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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/ConstraintSolver')
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp948
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h109
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp14
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h2
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h16
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp865
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h55
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp667
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h30
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp207
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h9
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp1775
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h72
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp462
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h15
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h162
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h62
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp64
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h66
19 files changed, 3663 insertions, 1937 deletions
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
index 61dad522a5b..29c8496c36f 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
@@ -22,8 +22,16 @@ Written by: Marcus Hennix
#include "LinearMath/btMinMax.h"
#include <new>
+//-----------------------------------------------------------------------------
+
+#define CONETWIST_USE_OBSOLETE_SOLVER false
+#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
+
+//-----------------------------------------------------------------------------
+
btConeTwistConstraint::btConeTwistConstraint()
-:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE)
+:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE),
+m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
}
@@ -31,69 +39,228 @@ btConeTwistConstraint::btConeTwistConstraint()
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
const btTransform& rbAFrame,const btTransform& rbBFrame)
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
- m_angularOnly(false)
+ m_angularOnly(false),
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
- m_swingSpan1 = btScalar(1e30);
- m_swingSpan2 = btScalar(1e30);
- m_twistSpan = btScalar(1e30);
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
-
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
+ init();
}
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
- m_angularOnly(false)
+ m_angularOnly(false),
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
m_rbBFrame = m_rbAFrame;
-
- m_swingSpan1 = btScalar(1e30);
- m_swingSpan2 = btScalar(1e30);
- m_twistSpan = btScalar(1e30);
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
+ init();
+}
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
-}
-void btConeTwistConstraint::buildJacobian()
+void btConeTwistConstraint::init()
{
- m_appliedImpulse = btScalar(0.);
-
- //set bias, sign, clear accumulator
- m_swingCorrection = btScalar(0.);
- m_twistLimitSign = btScalar(0.);
+ m_angularOnly = false;
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- m_accTwistLimitImpulse = btScalar(0.);
- m_accSwingLimitImpulse = btScalar(0.);
+ m_bMotorEnabled = false;
+ m_maxMotorImpulse = btScalar(-1);
+
+ setLimit(btScalar(1e30), btScalar(1e30), btScalar(1e30));
+ m_damping = btScalar(0.01);
+ m_fixThresh = CONETWIST_DEF_FIX_THRESH;
+}
- if (!m_angularOnly)
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 relPos = pivotBInW - pivotAInW;
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ }
+ else
+ {
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
+ calcAngleInfo2();
+ if(m_solveSwingLimit)
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ if(m_solveTwistLimit)
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+} // btConeTwistConstraint::getInfo1()
+
+//-----------------------------------------------------------------------------
- btVector3 normal[3];
- if (relPos.length2() > SIMD_EPSILON)
+void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ //retrieve matrices
+ btTransform body0_trans;
+ body0_trans = m_rbA.getCenterOfMassTransform();
+ btTransform body1_trans;
+ body1_trans = m_rbB.getCenterOfMassTransform();
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ btVector3 a1 = body0_trans.getBasis() * m_rbAFrame.getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ btVector3 a2 = body1_trans.getBasis() * m_rbBFrame.getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ // set right hand side
+ btScalar k = info->fps * info->erp;
+ int j;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
+ info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
+ }
+ int row = 3;
+ int srow = row * info->rowskip;
+ btVector3 ax1;
+ // angular limits
+ if(m_solveSwingLimit)
+ {
+ btScalar *J1 = info->m_J1angularAxis;
+ btScalar *J2 = info->m_J2angularAxis;
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ {
+ btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
+ btVector3 p = trA.getBasis().getColumn(1);
+ btVector3 q = trA.getBasis().getColumn(2);
+ int srow1 = srow + info->rowskip;
+ J1[srow+0] = p[0];
+ J1[srow+1] = p[1];
+ J1[srow+2] = p[2];
+ J1[srow1+0] = q[0];
+ J1[srow1+1] = q[1];
+ J1[srow1+2] = q[2];
+ J2[srow+0] = -p[0];
+ J2[srow+1] = -p[1];
+ J2[srow+2] = -p[2];
+ J2[srow1+0] = -q[0];
+ J2[srow1+1] = -q[1];
+ J2[srow1+2] = -q[2];
+ btScalar fact = info->fps * m_relaxationFactor;
+ info->m_constraintError[srow] = fact * m_swingAxis.dot(p);
+ info->m_constraintError[srow1] = fact * m_swingAxis.dot(q);
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ info->m_lowerLimit[srow1] = -SIMD_INFINITY;
+ info->m_upperLimit[srow1] = SIMD_INFINITY;
+ srow = srow1 + info->rowskip;
+ }
+ else
+ {
+ ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ btScalar k = info->fps * m_biasFactor;
+
+ info->m_constraintError[srow] = k * m_swingCorrection;
+ info->cfm[srow] = 0.0f;
+ // m_swingCorrection is always positive or 0
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ srow += info->rowskip;
+ }
+ }
+ if(m_solveTwistLimit)
+ {
+ ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
+ btScalar *J1 = info->m_J1angularAxis;
+ btScalar *J2 = info->m_J2angularAxis;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ btScalar k = info->fps * m_biasFactor;
+ info->m_constraintError[srow] = k * m_twistCorrection;
+ info->cfm[srow] = 0.0f;
+ if(m_twistSpan > 0.0f)
{
- normal[0] = relPos.normalized();
+
+ if(m_twistCorrection > 0.0f)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
}
else
{
- normal[0].setValue(btScalar(1.0),0,0);
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
}
+ srow += info->rowskip;
+ }
+}
+
+//-----------------------------------------------------------------------------
- btPlaneSpace1(normal[0], normal[1], normal[2]);
+void btConeTwistConstraint::buildJacobian()
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ m_appliedImpulse = btScalar(0.);
+ m_accTwistLimitImpulse = btScalar(0.);
+ m_accSwingLimitImpulse = btScalar(0.);
- for (int i=0;i<3;i++)
+ if (!m_angularOnly)
{
- new (&m_jac[i]) btJacobianEntry(
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
+
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
+
+ for (int i=0;i<3;i++)
+ {
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -103,9 +270,243 @@ void btConeTwistConstraint::buildJacobian()
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
+ }
+ }
+
+ calcAngleInfo2();
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+
+ btScalar tau = btScalar(0.3);
+
+ //linear part
+ if (!m_angularOnly)
+ {
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ btVector3 vel2;
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ for (int i=0;i<3;i++)
+ {
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ m_appliedImpulse += impulse;
+
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
+
+ }
+ }
+
+ // apply motor
+ if (m_bMotorEnabled)
+ {
+ // compute current and predicted transforms
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
+ btVector3 omegaA; bodyA.getAngularVelocity(omegaA);
+ btVector3 omegaB; bodyB.getAngularVelocity(omegaB);
+ btTransform trAPred; trAPred.setIdentity();
+ btVector3 zerovec(0,0,0);
+ btTransformUtil::integrateTransform(
+ trACur, zerovec, omegaA, timeStep, trAPred);
+ btTransform trBPred; trBPred.setIdentity();
+ btTransformUtil::integrateTransform(
+ trBCur, zerovec, omegaB, timeStep, trBPred);
+
+ // compute desired transforms in world
+ btTransform trPose(m_qTarget);
+ btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
+ btTransform trADes = trBPred * trABDes;
+ btTransform trBDes = trAPred * trABDes.inverse();
+
+ // compute desired omegas in world
+ btVector3 omegaADes, omegaBDes;
+
+ btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
+ btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
+
+ // compute delta omegas
+ btVector3 dOmegaA = omegaADes - omegaA;
+ btVector3 dOmegaB = omegaBDes - omegaB;
+
+ // compute weighted avg axis of dOmega (weighting based on inertias)
+ btVector3 axisA, axisB;
+ btScalar kAxisAInv = 0, kAxisBInv = 0;
+
+ if (dOmegaA.length2() > SIMD_EPSILON)
+ {
+ axisA = dOmegaA.normalized();
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
+ }
+
+ if (dOmegaB.length2() > SIMD_EPSILON)
+ {
+ axisB = dOmegaB.normalized();
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
+ }
+
+ btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;
+
+ static bool bDoTorque = true;
+ if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
+ {
+ avgAxis.normalize();
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
+ btScalar kInvCombined = kAxisAInv + kAxisBInv;
+
+ btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
+ (kInvCombined * kInvCombined);
+
+ if (m_maxMotorImpulse >= 0)
+ {
+ btScalar fMaxImpulse = m_maxMotorImpulse;
+ if (m_bNormalizedMotorStrength)
+ fMaxImpulse = fMaxImpulse/kAxisAInv;
+
+ btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
+ btScalar newUnclampedMag = newUnclampedAccImpulse.length();
+ if (newUnclampedMag > fMaxImpulse)
+ {
+ newUnclampedAccImpulse.normalize();
+ newUnclampedAccImpulse *= fMaxImpulse;
+ impulse = newUnclampedAccImpulse - m_accMotorImpulse;
+ }
+ m_accMotorImpulse += impulse;
+ }
+
+ btScalar impulseMag = impulse.length();
+ btVector3 impulseAxis = impulse / impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+
+ }
+ }
+ else // no motor: do a little damping
+ {
+ const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
+ const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ btVector3 relVel = angVelB - angVelA;
+ if (relVel.length2() > SIMD_EPSILON)
+ {
+ btVector3 relVelAxis = relVel.normalized();
+ btScalar m_kDamping = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
+ btVector3 impulse = m_damping * m_kDamping * relVel;
+
+ btScalar impulseMag = impulse.length();
+ btVector3 impulseAxis = impulse / impulseMag;
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ }
+ }
+
+ // joint limits
+ {
+ ///solve angular part
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
+
+ // solve swing limit
+ if (m_solveSwingLimit)
+ {
+ btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
+ btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
+ if (relSwingVel > 0)
+ amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
+ btScalar impulseMag = amplitude * m_kSwing;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accSwingLimitImpulse;
+ m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
+ impulseMag = m_accSwingLimitImpulse - temp;
+
+ btVector3 impulse = m_swingAxis * impulseMag;
+
+ // don't let cone response affect twist
+ // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
+ {
+ btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
+ btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
+ impulse = impulseNoTwistCouple;
+ }
+
+ impulseMag = impulse.length();
+ btVector3 noTwistSwingAxis = impulse / impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
+ }
+
+
+ // solve twist limit
+ if (m_solveTwistLimit)
+ {
+ btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
+ btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
+ if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
+ amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
+ btScalar impulseMag = amplitude * m_kTwist;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accTwistLimitImpulse;
+ m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
+ impulseMag = m_accTwistLimitImpulse - temp;
+
+ btVector3 impulse = m_twistAxis * impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
+ }
}
}
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::updateRHS(btScalar timeStep)
+{
+ (void)timeStep;
+
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::calcAngleInfo()
+{
+ m_swingCorrection = btScalar(0.);
+ m_twistLimitSign = btScalar(0.);
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
btVector3 b1Axis1,b1Axis2,b1Axis3;
btVector3 b2Axis1,b2Axis2;
@@ -122,20 +523,17 @@ void btConeTwistConstraint::buildJacobian()
if (m_swingSpan1 >= btScalar(0.05f))
{
b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
-// swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
swing1 = btAtan2Fast(swy, swx);
fact = (swy*swy + swx*swx) * thresh * thresh;
fact = fact / (fact + btScalar(1.0));
swing1 *= fact;
-
}
if (m_swingSpan2 >= btScalar(0.05f))
{
b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
-// swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
swing2 = btAtan2Fast(swy, swx);
@@ -152,17 +550,11 @@ void btConeTwistConstraint::buildJacobian()
{
m_swingCorrection = EllipseAngle-1.0f;
m_solveSwingLimit = true;
-
// Calculate necessary axis & factors
m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
-
btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
-
- m_kSwing = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
-
}
// Twist limits
@@ -172,118 +564,426 @@ void btConeTwistConstraint::buildJacobian()
btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
btVector3 TwistRef = quatRotate(rotationArc,b2Axis2);
btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ m_twistAngle = twist;
- btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+// btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+ btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
if (twist <= -m_twistSpan*lockedFreeFactor)
{
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
-
m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
m_twistAxis.normalize();
m_twistAxis *= -1.0f;
+ }
+ else if (twist > m_twistSpan*lockedFreeFactor)
+ {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
+ }
+ }
+} // btConeTwistConstraint::calcAngleInfo()
+
+
+static btVector3 vTwist(1,0,0); // twist axis in constraint's space
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::calcAngleInfo2()
+{
+ m_swingCorrection = btScalar(0.);
+ m_twistLimitSign = btScalar(0.);
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
+ {
+ // compute rotation of A wrt B (in constraint space)
+ btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation();
+ btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation();
+ btQuaternion qAB = qB.inverse() * qA;
+
+ // split rotation into cone and twist
+ // (all this is done from B's perspective. Maybe I should be averaging axes...)
+ btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
+ btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
+ btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
+
+ if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
+ {
+ btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
+ computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
+
+ if (swingAngle > swingLimit * m_limitSoftness)
+ {
+ m_solveSwingLimit = true;
+
+ // compute limit ratio: 0->1, where
+ // 0 == beginning of soft limit
+ // 1 == hard/real limit
+ m_swingLimitRatio = 1.f;
+ if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
+ {
+ m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
+ (swingLimit - swingLimit * m_limitSoftness);
+ }
+
+ // swing correction tries to get back to soft limit
+ m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
+
+ // adjustment of swing axis (based on ellipse normal)
+ adjustSwingAxisToUseEllipseNormal(swingAxis);
+
+ // Calculate necessary axis & factors
+ m_swingAxis = quatRotate(qB, -swingAxis);
+
+ m_twistAxisA.setValue(0,0,0);
+
+ m_kSwing = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
+ }
+ }
+ else
+ {
+ // you haven't set any limits;
+ // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
+ // anyway, we have either hinge or fixed joint
+ btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0);
+ btVector3 target;
+ btScalar x = ivB.dot(ivA);
+ btScalar y = ivB.dot(jvA);
+ btScalar z = ivB.dot(kvA);
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ { // fixed. We'll need to add one more row to constraint
+ if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
+ {
+ m_solveSwingLimit = true;
+ m_swingAxis = -ivB.cross(ivA);
+ }
+ }
+ else
+ {
+ if(m_swingSpan1 < m_fixThresh)
+ { // hinge around Y axis
+ if(!(btFuzzyZero(y)))
+ {
+ m_solveSwingLimit = true;
+ if(m_swingSpan2 >= m_fixThresh)
+ {
+ y = btScalar(0.f);
+ btScalar span2 = btAtan2(z, x);
+ if(span2 > m_swingSpan2)
+ {
+ x = btCos(m_swingSpan2);
+ z = btSin(m_swingSpan2);
+ }
+ else if(span2 < -m_swingSpan2)
+ {
+ x = btCos(m_swingSpan2);
+ z = -btSin(m_swingSpan2);
+ }
+ }
+ }
+ }
+ else
+ { // hinge around Z axis
+ if(!btFuzzyZero(z))
+ {
+ m_solveSwingLimit = true;
+ if(m_swingSpan1 >= m_fixThresh)
+ {
+ z = btScalar(0.f);
+ btScalar span1 = btAtan2(y, x);
+ if(span1 > m_swingSpan1)
+ {
+ x = btCos(m_swingSpan1);
+ y = btSin(m_swingSpan1);
+ }
+ else if(span1 < -m_swingSpan1)
+ {
+ x = btCos(m_swingSpan1);
+ y = -btSin(m_swingSpan1);
+ }
+ }
+ }
+ }
+ target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
+ target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
+ target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
+ target.normalize();
+ m_swingAxis = -ivB.cross(target);
+ m_swingCorrection = m_swingAxis.length();
+ m_swingAxis.normalize();
+ }
+ }
- m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+ if (m_twistSpan >= btScalar(0.f))
+ {
+ btVector3 twistAxis;
+ computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
- } else
- if (twist > m_twistSpan*lockedFreeFactor)
+ if (m_twistAngle > m_twistSpan*m_limitSoftness)
{
- m_twistCorrection = (twist - m_twistSpan);
m_solveTwistLimit = true;
- m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
- m_twistAxis.normalize();
+ m_twistLimitRatio = 1.f;
+ if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
+ {
+ m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
+ (m_twistSpan - m_twistSpan * m_limitSoftness);
+ }
- m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+ // twist correction tries to get back to soft limit
+ m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);
+ m_twistAxis = quatRotate(qB, -twistAxis);
+
+ m_kTwist = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
}
+
+ if (m_solveSwingLimit)
+ m_twistAxisA = quatRotate(qA, -twistAxis);
+ }
+ else
+ {
+ m_twistAngle = btScalar(0.f);
+ }
+ }
+} // btConeTwistConstraint::calcAngleInfo2()
+
+
+
+// given a cone rotation in constraint space, (pre: twist must already be removed)
+// this method computes its corresponding swing angle and axis.
+// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
+void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
+ btScalar& swingAngle, // out
+ btVector3& vSwingAxis, // out
+ btScalar& swingLimit) // out
+{
+ swingAngle = qCone.getAngle();
+ if (swingAngle > SIMD_EPSILON)
+ {
+ vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
+ vSwingAxis.normalize();
+ if (fabs(vSwingAxis.x()) > SIMD_EPSILON)
+ {
+ // non-zero twist?! this should never happen.
+ int wtf = 0; wtf = wtf;
+ }
+
+ // Compute limit for given swing. tricky:
+ // Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
+ // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
+
+ // For starters, compute the direction from center to surface of ellipse.
+ // This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
+ // (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
+ btScalar xEllipse = vSwingAxis.y();
+ btScalar yEllipse = -vSwingAxis.z();
+
+ // Now, we use the slope of the vector (using x/yEllipse) and find the length
+ // of the line that intersects the ellipse:
+ // x^2 y^2
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
+ // a^2 b^2
+ // Do the math and it should be clear.
+
+ swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
+ if (fabs(xEllipse) > SIMD_EPSILON)
+ {
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
+ swingLimit = sqrt(swingLimit2);
+ }
+
+ // test!
+ /*swingLimit = m_swingSpan2;
+ if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
+ {
+ btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
+ btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
+ btScalar phi = asin(sinphi);
+ btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
+ btScalar alpha = 3.14159f - theta - phi;
+ btScalar sinalpha = sin(alpha);
+ swingLimit = m_swingSpan1 * sinphi/sinalpha;
+ }*/
+ }
+ else if (swingAngle < 0)
+ {
+ // this should never happen!
+ int wtf = 0; wtf = wtf;
}
}
-void btConeTwistConstraint::solveConstraint(btScalar timeStep)
+btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
{
+ // compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
+ btScalar xEllipse = btCos(fAngleInRadians);
+ btScalar yEllipse = btSin(fAngleInRadians);
+
+ // Use the slope of the vector (using x/yEllipse) and find the length
+ // of the line that intersects the ellipse:
+ // x^2 y^2
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
+ // a^2 b^2
+ // Do the math and it should be clear.
+
+ float swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
+ if (fabs(xEllipse) > SIMD_EPSILON)
+ {
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
+ swingLimit = sqrt(swingLimit2);
+ }
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ // convert into point in constraint space:
+ // note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
+ btVector3 vSwingAxis(0, xEllipse, -yEllipse);
+ btQuaternion qSwing(vSwingAxis, swingLimit);
+ btVector3 vPointInConstraintSpace(fLength,0,0);
+ return quatRotate(qSwing, vPointInConstraintSpace);
+}
- btScalar tau = btScalar(0.3);
+// given a twist rotation in constraint space, (pre: cone must already be removed)
+// this method computes its corresponding angle and axis.
+void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
+ btScalar& twistAngle, // out
+ btVector3& vTwistAxis) // out
+{
+ btQuaternion qMinTwist = qTwist;
+ twistAngle = qTwist.getAngle();
- //linear part
- if (!m_angularOnly)
+ if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
{
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- for (int i=0;i<3;i++)
- {
- const btVector3& normal = m_jac[i].m_linearJointAxis;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
- m_appliedImpulse += impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
- }
+ qMinTwist = operator-(qTwist);
+ twistAngle = qMinTwist.getAngle();
}
-
+ if (twistAngle < 0)
{
- ///solve angular part
- const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
- const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ // this should never happen
+ int wtf = 0; wtf = wtf;
+ }
- // solve swing limit
- if (m_solveSwingLimit)
- {
- btScalar amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(btScalar(1.)/timeStep)*m_biasFactor);
- btScalar impulseMag = amplitude * m_kSwing;
+ vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
+ if (twistAngle > SIMD_EPSILON)
+ vTwistAxis.normalize();
+}
- // Clamp the accumulated impulse
- btScalar temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
- impulseMag = m_accSwingLimitImpulse - temp;
- btVector3 impulse = m_swingAxis * impulseMag;
+void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
+{
+ // the swing axis is computed as the "twist-free" cone rotation,
+ // but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
+ // so, if we're outside the limits, the closest way back inside the cone isn't
+ // along the vector back to the center. better (and more stable) to use the ellipse normal.
+
+ // convert swing axis to direction from center to surface of ellipse
+ // (ie. rotate 2D vector by PI/2)
+ btScalar y = -vSwingAxis.z();
+ btScalar z = vSwingAxis.y();
+
+ // do the math...
+ if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
+ {
+ // compute gradient/normal of ellipse surface at current "point"
+ btScalar grad = y/z;
+ grad *= m_swingSpan2 / m_swingSpan1;
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
+ // adjust y/z to represent normal at point (instead of vector to point)
+ if (y > 0)
+ y = fabs(grad * z);
+ else
+ y = -fabs(grad * z);
- }
+ // convert ellipse direction back to swing axis
+ vSwingAxis.setZ(-y);
+ vSwingAxis.setY( z);
+ vSwingAxis.normalize();
+ }
+}
+
+
+
+void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
+{
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
+ btTransform trABCur = trBCur.inverse() * trACur;
+ btQuaternion qABCur = trABCur.getRotation();
+ btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
+ btQuaternion qConstraintCur = trConstraintCur.getRotation();
+
+ btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
+ setMotorTargetInConstraintSpace(qConstraint);
+}
- // solve twist limit
- if (m_solveTwistLimit)
- {
- btScalar amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(btScalar(1.)/timeStep)*m_biasFactor );
- btScalar impulseMag = amplitude * m_kTwist;
- // Clamp the accumulated impulse
- btScalar temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
- impulseMag = m_accTwistLimitImpulse - temp;
+void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
+{
+ m_qTarget = q;
+
+ // clamp motor target to within limits
+ {
+ btScalar softness = 1.f;//m_limitSoftness;
- btVector3 impulse = m_twistAxis * impulseMag;
+ // split into twist and cone
+ btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
+ btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
+ btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
+ // clamp cone
+ if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
+ {
+ btScalar swingAngle, swingLimit; btVector3 swingAxis;
+ computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
+ if (fabs(swingAngle) > SIMD_EPSILON)
+ {
+ if (swingAngle > swingLimit*softness)
+ swingAngle = swingLimit*softness;
+ else if (swingAngle < -swingLimit*softness)
+ swingAngle = -swingLimit*softness;
+ qTargetCone = btQuaternion(swingAxis, swingAngle);
+ }
}
-
- }
-}
+ // clamp twist
+ if (m_twistSpan >= btScalar(0.05f))
+ {
+ btScalar twistAngle; btVector3 twistAxis;
+ computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
-void btConeTwistConstraint::updateRHS(btScalar timeStep)
-{
- (void)timeStep;
+ if (fabs(twistAngle) > SIMD_EPSILON)
+ {
+ // eddy todo: limitSoftness used here???
+ if (twistAngle > m_twistSpan*softness)
+ twistAngle = m_twistSpan*softness;
+ else if (twistAngle < -m_twistSpan*softness)
+ twistAngle = -m_twistSpan*softness;
+ qTargetTwist = btQuaternion(twistAxis, twistAngle);
+ }
+ }
+ m_qTarget = qTargetCone * qTargetTwist;
+ }
}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
index f121919c8f9..84ea9e04095 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
@@ -20,7 +20,7 @@ Written by: Marcus Hennix
#ifndef CONETWISTCONSTRAINT_H
#define CONETWISTCONSTRAINT_H
-#include "../../LinearMath/btVector3.h"
+#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
@@ -42,10 +42,14 @@ public:
btScalar m_biasFactor;
btScalar m_relaxationFactor;
+ btScalar m_damping;
+
btScalar m_swingSpan1;
btScalar m_swingSpan2;
btScalar m_twistSpan;
+ btScalar m_fixThresh;
+
btVector3 m_swingAxis;
btVector3 m_twistAxis;
@@ -56,6 +60,8 @@ public:
btScalar m_swingCorrection;
btScalar m_twistCorrection;
+ btScalar m_twistAngle;
+
btScalar m_accSwingLimitImpulse;
btScalar m_accTwistLimitImpulse;
@@ -63,6 +69,19 @@ public:
bool m_solveTwistLimit;
bool m_solveSwingLimit;
+ bool m_useSolveConstraintObsolete;
+
+ // not yet used...
+ btScalar m_swingLimitRatio;
+ btScalar m_twistLimitRatio;
+ btVector3 m_twistAxisA;
+
+ // motor
+ bool m_bMotorEnabled;
+ bool m_bNormalizedMotorStrength;
+ btQuaternion m_qTarget;
+ btScalar m_maxMotorImpulse;
+ btVector3 m_accMotorImpulse;
public:
@@ -74,7 +93,12 @@ public:
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -92,7 +116,32 @@ public:
m_angularOnly = angularOnly;
}
- void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 0.8f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ void setLimit(int limitIndex,btScalar limitValue)
+ {
+ switch (limitIndex)
+ {
+ case 3:
+ {
+ m_twistSpan = limitValue;
+ break;
+ }
+ case 4:
+ {
+ m_swingSpan2 = limitValue;
+ break;
+ }
+ case 5:
+ {
+ m_swingSpan1 = limitValue;
+ break;
+ }
+ default:
+ {
+ }
+ };
+ }
+
+ void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
{
m_swingSpan1 = _swingSpan1;
m_swingSpan2 = _swingSpan2;
@@ -121,6 +170,60 @@ public:
return m_twistLimitSign;
}
+ void calcAngleInfo();
+ void calcAngleInfo2();
+
+ inline btScalar getSwingSpan1()
+ {
+ return m_swingSpan1;
+ }
+ inline btScalar getSwingSpan2()
+ {
+ return m_swingSpan2;
+ }
+ inline btScalar getTwistSpan()
+ {
+ return m_twistSpan;
+ }
+ inline btScalar getTwistAngle()
+ {
+ return m_twistAngle;
+ }
+ bool isPastSwingLimit() { return m_solveSwingLimit; }
+
+
+ void setDamping(btScalar damping) { m_damping = damping; }
+
+ void enableMotor(bool b) { m_bMotorEnabled = b; }
+ void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
+ void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
+
+ btScalar getFixThresh() { return m_fixThresh; }
+ void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
+
+ // setMotorTarget:
+ // q: the desired rotation of bodyA wrt bodyB.
+ // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
+ // note: don't forget to enableMotor()
+ void setMotorTarget(const btQuaternion &q);
+
+ // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
+ void setMotorTargetInConstraintSpace(const btQuaternion &q);
+
+ btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
+
+
+
+protected:
+ void init();
+
+ void computeConeLimitInfo(const btQuaternion& qCone, // in
+ btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
+
+ void computeTwistLimitInfo(const btQuaternion& qTwist, // in
+ btScalar& twistAngle, btVector3& vTwistAxis); // all outs
+
+ void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
};
#endif //CONETWISTCONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
index 4d7cd05feb7..012c321fd6d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
@@ -22,7 +22,7 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#define ASSERT2 assert
+#define ASSERT2 btAssert
#define USE_INTERNAL_APPLY_IMPULSE 1
@@ -52,7 +52,7 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
btVector3 vel = vel1 - vel2;
- btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
+ btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
body2.getCenterOfMassTransform().getBasis().transpose(),
rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
body2.getInvInertiaDiagLocal(),body2.getInvMass());
@@ -114,7 +114,7 @@ btScalar resolveSingleCollision(
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar distance = cpd->m_penetration;
btScalar positionalError = Kcor *-distance;
btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
@@ -166,7 +166,7 @@ btScalar resolveSingleFriction(
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar combinedFriction = cpd->m_friction;
@@ -255,7 +255,7 @@ btScalar resolveSingleFrictionOriginal(
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar combinedFriction = cpd->m_friction;
@@ -337,7 +337,7 @@ btScalar resolveSingleCollisionCombined(
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar distance = cpd->m_penetration;
btScalar positionalError = Kcor *-distance;
btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
@@ -425,5 +425,5 @@ btScalar resolveSingleFrictionEmpty(
return btScalar(0.);
-};
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
index 826e79f78bd..e8871f3860b 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONTACT_CONSTRAINT_H
#define CONTACT_CONSTRAINT_H
-//todo: make into a proper class working with the iterative constraint solver
+///@todo: make into a proper class working with the iterative constraint solver
class btRigidBody;
#include "LinearMath/btVector3.h"
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index 916d4581f79..e99430c00de 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -21,7 +21,13 @@ enum btSolverMode
SOLVER_RANDMIZE_ORDER = 1,
SOLVER_FRICTION_SEPARATE = 2,
SOLVER_USE_WARMSTARTING = 4,
- SOLVER_CACHE_FRIENDLY = 8
+ SOLVER_USE_FRICTION_WARMSTARTING = 8,
+ SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
+ SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
+ SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
+ SOLVER_CACHE_FRIENDLY = 128,
+ SOLVER_SIMD = 256, //enabled for Windows, the solver innerloop is branchless SIMD, 40% faster than FPU/scalar version
+ SOLVER_CUDA = 512 //will be open sourced during Game Developers Conference 2009. Much faster.
};
struct btContactSolverInfoData
@@ -38,12 +44,14 @@ struct btContactSolverInfoData
btScalar m_sor;
btScalar m_erp;//used as Baumgarte factor
btScalar m_erp2;//used in Split Impulse
+ btScalar m_globalCfm;//constraint force mixing
int m_splitImpulse;
btScalar m_splitImpulsePenetrationThreshold;
btScalar m_linearSlop;
btScalar m_warmstartingFactor;
int m_solverMode;
+ int m_restingContactRestitutionThreshold;
};
@@ -63,12 +71,14 @@ struct btContactSolverInfo : public btContactSolverInfoData
m_numIterations = 10;
m_erp = btScalar(0.2);
m_erp2 = btScalar(0.1);
- m_sor = btScalar(1.3);
+ m_globalCfm = btScalar(0.);
+ m_sor = btScalar(1.);
m_splitImpulse = false;
m_splitImpulsePenetrationThreshold = -0.02f;
m_linearSlop = btScalar(0.0);
m_warmstartingFactor=btScalar(0.85);
- m_solverMode = SOLVER_RANDMIZE_ORDER | SOLVER_CACHE_FRIENDLY | SOLVER_USE_WARMSTARTING;
+ m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD ;//SOLVER_RANDMIZE_ORDER
+ m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
}
};
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
index 077b326d13a..6cbfe61f700 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -19,18 +19,40 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
#include "btGeneric6DofConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
-static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) };
-static const int kAxisA[] = { 1, 0, 0 };
-static const int kAxisB[] = { 2, 2, 1 };
+#define D6_USE_OBSOLETE_METHOD false
+//-----------------------------------------------------------------------------
+
+btGeneric6DofConstraint::btGeneric6DofConstraint()
+:btTypedConstraint(D6_CONSTRAINT_TYPE),
+m_useLinearReferenceFrameA(true),
+m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
+{
+}
+
+//-----------------------------------------------------------------------------
+
+btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
+: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
+, m_frameInA(frameInA)
+, m_frameInB(frameInB),
+m_useLinearReferenceFrameA(useLinearReferenceFrameA),
+m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
+{
+
+}
+//-----------------------------------------------------------------------------
+
+
#define GENERIC_D6_DISABLE_WARMSTARTING 1
+//-----------------------------------------------------------------------------
+
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
{
@@ -39,51 +61,48 @@ btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
return mat[i][j];
}
+//-----------------------------------------------------------------------------
+
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
{
-// // rot = cy*cz -cy*sz sy
-// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
-// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
-//
+ // // rot = cy*cz -cy*sz sy
+ // // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+ //
- if (btGetMatrixElem(mat,2) < btScalar(1.0))
+ btScalar fi = btGetMatrixElem(mat,2);
+ if (fi < btScalar(1.0f))
+ {
+ if (fi > btScalar(-1.0f))
{
- if (btGetMatrixElem(mat,2) > btScalar(-1.0))
- {
- xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
- xyz[1] = btAsin(btGetMatrixElem(mat,2));
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
- return true;
- }
- else
- {
- // WARNING. Not unique. XA - ZA = -atan2(r10,r11)
- xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
- xyz[1] = -SIMD_HALF_PI;
- xyz[2] = btScalar(0.0);
- return false;
- }
+ xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
+ xyz[1] = btAsin(btGetMatrixElem(mat,2));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ return true;
}
else
{
- // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
- xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
- xyz[1] = SIMD_HALF_PI;
- xyz[2] = 0.0;
-
+ // WARNING. Not unique. XA - ZA = -atan2(r10,r11)
+ xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[1] = -SIMD_HALF_PI;
+ xyz[2] = btScalar(0.0);
+ return false;
}
-
-
+ }
+ else
+ {
+ // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
+ xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[1] = SIMD_HALF_PI;
+ xyz[2] = 0.0;
+ }
return false;
}
-
-
//////////////////////////// btRotationalLimitMotor ////////////////////////////////////
-
int btRotationalLimitMotor::testLimitValue(btScalar test_value)
{
if(m_loLimit>m_hiLimit)
@@ -107,212 +126,239 @@ int btRotationalLimitMotor::testLimitValue(btScalar test_value)
m_currentLimit = 0;//Free from violation
return 0;
-
+
}
+//-----------------------------------------------------------------------------
btScalar btRotationalLimitMotor::solveAngularLimits(
- btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
- btRigidBody * body0, btRigidBody * body1)
+ btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
+ btRigidBody * body0, btSolverBody& bodyA, btRigidBody * body1, btSolverBody& bodyB)
{
- if (needApplyTorques()==false) return 0.0f;
+ if (needApplyTorques()==false) return 0.0f;
- btScalar target_velocity = m_targetVelocity;
- btScalar maxMotorForce = m_maxMotorForce;
+ btScalar target_velocity = m_targetVelocity;
+ btScalar maxMotorForce = m_maxMotorForce;
//current error correction
- if (m_currentLimit!=0)
- {
- target_velocity = -m_ERP*m_currentLimitError/(timeStep);
- maxMotorForce = m_maxLimitForce;
- }
+ if (m_currentLimit!=0)
+ {
+ target_velocity = -m_ERP*m_currentLimitError/(timeStep);
+ maxMotorForce = m_maxLimitForce;
+ }
- maxMotorForce *= timeStep;
+ maxMotorForce *= timeStep;
- // current velocity difference
- btVector3 vel_diff = body0->getAngularVelocity();
- if (body1)
- {
- vel_diff -= body1->getAngularVelocity();
- }
+ // current velocity difference
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
+ btVector3 vel_diff;
+ vel_diff = angVelA-angVelB;
- btScalar rel_vel = axis.dot(vel_diff);
+
+
+ btScalar rel_vel = axis.dot(vel_diff);
// correction velocity
- btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
+ btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
- if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
- {
- return 0.0f;//no need for applying force
- }
+ if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
+ {
+ return 0.0f;//no need for applying force
+ }
// correction impulse
- btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
+ btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
// clip correction impulse
- btScalar clippedMotorImpulse;
+ btScalar clippedMotorImpulse;
- //todo: should clip against accumulated impulse
- if (unclippedMotorImpulse>0.0f)
- {
- clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
- }
- else
- {
- clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
- }
+ ///@todo: should clip against accumulated impulse
+ if (unclippedMotorImpulse>0.0f)
+ {
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
+ }
+ else
+ {
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
+ }
// sort with accumulated impulses
- btScalar lo = btScalar(-1e30);
- btScalar hi = btScalar(1e30);
-
- btScalar oldaccumImpulse = m_accumulatedImpulse;
- btScalar sum = oldaccumImpulse + clippedMotorImpulse;
- m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ btScalar lo = btScalar(-1e30);
+ btScalar hi = btScalar(1e30);
- clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ btScalar oldaccumImpulse = m_accumulatedImpulse;
+ btScalar sum = oldaccumImpulse + clippedMotorImpulse;
+ m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ btVector3 motorImp = clippedMotorImpulse * axis;
- btVector3 motorImp = clippedMotorImpulse * axis;
+ //body0->applyTorqueImpulse(motorImp);
+ //body1->applyTorqueImpulse(-motorImp);
+ bodyA.applyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
- body0->applyTorqueImpulse(motorImp);
- if (body1) body1->applyTorqueImpulse(-motorImp);
- return clippedMotorImpulse;
+ return clippedMotorImpulse;
}
//////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
+
+
+
//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
-btScalar btTranslationalLimitMotor::solveLinearAxis(
- btScalar timeStep,
- btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
- int limit_index,
- const btVector3 & axis_normal_on_a,
- const btVector3 & anchorPos)
+
+
+int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value)
{
+ btScalar loLimit = m_lowerLimit[limitIndex];
+ btScalar hiLimit = m_upperLimit[limitIndex];
+ if(loLimit > hiLimit)
+ {
+ m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimitError[limitIndex] = btScalar(0.f);
+ return 0;
+ }
-///find relative velocity
-// btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
-// btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
- btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
+ if (test_value < loLimit)
+ {
+ m_currentLimit[limitIndex] = 2;//low limit violation
+ m_currentLimitError[limitIndex] = test_value - loLimit;
+ return 2;
+ }
+ else if (test_value> hiLimit)
+ {
+ m_currentLimit[limitIndex] = 1;//High limit violation
+ m_currentLimitError[limitIndex] = test_value - hiLimit;
+ return 1;
+ };
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
+ m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimitError[limitIndex] = btScalar(0.f);
+ return 0;
+} // btTranslationalLimitMotor::testLimitValue()
- btScalar rel_vel = axis_normal_on_a.dot(vel);
+//-----------------------------------------------------------------------------
+btScalar btTranslationalLimitMotor::solveLinearAxis(
+ btScalar timeStep,
+ btScalar jacDiagABInv,
+ btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
+ btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
+ int limit_index,
+ const btVector3 & axis_normal_on_a,
+ const btVector3 & anchorPos)
+{
+ ///find relative velocity
+ // btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
+ // btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
+ btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
+ btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
-/// apply displacement correction
+ btVector3 vel1;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ btVector3 vel2;
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
-//positional error (zeroth order error)
- btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
- btScalar lo = btScalar(-1e30);
- btScalar hi = btScalar(1e30);
+ btScalar rel_vel = axis_normal_on_a.dot(vel);
- btScalar minLimit = m_lowerLimit[limit_index];
- btScalar maxLimit = m_upperLimit[limit_index];
- //handle the limits
- if (minLimit < maxLimit)
- {
- {
- if (depth > maxLimit)
- {
- depth -= maxLimit;
- lo = btScalar(0.);
- }
- else
- {
- if (depth < minLimit)
- {
- depth -= minLimit;
- hi = btScalar(0.);
- }
- else
- {
- return 0.0f;
- }
- }
- }
- }
+ /// apply displacement correction
- btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
+ //positional error (zeroth order error)
+ btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
+ btScalar lo = btScalar(-1e30);
+ btScalar hi = btScalar(1e30);
+ btScalar minLimit = m_lowerLimit[limit_index];
+ btScalar maxLimit = m_upperLimit[limit_index];
+ //handle the limits
+ if (minLimit < maxLimit)
+ {
+ {
+ if (depth > maxLimit)
+ {
+ depth -= maxLimit;
+ lo = btScalar(0.);
+
+ }
+ else
+ {
+ if (depth < minLimit)
+ {
+ depth -= minLimit;
+ hi = btScalar(0.);
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+ }
+ }
+ btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
- btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
- btScalar sum = oldNormalImpulse + normalImpulse;
- m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
- normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
- btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1.applyImpulse( impulse_vector, rel_pos1);
- body2.applyImpulse(-impulse_vector, rel_pos2);
- return normalImpulse;
-}
-//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
+ btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
+ btScalar sum = oldNormalImpulse + normalImpulse;
+ m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-btGeneric6DofConstraint::btGeneric6DofConstraint()
- :btTypedConstraint(D6_CONSTRAINT_TYPE),
- m_useLinearReferenceFrameA(true)
-{
-}
+ btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
+ //body1.applyImpulse( impulse_vector, rel_pos1);
+ //body2.applyImpulse(-impulse_vector, rel_pos2);
-btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
- : btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
+ btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
+ bodyA.applyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
-}
+ return normalImpulse;
+}
+//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
void btGeneric6DofConstraint::calculateAngleInfo()
{
btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
-
matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
-
-
-
// in euler angle mode we do not actually constrain the angular velocity
- // along the axes axis[0] and axis[2] (although we do use axis[1]) :
- //
- // to get constrain w2-w1 along ...not
- // ------ --------------------- ------
- // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
- // d(angle[1])/dt = 0 ax[1]
- // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
- //
- // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
- // to prove the result for angle[0], write the expression for angle[0] from
- // GetInfo1 then take the derivative. to prove this for angle[2] it is
- // easier to take the euler rate expression for d(angle[2])/dt with respect
- // to the components of w and set that to 0.
-
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
@@ -320,34 +366,29 @@ void btGeneric6DofConstraint::calculateAngleInfo()
m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
-// if(m_debugDrawer)
-// {
-//
-// char buff[300];
-// sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ",
-// m_calculatedAxisAngleDiff[0],
-// m_calculatedAxisAngleDiff[1],
-// m_calculatedAxisAngleDiff[2]);
-// m_debugDrawer->reportErrorWarning(buff);
-// }
+ m_calculatedAxis[0].normalize();
+ m_calculatedAxis[1].normalize();
+ m_calculatedAxis[2].normalize();
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::calculateTransforms()
{
- m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
- m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
-
- calculateAngleInfo();
+ m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
+ m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
+ calculateLinearInfo();
+ calculateAngleInfo();
}
+//-----------------------------------------------------------------------------
void btGeneric6DofConstraint::buildLinearJacobian(
- btJacobianEntry & jacLinear,const btVector3 & normalWorld,
- const btVector3 & pivotAInW,const btVector3 & pivotBInW)
+ btJacobianEntry & jacLinear,const btVector3 & normalWorld,
+ const btVector3 & pivotAInW,const btVector3 & pivotBInW)
{
- new (&jacLinear) btJacobianEntry(
+ new (&jacLinear) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -357,13 +398,14 @@ void btGeneric6DofConstraint::buildLinearJacobian(
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
-
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::buildAngularJacobian(
- btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
+ btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
{
- new (&jacAngular) btJacobianEntry(jointAxisW,
+ new (&jacAngular) btJacobianEntry(jointAxisW,
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
m_rbA.getInvInertiaDiagLocal(),
@@ -371,142 +413,260 @@ void btGeneric6DofConstraint::buildAngularJacobian(
}
+//-----------------------------------------------------------------------------
+
bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
{
- btScalar angle = m_calculatedAxisAngleDiff[axis_index];
-
- //test limits
- m_angularLimits[axis_index].testLimitValue(angle);
- return m_angularLimits[axis_index].needApplyTorques();
+ btScalar angle = m_calculatedAxisAngleDiff[axis_index];
+ //test limits
+ m_angularLimits[axis_index].testLimitValue(angle);
+ return m_angularLimits[axis_index].needApplyTorques();
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::buildJacobian()
{
+ if (m_useSolveConstraintObsolete)
+ {
- // Clear accumulated impulses for the next simulation step
- m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- int i;
- for(i = 0; i < 3; i++)
- {
- m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
- }
- //calculates transform
- calculateTransforms();
-
-// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
-// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
- calcAnchorPos();
- btVector3 pivotAInW = m_AnchorPos;
- btVector3 pivotBInW = m_AnchorPos;
-
-// not used here
-// btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
-// btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 normalWorld;
- //linear part
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.isLimited(i))
- {
- if (m_useLinearReferenceFrameA)
- normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
- else
- normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
+ // Clear accumulated impulses for the next simulation step
+ m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ int i;
+ for(i = 0; i < 3; i++)
+ {
+ m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
+ }
+ //calculates transform
+ calculateTransforms();
+
+ // const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
+ // const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
+ calcAnchorPos();
+ btVector3 pivotAInW = m_AnchorPos;
+ btVector3 pivotBInW = m_AnchorPos;
+
+ // not used here
+ // btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ // btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 normalWorld;
+ //linear part
+ for (i=0;i<3;i++)
+ {
+ if (m_linearLimits.isLimited(i))
+ {
+ if (m_useLinearReferenceFrameA)
+ normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
+ else
+ normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
- buildLinearJacobian(
- m_jacLinear[i],normalWorld ,
- pivotAInW,pivotBInW);
+ buildLinearJacobian(
+ m_jacLinear[i],normalWorld ,
+ pivotAInW,pivotBInW);
- }
- }
+ }
+ }
- // angular part
- for (i=0;i<3;i++)
- {
- //calculates error angle
- if (testAngularLimitMotor(i))
- {
- normalWorld = this->getAxis(i);
- // Create angular atom
- buildAngularJacobian(m_jacAng[i],normalWorld);
- }
- }
+ // angular part
+ for (i=0;i<3;i++)
+ {
+ //calculates error angle
+ if (testAngularLimitMotor(i))
+ {
+ normalWorld = this->getAxis(i);
+ // Create angular atom
+ buildAngularJacobian(m_jacAng[i],normalWorld);
+ }
+ }
+
+ }
+}
+//-----------------------------------------------------------------------------
+void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ } else
+ {
+ //prepare constraint
+ calculateTransforms();
+ info->m_numConstraintRows = 0;
+ info->nub = 6;
+ int i;
+ //test linear limits
+ for(i = 0; i < 3; i++)
+ {
+ if(m_linearLimits.needApplyForce(i))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ //test angular limits
+ for (i=0;i<3 ;i++ )
+ {
+ if(testAngularLimitMotor(i))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int row = setLinearLimits(info);
+ setAngularLimits(info, row);
}
+//-----------------------------------------------------------------------------
-void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
+int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
{
- m_timeStep = timeStep;
+ btGeneric6DofConstraint * d6constraint = this;
+ int row = 0;
+ //solve linear limits
+ btRotationalLimitMotor limot;
+ for (int i=0;i<3 ;i++ )
+ {
+ if(m_linearLimits.needApplyForce(i))
+ { // re-use rotational motor code
+ limot.m_bounce = btScalar(0.f);
+ limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
+ limot.m_damping = m_linearLimits.m_damping;
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
+ limot.m_ERP = m_linearLimits.m_restitution;
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
+ limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
+ limot.m_maxLimitForce = btScalar(0.f);
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
+ btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
+ row += get_limit_motor_info2(&limot, &m_rbA, &m_rbB, info, row, axis, 0);
+ }
+ }
+ return row;
+}
- //calculateTransforms();
+//-----------------------------------------------------------------------------
- int i;
+int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset)
+{
+ btGeneric6DofConstraint * d6constraint = this;
+ int row = row_offset;
+ //solve angular limits
+ for (int i=0;i<3 ;i++ )
+ {
+ if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
+ {
+ btVector3 axis = d6constraint->getAxis(i);
+ row += get_limit_motor_info2(
+ d6constraint->getRotationalLimitMotor(i),
+ &m_rbA,
+ &m_rbB,
+ info,row,axis,1);
+ }
+ }
- // linear
+ return row;
+}
- btVector3 pointInA = m_calculatedTransformA.getOrigin();
- btVector3 pointInB = m_calculatedTransformB.getOrigin();
+//-----------------------------------------------------------------------------
- btScalar jacDiagABInv;
- btVector3 linear_axis;
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.isLimited(i))
- {
- jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
+void btGeneric6DofConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
- if (m_useLinearReferenceFrameA)
- linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
- else
- linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
- m_linearLimits.solveLinearAxis(
- m_timeStep,
- jacDiagABInv,
- m_rbA,pointInA,
- m_rbB,pointInB,
- i,linear_axis, m_AnchorPos);
+ m_timeStep = timeStep;
- }
- }
+ //calculateTransforms();
- // angular
- btVector3 angular_axis;
- btScalar angularJacDiagABInv;
- for (i=0;i<3;i++)
- {
- if (m_angularLimits[i].needApplyTorques())
- {
+ int i;
- // get axis
- angular_axis = getAxis(i);
+ // linear
- angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
+ btVector3 pointInA = m_calculatedTransformA.getOrigin();
+ btVector3 pointInB = m_calculatedTransformB.getOrigin();
- m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,&m_rbB);
- }
- }
+ btScalar jacDiagABInv;
+ btVector3 linear_axis;
+ for (i=0;i<3;i++)
+ {
+ if (m_linearLimits.isLimited(i))
+ {
+ jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
+
+ if (m_useLinearReferenceFrameA)
+ linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
+ else
+ linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
+
+ m_linearLimits.solveLinearAxis(
+ m_timeStep,
+ jacDiagABInv,
+ m_rbA,bodyA,pointInA,
+ m_rbB,bodyB,pointInB,
+ i,linear_axis, m_AnchorPos);
+
+ }
+ }
+
+ // angular
+ btVector3 angular_axis;
+ btScalar angularJacDiagABInv;
+ for (i=0;i<3;i++)
+ {
+ if (m_angularLimits[i].needApplyTorques())
+ {
+
+ // get axis
+ angular_axis = getAxis(i);
+
+ angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
+
+ m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,bodyA,&m_rbB,bodyB);
+ }
+ }
+ }
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
{
- (void)timeStep;
+ (void)timeStep;
}
+//-----------------------------------------------------------------------------
+
btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
{
- return m_calculatedAxis[axis_index];
+ return m_calculatedAxis[axis_index];
}
+//-----------------------------------------------------------------------------
+
btScalar btGeneric6DofConstraint::getAngle(int axis_index) const
{
- return m_calculatedAxisAngleDiff[axis_index];
+ return m_calculatedAxisAngleDiff[axis_index];
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::calcAnchorPos(void)
{
btScalar imA = m_rbA.getInvMass();
@@ -526,3 +686,144 @@ void btGeneric6DofConstraint::calcAnchorPos(void)
return;
} // btGeneric6DofConstraint::calcAnchorPos()
+//-----------------------------------------------------------------------------
+
+void btGeneric6DofConstraint::calculateLinearInfo()
+{
+ m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
+ m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
+ for(int i = 0; i < 3; i++)
+ {
+ m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
+ }
+} // btGeneric6DofConstraint::calculateLinearInfo()
+
+//-----------------------------------------------------------------------------
+
+int btGeneric6DofConstraint::get_limit_motor_info2(
+ btRotationalLimitMotor * limot,
+ btRigidBody * body0, btRigidBody * body1,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational)
+{
+ int srow = row * info->rowskip;
+ int powered = limot->m_enableMotor;
+ int limit = limot->m_currentLimit;
+ if (powered || limit)
+ { // if the joint is powered, or has joint limits, add in the extra row
+ btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
+ btScalar *J2 = rotational ? info->m_J2angularAxis : 0;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ if(rotational)
+ {
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ }
+ if((!rotational) && limit)
+ {
+ btVector3 ltd; // Linear Torque Decoupling vector
+ btVector3 c = m_calculatedTransformB.getOrigin() - body0->getCenterOfMassPosition();
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = ltd[0];
+ info->m_J1angularAxis[srow+1] = ltd[1];
+ info->m_J1angularAxis[srow+2] = ltd[2];
+
+ c = m_calculatedTransformB.getOrigin() - body1->getCenterOfMassPosition();
+ ltd = -c.cross(ax1);
+ info->m_J2angularAxis[srow+0] = ltd[0];
+ info->m_J2angularAxis[srow+1] = ltd[1];
+ info->m_J2angularAxis[srow+2] = ltd[2];
+ }
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
+ info->m_constraintError[srow] = btScalar(0.f);
+ if (powered)
+ {
+ info->cfm[srow] = 0.0f;
+ if(!limit)
+ {
+ info->m_constraintError[srow] += limot->m_targetVelocity;
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce;
+ }
+ }
+ if(limit)
+ {
+ btScalar k = info->fps * limot->m_ERP;
+ if(!rotational)
+ {
+ info->m_constraintError[srow] += k * limot->m_currentLimitError;
+ }
+ else
+ {
+ info->m_constraintError[srow] += -k * limot->m_currentLimitError;
+ }
+ info->cfm[srow] = 0.0f;
+ if (limot->m_loLimit == limot->m_hiLimit)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ if (limit == 1)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // deal with bounce
+ if (limot->m_bounce > 0)
+ {
+ // calculate joint velocity
+ btScalar vel;
+ if (rotational)
+ {
+ vel = body0->getAngularVelocity().dot(ax1);
+ if (body1)
+ vel -= body1->getAngularVelocity().dot(ax1);
+ }
+ else
+ {
+ vel = body0->getLinearVelocity().dot(ax1);
+ if (body1)
+ vel -= body1->getLinearVelocity().dot(ax1);
+ }
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if (limit == 1)
+ {
+ if (vel < 0)
+ {
+ btScalar newc = -limot->m_bounce* vel;
+ if (newc > info->m_constraintError[srow])
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ else
+ {
+ if (vel > 0)
+ {
+ btScalar newc = -limot->m_bounce * vel;
+ if (newc < info->m_constraintError[srow])
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+ }
+ else return 0;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
index f0718d2d4a0..0ae161d5bdf 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
@@ -30,6 +30,8 @@ http://gimpact.sf.net
class btRigidBody;
+
+
//! Rotation Limit structure for generic joints
class btRotationalLimitMotor
{
@@ -92,7 +94,7 @@ public:
//! Is limited
bool isLimited()
{
- if(m_loLimit>=m_hiLimit) return false;
+ if(m_loLimit > m_hiLimit) return false;
return true;
}
@@ -110,8 +112,7 @@ public:
int testLimitValue(btScalar test_value);
//! apply the correction impulses for two bodies
- btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
-
+ btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btSolverBody& bodyA,btRigidBody * body1,btSolverBody& bodyB);
};
@@ -129,6 +130,11 @@ public:
btScalar m_damping;//!< Damping for linear limit
btScalar m_restitution;//! Bounce parameter for linear limit
//!@}
+ bool m_enableMotor[3];
+ btVector3 m_targetVelocity;//!< target motor velocity
+ btVector3 m_maxMotorForce;//!< max force on motor
+ btVector3 m_currentLimitError;//! How much is violated this limit
+ int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
btTranslationalLimitMotor()
{
@@ -139,6 +145,12 @@ public:
m_limitSoftness = 0.7f;
m_damping = btScalar(1.0f);
m_restitution = btScalar(0.5f);
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = false;
+ m_targetVelocity[i] = btScalar(0.f);
+ m_maxMotorForce[i] = btScalar(0.f);
+ }
}
btTranslationalLimitMotor(const btTranslationalLimitMotor & other )
@@ -150,6 +162,12 @@ public:
m_limitSoftness = other.m_limitSoftness ;
m_damping = other.m_damping;
m_restitution = other.m_restitution;
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = other.m_enableMotor[i];
+ m_targetVelocity[i] = other.m_targetVelocity[i];
+ m_maxMotorForce[i] = other.m_maxMotorForce[i];
+ }
}
//! Test limit
@@ -163,13 +181,19 @@ public:
{
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
}
+ inline bool needApplyForce(int limitIndex)
+ {
+ if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
+ return true;
+ }
+ int testLimitValue(int limitIndex, btScalar test_value);
btScalar solveLinearAxis(
btScalar timeStep,
btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
+ btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
+ btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
int limit_index,
const btVector3 & axis_normal_on_a,
const btVector3 & anchorPos);
@@ -247,6 +271,7 @@ protected:
btTransform m_calculatedTransformB;
btVector3 m_calculatedAxisAngleDiff;
btVector3 m_calculatedAxis[3];
+ btVector3 m_calculatedLinearDiff;
btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
@@ -262,6 +287,9 @@ protected:
}
+ int setAngularLimits(btConstraintInfo2 *info, int row_offset);
+
+ int setLinearLimits(btConstraintInfo2 *info);
void buildLinearJacobian(
btJacobianEntry & jacLinear,const btVector3 & normalWorld,
@@ -269,6 +297,8 @@ protected:
void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW);
+ // tests linear limits
+ void calculateLinearInfo();
//! calcs the euler angles between the two bodies.
void calculateAngleInfo();
@@ -276,6 +306,10 @@ protected:
public:
+
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
+
btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
btGeneric6DofConstraint();
@@ -330,7 +364,11 @@ public:
//! performs Jacobian calculation, and also calculates angle differences and axis
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -432,6 +470,11 @@ public:
virtual void calcAnchorPos(void); // overridable
+ int get_limit_motor_info2( btRotationalLimitMotor * limot,
+ btRigidBody * body0, btRigidBody * body1,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational);
+
+
};
#endif //GENERIC_6DOF_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index a0523a8c76b..b6b34305804 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -19,19 +19,33 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
+#include "btSolverBody.h"
+
+//-----------------------------------------------------------------------------
+
+#define HINGE_USE_OBSOLETE_SOLVER false
+
+//-----------------------------------------------------------------------------
btHingeConstraint::btHingeConstraint()
: btTypedConstraint (HINGE_CONSTRAINT_TYPE),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(false)
{
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- btVector3& axisInA,btVector3& axisInB)
+ btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
m_angularOnly(false),
- m_enableAngularMotor(false)
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useReferenceFrameA(useReferenceFrameA)
{
m_rbAFrame.getOrigin() = pivotInA;
@@ -60,9 +74,9 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
m_rbBFrame.getOrigin() = pivotInB;
- m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),-axisInB.getX(),
- rbAxisB1.getY(),rbAxisB2.getY(),-axisInB.getY(),
- rbAxisB1.getZ(),rbAxisB2.getZ(),-axisInB.getZ() );
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
//start with free
m_lowerLimit = btScalar(1e30);
@@ -71,32 +85,28 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
-
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false)
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA)
+:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
// since no frame is given, assume this to be zero angle and just pick rb transform axis
// fixed axis in worldspace
- btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
- btScalar projection = rbAxisA1.dot(axisInA);
- if (projection > SIMD_EPSILON)
- rbAxisA1 = rbAxisA1*projection - axisInA;
- else
- rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
-
- btVector3 rbAxisA2 = axisInA.cross(rbAxisA1);
+ btVector3 rbAxisA1, rbAxisA2;
+ btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
m_rbAFrame.getOrigin() = pivotInA;
m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
-
- btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * -axisInA;
+ btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * axisInA;
btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
@@ -115,19 +125,19 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
- const btTransform& rbAFrame, const btTransform& rbBFrame)
+ const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
m_angularOnly(false),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
- // flip axis
- m_rbBFrame.getBasis()[0][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
-
//start with free
m_lowerLimit = btScalar(1e30);
m_upperLimit = btScalar(-1e30);
@@ -135,22 +145,20 @@ m_enableAngularMotor(false)
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame)
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
m_angularOnly(false),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
///not providing rigidbody B means implicitly using worldspace for body B
- // flip axis
- m_rbBFrame.getBasis()[0][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
-
m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin());
//start with free
@@ -160,33 +168,38 @@ m_enableAngularMotor(false)
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
void btHingeConstraint::buildJacobian()
{
- m_appliedImpulse = btScalar(0.);
-
- if (!m_angularOnly)
+ if (m_useSolveConstraintObsolete)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 relPos = pivotBInW - pivotAInW;
+ m_appliedImpulse = btScalar(0.);
- btVector3 normal[3];
- if (relPos.length2() > SIMD_EPSILON)
+ if (!m_angularOnly)
{
- normal[0] = relPos.normalized();
- }
- else
- {
- normal[0].setValue(btScalar(1.0),0,0);
- }
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
- btPlaneSpace1(normal[0], normal[1], normal[2]);
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
- new (&m_jac[i]) btJacobianEntry(
+ for (int i=0;i<3;i++)
+ {
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -196,214 +209,458 @@ void btHingeConstraint::buildJacobian()
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
+ }
}
- }
- //calculate two perpendicular jointAxis, orthogonal to hingeAxis
- //these two jointAxis require equal angular velocities for both bodies
+ //calculate two perpendicular jointAxis, orthogonal to hingeAxis
+ //these two jointAxis require equal angular velocities for both bodies
- //this is unused for now, it's a todo
- btVector3 jointAxis0local;
- btVector3 jointAxis1local;
-
- btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
-
- getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
- btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
- btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ //this is unused for now, it's a todo
+ btVector3 jointAxis0local;
+ btVector3 jointAxis1local;
- new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
+ btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
+ getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
+ btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
+ btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+
+ new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ // clear accumulator
+ m_accLimitImpulse = btScalar(0.);
+
+ // test angular limit
+ testLimit();
+
+ //Compute K = J*W*J' for hinge axis
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
+ getRigidBodyB().computeAngularImpulseDenominator(axisA));
- // Compute limit information
- btScalar hingeAngle = getHingeAngle();
+ }
+}
- //set bias, sign, clear accumulator
- m_correction = btScalar(0.);
- m_limitSign = btScalar(0.);
- m_solveLimit = false;
- m_accLimitImpulse = btScalar(0.);
+//-----------------------------------------------------------------------------
-// if (m_lowerLimit < m_upperLimit)
- if (m_lowerLimit <= m_upperLimit)
+void btHingeConstraint::getInfo1(btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
{
-// if (hingeAngle <= m_lowerLimit*m_limitSoftness)
- if (hingeAngle <= m_lowerLimit)
- {
- m_correction = (m_lowerLimit - hingeAngle);
- m_limitSign = 1.0f;
- m_solveLimit = true;
- }
-// else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit)
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ }
+ else
+ {
+ info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
+ info->nub = 1;
+ //prepare constraint
+ testLimit();
+ if(getSolveLimit() || getEnableAngularMotor())
{
- m_correction = m_upperLimit - hingeAngle;
- m_limitSign = -1.0f;
- m_solveLimit = true;
+ info->m_numConstraintRows++; // limit 3rd anguar as well
+ info->nub--;
}
}
+} // btHingeConstraint::getInfo1 ()
- //Compute K = J*W*J' for hinge axis
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
- getRigidBodyB().computeAngularImpulseDenominator(axisA));
+//-----------------------------------------------------------------------------
+void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+ // transforms in world space
+ btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
+ btTransform trB = m_rbB.getCenterOfMassTransform()*m_rbBFrame;
+ // pivot point
+ btVector3 pivotAInW = trA.getOrigin();
+ btVector3 pivotBInW = trB.getOrigin();
+ // linear (all fixed)
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[s + 1] = 1;
+ info->m_J1linearAxis[2 * s + 2] = 1;
+ btVector3 a1 = pivotAInW - m_rbA.getCenterOfMassTransform().getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + s);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * s);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ btVector3 a2 = pivotBInW - m_rbB.getCenterOfMassTransform().getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + s);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * s);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ // linear RHS
+ btScalar k = info->fps * info->erp;
+ for(i = 0; i < 3; i++)
+ {
+ info->m_constraintError[i * s] = k * (pivotBInW[i] - pivotAInW[i]);
+ }
+ // make rotations around X and Y equal
+ // the hinge axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the hinge axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the hinge axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ // get hinge axis (Z)
+ btVector3 ax1 = trA.getBasis().getColumn(2);
+ // get 2 orthos to hinge axis (X, Y)
+ btVector3 p = trA.getBasis().getColumn(0);
+ btVector3 q = trA.getBasis().getColumn(1);
+ // set the two hinge angular rows
+ int s3 = 3 * info->rowskip;
+ int s4 = 4 * info->rowskip;
+
+ info->m_J1angularAxis[s3 + 0] = p[0];
+ info->m_J1angularAxis[s3 + 1] = p[1];
+ info->m_J1angularAxis[s3 + 2] = p[2];
+ info->m_J1angularAxis[s4 + 0] = q[0];
+ info->m_J1angularAxis[s4 + 1] = q[1];
+ info->m_J1angularAxis[s4 + 2] = q[2];
+
+ info->m_J2angularAxis[s3 + 0] = -p[0];
+ info->m_J2angularAxis[s3 + 1] = -p[1];
+ info->m_J2angularAxis[s3 + 2] = -p[2];
+ info->m_J2angularAxis[s4 + 0] = -q[0];
+ info->m_J2angularAxis[s4 + 1] = -q[1];
+ info->m_J2angularAxis[s4 + 2] = -q[2];
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1,ax2 are the unit length hinge axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ btVector3 ax2 = trB.getBasis().getColumn(2);
+ btVector3 u = ax1.cross(ax2);
+ info->m_constraintError[s3] = k * u.dot(p);
+ info->m_constraintError[s4] = k * u.dot(q);
+ // check angular limits
+ int nrow = 4; // last filled row
+ int srow;
+ btScalar limit_err = btScalar(0.0);
+ int limit = 0;
+ if(getSolveLimit())
+ {
+ limit_err = m_correction * m_referenceSign;
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+ }
+ // if the hinge has joint limits or motor, add in the extra row
+ int powered = 0;
+ if(getEnableAngularMotor())
+ {
+ powered = 1;
+ }
+ if(limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1angularAxis[srow+0] = ax1[0];
+ info->m_J1angularAxis[srow+1] = ax1[1];
+ info->m_J1angularAxis[srow+2] = ax1[2];
+
+ info->m_J2angularAxis[srow+0] = -ax1[0];
+ info->m_J2angularAxis[srow+1] = -ax1[1];
+ info->m_J2angularAxis[srow+2] = -ax1[2];
+
+ btScalar lostop = getLowerLimit();
+ btScalar histop = getUpperLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ info->m_constraintError[srow] = btScalar(0.0f);
+ if(powered)
+ {
+ info->cfm[srow] = btScalar(0.0);
+ btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * info->erp);
+ info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
+ info->m_lowerLimit[srow] = - m_maxMotorImpulse;
+ info->m_upperLimit[srow] = m_maxMotorImpulse;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0);
+ if(lostop == histop)
+ {
+ // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+ btScalar bounce = m_relaxationFactor;
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
+ vel -= m_rbB.getAngularVelocity().dot(ax1);
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= m_biasFactor;
+ } // if(limit)
+ } // if angular limit or powered
}
-void btHingeConstraint::solveConstraint(btScalar timeStep)
+//-----------------------------------------------------------------------------
+
+void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ if (m_useSolveConstraintObsolete)
+ {
+
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btScalar tau = btScalar(0.3);
+ btScalar tau = btScalar(0.3);
- //linear part
- if (!m_angularOnly)
- {
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- for (int i=0;i<3;i++)
- {
- const btVector3& normal = m_jac[i].m_linearJointAxis;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
- m_appliedImpulse += impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
+ //linear part
+ if (!m_angularOnly)
+ {
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1,vel2;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ for (int i=0;i<3;i++)
+ {
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ m_appliedImpulse += impulse;
+ btVector3 impulse_vector = normal * impulse;
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
+ }
}
- }
-
- {
- ///solve angular part
+
+ {
+ ///solve angular part
- // get axes in world space
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
+ // get axes in world space
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
- const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
- const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
- btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
- btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
+ btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
+ btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
- btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
- btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
- btVector3 velrelOrthog = angAorthog-angBorthog;
- {
- //solve orthogonal angular velocity correction
- btScalar relaxation = btScalar(1.);
- btScalar len = velrelOrthog.length();
- if (len > btScalar(0.00001))
+ btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
+ btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
+ btVector3 velrelOrthog = angAorthog-angBorthog;
{
- btVector3 normal = velrelOrthog.normalized();
- btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
- getRigidBodyB().computeAngularImpulseDenominator(normal);
- // scale for mass and relaxation
- //todo: expose this 0.9 factor to developer
- velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
- }
+
- //solve angular positional correction
- btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep);
- btScalar len2 = angularError.length();
- if (len2>btScalar(0.00001))
- {
- btVector3 normal2 = angularError.normalized();
- btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
- getRigidBodyB().computeAngularImpulseDenominator(normal2);
- angularError *= (btScalar(1.)/denom2) * relaxation;
- }
+ //solve orthogonal angular velocity correction
+ btScalar relaxation = btScalar(1.);
+ btScalar len = velrelOrthog.length();
+ if (len > btScalar(0.00001))
+ {
+ btVector3 normal = velrelOrthog.normalized();
+ btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
+ getRigidBodyB().computeAngularImpulseDenominator(normal);
+ // scale for mass and relaxation
+ //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
- m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
- m_rbB.applyTorqueImpulse(velrelOrthog-angularError);
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom));
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom));
- // solve limit
- if (m_solveLimit)
- {
- btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+ }
- btScalar impulseMag = amplitude * m_kHinge;
+ //solve angular positional correction
+ btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep);
+ btScalar len2 = angularError.length();
+ if (len2>btScalar(0.00001))
+ {
+ btVector3 normal2 = angularError.normalized();
+ btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
+ getRigidBodyB().computeAngularImpulseDenominator(normal2);
+ //angularError *= (btScalar(1.)/denom2) * relaxation;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2));
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2));
- // Clamp the accumulated impulse
- btScalar temp = m_accLimitImpulse;
- m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
- impulseMag = m_accLimitImpulse - temp;
+ }
+
+
- btVector3 impulse = axisA * impulseMag * m_limitSign;
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
- }
- }
- //apply motor
- if (m_enableAngularMotor)
- {
- //todo: add limits too
- btVector3 angularLimit(0,0,0);
+ // solve limit
+ if (m_solveLimit)
+ {
+ btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+
+ btScalar impulseMag = amplitude * m_kHinge;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accLimitImpulse;
+ m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
+ impulseMag = m_accLimitImpulse - temp;
+
+
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign));
+
+ }
+ }
- btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
- btScalar projRelVel = velrel.dot(axisA);
+ //apply motor
+ if (m_enableAngularMotor)
+ {
+ //todo: add limits too
+ btVector3 angularLimit(0,0,0);
- btScalar desiredMotorVel = m_motorTargetVelocity;
- btScalar motor_relvel = desiredMotorVel - projRelVel;
+ btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
+ btScalar projRelVel = velrel.dot(axisA);
- btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
- //todo: should clip against accumulated impulse
- btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
- clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
- btVector3 motorImp = clippedMotorImpulse * axisA;
+ btScalar desiredMotorVel = m_motorTargetVelocity;
+ btScalar motor_relvel = desiredMotorVel - projRelVel;
- m_rbA.applyTorqueImpulse(motorImp+angularLimit);
- m_rbB.applyTorqueImpulse(-motorImp-angularLimit);
+ btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
+ //todo: should clip against accumulated impulse
+ btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
+ clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
+ btVector3 motorImp = clippedMotorImpulse * axisA;
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse);
+
+ }
}
}
}
+//-----------------------------------------------------------------------------
+
void btHingeConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
}
+//-----------------------------------------------------------------------------
+
btScalar btHingeConstraint::getHingeAngle()
{
const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
-
- return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+ btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ return m_referenceSign * angle;
}
+//-----------------------------------------------------------------------------
+
+void btHingeConstraint::testLimit()
+{
+ // Compute limit information
+ m_hingeAngle = getHingeAngle();
+ m_correction = btScalar(0.);
+ m_limitSign = btScalar(0.);
+ m_solveLimit = false;
+ if (m_lowerLimit <= m_upperLimit)
+ {
+ if (m_hingeAngle <= m_lowerLimit)
+ {
+ m_correction = (m_lowerLimit - m_hingeAngle);
+ m_limitSign = 1.0f;
+ m_solveLimit = true;
+ }
+ else if (m_hingeAngle >= m_upperLimit)
+ {
+ m_correction = m_upperLimit - m_hingeAngle;
+ m_limitSign = -1.0f;
+ m_solveLimit = true;
+ }
+ }
+ return;
+} // btHingeConstraint::testLimit()
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 4fa9972f6d8..0af655f4409 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -53,27 +53,35 @@ public:
btScalar m_correction;
btScalar m_accLimitImpulse;
+ btScalar m_hingeAngle;
+ btScalar m_referenceSign;
bool m_angularOnly;
bool m_enableAngularMotor;
bool m_solveLimit;
+ bool m_useSolveConstraintObsolete;
+ bool m_useReferenceFrameA;
public:
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
+ btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
+ btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
btHingeConstraint();
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -86,6 +94,16 @@ public:
return m_rbB;
}
+ btRigidBody& getRigidBodyA()
+ {
+ return m_rbA;
+ }
+
+ btRigidBody& getRigidBodyB()
+ {
+ return m_rbB;
+ }
+
void setAngularOnly(bool angularOnly)
{
m_angularOnly = angularOnly;
@@ -122,6 +140,8 @@ public:
btScalar getHingeAngle();
+ void testLimit();
+
const btTransform& getAFrame() { return m_rbAFrame; };
const btTransform& getBFrame() { return m_rbBFrame; };
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
index 2b69ad90438..1da749517e8 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
@@ -21,33 +21,38 @@ subject to the following restrictions:
btPoint2PointConstraint::btPoint2PointConstraint()
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE)
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE),
+m_useSolveConstraintObsolete(false)
{
}
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB)
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
+m_useSolveConstraintObsolete(false)
{
}
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA))
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
+m_useSolveConstraintObsolete(false)
{
}
void btPoint2PointConstraint::buildJacobian()
{
- m_appliedImpulse = btScalar(0.);
+ ///we need it for both methods
+ {
+ m_appliedImpulse = btScalar(0.);
- btVector3 normal(0,0,0);
+ btVector3 normal(0,0,0);
- for (int i=0;i<3;i++)
- {
- normal[i] = 1;
- new (&m_jac[i]) btJacobianEntry(
+ for (int i=0;i<3;i++)
+ {
+ normal[i] = 1;
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
@@ -58,64 +63,162 @@ void btPoint2PointConstraint::buildJacobian()
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
normal[i] = 0;
+ }
}
}
-void btPoint2PointConstraint::solveConstraint(btScalar timeStep)
-{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ } else
+ {
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
+ }
+}
- btVector3 normal(0,0,0);
+void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+
+ //retrieve matrices
+ btTransform body0_trans;
+ body0_trans = m_rbA.getCenterOfMassTransform();
+ btTransform body1_trans;
+ body1_trans = m_rbB.getCenterOfMassTransform();
+
+ // anchor points in global coordinates with respect to body PORs.
+
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+
+ btVector3 a1 = body0_trans.getBasis()*getPivotInA();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ /*info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[s+1] = -1;
+ info->m_J2linearAxis[2*s+2] = -1;
+ */
+ btVector3 a2 = body1_trans.getBasis()*getPivotInB();
+
+ {
+ btVector3 a2n = -a2;
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
-// btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
-// btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
-
- for (int i=0;i<3;i++)
- {
- normal[i] = 1;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
- //this jacobian entry could be re-used for all iterations
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
+ // set right hand side
+ btScalar k = info->fps * info->erp;
+ int j;
- /*
- //velocity error (first order error)
- btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
- m_rbB.getLinearVelocity(),angvelB);
- */
-
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
-
- btScalar impulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
+ }
- btScalar impulseClamp = m_setting.m_impulseClamp;
- if (impulseClamp > 0)
+ btScalar impulseClamp = m_setting.m_impulseClamp;//
+ for (j=0; j<3; j++)
+ {
+ if (m_setting.m_impulseClamp > 0)
{
- if (impulse < -impulseClamp)
- impulse = -impulseClamp;
- if (impulse > impulseClamp)
- impulse = impulseClamp;
+ info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j*info->rowskip] = impulseClamp;
}
+ }
+
+}
+
- m_appliedImpulse+=impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
+void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+
+
+ btVector3 normal(0,0,0);
- normal[i] = 0;
+
+ // btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
+ // btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
+
+ for (int i=0;i<3;i++)
+ {
+ normal[i] = 1;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+ //this jacobian entry could be re-used for all iterations
+
+ btVector3 vel1,vel2;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+
+ /*
+ //velocity error (first order error)
+ btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
+ m_rbB.getLinearVelocity(),angvelB);
+ */
+
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+
+ btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
+
+ btScalar impulseClamp = m_setting.m_impulseClamp;
+
+ const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse;
+ if (sum < -impulseClamp)
+ {
+ deltaImpulse = -impulseClamp-m_appliedImpulse;
+ m_appliedImpulse = -impulseClamp;
+ }
+ else if (sum > impulseClamp)
+ {
+ deltaImpulse = impulseClamp-m_appliedImpulse;
+ m_appliedImpulse = impulseClamp;
+ }
+ else
+ {
+ m_appliedImpulse = sum;
+ }
+
+
+ btVector3 impulse_vector = normal * deltaImpulse;
+
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse);
+
+
+ normal[i] = 0;
+ }
}
}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
index c9d5968530c..e2b865cd484 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
@@ -50,6 +50,9 @@ public:
public:
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
+
btConstraintSetting m_setting;
btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
@@ -60,8 +63,12 @@ public:
virtual void buildJacobian();
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
- virtual void solveConstraint(btScalar timeStep);
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index 41e336c9d17..685a812d427 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
//#define COMPUTE_IMPULSE_DENOM 1
//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-//#define FORCE_REFESH_CONTACT_MANIFOLDS 1
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -32,441 +31,264 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
-
-
#include "LinearMath/btAlignedObjectArray.h"
+#include <string.h> //for memset
-
-int totalCpd = 0;
-
-int gTotalContactPoints = 0;
-
-struct btOrderIndex
+btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
+:m_btSeed2(0)
{
- int m_manifoldIndex;
- int m_pointIndex;
-};
-
-
-
-#define SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS 16384
-static btOrderIndex gOrder[SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS];
+}
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
+btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
}
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
+#ifdef USE_SIMD
+#include <emmintrin.h>
+#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
+static inline __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 )
{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
-
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
- r ^= (r >> 16);
- if (un <= 0x00000100UL) {
- r ^= (r >> 8);
- if (un <= 0x00000010UL) {
- r ^= (r >> 4);
- if (un <= 0x00000004UL) {
- r ^= (r >> 2);
- if (un <= 0x00000002UL) {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
-
- return (int) (r % un);
+ __m128 result = _mm_mul_ps( vec0, vec1);
+ return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) );
}
+#endif//USE_SIMD
-
-
-
-bool MyContactDestroyedCallback(void* userPersistentData);
-bool MyContactDestroyedCallback(void* userPersistentData)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- assert (userPersistentData);
- btConstraintPersistentData* cpd = (btConstraintPersistentData*)userPersistentData;
- btAlignedFree(cpd);
- totalCpd--;
- //printf("totalCpd = %i. DELETED Ptr %x\n",totalCpd,userPersistentData);
- return true;
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowGeneric(body1,body2,c);
+#endif
}
-
-
-btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-:m_btSeed2(0)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- gContactDestroyedCallback = &MyContactDestroyedCallback;
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
- //initialize default friction/contact funcs
- int i,j;
- for (i=0;i<MAX_CONTACT_SOLVER_TYPES;i++)
- for (j=0;j<MAX_CONTACT_SOLVER_TYPES;j++)
- {
+ const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- m_contactDispatch[i][j] = resolveSingleCollision;
- m_frictionDispatch[i][j] = resolveSingleFriction;
- }
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else if (sum > c.m_upperLimit)
+ {
+ deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_upperLimit;
+ }
+ else
+ {
+ c.m_appliedImpulse = sum;
+ }
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
-
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowLowerLimit(body1,body2,c);
+#endif
}
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- btRigidBody* rb = btRigidBody::upcast(collisionObject);
- if (rb)
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
+
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
{
- solverBody->m_angularVelocity = rb->getAngularVelocity() ;
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = rb->getInvMass();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- } else
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else
{
- solverBody->m_angularVelocity.setValue(0,0,0);
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = 0.f;
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor = 1.f;
+ c.m_appliedImpulse = sum;
}
-
- solverBody->m_pushVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_turnVelocity.setValue(0.f,0.f,0.f);
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-int gNumSplitImpulseRecoveries = 0;
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
+unsigned long btSequentialImpulseConstraintSolver::btRand2()
{
- btScalar rest = restitution * -rel_vel;
- return rest;
+ m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ return m_btSeed2;
}
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
+int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
{
- (void)solverInfo;
-
- if (contactConstraint.m_penetration < solverInfo.m_splitImpulsePenetrationThreshold)
- {
-
- gNumSplitImpulseRecoveries++;
- btScalar normalImpulse;
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_pushVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_turnVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_pushVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_turnVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
-
- btScalar positionalError = -contactConstraint.m_penetration * solverInfo.m_erp2/solverInfo.m_timeStep;
- // btScalar positionalError = contactConstraint.m_penetration;
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedPushImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedPushImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedPushImpulse - oldNormalImpulse;
-
- body1.internalApplyPushImpulse(contactConstraint.m_contactNormal*body1.m_invMass, contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyPushImpulse(contactConstraint.m_contactNormal*body2.m_invMass, contactConstraint.m_angularComponentB,-normalImpulse);
-
- }
+ // seems good; xor-fold and modulus
+ const unsigned long un = static_cast<unsigned long>(n);
+ unsigned long r = btRand2();
+
+ // note: probably more aggressive than it needs to be -- might be
+ // able to get away without one or two of the innermost branches.
+ if (un <= 0x00010000UL) {
+ r ^= (r >> 16);
+ if (un <= 0x00000100UL) {
+ r ^= (r >> 8);
+ if (un <= 0x00000010UL) {
+ r ^= (r >> 4);
+ if (un <= 0x00000004UL) {
+ r ^= (r >> 2);
+ if (un <= 0x00000002UL) {
+ r ^= (r >> 1);
+ }
+ }
+ }
+ }
+ }
+ return (int) (r % un);
}
-//velocity + friction
-//response between two dynamic objects with friction
-
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
{
- (void)solverInfo;
+ btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
- btScalar normalImpulse;
+ solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ if (rb)
{
-
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
- btScalar positionalError = 0.f;
- if (!solverInfo.m_splitImpulse || (contactConstraint.m_penetration > solverInfo.m_splitImpulsePenetrationThreshold))
- {
- positionalError = -contactConstraint.m_penetration * solverInfo.m_erp/solverInfo.m_timeStep;
- }
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse;
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,
- contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,
- contactConstraint.m_angularComponentB,-normalImpulse);
+ solverBody->m_invMass = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
+ solverBody->m_originalBody = rb;
+ solverBody->m_angularFactor = rb->getAngularFactor();
+ } else
+ {
+ solverBody->m_invMass.setValue(0,0,0);
+ solverBody->m_originalBody = 0;
+ solverBody->m_angularFactor.setValue(1,1,1);
}
-
- return normalImpulse;
}
-//#define NO_FRICTION_TANGENTIALS 1
-#ifndef NO_FRICTION_TANGENTIALS
-
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse);
-
-//SIMD_FORCE_INLINE
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse)
-{
- (void)solverInfo;
-
-
- const btScalar combinedFriction = contactConstraint.m_friction;
-
- const btScalar limit = appliedNormalImpulse * combinedFriction;
-
- if (appliedNormalImpulse>btScalar(0.))
- //friction
- {
-
- btScalar j1;
- {
- btScalar rel_vel;
- const btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- const btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
- rel_vel = vel1Dotn-vel2Dotn;
-
- // calculate j that moves us to zero relative velocity
- j1 = -rel_vel * contactConstraint.m_jacDiagABInv;
-#define CLAMP_ACCUMULATED_FRICTION_IMPULSE 1
-#ifdef CLAMP_ACCUMULATED_FRICTION_IMPULSE
- btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse;
- contactConstraint.m_appliedImpulse = oldTangentImpulse + j1;
-
- if (limit < contactConstraint.m_appliedImpulse)
- {
- contactConstraint.m_appliedImpulse = limit;
- } else
- {
- if (contactConstraint.m_appliedImpulse < -limit)
- contactConstraint.m_appliedImpulse = -limit;
- }
- j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse;
-#else
- if (limit < j1)
- {
- j1 = limit;
- } else
- {
- if (j1 < -limit)
- j1 = -limit;
- }
-
-#endif //CLAMP_ACCUMULATED_FRICTION_IMPULSE
-
- //GEN_set_min(contactConstraint.m_appliedImpulse, limit);
- //GEN_set_max(contactConstraint.m_appliedImpulse, -limit);
-
-
-
- }
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1);
+int gNumSplitImpulseRecoveries = 0;
- }
- return 0.f;
+btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
+{
+ btScalar rest = restitution * -rel_vel;
+ return rest;
}
-#else
-//velocity + friction
-//response between two dynamic objects with friction
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
{
-
- btVector3 vel1;
- btVector3 vel2;
- btScalar normalImpulse(0.f);
-
+ if (colObj && colObj->hasAnisotropicFriction())
{
- const btVector3& normal = contactConstraint.m_contactNormal;
- if (contactConstraint.m_penetration < 0.f)
- return 0.f;
-
-
- body1.getVelocityInLocalPoint(contactConstraint.m_relpos1CrossNormal,vel1);
- body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btVector3 lat_vel = vel - normal * rel_vel;
- btScalar lat_rel_vel = lat_vel.length2();
-
- btScalar combinedFriction = contactConstraint.m_friction;
- const btVector3& rel_pos1 = contactConstraint.m_rel_posA;
- const btVector3& rel_pos2 = contactConstraint.m_rel_posB;
-
-
- if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON)
- {
- lat_rel_vel = btSqrt(lat_rel_vel);
-
- lat_vel /= lat_rel_vel;
- btVector3 temp1 = body1.m_invInertiaWorld * rel_pos1.cross(lat_vel);
- btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel);
- btScalar friction_impulse = lat_rel_vel /
- (body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
- btScalar normal_impulse = contactConstraint.m_appliedImpulse * combinedFriction;
-
- btSetMin(friction_impulse, normal_impulse);
- btSetMin(friction_impulse, -normal_impulse);
- body1.internalApplyImpulse(lat_vel * -friction_impulse, rel_pos1);
- body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
- }
+ // transform to local coordinates
+ btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
+ const btVector3& friction_scaling = colObj->getAnisotropicFriction();
+ //apply anisotropic friction
+ loc_lateral *= friction_scaling;
+ // ... and transform it back to global coordinates
+ frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
}
-
- return normalImpulse;
}
-#endif //NO_FRICTION_TANGENTIALS
-
-
-
-void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
{
+
btRigidBody* body0=btRigidBody::upcast(colObj0);
btRigidBody* body1=btRigidBody::upcast(colObj1);
- btSolverConstraint& solverConstraint = m_tmpSolverFrictionConstraintPool.expand();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expand();
+ memset(&solverConstraint,0xff,sizeof(btSolverConstraint));
solverConstraint.m_contactNormal = normalAxis;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_originalContactPoint = 0;
- solverConstraint.m_appliedImpulse = btScalar(0.);
- solverConstraint.m_appliedPushImpulse = 0.f;
- solverConstraint.m_penetration = 0.f;
+ solverConstraint.m_appliedImpulse = 0.f;
+ // solverConstraint.m_appliedPushImpulse = 0.f;
+
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
}
{
- btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
+ btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
}
#ifdef COMPUTE_IMPULSE_DENOM
@@ -483,7 +305,7 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
}
if (body1)
{
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = body1->getInvMass() + normalAxis.dot(vec);
}
@@ -492,377 +314,499 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
+#ifdef _USE_JACOBIAN
+ solverConstraint.m_jac = btJacobianEntry (
+ rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
+ body0->getInvInertiaDiagLocal(),
+ body0->getInvMass(),
+ body1->getInvInertiaDiagLocal(),
+ body1->getInvMass());
+#endif //_USE_JACOBIAN
-}
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
+ btScalar positionalError = 0.f;
+
+ btSimdScalar velocityError = - rel_vel;
+ btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
+
+ return solverConstraint;
+}
+
+int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
{
- if (colObj && colObj->hasAnisotropicFriction())
+ int solverBodyIdA = -1;
+
+ if (body.getCompanionId() >= 0)
{
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
+ //body has already been converted
+ solverBodyIdA = body.getCompanionId();
+ } else
+ {
+ btRigidBody* rb = btRigidBody::upcast(&body);
+ if (rb && rb->getInvMass())
+ {
+ solverBodyIdA = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody,&body);
+ body.setCompanionId(solverBodyIdA);
+ } else
+ {
+ return 0;//assume first one is a fixed solver body
+ }
}
+ return solverBodyIdA;
}
+#include <stdio.h>
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)stackAlloc;
- (void)debugDrawer;
+ btCollisionObject* colObj0=0,*colObj1=0;
+ colObj0 = (btCollisionObject*)manifold->getBody0();
+ colObj1 = (btCollisionObject*)manifold->getBody1();
- if (!(numConstraints + numManifolds))
+ int solverBodyIdA=-1;
+ int solverBodyIdB=-1;
+
+ if (manifold->getNumContacts())
{
-// printf("empty\n");
- return 0.f;
+ solverBodyIdA = getOrInitSolverBody(*colObj0);
+ solverBodyIdB = getOrInitSolverBody(*colObj1);
}
- btPersistentManifold* manifold = 0;
- btCollisionObject* colObj0=0,*colObj1=0;
- //btRigidBody* rb0=0,*rb1=0;
+ ///avoid collision response between two static objects
+ if (!solverBodyIdA && !solverBodyIdB)
+ return;
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
+ for (int j=0;j<manifold->getNumContacts();j++)
+ {
- BEGIN_PROFILE("refreshManifolds");
+ btManifoldPoint& cp = manifold->getContactPoint(j);
- int i;
-
-
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- rb1 = (btRigidBody*)manifold->getBody1();
- rb0 = (btRigidBody*)manifold->getBody0();
-
- manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
- }
+ rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- END_PROFILE("refreshManifolds");
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
-
+ relaxation = 1.f;
+ btScalar rel_vel;
+ btVector3 vel;
+ int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ {
+ btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expand();
+ btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- //int sizeofSB = sizeof(btSolverBody);
- //int sizeofSC = sizeof(btSolverConstraint);
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+ solverConstraint.m_originalContactPoint = &cp;
- //if (1)
- {
- //if m_stackAlloc, try to pack bodies/constraints to speed up solving
-// btBlock* sablock;
-// sablock = stackAlloc->beginBlock();
+ btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
+ {
+#ifdef COMPUTE_IMPULSE_DENOM
+ btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
+ btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
+#else
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
+
+ btScalar denom = relaxation/(denom0+denom1);
+ solverConstraint.m_jacDiagABInv = denom;
+ }
- // int memsize = 16;
-// unsigned char* stackMemory = stackAlloc->allocate(memsize);
+ solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
-
- //todo: use stack allocator for this temp memory
-// int minReservation = numManifolds*2;
- //m_tmpSolverBodyPool.reserve(minReservation);
+ btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
+ btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- //don't convert all bodies, only the one we need so solver the constraints
-/*
- {
- for (int i=0;i<numBodies;i++)
- {
- btRigidBody* rb = btRigidBody::upcast(bodies[i]);
- if (rb && (rb->getIslandTag() >= 0))
+ vel = vel1 - vel2;
+
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
+
+ btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
+
+
+ solverConstraint.m_friction = cp.m_combinedFriction;
+
+ btScalar restitution = 0.f;
+
+ if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
{
- btAssert(rb->getCompanionId() < 0);
- int solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,rb);
- rb->setCompanionId(solverBodyId);
- }
- }
- }
-*/
-
- //m_tmpSolverConstraintPool.reserve(minReservation);
- //m_tmpSolverFrictionConstraintPool.reserve(minReservation);
+ restitution = 0.f;
+ } else
+ {
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- {
- int i;
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
- int solverBodyIdA=-1;
- int solverBodyIdB=-1;
+ ///warm starting (or zero if disabled)
+ if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
+ } else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
+
+ // solverConstraint.m_appliedPushImpulse = 0.f;
- if (manifold->getNumContacts())
{
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar positionalError = 0.f;
+ positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
-
- if (colObj0->getIslandTag() >= 0)
+ /////setup the friction constraints
+
+
+
+ if (1)
+ {
+ solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
{
- if (colObj0->getCompanionId() >= 0)
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
- //body has already been converted
- solverBodyIdA = colObj0->getCompanionId();
+ cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize();//??
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
} else
{
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
- colObj0->setCompanionId(solverBodyIdA);
+ //re-calculate friction direction every frame, todo: check if this is really needed
+ btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
}
+
} else
{
- //create a static body
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
- if (colObj1->getIslandTag() >= 0)
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
{
- if (colObj1->getCompanionId() >= 0)
{
- solverBodyIdB = colObj1->getCompanionId();
- } else
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ }
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
- colObj1->setCompanionId(solverBodyIdB);
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
} else
{
- //create a static body
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
}
+ }
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
- for (int j=0;j<manifold->getNumContacts();j++)
- {
-
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= btScalar(0.))
- {
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
+ }
+ }
+}
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
- relaxation = 1.f;
- btScalar rel_vel;
- btVector3 vel;
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+{
+ BT_PROFILE("solveGroupCacheFriendlySetup");
+ (void)stackAlloc;
+ (void)debugDrawer;
- int frictionIndex = m_tmpSolverConstraintPool.size();
- {
- btSolverConstraint& solverConstraint = m_tmpSolverConstraintPool.expand();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ if (!(numConstraints + numManifolds))
+ {
+ // printf("empty\n");
+ return 0.f;
+ }
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
+ if (1)
+ {
+ int j;
+ for (j=0;j<numConstraints;j++)
+ {
+ btTypedConstraint* constraint = constraints[j];
+ constraint->buildJacobian();
+ }
+ }
- solverConstraint.m_originalContactPoint = &cp;
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody,0);
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0 : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1 : btVector3(0,0,0);
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
+ //btRigidBody* rb0=0,*rb1=0;
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
+ //if (1)
+ {
+ {
+ int totalNumRows = 0;
+ int i;
+ //calculate the total number of contraint rows
+ for (i=0;i<numConstraints;i++)
+ {
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-
- vel = vel1 - vel2;
-
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- solverConstraint.m_penetration = btMin(cp.getDistance()+infoGlobal.m_linearSlop,btScalar(0.));
- //solverConstraint.m_penetration = cp.getDistance();
-
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (solverConstraint.m_restitution <= btScalar(0.))
- {
- solverConstraint.m_restitution = 0.f;
- };
+ btTypedConstraint::btConstraintInfo1 info1;
+ constraints[i]->getInfo1(&info1);
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
-
- btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
+ btTypedConstraint::btConstraintInfo1 info1;
+ info1.m_numConstraintRows = 0;
-
- if (solverConstraint.m_restitution > penVel)
- {
- solverConstraint.m_penetration = btScalar(0.);
- }
-
-
-
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass(),solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ ///setup the btSolverConstraints
+ int currentRow = 0;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- solverConstraint.m_frictionIndex = m_tmpSolverFrictionConstraintPool.size();
- if (!cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-
- //scale anisotropic friction
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
-
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-
-
- if (lat_rel_vel > SIMD_EPSILON)//0.0f)
- {
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
-
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- } else
- {
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
- cp.m_lateralFrictionInitialized = true;
-
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
+ for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
+ {
+ constraints[i]->getInfo1(&info1);
+ if (info1.m_numConstraintRows)
+ {
+ btAssert(currentRow<totalNumRows);
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass(),frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+
+
+
+ btRigidBody& rbA = constraint->getRigidBodyA();
+ btRigidBody& rbB = constraint->getRigidBodyB();
+
+ int solverBodyIdA = getOrInitSolverBody(rbA);
+ int solverBodyIdB = getOrInitSolverBody(rbB);
+
+ btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ int j;
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
+ currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
+ currentConstraintRow[j].m_upperLimit = FLT_MAX;
+ currentConstraintRow[j].m_appliedImpulse = 0.f;
+ currentConstraintRow[j].m_appliedPushImpulse = 0.f;
+ currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
+ currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
+ }
+
+ bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+
+
+
+ btTypedConstraint::btConstraintInfo2 info2;
+ info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.erp = infoGlobal.m_erp;
+ info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
+ info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
+ info2.m_J2linearAxis = 0;
+ info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
+ info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
+ ///the size of btSolverConstraint needs be a multiple of btScalar
+ btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ info2.m_constraintError = &currentConstraintRow->m_rhs;
+ info2.cfm = &currentConstraintRow->m_cfm;
+ info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
+ info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
+ constraints[i]->getInfo2(&info2);
+
+ ///finalize the constraint setup
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ btSolverConstraint& solverConstraint = currentConstraintRow[j];
+
+ {
+ const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
+ solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
+ }
+ {
+ const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
+ solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
+ }
+
+ {
+ btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
+ btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
+ btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
+ btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
+
+ btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
+ sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
+ sum += iMJlB.dot(solverConstraint.m_contactNormal);
+ sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
+
+ solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
}
+ ///fix rhs
+ ///todo: add force/torque accelerators
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar restitution = 0.f;
+ btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_appliedImpulse = 0.f;
+
+ }
}
}
}
}
- }
-
- btContactSolverInfo info = infoGlobal;
- {
- int j;
- for (j=0;j<numConstraints;j++)
{
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
+ int i;
+ btPersistentManifold* manifold = 0;
+ btCollisionObject* colObj0=0,*colObj1=0;
+
+
+ for (i=0;i<numManifolds;i++)
+ {
+ manifold = manifoldPtr[i];
+ convertContact(manifold,infoGlobal);
+ }
}
}
-
-
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+ btContactSolverInfo info = infoGlobal;
+
- ///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
+
+ ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderTmpConstraintPool.resize(numConstraintPool);
m_orderFrictionConstraintPool.resize(numFrictionPool);
{
@@ -877,8 +821,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
-
-
return 0.f;
}
@@ -886,8 +828,9 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
{
BT_PROFILE("solveGroupCacheFriendlyIterations");
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
//should traverse the contacts random order...
int iteration;
@@ -915,110 +858,134 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
}
}
- for (j=0;j<numConstraints;j++)
+ if (infoGlobal.m_solverMode & SOLVER_SIMD)
{
- btTypedConstraint* constraint = constraints[j];
- ///todo: use solver bodies, so we don't need to copy from/to btRigidBody
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all joint constraints, using SIMD, if available
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity();
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+
+ for (j=0;j<numConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity();
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- constraint->solveConstraint(infoGlobal.m_timeStep);
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all contact constraints using SIMD, if available
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity();
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+ ///solve all friction constraints, using SIMD, if available
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity();
- }
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- }
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+ } else
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+
+ ///solve all joint constraints
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleCollisionCombinedCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- }
- {
- int numFrictionPoolConstraints = m_tmpSolverFrictionConstraintPool.size();
-
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j=0;j<numConstraints;j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse+
- m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedPushImpulse;
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- resolveSingleFrictionCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal,
- totalImpulse);
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- }
-
-
- }
-
- if (infoGlobal.m_splitImpulse)
- {
-
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
+ ///solve all contact constraints
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ ///solve all friction constraints
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
{
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
}
}
- }
- }
+ }
+ }
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+
+/// btSequentialImpulseConstraintSolver Sequentially applies impulses
+btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
{
+
+
+
+ BT_PROFILE("solveGroup");
+ //we only implement SOLVER_CACHE_FRIENDLY now
+ //you need to provide at least some bodies
+ btAssert(bodies);
+ btAssert(numBodies);
+
int i;
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
+
for (j=0;j<numPoolConstraints;j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[j];
+
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- pt->m_appliedImpulseLateral1 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- pt->m_appliedImpulseLateral2 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
+ {
+ pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ }
//do a callback here?
-
}
if (infoGlobal.m_splitImpulse)
@@ -1030,418 +997,26 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
} else
{
for ( i=0;i<m_tmpSolverBodyPool.size();i++)
- {
- m_tmpSolverBodyPool[i].writebackVelocity();
- }
- }
-
-// printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
-
-/*
- printf("m_tmpSolverBodyPool.size() = %i\n",m_tmpSolverBodyPool.size());
- printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
- printf("m_tmpSolverFrictionConstraintPool.size() = %i\n",m_tmpSolverFrictionConstraintPool.size());
-
-
- printf("m_tmpSolverBodyPool.capacity() = %i\n",m_tmpSolverBodyPool.capacity());
- printf("m_tmpSolverConstraintPool.capacity() = %i\n",m_tmpSolverConstraintPool.capacity());
- printf("m_tmpSolverFrictionConstraintPool.capacity() = %i\n",m_tmpSolverFrictionConstraintPool.capacity());
-*/
-
- m_tmpSolverBodyPool.resize(0);
- m_tmpSolverConstraintPool.resize(0);
- m_tmpSolverFrictionConstraintPool.resize(0);
-
-
- return 0.f;
-}
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
-{
- BT_PROFILE("solveGroup");
- if (infoGlobal.m_solverMode & SOLVER_CACHE_FRIENDLY)
- {
- //you need to provide at least some bodies
- //btSimpleDynamicsWorld needs to switch off SOLVER_CACHE_FRIENDLY
- btAssert(bodies);
- btAssert(numBodies);
- return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
- }
-
-
-
- btContactSolverInfo info = infoGlobal;
-
- int numiter = infoGlobal.m_numIterations;
-
- int totalPoints = 0;
-
-
- {
- short j;
- for (j=0;j<numManifolds;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[j];
- prepareConstraints(manifold,info,debugDrawer);
-
- for (short p=0;p<manifoldPtr[j]->getNumContacts();p++)
- {
- gOrder[totalPoints].m_manifoldIndex = j;
- gOrder[totalPoints].m_pointIndex = p;
- totalPoints++;
- }
- }
- }
-
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- }
- }
-
-
- //should traverse the contacts random order...
- int iteration;
-
- {
- for ( iteration = 0;iteration<numiter;iteration++)
- {
- int j;
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if ((iteration & 7) == 0) {
- for (j=0; j<totalPoints; ++j) {
- btOrderIndex tmp = gOrder[j];
- int swapi = btRandInt2(j+1);
- gOrder[j] = gOrder[swapi];
- gOrder[swapi] = tmp;
- }
- }
- }
-
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->solveConstraint(info.m_timeStep);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solve( (btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1()
- ,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solveFriction((btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- }
- }
-
-
-
-
- return btScalar(0.);
-}
-
-
-
-
-
-
-
-void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer)
-{
-
- (void)debugDrawer;
-
- btRigidBody* body0 = (btRigidBody*)manifoldPtr->getBody0();
- btRigidBody* body1 = (btRigidBody*)manifoldPtr->getBody1();
-
-
- //only necessary to refresh the manifold once (first iteration). The integration is done outside the loop
- {
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
- manifoldPtr->refreshContactPoints(body0->getCenterOfMassTransform(),body1->getCenterOfMassTransform());
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
- int numpoints = manifoldPtr->getNumContacts();
-
- gTotalContactPoints += numpoints;
-
-
- for (int i=0;i<numpoints ;i++)
- {
- btManifoldPoint& cp = manifoldPtr->getContactPoint(i);
- if (cp.getDistance() <= btScalar(0.))
- {
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btVector3 rel_pos1 = pos1 - body0->getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body1->getCenterOfMassPosition();
-
-
- //this jacobian entry is re-used for all iterations
- btJacobianEntry jac(body0->getCenterOfMassTransform().getBasis().transpose(),
- body1->getCenterOfMassTransform().getBasis().transpose(),
- rel_pos1,rel_pos2,cp.m_normalWorldOnB,body0->getInvInertiaDiagLocal(),body0->getInvMass(),
- body1->getInvInertiaDiagLocal(),body1->getInvMass());
-
-
- btScalar jacDiagAB = jac.getDiagonal();
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- if (cpd)
- {
- //might be invalid
- cpd->m_persistentLifeTime++;
- if (cpd->m_persistentLifeTime != cp.getLifeTime())
- {
- //printf("Invalid: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
- new (cpd) btConstraintPersistentData;
- cpd->m_persistentLifeTime = cp.getLifeTime();
-
- } else
- {
- //printf("Persistent: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- } else
- {
-
- //todo: should this be in a pool?
- void* mem = btAlignedAlloc(sizeof(btConstraintPersistentData),16);
- cpd = new (mem)btConstraintPersistentData;
- assert(cpd);
-
- totalCpd ++;
- //printf("totalCpd = %i Created Ptr %x\n",totalCpd,cpd);
- cp.m_userPersistentData = cpd;
- cpd->m_persistentLifeTime = cp.getLifeTime();
- //printf("CREATED: %x . cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd,cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- assert(cpd);
-
- cpd->m_jacDiagABInv = btScalar(1.) / jacDiagAB;
-
- //Dependent on Rigidbody A and B types, fetch the contact/friction response func
- //perhaps do a similar thing for friction/restutution combiner funcs...
-
- cpd->m_frictionSolverFunc = m_frictionDispatch[body0->m_frictionSolverType][body1->m_frictionSolverType];
- cpd->m_contactSolverFunc = m_contactDispatch[body0->m_contactSolverType][body1->m_contactSolverType];
-
- btVector3 vel1 = body0->getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body1->getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- btScalar combinedRestitution = cp.m_combinedRestitution;
-
- cpd->m_penetration = cp.getDistance();///btScalar(info.m_numIterations);
- cpd->m_friction = cp.m_combinedFriction;
- cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution);
- if (cpd->m_restitution <= btScalar(0.))
- {
- cpd->m_restitution = btScalar(0.0);
-
- };
-
- //restitution and penetration work in same direction so
- //rel_vel
-
- btScalar penVel = -cpd->m_penetration/info.m_timeStep;
-
- if (cpd->m_restitution > penVel)
- {
- cpd->m_penetration = btScalar(0.);
- }
-
-
- btScalar relaxation = info.m_damping;
- if (info.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- cpd->m_appliedImpulse *= relaxation;
- } else
- {
- cpd->m_appliedImpulse =btScalar(0.);
- }
-
- //for friction
- cpd->m_prevAppliedImpulse = cpd->m_appliedImpulse;
-
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cpd->m_frictionWorldTangential0,cpd->m_frictionWorldTangential1);
-
-
-#define NO_FRICTION_WARMSTART 1
-
- #ifdef NO_FRICTION_WARMSTART
- cpd->m_accumulatedTangentImpulse0 = btScalar(0.);
- cpd->m_accumulatedTangentImpulse1 = btScalar(0.);
- #endif //NO_FRICTION_WARMSTART
- btScalar denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0);
- btScalar denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0);
- btScalar denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent0 = denom;
-
-
- denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential1);
- denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential1);
- denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent1 = denom;
-
- btVector3 totalImpulse =
- #ifndef NO_FRICTION_WARMSTART
- cpd->m_frictionWorldTangential0*cpd->m_accumulatedTangentImpulse0+
- cpd->m_frictionWorldTangential1*cpd->m_accumulatedTangentImpulse1+
- #endif //NO_FRICTION_WARMSTART
- cp.m_normalWorldOnB*cpd->m_appliedImpulse;
-
-
-
- ///
- {
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentA = body0->getInvInertiaTensorWorld()*torqueAxis0;
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentB = body1->getInvInertiaTensorWorld()*torqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos1.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0A = body0->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos1.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1A = body0->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos2.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0B = body1->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos2.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1B = body1->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
-
- ///
-
-
-
- //apply previous frames impulse on both bodies
- body0->applyImpulse(totalImpulse, rel_pos1);
- body1->applyImpulse(-totalImpulse, rel_pos2);
- }
-
- }
- }
-}
-
-
-btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
{
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
-
- //btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = resolveSingleCollisionCombined(
- *body0,*body1,
- cp,
- info);
-
- if (maxImpulse < impulse)
- maxImpulse = impulse;
-
- }
- }
+ m_tmpSolverBodyPool[i].writebackVelocity();
}
}
- return maxImpulse;
-}
-
-
-
-btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
-
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
- {
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = cpd->m_contactSolverFunc(
- *body0,*body1,
- cp,
- info);
- if (maxImpulse < impulse)
- maxImpulse = impulse;
+ m_tmpSolverBodyPool.resize(0);
+ m_tmpSolverContactConstraintPool.resize(0);
+ m_tmpSolverNonContactConstraintPool.resize(0);
+ m_tmpSolverContactFrictionConstraintPool.resize(0);
- }
- }
- }
- }
- return maxImpulse;
+ return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- (void)debugDrawer;
- (void)iter;
- {
-
- {
-
- if (cp.getDistance() <= btScalar(0.))
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- cpd->m_frictionSolverFunc(
- *body0,*body1,
- cp,
- info);
-
- }
- }
-
-
- }
- return btScalar(0.);
-}
void btSequentialImpulseConstraintSolver::reset()
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index 7143bc41991..90e7fc8354d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -23,67 +23,59 @@ class btIDebugDraw;
#include "btSolverConstraint.h"
-/// btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses
-/// The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com
-/// Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP)
-/// Applies impulses for combined restitution and penetration recovery and to simulate friction
+
+///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
class btSequentialImpulseConstraintSolver : public btConstraintSolver
{
+protected:
btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
- btAlignedObjectArray<btSolverConstraint> m_tmpSolverConstraintPool;
- btAlignedObjectArray<btSolverConstraint> m_tmpSolverFrictionConstraintPool;
+ btConstraintArray m_tmpSolverContactConstraintPool;
+ btConstraintArray m_tmpSolverNonContactConstraintPool;
+ btConstraintArray m_tmpSolverContactFrictionConstraintPool;
btAlignedObjectArray<int> m_orderTmpConstraintPool;
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
-
-protected:
- btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
- btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
- void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer);
- void addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
-
- ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
- ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
-
+ btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
unsigned long m_btSeed2;
-public:
+ void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
+ btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-
- btSequentialImpulseConstraintSolver();
+ void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
- ///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody
- ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
- void setContactSolverFunc(ContactSolverFunc func,int type0,int type1)
- {
- m_contactDispatch[type0][type1] = func;
- }
+ void resolveSplitPenetrationImpulseCacheFriendly(
+ btSolverBody& body1,
+ btSolverBody& body2,
+ const btSolverConstraint& contactConstraint,
+ const btContactSolverInfo& solverInfo);
+
+ //internal method
+ int getOrInitSolverBody(btCollisionObject& body);
+
+ void resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
- ///Advanced: Override the default friction solving function for contacts, for certain types of rigidbody
- ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
- void SetFrictionSolverFunc(ContactSolverFunc func,int type0,int type1)
- {
- m_frictionDispatch[type0][type1] = func;
- }
+ void resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+public:
- virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
+ btSequentialImpulseConstraintSolver();
+ virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
- btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+ virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
+
btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
-
+ btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
///clear internal cached data and reset random seed
virtual void reset();
-
- btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
-
-
unsigned long btRand2();
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
index 4128f504bf1..50d06960379 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
@@ -68,7 +68,9 @@ void btSliderConstraint::initParams()
btSliderConstraint::btSliderConstraint()
:btTypedConstraint(SLIDER_CONSTRAINT_TYPE),
- m_useLinearReferenceFrameA(true)
+ m_useLinearReferenceFrameA(true),
+ m_useSolveConstraintObsolete(false)
+// m_useSolveConstraintObsolete(true)
{
initParams();
} // btSliderConstraint::btSliderConstraint()
@@ -79,7 +81,9 @@ btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const
: btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB)
, m_frameInA(frameInA)
, m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA),
+ m_useSolveConstraintObsolete(false)
+// m_useSolveConstraintObsolete(true)
{
initParams();
} // btSliderConstraint::btSliderConstraint()
@@ -88,6 +92,10 @@ btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const
void btSliderConstraint::buildJacobian()
{
+ if (!m_useSolveConstraintObsolete)
+ {
+ return;
+ }
if(m_useLinearReferenceFrameA)
{
buildJacobianInt(m_rbA, m_rbB, m_frameInA, m_frameInB);
@@ -155,27 +163,372 @@ void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, co
//-----------------------------------------------------------------------------
-void btSliderConstraint::solveConstraint(btScalar timeStep)
+void btSliderConstraint::getInfo1(btConstraintInfo1* info)
{
- m_timeStep = timeStep;
- if(m_useLinearReferenceFrameA)
+ if (m_useSolveConstraintObsolete)
{
- solveConstraintInt(m_rbA, m_rbB);
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
}
else
{
- solveConstraintInt(m_rbB, m_rbA);
+ info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
+ info->nub = 2;
+ //prepare constraint
+ calculateTransforms();
+ testLinLimits();
+ if(getSolveLinLimit() || getPoweredLinMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd linear as well
+ info->nub--;
+ }
+ testAngLimits();
+ if(getSolveAngLimit() || getPoweredAngMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd angular as well
+ info->nub--;
+ }
+ }
+} // btSliderConstraint::getInfo1()
+
+//-----------------------------------------------------------------------------
+
+void btSliderConstraint::getInfo2(btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+ const btTransform& trA = getCalculatedTransformA();
+ const btTransform& trB = getCalculatedTransformB();
+ btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f);
+ // make rotations around Y and Z equal
+ // the slider axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the slider axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the slider axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ // get slider axis (X)
+ btVector3 ax1 = trA.getBasis().getColumn(0);
+ // get 2 orthos to slider axis (Y, Z)
+ btVector3 p = trA.getBasis().getColumn(1);
+ btVector3 q = trA.getBasis().getColumn(2);
+ // set the two slider rows
+ info->m_J1angularAxis[0] = p[0];
+ info->m_J1angularAxis[1] = p[1];
+ info->m_J1angularAxis[2] = p[2];
+ info->m_J1angularAxis[s+0] = q[0];
+ info->m_J1angularAxis[s+1] = q[1];
+ info->m_J1angularAxis[s+2] = q[2];
+
+ info->m_J2angularAxis[0] = -p[0];
+ info->m_J2angularAxis[1] = -p[1];
+ info->m_J2angularAxis[2] = -p[2];
+ info->m_J2angularAxis[s+0] = -q[0];
+ info->m_J2angularAxis[s+1] = -q[1];
+ info->m_J2angularAxis[s+2] = -q[2];
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the slider back into alignment.
+ // if ax1,ax2 are the unit length slider axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if "theta" is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
+ btVector3 ax2 = trB.getBasis().getColumn(0);
+ btVector3 u = ax1.cross(ax2);
+ info->m_constraintError[0] = k * u.dot(p);
+ info->m_constraintError[s] = k * u.dot(q);
+ // pull out pos and R for both bodies. also get the connection
+ // vector c = pos2-pos1.
+ // next two rows. we want: vel2 = vel1 + w1 x c ... but this would
+ // result in three equations, so we project along the planespace vectors
+ // so that sliding along the slider axis is disregarded. for symmetry we
+ // also consider rotation around center of mass of two bodies (factA and factB).
+ btTransform bodyA_trans = m_rbA.getCenterOfMassTransform();
+ btTransform bodyB_trans = m_rbB.getCenterOfMassTransform();
+ int s2 = 2 * s, s3 = 3 * s;
+ btVector3 c;
+ btScalar miA = m_rbA.getInvMass();
+ btScalar miB = m_rbB.getInvMass();
+ btScalar miS = miA + miB;
+ btScalar factA, factB;
+ if(miS > btScalar(0.f))
+ {
+ factA = miB / miS;
+ }
+ else
+ {
+ factA = btScalar(0.5f);
+ }
+ if(factA > 0.99f) factA = 0.99f;
+ if(factA < 0.01f) factA = 0.01f;
+ factB = btScalar(1.0f) - factA;
+ c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
+ btVector3 tmp = c.cross(p);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
+ tmp = c.cross(q);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
+
+ for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
+ // compute two elements of right hand side. we want to align the offset
+ // point (in body 2's frame) with the center of body 1.
+ btVector3 ofs; // offset point in global coordinates
+ ofs = trB.getOrigin() - trA.getOrigin();
+ k = info->fps * info->erp * getSoftnessOrthoLin();
+ info->m_constraintError[s2] = k * p.dot(ofs);
+ info->m_constraintError[s3] = k * q.dot(ofs);
+ int nrow = 3; // last filled row
+ int srow;
+ // check linear limits linear
+ btScalar limit_err = btScalar(0.0);
+ int limit = 0;
+ if(getSolveLinLimit())
+ {
+ limit_err = getLinDepth() * signFact;
+ limit = (limit_err > btScalar(0.0)) ? 2 : 1;
+ }
+ int powered = 0;
+ if(getPoweredLinMotor())
+ {
+ powered = 1;
+ }
+ // if the slider has joint limits or motor, add in the extra row
+ if (limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1linearAxis[srow+0] = ax1[0];
+ info->m_J1linearAxis[srow+1] = ax1[1];
+ info->m_J1linearAxis[srow+2] = ax1[2];
+ // linear torque decoupling step:
+ //
+ // we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies
+ // do not create a torque couple. in other words, the points that the
+ // constraint force is applied at must lie along the same ax1 axis.
+ // a torque couple will result in limited slider-jointed free
+ // bodies from gaining angular momentum.
+ // the solution used here is to apply the constraint forces at the center of mass of the two bodies
+ btVector3 ltd; // Linear Torque Decoupling vector (a torque)
+// c = btScalar(0.5) * c;
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = factA*ltd[0];
+ info->m_J1angularAxis[srow+1] = factA*ltd[1];
+ info->m_J1angularAxis[srow+2] = factA*ltd[2];
+ info->m_J2angularAxis[srow+0] = factB*ltd[0];
+ info->m_J2angularAxis[srow+1] = factB*ltd[1];
+ info->m_J2angularAxis[srow+2] = factB*ltd[2];
+ // right-hand part
+ btScalar lostop = getLowerLinLimit();
+ btScalar histop = getUpperLinLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ info->m_constraintError[srow] = 0.;
+ info->m_lowerLimit[srow] = 0.;
+ info->m_upperLimit[srow] = 0.;
+ if(powered)
+ {
+ info->cfm[nrow] = btScalar(0.0);
+ btScalar tag_vel = getTargetLinMotorVelocity();
+ btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * info->erp);
+// info->m_constraintError[srow] += mot_fact * getTargetLinMotorVelocity();
+ info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity();
+ info->m_lowerLimit[srow] += -getMaxLinMotorForce() * info->fps;
+ info->m_upperLimit[srow] += getMaxLinMotorForce() * info->fps;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(lostop == histop)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that)
+ btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin());
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getLinearVelocity().dot(ax1);
+ vel -= m_rbB.getLinearVelocity().dot(ax1);
+ vel *= signFact;
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if (newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= getSoftnessLimLin();
+ } // if(limit)
+ } // if linear limit
+ // check angular limits
+ limit_err = btScalar(0.0);
+ limit = 0;
+ if(getSolveAngLimit())
+ {
+ limit_err = getAngDepth();
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+ }
+ // if the slider has joint limits, add in the extra row
+ powered = 0;
+ if(getPoweredAngMotor())
+ {
+ powered = 1;
+ }
+ if(limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1angularAxis[srow+0] = ax1[0];
+ info->m_J1angularAxis[srow+1] = ax1[1];
+ info->m_J1angularAxis[srow+2] = ax1[2];
+
+ info->m_J2angularAxis[srow+0] = -ax1[0];
+ info->m_J2angularAxis[srow+1] = -ax1[1];
+ info->m_J2angularAxis[srow+2] = -ax1[2];
+
+ btScalar lostop = getLowerAngLimit();
+ btScalar histop = getUpperAngLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ if(powered)
+ {
+ info->cfm[srow] = btScalar(0.0);
+ btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * info->erp);
+ info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity();
+ info->m_lowerLimit[srow] = -getMaxAngMotorForce() * info->fps;
+ info->m_upperLimit[srow] = getMaxAngMotorForce() * info->fps;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(lostop == histop)
+ {
+ // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+ btScalar bounce = btFabs(btScalar(1.0) - getDampingLimAng());
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
+ vel -= m_rbB.getAngularVelocity().dot(ax1);
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= getSoftnessLimAng();
+ } // if(limit)
+ } // if angular limit or powered
+} // btSliderConstraint::getInfo2()
+
+//-----------------------------------------------------------------------------
+
+void btSliderConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ m_timeStep = timeStep;
+ if(m_useLinearReferenceFrameA)
+ {
+ solveConstraintInt(m_rbA,bodyA, m_rbB,bodyB);
+ }
+ else
+ {
+ solveConstraintInt(m_rbB,bodyB, m_rbA,bodyA);
+ }
}
} // btSliderConstraint::solveConstraint()
//-----------------------------------------------------------------------------
-void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
+void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB)
{
int i;
// linear
- btVector3 velA = rbA.getVelocityInLocalPoint(m_relPosA);
- btVector3 velB = rbB.getVelocityInLocalPoint(m_relPosB);
+ btVector3 velA;
+ bodyA.getVelocityInLocalPointObsolete(m_relPosA,velA);
+ btVector3 velB;
+ bodyB.getVelocityInLocalPointObsolete(m_relPosB,velB);
btVector3 vel = velA - velB;
for(i = 0; i < 3; i++)
{
@@ -190,8 +543,18 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
// calcutate and apply impulse
btScalar normalImpulse = softness * (restitution * depth / m_timeStep - damping * rel_vel) * m_jacLinDiagABInv[i];
btVector3 impulse_vector = normal * normalImpulse;
- rbA.applyImpulse( impulse_vector, m_relPosA);
- rbB.applyImpulse(-impulse_vector, m_relPosB);
+
+ //rbA.applyImpulse( impulse_vector, m_relPosA);
+ //rbB.applyImpulse(-impulse_vector, m_relPosB);
+ {
+ btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
+ btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
+ bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
+ }
+
+
+
if(m_poweredLinMotor && (!i))
{ // apply linear motor
if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce)
@@ -217,8 +580,18 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- rbA.applyImpulse( impulse_vector, m_relPosA);
- rbB.applyImpulse(-impulse_vector, m_relPosB);
+ //rbA.applyImpulse( impulse_vector, m_relPosA);
+ //rbB.applyImpulse(-impulse_vector, m_relPosB);
+
+ {
+ btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
+ btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
+ bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
+ }
+
+
+
}
}
}
@@ -227,8 +600,10 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
btVector3 axisB = m_calculatedTransformB.getBasis().getColumn(0);
- const btVector3& angVelA = rbA.getAngularVelocity();
- const btVector3& angVelB = rbB.getAngularVelocity();
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
btVector3 angVelAroundAxisA = axisA * axisA.dot(angVelA);
btVector3 angVelAroundAxisB = axisB * axisB.dot(angVelB);
@@ -238,24 +613,38 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
btVector3 velrelOrthog = angAorthog-angBorthog;
//solve orthogonal angular velocity correction
btScalar len = velrelOrthog.length();
+ btScalar orthorImpulseMag = 0.f;
+
if (len > btScalar(0.00001))
{
btVector3 normal = velrelOrthog.normalized();
btScalar denom = rbA.computeAngularImpulseDenominator(normal) + rbB.computeAngularImpulseDenominator(normal);
- velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ //velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ orthorImpulseMag = (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
}
//solve angular positional correction
btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/m_timeStep);
+ btVector3 angularAxis = angularError;
+ btScalar angularImpulseMag = 0;
+
btScalar len2 = angularError.length();
if (len2>btScalar(0.00001))
{
btVector3 normal2 = angularError.normalized();
btScalar denom2 = rbA.computeAngularImpulseDenominator(normal2) + rbB.computeAngularImpulseDenominator(normal2);
- angularError *= (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularImpulseMag = (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularError *= angularImpulseMag;
}
// apply impulse
- rbA.applyTorqueImpulse(-velrelOrthog+angularError);
- rbB.applyTorqueImpulse(velrelOrthog-angularError);
+ //rbA.applyTorqueImpulse(-velrelOrthog+angularError);
+ //rbB.applyTorqueImpulse(velrelOrthog-angularError);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*velrelOrthog,-orthorImpulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*velrelOrthog,orthorImpulseMag);
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*angularAxis,angularImpulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*angularAxis,-angularImpulseMag);
+
+
btScalar impulseMag;
//solve angular limits
if(m_solveAngLim)
@@ -269,8 +658,14 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
impulseMag *= m_kAngle * m_softnessDirAng;
}
btVector3 impulse = axisA * impulseMag;
- rbA.applyTorqueImpulse(impulse);
- rbB.applyTorqueImpulse(-impulse);
+ //rbA.applyTorqueImpulse(impulse);
+ //rbB.applyTorqueImpulse(-impulse);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-impulseMag);
+
+
+
//apply angular motor
if(m_poweredAngMotor)
{
@@ -301,8 +696,11 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
m_accumulatedAngMotorImpulse = new_acc;
// apply clamped impulse
btVector3 motorImp = angImpulse * axisA;
- m_rbA.applyTorqueImpulse(motorImp);
- m_rbB.applyTorqueImpulse(-motorImp);
+ //rbA.applyTorqueImpulse(motorImp);
+ //rbB.applyTorqueImpulse(-motorImp);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,angImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-angImpulse);
}
}
} // btSliderConstraint::solveConstraint()
@@ -312,7 +710,7 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
//-----------------------------------------------------------------------------
void btSliderConstraint::calculateTransforms(void){
- if(m_useLinearReferenceFrameA)
+ if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
{
m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
@@ -325,7 +723,14 @@ void btSliderConstraint::calculateTransforms(void){
m_realPivotAInW = m_calculatedTransformA.getOrigin();
m_realPivotBInW = m_calculatedTransformB.getOrigin();
m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
- m_delta = m_realPivotBInW - m_realPivotAInW;
+ if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
+ {
+ m_delta = m_realPivotBInW - m_realPivotAInW;
+ }
+ else
+ {
+ m_delta = m_realPivotAInW - m_realPivotBInW;
+ }
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
btVector3 normalWorld;
int i;
@@ -367,7 +772,6 @@ void btSliderConstraint::testLinLimits(void)
} // btSliderConstraint::testLinLimits()
//-----------------------------------------------------------------------------
-
void btSliderConstraint::testAngLimits(void)
{
@@ -379,6 +783,7 @@ void btSliderConstraint::testAngLimits(void)
const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ m_angPos = rot;
if(rot < m_lowerAngLimit)
{
m_angDepth = rot - m_lowerAngLimit;
@@ -391,12 +796,9 @@ void btSliderConstraint::testAngLimits(void)
}
}
} // btSliderConstraint::testAngLimits()
-
//-----------------------------------------------------------------------------
-
-
btVector3 btSliderConstraint::getAncorInA(void)
{
btVector3 ancorInA;
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
index 580dfa1178d..70fbce5d9b2 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
@@ -46,6 +46,8 @@ class btRigidBody;
class btSliderConstraint : public btTypedConstraint
{
protected:
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
btTransform m_frameInA;
btTransform m_frameInB;
// use frameA fo define limits, if true
@@ -104,6 +106,7 @@ protected:
btVector3 m_relPosB;
btScalar m_linPos;
+ btScalar m_angPos;
btScalar m_angDepth;
btScalar m_kAngle;
@@ -126,7 +129,13 @@ public:
btSliderConstraint();
// overrides
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+
+
// access
const btRigidBody& getRigidBodyA() const { return m_rbA; }
const btRigidBody& getRigidBodyB() const { return m_rbB; }
@@ -194,6 +203,7 @@ public:
void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; }
btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; }
btScalar getLinearPos() { return m_linPos; }
+
// access for ODE solver
bool getSolveLinLimit() { return m_solveLinLim; }
@@ -202,10 +212,11 @@ public:
btScalar getAngDepth() { return m_angDepth; }
// internal
void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB);
- void solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB);
+ void solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB);
// shared code used by ODE solver
void calculateTransforms(void);
void testLinLimits(void);
+ void testLinLimits2(btConstraintInfo2* info);
void testAngLimits(void);
// access for PE Solver
btVector3 getAncorInA(void);
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
index b3f0c9d7444..6b728959162 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
@@ -23,86 +23,152 @@ class btRigidBody;
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btTransformUtil.h"
+///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
+#ifdef BT_USE_SSE
+#define USE_SIMD 1
+#endif //
-///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
+
+#ifdef USE_SIMD
+
+struct btSimdScalar
+{
+ SIMD_FORCE_INLINE btSimdScalar()
+ {
+
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(float fl)
+ :m_vec128 (_mm_set1_ps(fl))
+ {
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
+ :m_vec128(v128)
+ {
+ }
+ union
+ {
+ __m128 m_vec128;
+ float m_floats[4];
+ int m_ints[4];
+ btScalar m_unusedPadding;
+ };
+ SIMD_FORCE_INLINE __m128 get128()
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE const __m128 get128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE void set128(__m128 v128)
+ {
+ m_vec128 = v128;
+ }
+
+ SIMD_FORCE_INLINE operator __m128()
+ {
+ return m_vec128;
+ }
+ SIMD_FORCE_INLINE operator const __m128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE operator float() const
+ {
+ return m_floats[0];
+ }
+
+};
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator*(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
+}
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator+(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
+}
+
+
+#else
+#define btSimdScalar btScalar
+#endif
+
+///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
ATTRIBUTE_ALIGNED16 (struct) btSolverBody
{
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btVector3 m_angularVelocity;
- float m_angularFactor;
- float m_invMass;
- float m_friction;
+ btVector3 m_deltaLinearVelocity;
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_invMass;
+ btScalar m_friction;
btRigidBody* m_originalBody;
- btVector3 m_linearVelocity;
- btVector3 m_centerOfMassPosition;
-
btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
-
+ //btVector3 m_turnVelocity;
+
- SIMD_FORCE_INLINE void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const
+ SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
{
- velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos);
+ if (m_originalBody)
+ velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
+ else
+ velocity.setValue(0,0,0);
}
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
{
- if (m_invMass)
- {
- m_linearVelocity += linearComponent*impulseMagnitude;
- m_angularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
+ if (m_originalBody)
+ angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity;
+ else
+ angVel.setValue(0,0,0);
}
-
- SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+
+
+ //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
+ SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
{
- if (m_invMass)
+ //if (m_invMass)
{
- m_pushVelocity += linearComponent*impulseMagnitude;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent*impulseMagnitude;
+ m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
}
}
+/*
+
void writebackVelocity()
{
if (m_invMass)
{
- m_originalBody->setLinearVelocity(m_linearVelocity);
- m_originalBody->setAngularVelocity(m_angularVelocity);
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
//m_originalBody->setCompanionId(-1);
}
}
-
+ */
- void writebackVelocity(btScalar timeStep)
+ void writebackVelocity(btScalar timeStep=0)
{
- if (m_invMass)
+ if (m_originalBody)
{
- m_originalBody->setLinearVelocity(m_linearVelocity);
- m_originalBody->setAngularVelocity(m_angularVelocity);
-
- //correct the position/orientation based on push/turn recovery
- btTransform newTransform;
- btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
- m_originalBody->setWorldTransform(newTransform);
-
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
//m_originalBody->setCompanionId(-1);
}
}
-
- void readVelocity()
- {
- if (m_invMass)
- {
- m_linearVelocity = m_originalBody->getLinearVelocity();
- m_angularVelocity = m_originalBody->getAngularVelocity();
- }
- }
-
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
index 2c71360c5b9..867d62a301d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
@@ -19,40 +19,64 @@ subject to the following restrictions:
class btRigidBody;
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
+#include "btJacobianEntry.h"
//#define NO_FRICTION_TANGENTIALS 1
+#include "btSolverBody.h"
+
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btVector3 m_relpos1CrossNormal;
- btVector3 m_contactNormal;
-
- btVector3 m_relpos2CrossNormal;
- btVector3 m_angularComponentA;
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal;
- btVector3 m_angularComponentB;
+ btVector3 m_relpos2CrossNormal;
+ //btVector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
- mutable btScalar m_appliedPushImpulse;
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
- mutable btScalar m_appliedImpulse;
- int m_solverBodyIdA;
- int m_solverBodyIdB;
btScalar m_friction;
- btScalar m_restitution;
btScalar m_jacDiagABInv;
- btScalar m_penetration;
-
+ union
+ {
+ int m_numConsecutiveRowsPerKernel;
+ btScalar m_unusedPadding0;
+ };
+ union
+ {
+ int m_frictionIndex;
+ btScalar m_unusedPadding1;
+ };
+ union
+ {
+ int m_solverBodyIdA;
+ btScalar m_unusedPadding2;
+ };
+ union
+ {
+ int m_solverBodyIdB;
+ btScalar m_unusedPadding3;
+ };
- int m_constraintType;
- int m_frictionIndex;
- void* m_originalContactPoint;
- int m_unusedPadding[1];
+ union
+ {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
+ };
+ btScalar m_rhs;
+ btScalar m_cfm;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
enum btSolverConstraintType
{
@@ -61,9 +85,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
};
};
-
-
-
+typedef btAlignedObjectArray<btSolverConstraint> btConstraintArray;
#endif //BT_SOLVER_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
index 6e8b552dbbc..3fa98ee4c88 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
@@ -19,13 +19,16 @@ subject to the following restrictions:
static btRigidBody s_fixed(0, 0,0);
+#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f)
+
btTypedConstraint::btTypedConstraint(btTypedConstraintType type)
:m_userConstraintType(-1),
m_userConstraintId(-1),
m_constraintType (type),
m_rbA(s_fixed),
m_rbB(s_fixed),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
@@ -35,7 +38,8 @@ m_userConstraintId(-1),
m_constraintType (type),
m_rbA(rbA),
m_rbB(s_fixed),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
@@ -48,9 +52,63 @@ m_userConstraintId(-1),
m_constraintType (type),
m_rbA(rbA),
m_rbB(rbB),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
+
+//-----------------------------------------------------------------------------
+
+btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)
+{
+ if(lowLim > uppLim)
+ {
+ return btScalar(1.0f);
+ }
+ else if(lowLim == uppLim)
+ {
+ return btScalar(0.0f);
+ }
+ btScalar lim_fact = btScalar(1.0f);
+ btScalar delta_max = vel / timeFact;
+ if(delta_max < btScalar(0.0f))
+ {
+ if((pos >= lowLim) && (pos < (lowLim - delta_max)))
+ {
+ lim_fact = (lowLim - pos) / delta_max;
+ }
+ else if(pos < lowLim)
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ else
+ {
+ lim_fact = btScalar(1.0f);
+ }
+ }
+ else if(delta_max > btScalar(0.0f))
+ {
+ if((pos <= uppLim) && (pos > (uppLim - delta_max)))
+ {
+ lim_fact = (uppLim - pos) / delta_max;
+ }
+ else if(pos > uppLim)
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ else
+ {
+ lim_fact = btScalar(1.0f);
+ }
+ }
+ else
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ return lim_fact;
+} // btTypedConstraint::getMotorFactor()
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
index c50ec6ec579..14cbe831b40 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
@@ -18,6 +18,11 @@ subject to the following restrictions:
class btRigidBody;
#include "LinearMath/btScalar.h"
+#include "btSolverConstraint.h"
+struct btSolverBody;
+
+
+
enum btTypedConstraintType
{
@@ -25,7 +30,6 @@ enum btTypedConstraintType
HINGE_CONSTRAINT_TYPE,
CONETWIST_CONSTRAINT_TYPE,
D6_CONSTRAINT_TYPE,
- VEHICLE_CONSTRAINT_TYPE,
SLIDER_CONSTRAINT_TYPE
};
@@ -48,6 +52,7 @@ protected:
btRigidBody& m_rbA;
btRigidBody& m_rbB;
btScalar m_appliedImpulse;
+ btScalar m_dbgDrawSize;
public:
@@ -55,13 +60,55 @@ public:
btTypedConstraint(btTypedConstraintType type);
virtual ~btTypedConstraint() {};
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA);
-
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB);
+ struct btConstraintInfo1 {
+ int m_numConstraintRows,nub;
+ };
+
+ struct btConstraintInfo2 {
+ // integrator parameters: frames per second (1/stepsize), default error
+ // reduction parameter (0..1).
+ btScalar fps,erp;
+
+ // for the first and second body, pointers to two (linear and angular)
+ // n*3 jacobian sub matrices, stored by rows. these matrices will have
+ // been initialized to 0 on entry. if the second body is zero then the
+ // J2xx pointers may be 0.
+ btScalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+
+ // elements to jump from one row to the next in J's
+ int rowskip;
+
+ // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
+ // "constraint force mixing" vector. c is set to zero on entry, cfm is
+ // set to a constant value (typically very small or zero) value on entry.
+ btScalar *m_constraintError,*cfm;
+
+ // lo and hi limits for variables (set to -/+ infinity on entry).
+ btScalar *m_lowerLimit,*m_upperLimit;
+
+ // findex vector for variables. see the LCP solver interface for a
+ // description of what this does. this is set to -1 on entry.
+ // note that the returned indexes are relative to the first index of
+ // the constraint.
+ int *findex;
+ };
+
+
virtual void buildJacobian() = 0;
- virtual void solveConstraint(btScalar timeStep) = 0;
+ virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep)
+ {
+ }
+ virtual void getInfo1 (btConstraintInfo1* info)=0;
+
+ virtual void getInfo2 (btConstraintInfo2* info)=0;
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) = 0;
+
+ btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
+
const btRigidBody& getRigidBodyA() const
{
return m_rbA;
@@ -94,7 +141,7 @@ public:
{
m_userConstraintId = uid;
}
-
+
int getUserConstraintId() const
{
return m_userConstraintId;
@@ -114,7 +161,16 @@ public:
{
return m_constraintType;
}
-
+
+ void setDbgDrawSize(btScalar dbgDrawSize)
+ {
+ m_dbgDrawSize = dbgDrawSize;
+ }
+ btScalar getDbgDrawSize()
+ {
+ return m_dbgDrawSize;
+ }
+
};
#endif //TYPED_CONSTRAINT_H