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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp1554
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diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
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+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp
@@ -0,0 +1,1554 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btSequentialImpulseConstraintSolverMt.h"
+
+#include "LinearMath/btQuickprof.h"
+
+#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
+
+#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+bool btSequentialImpulseConstraintSolverMt::s_allowNestedParallelForLoops = false; // some task schedulers don't like nested loops
+int btSequentialImpulseConstraintSolverMt::s_minimumContactManifoldsForBatching = 250;
+int btSequentialImpulseConstraintSolverMt::s_minBatchSize = 50;
+int btSequentialImpulseConstraintSolverMt::s_maxBatchSize = 100;
+btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_contactBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
+btBatchedConstraints::BatchingMethod btSequentialImpulseConstraintSolverMt::s_jointBatchingMethod = btBatchedConstraints::BATCHING_METHOD_SPATIAL_GRID_2D;
+
+btSequentialImpulseConstraintSolverMt::btSequentialImpulseConstraintSolverMt()
+{
+ m_numFrictionDirections = 1;
+ m_useBatching = false;
+ m_useObsoleteJointConstraints = false;
+}
+
+btSequentialImpulseConstraintSolverMt::~btSequentialImpulseConstraintSolverMt()
+{
+}
+
+void btSequentialImpulseConstraintSolverMt::setupBatchedContactConstraints()
+{
+ BT_PROFILE("setupBatchedContactConstraints");
+ m_batchedContactConstraints.setup(&m_tmpSolverContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_contactBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory);
+}
+
+void btSequentialImpulseConstraintSolverMt::setupBatchedJointConstraints()
+{
+ BT_PROFILE("setupBatchedJointConstraints");
+ m_batchedJointConstraints.setup(&m_tmpSolverNonContactConstraintPool,
+ m_tmpSolverBodyPool,
+ s_jointBatchingMethod,
+ s_minBatchSize,
+ s_maxBatchSize,
+ &m_scratchMemory);
+}
+
+void btSequentialImpulseConstraintSolverMt::internalSetupContactConstraints(int iContactConstraint, const btContactSolverInfo& infoGlobal)
+{
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[iContactConstraint];
+
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
+
+ int solverBodyIdA = contactConstraint.m_solverBodyIdA;
+ int solverBodyIdB = contactConstraint.m_solverBodyIdB;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ btRigidBody* colObj0 = solverBodyA->m_originalBody;
+ btRigidBody* colObj1 = solverBodyB->m_originalBody;
+
+ btManifoldPoint& cp = *static_cast<btManifoldPoint*>(contactConstraint.m_originalContactPoint);
+
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
+
+ rel_pos1 = pos1 - solverBodyA->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - solverBodyB->getWorldTransform().getOrigin();
+
+ btVector3 vel1;
+ btVector3 vel2;
+
+ solverBodyA->getVelocityInLocalPointNoDelta(rel_pos1, vel1);
+ solverBodyB->getVelocityInLocalPointNoDelta(rel_pos2, vel2);
+
+ btVector3 vel = vel1 - vel2;
+ btScalar rel_vel = cp.m_normalWorldOnB.dot(vel);
+
+ setupContactConstraint(contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal, relaxation, rel_pos1, rel_pos2);
+
+ // setup rolling friction constraints
+ int rollingFrictionIndex = m_rollingFrictionIndexTable[iContactConstraint];
+ if (rollingFrictionIndex >= 0)
+ {
+ btSolverConstraint& spinningFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[rollingFrictionIndex];
+ btAssert(spinningFrictionConstraint.m_frictionIndex == iContactConstraint);
+ setupTorsionalFrictionConstraint(spinningFrictionConstraint,
+ cp.m_normalWorldOnB,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedSpinningFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f);
+ btVector3 axis[2];
+ btPlaneSpace1(cp.m_normalWorldOnB, axis[0], axis[1]);
+ axis[0].normalize();
+ axis[1].normalize();
+
+ applyAnisotropicFriction(colObj0, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis[0], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj0, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ applyAnisotropicFriction(colObj1, axis[1], btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
+ // put the largest axis first
+ if (axis[1].length2() > axis[0].length2())
+ {
+ btSwap(axis[0], axis[1]);
+ }
+ const btScalar kRollingFrictionThreshold = 0.001f;
+ for (int i = 0; i < 2; ++i)
+ {
+ int iRollingFric = rollingFrictionIndex + 1 + i;
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ btAssert(rollingFrictionConstraint.m_frictionIndex == iContactConstraint);
+ btVector3 dir = axis[i];
+ if (dir.length() > kRollingFrictionThreshold)
+ {
+ setupTorsionalFrictionConstraint(rollingFrictionConstraint,
+ dir,
+ solverBodyIdA,
+ solverBodyIdB,
+ cp,
+ cp.m_combinedRollingFriction,
+ rel_pos1,
+ rel_pos2,
+ colObj0,
+ colObj1,
+ relaxation,
+ 0.0f,
+ 0.0f);
+ }
+ else
+ {
+ rollingFrictionConstraint.m_frictionIndex = -1; // disable constraint
+ }
+ }
+ }
+
+ // setup friction constraints
+ // setupFrictionConstraint(solverConstraint, normalAxis, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, desiredVelocity, cfmSlip);
+ {
+ ///Bullet has several options to set the friction directions
+ ///By default, each contact has only a single friction direction that is recomputed automatically very frame
+ ///based on the relative linear velocity.
+ ///If the relative velocity it zero, it will automatically compute a friction direction.
+
+ ///You can also enable two friction directions, using the SOLVER_USE_2_FRICTION_DIRECTIONS.
+ ///In that case, the second friction direction will be orthogonal to both contact normal and first friction direction.
+ ///
+ ///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
+ ///
+ ///The user can manually override the friction directions for certain contacts using a contact callback,
+ ///and set the cp.m_lateralFrictionInitialized to true
+ ///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
+ ///this will give a conveyor belt effect
+ ///
+ btSolverConstraint* frictionConstraint1 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex];
+ btAssert(frictionConstraint1->m_frictionIndex == iContactConstraint);
+
+ btSolverConstraint* frictionConstraint2 = NULL;
+ if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS)
+ {
+ frictionConstraint2 = &m_tmpSolverContactFrictionConstraintPool[contactConstraint.m_frictionIndex + 1];
+ btAssert(frictionConstraint2->m_frictionIndex == iContactConstraint);
+ }
+
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !(cp.m_contactPointFlags & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED))
+ {
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
+ {
+ cp.m_lateralFrictionDir1 *= 1.f / btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (frictionConstraint2)
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize(); //??
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ }
+ }
+ else
+ {
+ btPlaneSpace1(cp.m_normalWorldOnB, cp.m_lateralFrictionDir1, cp.m_lateralFrictionDir2);
+
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir1, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+
+ if (frictionConstraint2)
+ {
+ applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_FRICTION);
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal);
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) && (infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION))
+ {
+ cp.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
+ }
+ }
+ }
+ else
+ {
+ setupFrictionConstraint(*frictionConstraint1, cp.m_lateralFrictionDir1, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion1, cp.m_frictionCFM);
+ if (frictionConstraint2)
+ {
+ setupFrictionConstraint(*frictionConstraint2, cp.m_lateralFrictionDir2, solverBodyIdA, solverBodyIdB, cp, rel_pos1, rel_pos2, colObj0, colObj1, relaxation, infoGlobal, cp.m_contactMotion2, cp.m_frictionCFM);
+ }
+ }
+ }
+
+ setFrictionConstraintImpulse(contactConstraint, solverBodyIdA, solverBodyIdB, cp, infoGlobal);
+}
+
+struct SetupContactConstraintsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ const btContactSolverInfo* m_infoGlobal;
+
+ SetupContactConstraintsLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("SetupContactConstraintsLoop");
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ for (int i = batch.begin; i < batch.end; ++i)
+ {
+ int iContact = m_bc->m_constraintIndices[i];
+ m_solver->internalSetupContactConstraints(iContact, *m_infoGlobal);
+ }
+ }
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::setupAllContactConstraints(const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("setupAllContactConstraints");
+ if (m_useBatching)
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ SetupContactConstraintsLoop loop(this, &batchedCons, infoGlobal);
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ btParallelFor(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ for (int i = 0; i < m_tmpSolverContactConstraintPool.size(); ++i)
+ {
+ internalSetupContactConstraints(i, infoGlobal);
+ }
+ }
+}
+
+int btSequentialImpulseConstraintSolverMt::getOrInitSolverBodyThreadsafe(btCollisionObject& body, btScalar timeStep)
+{
+ //
+ // getOrInitSolverBody is threadsafe only for a single thread per solver (with potentially multiple solvers)
+ //
+ // getOrInitSolverBodyThreadsafe -- attempts to be fully threadsafe (however may affect determinism)
+ //
+ int solverBodyId = -1;
+ bool isRigidBodyType = btRigidBody::upcast(&body) != NULL;
+ if (isRigidBodyType && !body.isStaticOrKinematicObject())
+ {
+ // dynamic body
+ // Dynamic bodies can only be in one island, so it's safe to write to the companionId
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = body.getCompanionId();
+ if (solverBodyId < 0)
+ {
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ body.setCompanionId(solverBodyId);
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ }
+ else if (isRigidBodyType && body.isKinematicObject())
+ {
+ //
+ // NOTE: must test for kinematic before static because some kinematic objects also
+ // identify as "static"
+ //
+ // Kinematic bodies can be in multiple islands at once, so it is a
+ // race condition to write to them, so we use an alternate method
+ // to record the solverBodyId
+ int uniqueId = body.getWorldArrayIndex();
+ const int INVALID_SOLVER_BODY_ID = -1;
+ if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId)
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ // now that we have the lock, check again
+ if (m_kinematicBodyUniqueIdToSolverBodyTable.size() <= uniqueId)
+ {
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(uniqueId + 1, INVALID_SOLVER_BODY_ID);
+ }
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ // if no table entry yet,
+ if (INVALID_SOLVER_BODY_ID == solverBodyId)
+ {
+ // need to acquire both locks
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.lock();
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ solverBodyId = m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId];
+ if (INVALID_SOLVER_BODY_ID == solverBodyId)
+ {
+ // create a table entry for this body
+ solverBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody, &body, timeStep);
+ m_kinematicBodyUniqueIdToSolverBodyTable[uniqueId] = solverBodyId;
+ }
+ m_bodySolverArrayMutex.unlock();
+ m_kinematicBodyUniqueIdToSolverBodyTableMutex.unlock();
+ }
+ }
+ else
+ {
+ // all fixed bodies (inf mass) get mapped to a single solver id
+ if (m_fixedBodyId < 0)
+ {
+ m_bodySolverArrayMutex.lock();
+ // now that we have the lock, check again
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, timeStep);
+ }
+ m_bodySolverArrayMutex.unlock();
+ }
+ solverBodyId = m_fixedBodyId;
+ }
+ btAssert(solverBodyId >= 0 && solverBodyId < m_tmpSolverBodyPool.size());
+ return solverBodyId;
+}
+
+void btSequentialImpulseConstraintSolverMt::internalCollectContactManifoldCachedInfo(btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalCollectContactManifoldCachedInfo");
+ for (int i = 0; i < numManifolds; ++i)
+ {
+ btContactManifoldCachedInfo* cachedInfo = &cachedInfoArray[i];
+ btPersistentManifold* manifold = manifoldPtr[i];
+ btCollisionObject* colObj0 = (btCollisionObject*)manifold->getBody0();
+ btCollisionObject* colObj1 = (btCollisionObject*)manifold->getBody1();
+
+ int solverBodyIdA = getOrInitSolverBodyThreadsafe(*colObj0, infoGlobal.m_timeStep);
+ int solverBodyIdB = getOrInitSolverBodyThreadsafe(*colObj1, infoGlobal.m_timeStep);
+
+ cachedInfo->solverBodyIds[0] = solverBodyIdA;
+ cachedInfo->solverBodyIds[1] = solverBodyIdB;
+ cachedInfo->numTouchingContacts = 0;
+
+ btSolverBody* solverBodyA = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* solverBodyB = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ // A contact manifold between 2 static object should not exist!
+ // check the collision flags of your objects if this assert fires.
+ // Incorrectly set collision object flags can degrade performance in various ways.
+ btAssert(!m_tmpSolverBodyPool[solverBodyIdA].m_invMass.isZero() || !m_tmpSolverBodyPool[solverBodyIdB].m_invMass.isZero());
+
+ int iContact = 0;
+ for (int j = 0; j < manifold->getNumContacts(); j++)
+ {
+ btManifoldPoint& cp = manifold->getContactPoint(j);
+
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
+ cachedInfo->contactPoints[iContact] = &cp;
+ cachedInfo->contactHasRollingFriction[iContact] = (cp.m_combinedRollingFriction > 0.f);
+ iContact++;
+ }
+ }
+ cachedInfo->numTouchingContacts = iContact;
+ }
+}
+
+struct CollectContactManifoldCachedInfoLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+ btPersistentManifold** m_manifoldPtr;
+ const btContactSolverInfo* m_infoGlobal;
+
+ CollectContactManifoldCachedInfoLoop(btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray, btPersistentManifold** manifoldPtr, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ m_manifoldPtr = manifoldPtr;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalCollectContactManifoldCachedInfo(m_cachedInfoArray + iBegin, m_manifoldPtr + iBegin, iEnd - iBegin, *m_infoGlobal);
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::internalAllocContactConstraints(const btContactManifoldCachedInfo* cachedInfoArray, int numManifolds)
+{
+ BT_PROFILE("internalAllocContactConstraints");
+ // possibly parallel part
+ for (int iManifold = 0; iManifold < numManifolds; ++iManifold)
+ {
+ const btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[iManifold];
+ int contactIndex = cachedInfo.contactIndex;
+ int frictionIndex = contactIndex * m_numFrictionDirections;
+ int rollingFrictionIndex = cachedInfo.rollingFrictionIndex;
+ for (int i = 0; i < cachedInfo.numTouchingContacts; i++)
+ {
+ btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[contactIndex];
+ contactConstraint.m_solverBodyIdA = cachedInfo.solverBodyIds[0];
+ contactConstraint.m_solverBodyIdB = cachedInfo.solverBodyIds[1];
+ contactConstraint.m_originalContactPoint = cachedInfo.contactPoints[i];
+
+ // allocate the friction constraints
+ contactConstraint.m_frictionIndex = frictionIndex;
+ for (int iDir = 0; iDir < m_numFrictionDirections; ++iDir)
+ {
+ btSolverConstraint& frictionConstraint = m_tmpSolverContactFrictionConstraintPool[frictionIndex];
+ frictionConstraint.m_frictionIndex = contactIndex;
+ frictionIndex++;
+ }
+
+ // allocate rolling friction constraints
+ if (cachedInfo.contactHasRollingFriction[i])
+ {
+ m_rollingFrictionIndexTable[contactIndex] = rollingFrictionIndex;
+ // allocate 3 (although we may use only 2 sometimes)
+ for (int i = 0; i < 3; i++)
+ {
+ m_tmpSolverContactRollingFrictionConstraintPool[rollingFrictionIndex].m_frictionIndex = contactIndex;
+ rollingFrictionIndex++;
+ }
+ }
+ else
+ {
+ // indicate there is no rolling friction for this contact point
+ m_rollingFrictionIndexTable[contactIndex] = -1;
+ }
+ contactIndex++;
+ }
+ }
+}
+
+struct AllocContactConstraintsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* m_cachedInfoArray;
+
+ AllocContactConstraintsLoop(btSequentialImpulseConstraintSolverMt* solver, btSequentialImpulseConstraintSolverMt::btContactManifoldCachedInfo* cachedInfoArray)
+ {
+ m_solver = solver;
+ m_cachedInfoArray = cachedInfoArray;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalAllocContactConstraints(m_cachedInfoArray + iBegin, iEnd - iBegin);
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::allocAllContactConstraints(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("allocAllContactConstraints");
+ btAlignedObjectArray<btContactManifoldCachedInfo> cachedInfoArray; // = m_manifoldCachedInfoArray;
+ cachedInfoArray.resizeNoInitialize(numManifolds);
+ if (/* DISABLES CODE */ (false))
+ {
+ // sequential
+ internalCollectContactManifoldCachedInfo(&cachedInfoArray[0], manifoldPtr, numManifolds, infoGlobal);
+ }
+ else
+ {
+ // may alter ordering of bodies which affects determinism
+ CollectContactManifoldCachedInfoLoop loop(this, &cachedInfoArray[0], manifoldPtr, infoGlobal);
+ int grainSize = 200;
+ btParallelFor(0, numManifolds, grainSize, loop);
+ }
+
+ {
+ // serial part
+ int numContacts = 0;
+ int numRollingFrictionConstraints = 0;
+ for (int iManifold = 0; iManifold < numManifolds; ++iManifold)
+ {
+ btContactManifoldCachedInfo& cachedInfo = cachedInfoArray[iManifold];
+ cachedInfo.contactIndex = numContacts;
+ cachedInfo.rollingFrictionIndex = numRollingFrictionConstraints;
+ numContacts += cachedInfo.numTouchingContacts;
+ for (int i = 0; i < cachedInfo.numTouchingContacts; ++i)
+ {
+ if (cachedInfo.contactHasRollingFriction[i])
+ {
+ numRollingFrictionConstraints += 3;
+ }
+ }
+ }
+ {
+ BT_PROFILE("allocPools");
+ if (m_tmpSolverContactConstraintPool.capacity() < numContacts)
+ {
+ // if we need to reallocate, reserve some extra so we don't have to reallocate again next frame
+ int extraReserve = numContacts / 16;
+ m_tmpSolverContactConstraintPool.reserve(numContacts + extraReserve);
+ m_rollingFrictionIndexTable.reserve(numContacts + extraReserve);
+ m_tmpSolverContactFrictionConstraintPool.reserve((numContacts + extraReserve) * m_numFrictionDirections);
+ m_tmpSolverContactRollingFrictionConstraintPool.reserve(numRollingFrictionConstraints + extraReserve);
+ }
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(numContacts);
+ m_rollingFrictionIndexTable.resizeNoInitialize(numContacts);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(numContacts * m_numFrictionDirections);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(numRollingFrictionConstraints);
+ }
+ }
+ {
+ AllocContactConstraintsLoop loop(this, &cachedInfoArray[0]);
+ int grainSize = 200;
+ btParallelFor(0, numManifolds, grainSize, loop);
+ }
+}
+
+void btSequentialImpulseConstraintSolverMt::convertContacts(btPersistentManifold** manifoldPtr, int numManifolds, const btContactSolverInfo& infoGlobal)
+{
+ if (!m_useBatching)
+ {
+ btSequentialImpulseConstraintSolver::convertContacts(manifoldPtr, numManifolds, infoGlobal);
+ return;
+ }
+ BT_PROFILE("convertContacts");
+ if (numManifolds > 0)
+ {
+ if (m_fixedBodyId < 0)
+ {
+ m_fixedBodyId = m_tmpSolverBodyPool.size();
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody, 0, infoGlobal.m_timeStep);
+ }
+ allocAllContactConstraints(manifoldPtr, numManifolds, infoGlobal);
+ if (m_useBatching)
+ {
+ setupBatchedContactConstraints();
+ }
+ setupAllContactConstraints(infoGlobal);
+ }
+}
+
+void btSequentialImpulseConstraintSolverMt::internalInitMultipleJoints(btTypedConstraint** constraints, int iBegin, int iEnd)
+{
+ BT_PROFILE("internalInitMultipleJoints");
+ for (int i = iBegin; i < iEnd; i++)
+ {
+ btTypedConstraint* constraint = constraints[i];
+ btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ if (constraint->isEnabled())
+ {
+ constraint->buildJacobian();
+ constraint->internalSetAppliedImpulse(0.0f);
+ btJointFeedback* fb = constraint->getJointFeedback();
+ if (fb)
+ {
+ fb->m_appliedForceBodyA.setZero();
+ fb->m_appliedTorqueBodyA.setZero();
+ fb->m_appliedForceBodyB.setZero();
+ fb->m_appliedTorqueBodyB.setZero();
+ }
+ constraint->getInfo1(&info1);
+ }
+ else
+ {
+ info1.m_numConstraintRows = 0;
+ info1.nub = 0;
+ }
+ }
+}
+
+struct InitJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btTypedConstraint** m_constraints;
+
+ InitJointsLoop(btSequentialImpulseConstraintSolverMt* solver, btTypedConstraint** constraints)
+ {
+ m_solver = solver;
+ m_constraints = constraints;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalInitMultipleJoints(m_constraints, iBegin, iEnd);
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::internalConvertMultipleJoints(const btAlignedObjectArray<JointParams>& jointParamsArray, btTypedConstraint** constraints, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalConvertMultipleJoints");
+ for (int i = iBegin; i < iEnd; ++i)
+ {
+ const JointParams& jointParams = jointParamsArray[i];
+ int currentRow = jointParams.m_solverConstraint;
+ if (currentRow != -1)
+ {
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+ btAssert(currentRow < m_tmpSolverNonContactConstraintPool.size());
+ btAssert(info1.m_numConstraintRows > 0);
+
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+
+ convertJoint(currentConstraintRow, constraint, info1, jointParams.m_solverBodyA, jointParams.m_solverBodyB, infoGlobal);
+ }
+ }
+}
+
+struct ConvertJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& m_jointParamsArray;
+ btTypedConstraint** m_srcConstraints;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertJointsLoop(btSequentialImpulseConstraintSolverMt* solver,
+ const btAlignedObjectArray<btSequentialImpulseConstraintSolverMt::JointParams>& jointParamsArray,
+ btTypedConstraint** srcConstraints,
+ const btContactSolverInfo& infoGlobal) : m_jointParamsArray(jointParamsArray),
+ m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_srcConstraints = srcConstraints;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalConvertMultipleJoints(m_jointParamsArray, m_srcConstraints, iBegin, iEnd, m_infoGlobal);
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::convertJoints(btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal)
+{
+ if (!m_useBatching)
+ {
+ btSequentialImpulseConstraintSolver::convertJoints(constraints, numConstraints, infoGlobal);
+ return;
+ }
+ BT_PROFILE("convertJoints");
+ bool parallelJointSetup = true;
+ m_tmpConstraintSizesPool.resizeNoInitialize(numConstraints);
+ if (parallelJointSetup)
+ {
+ InitJointsLoop loop(this, constraints);
+ int grainSize = 40;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalInitMultipleJoints(constraints, 0, numConstraints);
+ }
+
+ int totalNumRows = 0;
+ btAlignedObjectArray<JointParams> jointParamsArray;
+ jointParamsArray.resizeNoInitialize(numConstraints);
+
+ //calculate the total number of contraint rows
+ for (int i = 0; i < numConstraints; i++)
+ {
+ btTypedConstraint* constraint = constraints[i];
+
+ JointParams& params = jointParamsArray[i];
+ const btTypedConstraint::btConstraintInfo1& info1 = m_tmpConstraintSizesPool[i];
+
+ if (info1.m_numConstraintRows)
+ {
+ params.m_solverConstraint = totalNumRows;
+ params.m_solverBodyA = getOrInitSolverBody(constraint->getRigidBodyA(), infoGlobal.m_timeStep);
+ params.m_solverBodyB = getOrInitSolverBody(constraint->getRigidBodyB(), infoGlobal.m_timeStep);
+ }
+ else
+ {
+ params.m_solverConstraint = -1;
+ }
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(totalNumRows);
+
+ ///setup the btSolverConstraints
+ if (parallelJointSetup)
+ {
+ ConvertJointsLoop loop(this, jointParamsArray, constraints, infoGlobal);
+ int grainSize = 20;
+ btParallelFor(0, numConstraints, grainSize, loop);
+ }
+ else
+ {
+ internalConvertMultipleJoints(jointParamsArray, constraints, 0, numConstraints, infoGlobal);
+ }
+ setupBatchedJointConstraints();
+}
+
+void btSequentialImpulseConstraintSolverMt::internalConvertBodies(btCollisionObject** bodies, int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalConvertBodies");
+ for (int i = iBegin; i < iEnd; i++)
+ {
+ btCollisionObject* obj = bodies[i];
+ obj->setCompanionId(i);
+ btSolverBody& solverBody = m_tmpSolverBodyPool[i];
+ initSolverBody(&solverBody, obj, infoGlobal.m_timeStep);
+
+ btRigidBody* body = btRigidBody::upcast(obj);
+ if (body && body->getInvMass())
+ {
+ btVector3 gyroForce(0, 0, 0);
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT)
+ {
+ gyroForce = body->computeGyroscopicForceExplicit(infoGlobal.m_maxGyroscopicForce);
+ solverBody.m_externalTorqueImpulse -= gyroForce * body->getInvInertiaTensorWorld() * infoGlobal.m_timeStep;
+ }
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_World(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+ }
+ if (body->getFlags() & BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY)
+ {
+ gyroForce = body->computeGyroscopicImpulseImplicit_Body(infoGlobal.m_timeStep);
+ solverBody.m_externalTorqueImpulse += gyroForce;
+ }
+ }
+ }
+}
+
+struct ConvertBodiesLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ btCollisionObject** m_bodies;
+ int m_numBodies;
+ const btContactSolverInfo& m_infoGlobal;
+
+ ConvertBodiesLoop(btSequentialImpulseConstraintSolverMt* solver,
+ btCollisionObject** bodies,
+ int numBodies,
+ const btContactSolverInfo& infoGlobal) : m_infoGlobal(infoGlobal)
+ {
+ m_solver = solver;
+ m_bodies = bodies;
+ m_numBodies = numBodies;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalConvertBodies(m_bodies, iBegin, iEnd, m_infoGlobal);
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::convertBodies(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("convertBodies");
+ m_kinematicBodyUniqueIdToSolverBodyTable.resize(0);
+
+ m_tmpSolverBodyPool.resizeNoInitialize(numBodies + 1);
+
+ m_fixedBodyId = numBodies;
+ {
+ btSolverBody& fixedBody = m_tmpSolverBodyPool[m_fixedBodyId];
+ initSolverBody(&fixedBody, NULL, infoGlobal.m_timeStep);
+ }
+
+ bool parallelBodySetup = true;
+ if (parallelBodySetup)
+ {
+ ConvertBodiesLoop loop(this, bodies, numBodies, infoGlobal);
+ int grainSize = 40;
+ btParallelFor(0, numBodies, grainSize, loop);
+ }
+ else
+ {
+ internalConvertBodies(bodies, 0, numBodies, infoGlobal);
+ }
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySetup(
+ btCollisionObject** bodies,
+ int numBodies,
+ btPersistentManifold** manifoldPtr,
+ int numManifolds,
+ btTypedConstraint** constraints,
+ int numConstraints,
+ const btContactSolverInfo& infoGlobal,
+ btIDebugDraw* debugDrawer)
+{
+ m_numFrictionDirections = (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS) ? 2 : 1;
+ m_useBatching = false;
+ if (numManifolds >= s_minimumContactManifoldsForBatching &&
+ (s_allowNestedParallelForLoops || !btThreadsAreRunning()))
+ {
+ m_useBatching = true;
+ m_batchedContactConstraints.m_debugDrawer = debugDrawer;
+ m_batchedJointConstraints.m_debugDrawer = debugDrawer;
+ }
+ btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(bodies,
+ numBodies,
+ manifoldPtr,
+ numManifolds,
+ constraints,
+ numConstraints,
+ infoGlobal,
+ debugDrawer);
+ return 0.0f;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactSplitPenetrationImpulseConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
+{
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iCons];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSplitPenetrationImpulse(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ return leastSquaresResidual;
+}
+
+struct ContactSplitPenetrationImpulseSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactSplitPenetrationImpulseSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactSplitPenetrationImpulseSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactSplitPenetrationImpulseConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
+
+void btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
+ BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
+ if (infoGlobal.m_splitImpulse)
+ {
+ for (int iteration = 0; iteration < infoGlobal.m_numIterations; iteration++)
+ {
+ btScalar leastSquaresResidual = 0.f;
+ if (m_useBatching)
+ {
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSplitPenetrationImpulseSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ // non-batched
+ leastSquaresResidual = resolveMultipleContactSplitPenetrationImpulseConstraints(m_orderTmpConstraintPool, 0, m_tmpSolverContactConstraintPool.size());
+ }
+ if (leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || iteration >= (infoGlobal.m_numIterations - 1))
+ {
+#ifdef VERBOSE_RESIDUAL_PRINTF
+ printf("residual = %f at iteration #%d\n", leastSquaresResidual, iteration);
+#endif
+ break;
+ }
+ }
+ }
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::solveSingleIteration(int iteration, btCollisionObject** bodies, int numBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
+{
+ if (!m_useBatching)
+ {
+ return btSequentialImpulseConstraintSolver::solveSingleIteration(iteration, bodies, numBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
+ }
+ BT_PROFILE("solveSingleIterationMt");
+ btScalar leastSquaresResidual = 0.f;
+
+ if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
+ {
+ if (1) // uncomment this for a bit less random ((iteration & 7) == 0)
+ {
+ randomizeConstraintOrdering(iteration, infoGlobal.m_numIterations);
+ }
+ }
+
+ {
+ ///solve all joint constraints
+ leastSquaresResidual += resolveAllJointConstraints(iteration);
+
+ if (iteration < infoGlobal.m_numIterations)
+ {
+ // this loop is only used for cone-twist constraints,
+ // it would be nice to skip this loop if none of the constraints need it
+ if (m_useObsoleteJointConstraints)
+ {
+ for (int j = 0; j < numConstraints; j++)
+ {
+ if (constraints[j]->isEnabled())
+ {
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA(), infoGlobal.m_timeStep);
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB(), infoGlobal.m_timeStep);
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA, bodyB, infoGlobal.m_timeStep);
+ }
+ }
+ }
+
+ if (infoGlobal.m_solverMode & SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS)
+ {
+ // solve all contact, contact-friction, and rolling friction constraints interleaved
+ leastSquaresResidual += resolveAllContactConstraintsInterleaved();
+ }
+ else //SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS
+ {
+ // don't interleave them
+ // solve all contact constraints
+ leastSquaresResidual += resolveAllContactConstraints();
+
+ // solve all contact friction constraints
+ leastSquaresResidual += resolveAllContactFrictionConstraints();
+
+ // solve all rolling friction constraints
+ leastSquaresResidual += resolveAllRollingFrictionConstraints();
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleJointConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd, int iteration)
+{
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[iCons];
+ if (iteration < constraint.m_overrideNumSolverIterations)
+ {
+ btSolverBody& bodyA = m_tmpSolverBodyPool[constraint.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[constraint.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, constraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ return leastSquaresResidual;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
+{
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iCons = consIndices[iiCons];
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iCons];
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ return leastSquaresResidual;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
+{
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iContact = consIndices[iiCons];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[iContact].m_appliedImpulse;
+
+ // apply sliding friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for (int iFriction = iBegin; iFriction < iEnd; ++iFriction)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[iFriction++];
+ btAssert(solveManifold.m_frictionIndex == iContact);
+
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactRollingFrictionConstraints(const btAlignedObjectArray<int>& consIndices, int batchBegin, int batchEnd)
+{
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiCons = batchBegin; iiCons < batchEnd; ++iiCons)
+ {
+ int iContact = consIndices[iiCons];
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[iContact];
+ if (iFirstRollingFriction >= 0)
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[iContact].m_appliedImpulse;
+ // apply rolling friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for (int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ if (rollingFrictionConstraint.m_frictionIndex != iContact)
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveMultipleContactConstraintsInterleaved(const btAlignedObjectArray<int>& contactIndices,
+ int batchBegin,
+ int batchEnd)
+{
+ btScalar leastSquaresResidual = 0.f;
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+
+ for (int iiCons = batchBegin; iiCons < batchEnd; iiCons++)
+ {
+ btScalar totalImpulse = 0;
+ int iContact = contactIndices[iiCons];
+ // apply penetration constraint
+ {
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[iContact];
+ btScalar residual = resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB], solveManifold);
+ leastSquaresResidual += residual * residual;
+ totalImpulse = solveManifold.m_appliedImpulse;
+ }
+
+ // apply sliding friction
+ if (totalImpulse > 0.0f)
+ {
+ int iBegin = iContact * m_numFrictionDirections;
+ int iEnd = iBegin + m_numFrictionDirections;
+ for (int iFriction = iBegin; iFriction < iEnd; ++iFriction)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[iFriction];
+ btAssert(solveManifold.m_frictionIndex == iContact);
+
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction * totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction * totalImpulse;
+
+ btSolverBody& bodyA = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB];
+ btScalar residual = resolveSingleConstraintRowGeneric(bodyA, bodyB, solveManifold);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+
+ // apply rolling friction
+ int iFirstRollingFriction = m_rollingFrictionIndexTable[iContact];
+ if (totalImpulse > 0.0f && iFirstRollingFriction >= 0)
+ {
+ int iBegin = iFirstRollingFriction;
+ int iEnd = iBegin + 3;
+ for (int iRollingFric = iBegin; iRollingFric < iEnd; ++iRollingFric)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[iRollingFric];
+ if (rollingFrictionConstraint.m_frictionIndex != iContact)
+ {
+ break;
+ }
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ {
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+ }
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+void btSequentialImpulseConstraintSolverMt::randomizeBatchedConstraintOrdering(btBatchedConstraints* batchedConstraints)
+{
+ btBatchedConstraints& bc = *batchedConstraints;
+ // randomize ordering of phases
+ for (int ii = 1; ii < bc.m_phaseOrder.size(); ++ii)
+ {
+ int iSwap = btRandInt2(ii + 1);
+ bc.m_phaseOrder.swap(ii, iSwap);
+ }
+
+ // for each batch,
+ for (int iBatch = 0; iBatch < bc.m_batches.size(); ++iBatch)
+ {
+ // randomize ordering of constraints within the batch
+ const btBatchedConstraints::Range& batch = bc.m_batches[iBatch];
+ for (int iiCons = batch.begin; iiCons < batch.end; ++iiCons)
+ {
+ int iSwap = batch.begin + btRandInt2(iiCons - batch.begin + 1);
+ btAssert(iSwap >= batch.begin && iSwap < batch.end);
+ bc.m_constraintIndices.swap(iiCons, iSwap);
+ }
+ }
+}
+
+void btSequentialImpulseConstraintSolverMt::randomizeConstraintOrdering(int iteration, int numIterations)
+{
+ // randomize ordering of joint constraints
+ randomizeBatchedConstraintOrdering(&m_batchedJointConstraints);
+
+ //contact/friction constraints are not solved more than numIterations
+ if (iteration < numIterations)
+ {
+ randomizeBatchedConstraintOrdering(&m_batchedContactConstraints);
+ }
+}
+
+struct JointSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+ int m_iteration;
+
+ JointSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc, int iteration)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ m_iteration = iteration;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("JointSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleJointConstraints(m_bc->m_constraintIndices, batch.begin, batch.end, m_iteration);
+ }
+ return sum;
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllJointConstraints(int iteration)
+{
+ BT_PROFILE("resolveAllJointConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedJointConstraints;
+ JointSolverLoop loop(this, &batchedCons, iteration);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
+}
+
+struct ContactSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraints()
+{
+ BT_PROFILE("resolveAllContactConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
+}
+
+struct ContactFrictionSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactFrictionSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactFrictionSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactFrictionConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactFrictionConstraints()
+{
+ BT_PROFILE("resolveAllContactFrictionConstraints");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactFrictionSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = batchedCons.m_phaseGrainSize[iPhase];
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
+}
+
+struct InterleavedContactSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ InterleavedContactSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("InterleavedContactSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactConstraintsInterleaved(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllContactConstraintsInterleaved()
+{
+ BT_PROFILE("resolveAllContactConstraintsInterleaved");
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ InterleavedContactSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ return leastSquaresResidual;
+}
+
+struct ContactRollingFrictionSolverLoop : public btIParallelSumBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btBatchedConstraints* m_bc;
+
+ ContactRollingFrictionSolverLoop(btSequentialImpulseConstraintSolverMt* solver, const btBatchedConstraints* bc)
+ {
+ m_solver = solver;
+ m_bc = bc;
+ }
+ btScalar sumLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ BT_PROFILE("ContactFrictionSolverLoop");
+ btScalar sum = 0;
+ for (int iBatch = iBegin; iBatch < iEnd; ++iBatch)
+ {
+ const btBatchedConstraints::Range& batch = m_bc->m_batches[iBatch];
+ sum += m_solver->resolveMultipleContactRollingFrictionConstraints(m_bc->m_constraintIndices, batch.begin, batch.end);
+ }
+ return sum;
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::resolveAllRollingFrictionConstraints()
+{
+ BT_PROFILE("resolveAllRollingFrictionConstraints");
+ btScalar leastSquaresResidual = 0.f;
+ //
+ // We do not generate batches for rolling friction constraints. We assume that
+ // one of two cases is true:
+ //
+ // 1. either most bodies in the simulation have rolling friction, in which case we can use the
+ // batches for contacts and use a lookup table to translate contact indices to rolling friction
+ // (ignoring any contact indices that don't map to a rolling friction constraint). As long as
+ // most contacts have a corresponding rolling friction constraint, this should parallelize well.
+ //
+ // -OR-
+ //
+ // 2. few bodies in the simulation have rolling friction, so it is not worth trying to use the
+ // batches from contacts as most of the contacts won't have corresponding rolling friction
+ // constraints and most threads would end up doing very little work. Most of the time would
+ // go to threading overhead, so we don't bother with threading.
+ //
+ int numRollingFrictionPoolConstraints = m_tmpSolverContactRollingFrictionConstraintPool.size();
+ if (numRollingFrictionPoolConstraints >= m_tmpSolverContactConstraintPool.size())
+ {
+ // use batching if there are many rolling friction constraints
+ const btBatchedConstraints& batchedCons = m_batchedContactConstraints;
+ ContactRollingFrictionSolverLoop loop(this, &batchedCons);
+ btScalar leastSquaresResidual = 0.f;
+ for (int iiPhase = 0; iiPhase < batchedCons.m_phases.size(); ++iiPhase)
+ {
+ int iPhase = batchedCons.m_phaseOrder[iiPhase];
+ const btBatchedConstraints::Range& phase = batchedCons.m_phases[iPhase];
+ int grainSize = 1;
+ leastSquaresResidual += btParallelSum(phase.begin, phase.end, grainSize, loop);
+ }
+ }
+ else
+ {
+ // no batching, also ignores SOLVER_RANDMIZE_ORDER
+ for (int j = 0; j < numRollingFrictionPoolConstraints; j++)
+ {
+ btSolverConstraint& rollingFrictionConstraint = m_tmpSolverContactRollingFrictionConstraintPool[j];
+ if (rollingFrictionConstraint.m_frictionIndex >= 0)
+ {
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[rollingFrictionConstraint.m_frictionIndex].m_appliedImpulse;
+ if (totalImpulse > 0.0f)
+ {
+ btScalar rollingFrictionMagnitude = rollingFrictionConstraint.m_friction * totalImpulse;
+ if (rollingFrictionMagnitude > rollingFrictionConstraint.m_friction)
+ rollingFrictionMagnitude = rollingFrictionConstraint.m_friction;
+
+ rollingFrictionConstraint.m_lowerLimit = -rollingFrictionMagnitude;
+ rollingFrictionConstraint.m_upperLimit = rollingFrictionMagnitude;
+
+ btScalar residual = resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdA], m_tmpSolverBodyPool[rollingFrictionConstraint.m_solverBodyIdB], rollingFrictionConstraint);
+ leastSquaresResidual += residual * residual;
+ }
+ }
+ }
+ }
+ return leastSquaresResidual;
+}
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackContacts(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalWriteBackContacts");
+ writeBackContacts(iBegin, iEnd, infoGlobal);
+ //for ( int iContact = iBegin; iContact < iEnd; ++iContact)
+ //{
+ // const btSolverConstraint& contactConstraint = m_tmpSolverContactConstraintPool[ iContact ];
+ // btManifoldPoint* pt = (btManifoldPoint*) contactConstraint.m_originalContactPoint;
+ // btAssert( pt );
+ // pt->m_appliedImpulse = contactConstraint.m_appliedImpulse;
+ // pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex ].m_appliedImpulse;
+ // if ( m_numFrictionDirections == 2 )
+ // {
+ // pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[ contactConstraint.m_frictionIndex + 1 ].m_appliedImpulse;
+ // }
+ //}
+}
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackJoints(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalWriteBackJoints");
+ writeBackJoints(iBegin, iEnd, infoGlobal);
+}
+
+void btSequentialImpulseConstraintSolverMt::internalWriteBackBodies(int iBegin, int iEnd, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("internalWriteBackBodies");
+ writeBackBodies(iBegin, iEnd, infoGlobal);
+}
+
+struct WriteContactPointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteContactPointsLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackContacts(iBegin, iEnd, *m_infoGlobal);
+ }
+};
+
+struct WriteJointsLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteJointsLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackJoints(iBegin, iEnd, *m_infoGlobal);
+ }
+};
+
+struct WriteBodiesLoop : public btIParallelForBody
+{
+ btSequentialImpulseConstraintSolverMt* m_solver;
+ const btContactSolverInfo* m_infoGlobal;
+
+ WriteBodiesLoop(btSequentialImpulseConstraintSolverMt* solver, const btContactSolverInfo& infoGlobal)
+ {
+ m_solver = solver;
+ m_infoGlobal = &infoGlobal;
+ }
+ void forLoop(int iBegin, int iEnd) const BT_OVERRIDE
+ {
+ m_solver->internalWriteBackBodies(iBegin, iEnd, *m_infoGlobal);
+ }
+};
+
+btScalar btSequentialImpulseConstraintSolverMt::solveGroupCacheFriendlyFinish(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
+{
+ BT_PROFILE("solveGroupCacheFriendlyFinish");
+
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ WriteContactPointsLoop loop(this, infoGlobal);
+ int grainSize = 500;
+ btParallelFor(0, m_tmpSolverContactConstraintPool.size(), grainSize, loop);
+ }
+
+ {
+ WriteJointsLoop loop(this, infoGlobal);
+ int grainSize = 400;
+ btParallelFor(0, m_tmpSolverNonContactConstraintPool.size(), grainSize, loop);
+ }
+ {
+ WriteBodiesLoop loop(this, infoGlobal);
+ int grainSize = 100;
+ btParallelFor(0, m_tmpSolverBodyPool.size(), grainSize, loop);
+ }
+
+ m_tmpSolverContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverNonContactConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactFrictionConstraintPool.resizeNoInitialize(0);
+ m_tmpSolverContactRollingFrictionConstraintPool.resizeNoInitialize(0);
+
+ m_tmpSolverBodyPool.resizeNoInitialize(0);
+ return 0.f;
+}