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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp15
1 files changed, 12 insertions, 3 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
index 20d6975832b..bd8e2748383 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
@@ -43,7 +43,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "LinearMath/btStackAlloc.h"
+
/*
Create and Delete a Physics SDK
@@ -181,12 +181,12 @@ plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z)
plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height)
{
//capsule is convex hull of 2 spheres, so use btMultiSphereShape
- btVector3 inertiaHalfExtents(radius,height,radius);
+
const int numSpheres = 2;
btVector3 positions[numSpheres] = {btVector3(0,height,0),btVector3(0,-height,0)};
btScalar radi[numSpheres] = {radius,radius};
void* mem = btAlignedAlloc(sizeof(btMultiSphereShape),16);
- return (plCollisionShapeHandle) new (mem)btMultiSphereShape(inertiaHalfExtents,positions,radi,numSpheres);
+ return (plCollisionShapeHandle) new (mem)btMultiSphereShape(positions,radi,numSpheres);
}
plCollisionShapeHandle plNewConeShape(plReal radius, plReal height)
{
@@ -295,6 +295,14 @@ void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation)
body->setWorldTransform(worldTrans);
}
+void plSetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
+{
+ btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
+ btAssert(body);
+ btTransform& worldTrans = body->getWorldTransform();
+ worldTrans.setFromOpenGLMatrix(matrix);
+}
+
void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix)
{
btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
@@ -365,6 +373,7 @@ double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float
btPointCollector gjkOutput;
btGjkPairDetector::ClosestPointInput input;
+
btTransform tr;
tr.setIdentity();