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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h')
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diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
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+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+Added by Roman Ponomarev (rponom@gmail.com)
+April 04, 2008
+
+TODO:
+ - add clamping od accumulated impulse to improve stability
+ - add conversion for ODE constraint solver
+*/
+
+#ifndef SLIDER_CONSTRAINT_H
+#define SLIDER_CONSTRAINT_H
+
+//-----------------------------------------------------------------------------
+
+#include "LinearMath/btVector3.h"
+#include "btJacobianEntry.h"
+#include "btTypedConstraint.h"
+
+//-----------------------------------------------------------------------------
+
+class btRigidBody;
+
+//-----------------------------------------------------------------------------
+
+#define SLIDER_CONSTRAINT_DEF_SOFTNESS (btScalar(1.0))
+#define SLIDER_CONSTRAINT_DEF_DAMPING (btScalar(1.0))
+#define SLIDER_CONSTRAINT_DEF_RESTITUTION (btScalar(0.7))
+
+//-----------------------------------------------------------------------------
+
+class btSliderConstraint : public btTypedConstraint
+{
+protected:
+ btTransform m_frameInA;
+ btTransform m_frameInB;
+ // use frameA fo define limits, if true
+ bool m_useLinearReferenceFrameA;
+ // linear limits
+ btScalar m_lowerLinLimit;
+ btScalar m_upperLinLimit;
+ // angular limits
+ btScalar m_lowerAngLimit;
+ btScalar m_upperAngLimit;
+ // softness, restitution and damping for different cases
+ // DirLin - moving inside linear limits
+ // LimLin - hitting linear limit
+ // DirAng - moving inside angular limits
+ // LimAng - hitting angular limit
+ // OrthoLin, OrthoAng - against constraint axis
+ btScalar m_softnessDirLin;
+ btScalar m_restitutionDirLin;
+ btScalar m_dampingDirLin;
+ btScalar m_softnessDirAng;
+ btScalar m_restitutionDirAng;
+ btScalar m_dampingDirAng;
+ btScalar m_softnessLimLin;
+ btScalar m_restitutionLimLin;
+ btScalar m_dampingLimLin;
+ btScalar m_softnessLimAng;
+ btScalar m_restitutionLimAng;
+ btScalar m_dampingLimAng;
+ btScalar m_softnessOrthoLin;
+ btScalar m_restitutionOrthoLin;
+ btScalar m_dampingOrthoLin;
+ btScalar m_softnessOrthoAng;
+ btScalar m_restitutionOrthoAng;
+ btScalar m_dampingOrthoAng;
+
+ // for interlal use
+ bool m_solveLinLim;
+ bool m_solveAngLim;
+
+ btJacobianEntry m_jacLin[3];
+ btScalar m_jacLinDiagABInv[3];
+
+ btJacobianEntry m_jacAng[3];
+
+ btScalar m_timeStep;
+ btTransform m_calculatedTransformA;
+ btTransform m_calculatedTransformB;
+
+ btVector3 m_sliderAxis;
+ btVector3 m_realPivotAInW;
+ btVector3 m_realPivotBInW;
+ btVector3 m_projPivotInW;
+ btVector3 m_delta;
+ btVector3 m_depth;
+ btVector3 m_relPosA;
+ btVector3 m_relPosB;
+
+ btScalar m_linPos;
+
+ btScalar m_angDepth;
+ btScalar m_kAngle;
+
+ bool m_poweredLinMotor;
+ btScalar m_targetLinMotorVelocity;
+ btScalar m_maxLinMotorForce;
+ btScalar m_accumulatedLinMotorImpulse;
+
+ bool m_poweredAngMotor;
+ btScalar m_targetAngMotorVelocity;
+ btScalar m_maxAngMotorForce;
+ btScalar m_accumulatedAngMotorImpulse;
+
+ //------------------------
+ void initParams();
+public:
+ // constructors
+ btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
+ btSliderConstraint();
+ // overrides
+ virtual void buildJacobian();
+ virtual void solveConstraint(btScalar timeStep);
+ // access
+ const btRigidBody& getRigidBodyA() const { return m_rbA; }
+ const btRigidBody& getRigidBodyB() const { return m_rbB; }
+ const btTransform & getCalculatedTransformA() const { return m_calculatedTransformA; }
+ const btTransform & getCalculatedTransformB() const { return m_calculatedTransformB; }
+ const btTransform & getFrameOffsetA() const { return m_frameInA; }
+ const btTransform & getFrameOffsetB() const { return m_frameInB; }
+ btTransform & getFrameOffsetA() { return m_frameInA; }
+ btTransform & getFrameOffsetB() { return m_frameInB; }
+ btScalar getLowerLinLimit() { return m_lowerLinLimit; }
+ void setLowerLinLimit(btScalar lowerLimit) { m_lowerLinLimit = lowerLimit; }
+ btScalar getUpperLinLimit() { return m_upperLinLimit; }
+ void setUpperLinLimit(btScalar upperLimit) { m_upperLinLimit = upperLimit; }
+ btScalar getLowerAngLimit() { return m_lowerAngLimit; }
+ void setLowerAngLimit(btScalar lowerLimit) { m_lowerAngLimit = lowerLimit; }
+ btScalar getUpperAngLimit() { return m_upperAngLimit; }
+ void setUpperAngLimit(btScalar upperLimit) { m_upperAngLimit = upperLimit; }
+ bool getUseLinearReferenceFrameA() { return m_useLinearReferenceFrameA; }
+ btScalar getSoftnessDirLin() { return m_softnessDirLin; }
+ btScalar getRestitutionDirLin() { return m_restitutionDirLin; }
+ btScalar getDampingDirLin() { return m_dampingDirLin ; }
+ btScalar getSoftnessDirAng() { return m_softnessDirAng; }
+ btScalar getRestitutionDirAng() { return m_restitutionDirAng; }
+ btScalar getDampingDirAng() { return m_dampingDirAng; }
+ btScalar getSoftnessLimLin() { return m_softnessLimLin; }
+ btScalar getRestitutionLimLin() { return m_restitutionLimLin; }
+ btScalar getDampingLimLin() { return m_dampingLimLin; }
+ btScalar getSoftnessLimAng() { return m_softnessLimAng; }
+ btScalar getRestitutionLimAng() { return m_restitutionLimAng; }
+ btScalar getDampingLimAng() { return m_dampingLimAng; }
+ btScalar getSoftnessOrthoLin() { return m_softnessOrthoLin; }
+ btScalar getRestitutionOrthoLin() { return m_restitutionOrthoLin; }
+ btScalar getDampingOrthoLin() { return m_dampingOrthoLin; }
+ btScalar getSoftnessOrthoAng() { return m_softnessOrthoAng; }
+ btScalar getRestitutionOrthoAng() { return m_restitutionOrthoAng; }
+ btScalar getDampingOrthoAng() { return m_dampingOrthoAng; }
+ void setSoftnessDirLin(btScalar softnessDirLin) { m_softnessDirLin = softnessDirLin; }
+ void setRestitutionDirLin(btScalar restitutionDirLin) { m_restitutionDirLin = restitutionDirLin; }
+ void setDampingDirLin(btScalar dampingDirLin) { m_dampingDirLin = dampingDirLin; }
+ void setSoftnessDirAng(btScalar softnessDirAng) { m_softnessDirAng = softnessDirAng; }
+ void setRestitutionDirAng(btScalar restitutionDirAng) { m_restitutionDirAng = restitutionDirAng; }
+ void setDampingDirAng(btScalar dampingDirAng) { m_dampingDirAng = dampingDirAng; }
+ void setSoftnessLimLin(btScalar softnessLimLin) { m_softnessLimLin = softnessLimLin; }
+ void setRestitutionLimLin(btScalar restitutionLimLin) { m_restitutionLimLin = restitutionLimLin; }
+ void setDampingLimLin(btScalar dampingLimLin) { m_dampingLimLin = dampingLimLin; }
+ void setSoftnessLimAng(btScalar softnessLimAng) { m_softnessLimAng = softnessLimAng; }
+ void setRestitutionLimAng(btScalar restitutionLimAng) { m_restitutionLimAng = restitutionLimAng; }
+ void setDampingLimAng(btScalar dampingLimAng) { m_dampingLimAng = dampingLimAng; }
+ void setSoftnessOrthoLin(btScalar softnessOrthoLin) { m_softnessOrthoLin = softnessOrthoLin; }
+ void setRestitutionOrthoLin(btScalar restitutionOrthoLin) { m_restitutionOrthoLin = restitutionOrthoLin; }
+ void setDampingOrthoLin(btScalar dampingOrthoLin) { m_dampingOrthoLin = dampingOrthoLin; }
+ void setSoftnessOrthoAng(btScalar softnessOrthoAng) { m_softnessOrthoAng = softnessOrthoAng; }
+ void setRestitutionOrthoAng(btScalar restitutionOrthoAng) { m_restitutionOrthoAng = restitutionOrthoAng; }
+ void setDampingOrthoAng(btScalar dampingOrthoAng) { m_dampingOrthoAng = dampingOrthoAng; }
+ void setPoweredLinMotor(bool onOff) { m_poweredLinMotor = onOff; }
+ bool getPoweredLinMotor() { return m_poweredLinMotor; }
+ void setTargetLinMotorVelocity(btScalar targetLinMotorVelocity) { m_targetLinMotorVelocity = targetLinMotorVelocity; }
+ btScalar getTargetLinMotorVelocity() { return m_targetLinMotorVelocity; }
+ void setMaxLinMotorForce(btScalar maxLinMotorForce) { m_maxLinMotorForce = maxLinMotorForce; }
+ btScalar getMaxLinMotorForce() { return m_maxLinMotorForce; }
+ void setPoweredAngMotor(bool onOff) { m_poweredAngMotor = onOff; }
+ bool getPoweredAngMotor() { return m_poweredAngMotor; }
+ void setTargetAngMotorVelocity(btScalar targetAngMotorVelocity) { m_targetAngMotorVelocity = targetAngMotorVelocity; }
+ btScalar getTargetAngMotorVelocity() { return m_targetAngMotorVelocity; }
+ void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; }
+ btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; }
+ btScalar getLinearPos() { return m_linPos; }
+
+ // access for ODE solver
+ bool getSolveLinLimit() { return m_solveLinLim; }
+ btScalar getLinDepth() { return m_depth[0]; }
+ bool getSolveAngLimit() { return m_solveAngLim; }
+ btScalar getAngDepth() { return m_angDepth; }
+ // internal
+ void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB);
+ void solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB);
+ // shared code used by ODE solver
+ void calculateTransforms(void);
+ void testLinLimits(void);
+ void testAngLimits(void);
+ // access for PE Solver
+ btVector3 getAncorInA(void);
+ btVector3 getAncorInB(void);
+};
+
+//-----------------------------------------------------------------------------
+
+#endif //SLIDER_CONSTRAINT_H
+