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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h201
1 files changed, 120 insertions, 81 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index a6029180983..f3ef02fccc7 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -27,121 +27,161 @@ class btCollisionObject;
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
-typedef btSimdScalar(*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
+typedef btScalar (*btSingleConstraintRowSolver)(btSolverBody&, btSolverBody&, const btSolverConstraint&);
+
+struct btSolverAnalyticsData
+{
+ btSolverAnalyticsData()
+ {
+ m_numSolverCalls = 0;
+ m_numIterationsUsed = -1;
+ m_remainingLeastSquaresResidual = -1;
+ m_islandId = -2;
+ }
+ int m_islandId;
+ int m_numBodies;
+ int m_numContactManifolds;
+ int m_numSolverCalls;
+ int m_numIterationsUsed;
+ double m_remainingLeastSquaresResidual;
+};
///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
-ATTRIBUTE_ALIGNED16(class) btSequentialImpulseConstraintSolver : public btConstraintSolver
+ATTRIBUTE_ALIGNED16(class)
+btSequentialImpulseConstraintSolver : public btConstraintSolver
{
+
+
protected:
- btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
- btConstraintArray m_tmpSolverContactConstraintPool;
- btConstraintArray m_tmpSolverNonContactConstraintPool;
- btConstraintArray m_tmpSolverContactFrictionConstraintPool;
- btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
-
- btAlignedObjectArray<int> m_orderTmpConstraintPool;
- btAlignedObjectArray<int> m_orderNonContactConstraintPool;
- btAlignedObjectArray<int> m_orderFrictionConstraintPool;
+ btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
+ btConstraintArray m_tmpSolverContactConstraintPool;
+ btConstraintArray m_tmpSolverNonContactConstraintPool;
+ btConstraintArray m_tmpSolverContactFrictionConstraintPool;
+ btConstraintArray m_tmpSolverContactRollingFrictionConstraintPool;
+
+ btAlignedObjectArray<int> m_orderTmpConstraintPool;
+ btAlignedObjectArray<int> m_orderNonContactConstraintPool;
+ btAlignedObjectArray<int> m_orderFrictionConstraintPool;
btAlignedObjectArray<btTypedConstraint::btConstraintInfo1> m_tmpConstraintSizesPool;
- int m_maxOverrideNumSolverIterations;
+ int m_maxOverrideNumSolverIterations;
int m_fixedBodyId;
+ // When running solvers on multiple threads, a race condition exists for Kinematic objects that
+ // participate in more than one solver.
+ // The getOrInitSolverBody() function writes the companionId of each body (storing the index of the solver body
+ // for the current solver). For normal dynamic bodies it isn't an issue because they can only be in one island
+ // (and therefore one thread) at a time. But kinematic bodies can be in multiple islands at once.
+ // To avoid this race condition, this solver does not write the companionId, instead it stores the solver body
+ // index in this solver-local table, indexed by the uniqueId of the body.
+ btAlignedObjectArray<int> m_kinematicBodyUniqueIdToSolverBodyTable; // only used for multithreading
btSingleConstraintRowSolver m_resolveSingleConstraintRowGeneric;
btSingleConstraintRowSolver m_resolveSingleConstraintRowLowerLimit;
+ btSingleConstraintRowSolver m_resolveSplitPenetrationImpulse;
+ int m_cachedSolverMode; // used to check if SOLVER_SIMD flag has been changed
+ void setupSolverFunctions(bool useSimd);
- void setupFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ btScalar m_leastSquaresResidual;
- void setupRollingFrictionConstraint( btSolverConstraint& solverConstraint, const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,
- btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation,
- btScalar desiredVelocity=0., btScalar cfmSlip=0.);
+ void setupFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ const btContactSolverInfo& infoGlobal,
+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
- btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0., btScalar cfmSlip=0.);
- btSolverConstraint& addRollingFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity=0, btScalar cfmSlip=0.f);
+ void setupTorsionalFrictionConstraint(btSolverConstraint & solverConstraint, const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, btScalar combinedTorsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2,
+ btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation,
+ btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
-
- void setupContactConstraint(btSolverConstraint& solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
- const btContactSolverInfo& infoGlobal,btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
+ btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0., btScalar cfmSlip = 0.);
+ btSolverConstraint& addTorsionalFrictionConstraint(const btVector3& normalAxis, int solverBodyIdA, int solverBodyIdB, int frictionIndex, btManifoldPoint& cp, btScalar torsionalFriction, const btVector3& rel_pos1, const btVector3& rel_pos2, btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, btScalar desiredVelocity = 0, btScalar cfmSlip = 0.f);
+
+ void setupContactConstraint(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB, btManifoldPoint& cp,
+ const btContactSolverInfo& infoGlobal, btScalar& relaxation, const btVector3& rel_pos1, const btVector3& rel_pos2);
- static void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection, int frictionMode);
+ static void applyAnisotropicFriction(btCollisionObject * colObj, btVector3 & frictionDirection, int frictionMode);
- void setFrictionConstraintImpulse( btSolverConstraint& solverConstraint, int solverBodyIdA,int solverBodyIdB,
- btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
+ void setFrictionConstraintImpulse(btSolverConstraint & solverConstraint, int solverBodyIdA, int solverBodyIdB,
+ btManifoldPoint& cp, const btContactSolverInfo& infoGlobal);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
- unsigned long m_btSeed2;
+ unsigned long m_btSeed2;
-
- btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
+ btScalar restitutionCurve(btScalar rel_vel, btScalar restitution, btScalar velocityThreshold);
+
+ virtual void convertContacts(btPersistentManifold * *manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
- virtual void convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal);
+ void convertContact(btPersistentManifold * manifold, const btContactSolverInfo& infoGlobal);
- void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
+ virtual void convertJoints(btTypedConstraint * *constraints, int numConstraints, const btContactSolverInfo& infoGlobal);
+ void convertJoint(btSolverConstraint * currentConstraintRow, btTypedConstraint * constraint, const btTypedConstraint::btConstraintInfo1& info1, int solverBodyIdA, int solverBodyIdB, const btContactSolverInfo& infoGlobal);
+ virtual void convertBodies(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
- void resolveSplitPenetrationSIMD(
- btSolverBody& bodyA,btSolverBody& bodyB,
- const btSolverConstraint& contactConstraint);
+ btScalar resolveSplitPenetrationSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
- void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& bodyA,btSolverBody& bodyB,
- const btSolverConstraint& contactConstraint);
+ btScalar resolveSplitPenetrationImpulseCacheFriendly(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
//internal method
- int getOrInitSolverBody(btCollisionObject& body,btScalar timeStep);
- void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject, btScalar timeStep);
-
- btSimdScalar resolveSingleConstraintRowGeneric(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowGenericSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowLowerLimit(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
- btSimdScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& bodyA,btSolverBody& bodyB,const btSolverConstraint& contactConstraint);
-
-protected:
-
-
- virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject** bodies,int numBodies,const btContactSolverInfo& infoGlobal);
- virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies ,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+ int getOrInitSolverBody(btCollisionObject & body, btScalar timeStep);
+ void initSolverBody(btSolverBody * solverBody, btCollisionObject * collisionObject, btScalar timeStep);
+
+ btScalar resolveSingleConstraintRowGeneric(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowGenericSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimit(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSingleConstraintRowLowerLimitSIMD(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint);
+ btScalar resolveSplitPenetrationImpulse(btSolverBody & bodyA, btSolverBody & bodyB, const btSolverConstraint& contactConstraint)
+ {
+ return m_resolveSplitPenetrationImpulse(bodyA, bodyB, contactConstraint);
+ }
- virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
- virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer);
+protected:
+ void writeBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ void writeBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal);
+ virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyFinish(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
+ virtual btScalar solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlySetup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
+ virtual btScalar solveGroupCacheFriendlyIterations(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
public:
-
BT_DECLARE_ALIGNED_ALLOCATOR();
-
+
btSequentialImpulseConstraintSolver();
virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer,btDispatcher* dispatcher);
-
+ virtual btScalar solveGroup(btCollisionObject * *bodies, int numBodies, btPersistentManifold** manifold, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btDispatcher* dispatcher);
+
///clear internal cached data and reset random seed
- virtual void reset();
-
+ virtual void reset();
+
unsigned long btRand2();
- int btRandInt2 (int n);
+ int btRandInt2(int n);
- void setRandSeed(unsigned long seed)
+ void setRandSeed(unsigned long seed)
{
m_btSeed2 = seed;
}
- unsigned long getRandSeed() const
+ unsigned long getRandSeed() const
{
return m_btSeed2;
}
-
- virtual btConstraintSolverType getSolverType() const
+ virtual btConstraintSolverType getSolverType() const
{
return BT_SEQUENTIAL_IMPULSE_SOLVER;
}
- btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric()
+ btSingleConstraintRowSolver getActiveConstraintRowSolverGeneric()
{
return m_resolveSingleConstraintRowGeneric;
}
@@ -149,7 +189,7 @@ public:
{
m_resolveSingleConstraintRowGeneric = rowSolver;
}
- btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit()
+ btSingleConstraintRowSolver getActiveConstraintRowSolverLowerLimit()
{
return m_resolveSingleConstraintRowLowerLimit;
}
@@ -158,19 +198,18 @@ public:
m_resolveSingleConstraintRowLowerLimit = rowSolver;
}
+
+
///Various implementations of solving a single constraint row using a generic equality constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getScalarConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getSSE2ConstraintRowSolverGeneric();
+ btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverGeneric();
///Various implementations of solving a single constraint row using an inequality (lower limit) constraint, using scalar reference, SSE2 or SSE4
- btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
- btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getScalarConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getSSE2ConstraintRowSolverLowerLimit();
+ btSingleConstraintRowSolver getSSE4_1ConstraintRowSolverLowerLimit();
+ btSolverAnalyticsData m_analyticsData;
};
-
-
-
-#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H
-
+#endif //BT_SEQUENTIAL_IMPULSE_CONSTRAINT_SOLVER_H