++)
+ {
+ if (&constraint->getRigidBodyB()==bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
}
}
}
- else
+ //make sure that dynamic bodies exist for all contact manifolds
+ for (int i=0;i<numManifolds;i++)
+ {
+ if (!manifoldPtr[i]->getBody0()->isStaticOrKinematicObject())
+ {
+ bool found=false;
+ for (int b=0;b<numBodies;b++)
+ {
+
+ if (manifoldPtr[i]->getBody0()==bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
+ }
+ if (!manifoldPtr[i]->getBody1()->isStaticOrKinematicObject())
+ {
+ bool found=false;
+ for (int b=0;b<numBodies;b++)
+ {
+ if (manifoldPtr[i]->getBody1()==bodies[b])
+ {
+ found = true;
+ break;
+ }
+ }
+ btAssert(found);
+ }
+ }
+#endif //BT_ADDITIONAL_DEBUG
+
+
+ for (int i = 0; i < numBodies; i++)
{
- for (int i = 0; i < numBodies; i++)
+ bodies[i]->setCompanionId(-1);
+ }
+
+
+ m_tmpSolverBodyPool.reserve(numBodies+1);
+ m_tmpSolverBodyPool.resize(0);
+
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody,0);
+
+ //convert all bodies
+
+ for (int i=0;i<numBodies;i++)
+ {
+ int bodyId = getOrInitSolverBody(*bodies[i]);
+ btRigidBody* body = btRigidBody::upcast(bodies[i]);
+ if (body && body->getInvMass())
{
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- {
- body->internalGetDeltaLinearVelocity().setZero();
- body->internalGetDeltaAngularVelocity().setZero();
+ btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
+ btVector3 gyroForce (0,0,0);
+ if (body->getFlags()&BT_ENABLE_GYROPSCOPIC_FORCE)
+ {
+ gyroForce = body->computeGyroscopicForce(infoGlobal.m_maxGyroscopicForce);
}
+ solverBody.m_linearVelocity += body->getTotalForce()*body->getInvMass()*infoGlobal.m_timeStep;
+ solverBody.m_angularVelocity += (body->getTotalTorque()-gyroForce)*body->getInvInertiaTensorWorld()*infoGlobal.m_timeStep;
}
}
-
+
if (1)
{
int j;
@@ -791,6 +1028,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
constraint->internalSetAppliedImpulse(0.0f);
}
}
+
//btRigidBody* rb0=0,*rb1=0;
//if (1)
@@ -800,11 +1038,23 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
int totalNumRows = 0;
int i;
- m_tmpConstraintSizesPool.resize(numConstraints);
+ m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
//calculate the total number of contraint rows
for (i=0;i<numConstraints;i++)
{
btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ btJointFeedback* fb = constraints[i]->getJointFeedback();
+ if (fb)
+ {
+ fb->m_appliedForceBodyA.setZero();
+ fb->m_appliedTorqueBodyA.setZero();
+ fb->m_appliedForceBodyB.setZero();
+ fb->m_appliedTorqueBodyB.setZero();
+ }
+
+ if (constraints[i]->isEnabled())
+ {
+ }
if (constraints[i]->isEnabled())
{
constraints[i]->getInfo1(&info1);
@@ -815,7 +1065,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
totalNumRows += info1.m_numConstraintRows;
}
- m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
///setup the btSolverConstraints
@@ -834,6 +1084,14 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btRigidBody& rbA = constraint->getRigidBodyA();
btRigidBody& rbB = constraint->getRigidBodyB();
+ int solverBodyIdA = getOrInitSolverBody(rbA);
+ int solverBodyIdB = getOrInitSolverBody(rbB);
+
+ btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+
+
+
int overrideNumSolverIterations = constraint->getOverrideNumSolverIterations() > 0 ? constraint->getOverrideNumSolverIterations() : infoGlobal.m_numIterations;
if (overrideNumSolverIterations>m_maxOverrideNumSolverIterations)
@@ -848,28 +1106,31 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
currentConstraintRow[j].m_upperLimit = SIMD_INFINITY;
currentConstraintRow[j].m_appliedImpulse = 0.f;
currentConstraintRow[j].m_appliedPushImpulse = 0.f;
- currentConstraintRow[j].m_solverBodyA = &rbA;
- currentConstraintRow[j].m_solverBodyB = &rbB;
+ currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
+ currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
currentConstraintRow[j].m_overrideNumSolverIterations = overrideNumSolverIterations;
}
- rbA.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- rbA.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
- rbB.internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
- rbB.internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
-
+ bodyAPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ bodyAPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ bodyAPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
+ bodyAPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
+ bodyBPtr->internalGetDeltaLinearVelocity().setValue(0.f,0.f,0.f);
+ bodyBPtr->internalGetDeltaAngularVelocity().setValue(0.f,0.f,0.f);
+ bodyBPtr->internalGetPushVelocity().setValue(0.f,0.f,0.f);
+ bodyBPtr->internalGetTurnVelocity().setValue(0.f,0.f,0.f);
btTypedConstraint::btConstraintInfo2 info2;
info2.fps = 1.f/infoGlobal.m_timeStep;
info2.erp = infoGlobal.m_erp;
- info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
+ info2.m_J1linearAxis = currentConstraintRow->m_contactNormal1;
info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
- info2.m_J2linearAxis = 0;
+ info2.m_J2linearAxis = currentConstraintRow->m_contactNormal2;
info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
///the size of btSolverConstraint needs be a multiple of btScalar
- btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
info2.m_constraintError = &currentConstraintRow->m_rhs;
currentConstraintRow->m_cfm = infoGlobal.m_globalCfm;
info2.m_damping = infoGlobal.m_damping;
@@ -906,17 +1167,18 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
{
- btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
+ btVector3 iMJlA = solverConstraint.m_contactNormal1*rbA.getInvMass();
btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
- btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
+ btVector3 iMJlB = solverConstraint.m_contactNormal2*rbB.getInvMass();//sign of normal?
btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
- btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
+ btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal1);
sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
- sum += iMJlB.dot(solverConstraint.m_contactNormal);
+ sum += iMJlB.dot(solverConstraint.m_contactNormal2);
sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
-
- solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
+ btScalar fsum = btFabs(sum);
+ btAssert(fsum > SIMD_EPSILON);
+ solverConstraint.m_jacDiagABInv = fsum>SIMD_EPSILON?btScalar(1.)/sum : 0.f;
}
@@ -924,8 +1186,8 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
///todo: add force/torque accelerators
{
btScalar rel_vel;
- btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
- btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
+ btScalar vel1Dotn = solverConstraint.m_contactNormal1.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
+ btScalar vel2Dotn = solverConstraint.m_contactNormal2.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
rel_vel = vel1Dotn+vel2Dotn;
@@ -958,7 +1220,7 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
- btContactSolverInfo info = infoGlobal;
+// btContactSolverInfo info = infoGlobal;
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
@@ -966,9 +1228,13 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
- m_orderNonContactConstraintPool.resize(numNonContactPool);
- m_orderTmpConstraintPool.resize(numConstraintPool);
- m_orderFrictionConstraintPool.resize(numFrictionPool);
+ m_orderNonContactConstraintPool.resizeNoInitialize(numNonContactPool);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool*2);
+ else
+ m_orderTmpConstraintPool.resizeNoInitialize(numConstraintPool);
+
+ m_orderFrictionConstraintPool.resizeNoInitialize(numFrictionPool);
{
int i;
for (i=0;i<numNonContactPool;i++)
@@ -989,19 +1255,20 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
+
btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration, btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
{
int numNonContactPool = m_tmpSolverNonContactConstraintPool.size();
int numConstraintPool = m_tmpSolverContactConstraintPool.size();
int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
-
- int j;
-
+
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
{
- if ((iteration & 7) == 0) {
- for (j=0; j<numNonContactPool; ++j) {
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ {
+
+ for (int j=0; j<numNonContactPool; ++j) {
int tmp = m_orderNonContactConstraintPool[j];
int swapi = btRandInt2(j+1);
m_orderNonContactConstraintPool[j] = m_orderNonContactConstraintPool[swapi];
@@ -1011,14 +1278,14 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
//contact/friction constraints are not solved more than
if (iteration< infoGlobal.m_numIterations)
{
- for (j=0; j<numConstraintPool; ++j) {
+ for (int j=0; j<numConstraintPool; ++j) {
int tmp = m_orderTmpConstraintPool[j];
int swapi = btRandInt2(j+1);
m_orderTmpConstraintPool[j] = m_orderTmpConstraintPool[swapi];
m_orderTmpConstraintPool[swapi] = tmp;
}
- for (j=0; j<numFrictionPool; ++j) {
+ for (int j=0; j<numFrictionPool; ++j) {
int tmp = m_orderFrictionConstraintPool[j];
int swapi = btRandInt2(j+1);
m_orderFrictionConstraintPool[j] = m_orderFrictionConstraintPool[swapi];
@@ -1031,72 +1298,164 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
if (infoGlobal.m_solverMode & SOLVER_SIMD)
{
///solve all joint constraints, using SIMD, if available
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGenericSIMD(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
if (iteration< infoGlobal.m_numIterations)
{
- for (j=0;j<numConstraints;j++)
+ for (int j=0;j<numConstraints;j++)
{
- constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
+ if (constraints[j]->isEnabled())
+ {
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
+ }
}
///solve all contact constraints using SIMD, if available
- int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+ if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
{
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimitSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int multiplier = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)? 2 : 1;
+
+ for (int c=0;c<numPoolConstraints;c++)
+ {
+ btScalar totalImpulse =0;
+
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[c]];
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ totalImpulse = solveManifold.m_appliedImpulse;
+ }
+ bool applyFriction = true;
+ if (applyFriction)
+ {
+ {
+
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier]];
+
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
+ {
+
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[c*multiplier+1]];
+
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+ }
+ }
}
-
- ///solve all friction constraints, using SIMD, if available
- int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ else//SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
{
- btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ //solve the friction constraints after all contact constraints, don't interleave them
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ int j;
- if (totalImpulse>btScalar(0))
+ for (j=0;j<numPoolConstraints;j++)
{
- solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
- solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
- resolveSingleConstraintRowGenericSIMD(*solveManifold.m_solverBodyA, *solveManifold.m_solverBodyB,solveManifold);
}
- }
+
+
+
+ ///solve all friction constraints, using SIMD, if available
+
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+
+
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ for (j=0;j<numRollingFrictionPoolConstraints;j++)
+ {
+
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ if (totalImpulse>btScalar(0))
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
+ if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
+ }
+ }
+
+
+ }
}
} else
{
-
+ //non-SIMD version
///solve all joint constraints
- for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
+ for (int j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[m_orderNonContactConstraintPool[j]];
if (iteration < constraint.m_overrideNumSolverIterations)
- resolveSingleConstraintRowGeneric(*constraint.m_solverBodyA,*constraint.m_solverBodyB,constraint);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
if (iteration< infoGlobal.m_numIterations)
{
- for (j=0;j<numConstraints;j++)
+ for (int j=0;j<numConstraints;j++)
{
- constraints[j]->solveConstraintObsolete(constraints[j]->getRigidBodyA(),constraints[j]->getRigidBodyB(),infoGlobal.m_timeStep);
+ if (constraints[j]->isEnabled())
+ {
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
+ }
}
///solve all contact constraints
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+ for (int j=0;j<numPoolConstraints;j++)
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleConstraintRowLowerLimit(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
///solve all friction constraints
int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (int j=0;j<numFrictionPoolConstraints;j++)
{
btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
@@ -1106,7 +1465,25 @@ btScalar btSequentialImpulseConstraintSolver::solveSingleIteration(int iteration
solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSingleConstraintRowGeneric(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ for (int j=0;j<numRollingFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ if (totalImpulse>btScalar(0))
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction*totalImpulse;
+ if (rollingFrictionMagnitude>rollingFrictionConstraint.m_friction)
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA],m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB],rollingFrictionConstraint);
}
}
}
@@ -1131,7 +1508,7 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationSIMD(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ resolveSplitPenetrationSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
}
}
@@ -1147,7 +1524,7 @@ void btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySplitImpulseIte
{
const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSplitPenetrationImpulseCacheFriendly(*solveManifold.m_solverBodyA,*solveManifold.m_solverBodyB,solveManifold);
+ resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
}
}
@@ -1175,25 +1552,29 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies ,int numBodies,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** /*constraints*/,int /* numConstraints*/,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal)
{
int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int i,j;
- for (j=0;j<numPoolConstraints;j++)
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
- btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
- btAssert(pt);
- pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
+ for (j=0;j<numPoolConstraints;j++)
{
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
+ btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
+ btAssert(pt);
+ pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
+ // float f = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ // printf("pt->m_appliedImpulseLateral1 = %f\n", f);
pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ //printf("pt->m_appliedImpulseLateral1 = %f\n", pt->m_appliedImpulseLateral1);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ }
+ //do a callback here?
}
-
- //do a callback here?
}
numPoolConstraints = m_tmpSolverNonContactConstraintPool.size();
@@ -1201,6 +1582,16 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
{
const btSolverConstraint& solverConstr = m_tmpSolverNonContactConstraintPool[j];
btTypedConstraint* constr = (btTypedConstraint*)solverConstr.m_originalContactPoint;
+ btJointFeedback* fb = constr->getJointFeedback();
+ if (fb)
+ {
+ fb->m_appliedForceBodyA += solverConstr.m_contactNormal1*solverConstr.m_appliedImpulse*constr->getRigidBodyA().getLinearFactor()/infoGlobal.m_timeStep;
+ fb->m_appliedForceBodyB += solverConstr.m_contactNormal2*solverConstr.m_appliedImpulse*constr->getRigidBodyB().getLinearFactor()/infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyA += solverConstr.m_relpos1CrossNormal* constr->getRigidBodyA().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep;
+ fb->m_appliedTorqueBodyB += solverConstr.m_relpos2CrossNormal* constr->getRigidBodyB().getAngularFactor()*solverConstr.m_appliedImpulse/infoGlobal.m_timeStep; /*RGM ???? */
+
+ }
+
constr->internalSetAppliedImpulse(solverConstr.m_appliedImpulse);
if (btFabs(solverConstr.m_appliedImpulse)>=constr->getBreakingImpulseThreshold())
{
@@ -1209,29 +1600,32 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyFinish(btCo
}
- if (infoGlobal.m_splitImpulse)
- {
- for ( i=0;i<numBodies;i++)
- {
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- body->internalWritebackVelocity(infoGlobal.m_timeStep);
- }
- } else
+
+ for ( i=0;i<m_tmpSolverBodyPool.size();i++)
{
- for ( i=0;i<numBodies;i++)
+ btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
+ if (body)
{
- btRigidBody* body = btRigidBody::upcast(bodies[i]);
- if (body)
- body->internalWritebackVelocity();
+ if (infoGlobal.m_splitImpulse)
+ m_tmpSolverBodyPool[i].writebackVelocityAndTransform(infoGlobal.m_timeStep, infoGlobal.m_splitImpulseTurnErp);
+ else
+ m_tmpSolverBodyPool[i].writebackVelocity();
+
+ m_tmpSolverBodyPool[i].m_originalBody->setLinearVelocity(m_tmpSolverBodyPool[i].m_linearVelocity);
+ m_tmpSolverBodyPool[i].m_originalBody->setAngularVelocity(m_tmpSolverBodyPool[i].m_angularVelocity);
+ if (infoGlobal.m_splitImpulse)
+ m_tmpSolverBodyPool[i].m_originalBody->setWorldTransform(m_tmpSolverBodyPool[i].m_worldTransform);
+
+ m_tmpSolverBodyPool[i].m_originalBody->setCompanionId(-1);
}
}
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
- m_tmpSolverContactConstraintPool.resize(0);
- m_tmpSolverNonContactConstraintPool.resize(0);
- m_tmpSolverContactFrictionConstraintPool.resize(0);
-
+ m_tmpSolverBodyPool.resizeNoInitialize(0);
return 0.f;
}
@@ -1243,14 +1637,12 @@ btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bod
BT_PROFILE("solveGroup");
//you need to provide at least some bodies
- btAssert(bodies);
- btAssert(numBodies);
-
+
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
- solveGroupCacheFriendlyFinish(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
+ solveGroupCacheFriendlyFinish(bodies, numBodies, infoGlobal);
return 0.f;
}
@@ -1260,10 +1652,4 @@ void btSequentialImpulseConstraintSolver::reset()
m_btSeed2 = 0;
}
-btRigidBody& btSequentialImpulseConstraintSolver::getFixedBody()
-{
- static btRigidBody s_fixed(0, 0,0);
- s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
- return s_fixed;
-}