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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp667
1 files changed, 210 insertions, 457 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index b6231a8fda6..e1eada07c82 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -19,6 +19,7 @@ subject to the following restrictions:
//collision detection
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h"
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
#include "LinearMath/btTransformUtil.h"
@@ -35,27 +36,15 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
-//for debug rendering
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
-#include "BulletCollision/CollisionShapes/btCompoundShape.h"
-#include "BulletCollision/CollisionShapes/btConeShape.h"
-#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btCylinderShape.h"
-#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
-#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-#include "BulletCollision/CollisionShapes/btSphereShape.h"
-#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
-#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
-#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
#include "LinearMath/btIDebugDraw.h"
+#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletDynamics/Dynamics/btActionInterface.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btMotionState.h"
-
+#include "LinearMath/btSerializer.h"
@@ -63,7 +52,8 @@ btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroa
:btDynamicsWorld(dispatcher,pairCache,collisionConfiguration),
m_constraintSolver(constraintSolver),
m_gravity(0,-10,0),
-m_localTime(btScalar(1.)/btScalar(60.)),
+m_localTime(0),
+m_synchronizeAllMotionStates(false),
m_profileTimings(0)
{
if (!m_constraintSolver)
@@ -103,47 +93,31 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
{
-
+///would like to iterate over m_nonStaticRigidBodies, but unfortunately old API allows
+///to switch status _after_ adding kinematic objects to the world
+///fix it for Bullet 3.x release
for (int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ if (body && body->getActivationState() != ISLAND_SLEEPING)
{
- if (body->getActivationState() != ISLAND_SLEEPING)
- {
- if (body->isKinematicObject())
- {
- //to calculate velocities next frame
- body->saveKinematicState(timeStep);
- }
- }
+ if (body->isKinematicObject())
+ {
+ //to calculate velocities next frame
+ body->saveKinematicState(timeStep);
+ }
}
}
+
}
void btDiscreteDynamicsWorld::debugDrawWorld()
{
BT_PROFILE("debugDrawWorld");
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
- {
- int numManifolds = getDispatcher()->getNumManifolds();
- btVector3 color(0,0,0);
- for (int i=0;i<numManifolds;i++)
- {
- btPersistentManifold* contactManifold = getDispatcher()->getManifoldByIndexInternal(i);
- //btCollisionObject* obA = static_cast<btCollisionObject*>(contactManifold->getBody0());
- //btCollisionObject* obB = static_cast<btCollisionObject*>(contactManifold->getBody1());
+ btCollisionWorld::debugDrawWorld();
- int numContacts = contactManifold->getNumContacts();
- for (int j=0;j<numContacts;j++)
- {
- btManifoldPoint& cp = contactManifold->getContactPoint(j);
- getDebugDrawer()->drawContactPoint(cp.m_positionWorldOnB,cp.m_normalWorldOnB,cp.getDistance(),cp.getLifeTime(),color);
- }
- }
- }
bool drawConstraints = false;
if (getDebugDrawer())
{
@@ -168,42 +142,6 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
{
int i;
- for ( i=0;i<m_collisionObjects.size();i++)
- {
- btCollisionObject* colObj = m_collisionObjects[i];
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
- {
- btVector3 color(btScalar(255.),btScalar(255.),btScalar(255.));
- switch(colObj->getActivationState())
- {
- case ACTIVE_TAG:
- color = btVector3(btScalar(255.),btScalar(255.),btScalar(255.)); break;
- case ISLAND_SLEEPING:
- color = btVector3(btScalar(0.),btScalar(255.),btScalar(0.));break;
- case WANTS_DEACTIVATION:
- color = btVector3(btScalar(0.),btScalar(255.),btScalar(255.));break;
- case DISABLE_DEACTIVATION:
- color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));break;
- case DISABLE_SIMULATION:
- color = btVector3(btScalar(255.),btScalar(255.),btScalar(0.));break;
- default:
- {
- color = btVector3(btScalar(255.),btScalar(0.),btScalar(0.));
- }
- };
-
- debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
- }
- if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
- {
- btVector3 minAabb,maxAabb;
- btVector3 colorvec(1,0,0);
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
- }
-
- }
-
if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
{
for (i=0;i<m_actions.size();i++)
@@ -217,15 +155,12 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
void btDiscreteDynamicsWorld::clearForces()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
- {
- body->clearForces();
- }
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ //need to check if next line is ok
+ //it might break backward compatibility (people applying forces on sleeping objects get never cleared and accumulate on wake-up
+ body->clearForces();
}
}
@@ -233,12 +168,10 @@ void btDiscreteDynamicsWorld::clearForces()
void btDiscreteDynamicsWorld::applyGravity()
{
///@todo: iterate over awake simulation islands!
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
-
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->isActive())
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive())
{
body->applyGravity();
}
@@ -269,32 +202,26 @@ void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
void btDiscreteDynamicsWorld::synchronizeMotionStates()
{
BT_PROFILE("synchronizeMotionStates");
+ if (m_synchronizeAllMotionStates)
{
- //todo: iterate over awake simulation islands!
+ //iterate over all collision objects
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
-
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
synchronizeSingleMotionState(body);
}
- }
-/*
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
+ } else
{
- for ( int i=0;i<this->m_vehicles.size();i++)
+ //iterate over all active rigid bodies
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
- {
- //synchronize the wheels with the (interpolated) chassis worldtransform
- m_vehicles[i]->updateWheelTransform(v,true);
- }
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive())
+ synchronizeSingleMotionState(body);
}
}
- */
-
-
}
@@ -340,23 +267,25 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
if (numSimulationSubSteps)
{
- saveKinematicState(fixedTimeStep);
+ //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
+ int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
+
+ saveKinematicState(fixedTimeStep*clampedSimulationSteps);
applyGravity();
- //clamp the number of substeps, to prevent simulation grinding spiralling down to a halt
- int clampedSimulationSteps = (numSimulationSubSteps > maxSubSteps)? maxSubSteps : numSimulationSubSteps;
+
for (int i=0;i<clampedSimulationSteps;i++)
{
internalSingleStepSimulation(fixedTimeStep);
- //for Blender, no need to synchronize here, it is done in blender anyway
- //synchronizeMotionStates();
+ synchronizeMotionStates();
}
- }
- //else
- // synchronizeMotionStates();
+ } else
+ {
+ synchronizeMotionStates();
+ }
clearForces();
@@ -372,6 +301,10 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
BT_PROFILE("internalSingleStepSimulation");
+ if(0 != m_internalPreTickCallback) {
+ (*m_internalPreTickCallback)(this, timeStep);
+ }
+
///apply gravity, predict motion
predictUnconstraintMotion(timeStep);
@@ -412,11 +345,10 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
void btDiscreteDynamicsWorld::setGravity(const btVector3& gravity)
{
m_gravity = gravity;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (body->isActive() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(gravity);
}
@@ -428,21 +360,44 @@ btVector3 btDiscreteDynamicsWorld::getGravity () const
return m_gravity;
}
+void btDiscreteDynamicsWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask)
+{
+ btCollisionWorld::addCollisionObject(collisionObject,collisionFilterGroup,collisionFilterMask);
+}
+
+void btDiscreteDynamicsWorld::removeCollisionObject(btCollisionObject* collisionObject)
+{
+ btRigidBody* body = btRigidBody::upcast(collisionObject);
+ if (body)
+ removeRigidBody(body);
+ else
+ btCollisionWorld::removeCollisionObject(collisionObject);
+}
void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
{
- removeCollisionObject(body);
+ m_nonStaticRigidBodies.remove(body);
+ btCollisionWorld::removeCollisionObject(body);
}
+
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
{
- if (!body->isStaticOrKinematicObject())
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
if (body->getCollisionShape())
{
+ if (!body->isStaticObject())
+ {
+ m_nonStaticRigidBodies.push_back(body);
+ } else
+ {
+ body->setActivationState(ISLAND_SLEEPING);
+ }
+
bool isDynamic = !(body->isStaticObject() || body->isKinematicObject());
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
@@ -453,13 +408,21 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body)
void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short mask)
{
- if (!body->isStaticOrKinematicObject())
+ if (!body->isStaticOrKinematicObject() && !(body->getFlags() &BT_DISABLE_WORLD_GRAVITY))
{
body->setGravity(m_gravity);
}
if (body->getCollisionShape())
{
+ if (!body->isStaticObject())
+ {
+ m_nonStaticRigidBodies.push_back(body);
+ }
+ else
+ {
+ body->setActivationState(ISLAND_SLEEPING);
+ }
addCollisionObject(body,group,mask);
}
}
@@ -480,10 +443,9 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("updateActivationState");
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
+ btRigidBody* body = m_nonStaticRigidBodies[i];
if (body)
{
body->updateDeactivation(timeStep);
@@ -589,7 +551,6 @@ class btSortConstraintOnIslandPredicate
-
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
BT_PROFILE("solveConstraints");
@@ -604,6 +565,11 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
btIDebugDraw* m_debugDrawer;
btStackAlloc* m_stackAlloc;
btDispatcher* m_dispatcher;
+
+ btAlignedObjectArray<btCollisionObject*> m_bodies;
+ btAlignedObjectArray<btPersistentManifold*> m_manifolds;
+ btAlignedObjectArray<btTypedConstraint*> m_constraints;
+
InplaceSolverIslandCallback(
btContactSolverInfo& solverInfo,
@@ -624,6 +590,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
+
InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
{
btAssert(0);
@@ -664,17 +631,48 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
}
}
- ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
- if (numManifolds + numCurConstraints)
+ if (m_solverInfo.m_minimumSolverBatchSize<=1)
{
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
+ if (numManifolds + numCurConstraints)
+ {
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ } else
+ {
+
+ for (i=0;i<numBodies;i++)
+ m_bodies.push_back(bodies[i]);
+ for (i=0;i<numManifolds;i++)
+ m_manifolds.push_back(manifolds[i]);
+ for (i=0;i<numCurConstraints;i++)
+ m_constraints.push_back(startConstraint[i]);
+ if ((m_constraints.size()+m_manifolds.size())>m_solverInfo.m_minimumSolverBatchSize)
+ {
+ processConstraints();
+ } else
+ {
+ //printf("deferred\n");
+ }
}
-
}
}
+ void processConstraints()
+ {
+ if (m_manifolds.size() + m_constraints.size()>0)
+ {
+ m_solver->solveGroup( &m_bodies[0],m_bodies.size(), &m_manifolds[0], m_manifolds.size(), &m_constraints[0], m_constraints.size() ,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
+
+ }
};
+
+
//sorted version of all btTypedConstraint, based on islandId
btAlignedObjectArray<btTypedConstraint*> sortedConstraints;
sortedConstraints.resize( m_constraints.size());
@@ -699,6 +697,8 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
/// solve all the constraints for this island
m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
+ solverCallback.processConstraints();
+
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
}
@@ -726,13 +726,9 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
if (colObj0->isActive() || colObj1->isActive())
{
- if ((colObj0)->getIslandTag() != -1 && (colObj1)->getIslandTag() != -1)
- {
-
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
- }
-
+
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
}
}
}
@@ -745,7 +741,7 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
}
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
@@ -758,8 +754,8 @@ class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConve
public:
btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
- m_allowedPenetration(0.0f),
m_me(me),
+ m_allowedPenetration(0.0f),
m_pairCache(pairCache),
m_dispatcher(dispatcher)
{
@@ -833,46 +829,42 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BT_PROFILE("integrateTransforms");
btTransform predictedTrans;
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ body->setHitFraction(1.f);
+
+ if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
- body->setHitFraction(1.f);
+ body->predictIntegratedTransform(timeStep, predictedTrans);
+ btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
- if (body->isActive() && (!body->isStaticOrKinematicObject()))
+ if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
{
- body->predictIntegratedTransform(timeStep, predictedTrans);
- btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
-
- if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
+ BT_PROFILE("CCD motion clamping");
+ if (body->getCollisionShape()->isConvex())
{
- BT_PROFILE("CCD motion clamping");
- if (body->getCollisionShape()->isConvex())
+ gNumClampedCcdMotions++;
+
+ btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+ //btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+ btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+
+ sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+
+ convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
+ if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
- gNumClampedCcdMotions++;
-
- btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
- btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
- btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
-
- sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
- sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
-
- convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
- if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
- {
- body->setHitFraction(sweepResults.m_closestHitFraction);
- body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
- body->setHitFraction(0.f);
+ body->setHitFraction(sweepResults.m_closestHitFraction);
+ body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
+ body->setHitFraction(0.f);
// printf("clamped integration to hit fraction = %f\n",fraction);
- }
}
}
-
- body->proceedToTransform( predictedTrans);
}
+
+ body->proceedToTransform( predictedTrans);
}
}
}
@@ -884,21 +876,16 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BT_PROFILE("predictUnconstraintMotion");
- for ( int i=0;i<m_collisionObjects.size();i++)
+ for ( int i=0;i<m_nonStaticRigidBodies.size();i++)
{
- btCollisionObject* colObj = m_collisionObjects[i];
- btRigidBody* body = btRigidBody::upcast(colObj);
- if (body)
+ btRigidBody* body = m_nonStaticRigidBodies[i];
+ if (!body->isStaticOrKinematicObject())
{
- if (!body->isStaticOrKinematicObject())
- {
-
- body->integrateVelocities( timeStep);
- //damping
- body->applyDamping(timeStep);
+ body->integrateVelocities( timeStep);
+ //damping
+ body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
- }
+ body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
}
}
}
@@ -919,281 +906,6 @@ void btDiscreteDynamicsWorld::startProfiling(btScalar timeStep)
-class DebugDrawcallback : public btTriangleCallback, public btInternalTriangleIndexCallback
-{
- btIDebugDraw* m_debugDrawer;
- btVector3 m_color;
- btTransform m_worldTrans;
-
-public:
-
- DebugDrawcallback(btIDebugDraw* debugDrawer,const btTransform& worldTrans,const btVector3& color) :
- m_debugDrawer(debugDrawer),
- m_color(color),
- m_worldTrans(worldTrans)
- {
- }
-
- virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
- {
- processTriangle(triangle,partId,triangleIndex);
- }
-
- virtual void processTriangle(btVector3* triangle,int partId, int triangleIndex)
- {
- (void)partId;
- (void)triangleIndex;
-
- btVector3 wv0,wv1,wv2;
- wv0 = m_worldTrans*triangle[0];
- wv1 = m_worldTrans*triangle[1];
- wv2 = m_worldTrans*triangle[2];
- m_debugDrawer->drawLine(wv0,wv1,m_color);
- m_debugDrawer->drawLine(wv1,wv2,m_color);
- m_debugDrawer->drawLine(wv2,wv0,m_color);
- }
-};
-
-void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
-{
- btVector3 start = transform.getOrigin();
-
- const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
- const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
- const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
-
- // XY
- getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);
- getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);
- getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);
- getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);
-
- // XZ
- getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);
- getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);
- getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);
- getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);
-
- // YZ
- getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);
- getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);
- getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);
- getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);
-}
-
-void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
-{
- // Draw a small simplex at the center of the object
- {
- btVector3 start = worldTransform.getOrigin();
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
- getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
- }
-
- if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
- {
- const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
- for (int i=compoundShape->getNumChildShapes()-1;i>=0;i--)
- {
- btTransform childTrans = compoundShape->getChildTransform(i);
- const btCollisionShape* colShape = compoundShape->getChildShape(i);
- debugDrawObject(worldTransform*childTrans,colShape,color);
- }
-
- } else
- {
- switch (shape->getShapeType())
- {
-
- case SPHERE_SHAPE_PROXYTYPE:
- {
- const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
- btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
-
- debugDrawSphere(radius, worldTransform, color);
- break;
- }
- case MULTI_SPHERE_SHAPE_PROXYTYPE:
- {
- const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
-
- for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
- {
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);
- debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);
- }
-
- break;
- }
- case CAPSULE_SHAPE_PROXYTYPE:
- {
- const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
-
- btScalar radius = capsuleShape->getRadius();
- btScalar halfHeight = capsuleShape->getHalfHeight();
-
- int upAxis = capsuleShape->getUpAxis();
-
-
- btVector3 capStart(0.f,0.f,0.f);
- capStart[upAxis] = -halfHeight;
-
- btVector3 capEnd(0.f,0.f,0.f);
- capEnd[upAxis] = halfHeight;
-
- // Draw the ends
- {
-
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capStart;
- debugDrawSphere(radius, childTransform, color);
- }
-
- {
- btTransform childTransform = worldTransform;
- childTransform.getOrigin() = worldTransform * capEnd;
- debugDrawSphere(radius, childTransform, color);
- }
-
- // Draw some additional lines
- btVector3 start = worldTransform.getOrigin();
-
-
- capStart[(upAxis+1)%3] = radius;
- capEnd[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+1)%3] = -radius;
- capEnd[(upAxis+1)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
- capStart[(upAxis+1)%3] = 0.f;
- capEnd[(upAxis+1)%3] = 0.f;
-
- capStart[(upAxis+2)%3] = radius;
- capEnd[(upAxis+2)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
- capStart[(upAxis+2)%3] = -radius;
- capEnd[(upAxis+2)%3] = -radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * capStart,start+worldTransform.getBasis() * capEnd, color);
-
-
- break;
- }
- case CONE_SHAPE_PROXYTYPE:
- {
- const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
- btScalar radius = coneShape->getRadius();//+coneShape->getMargin();
- btScalar height = coneShape->getHeight();//+coneShape->getMargin();
- btVector3 start = worldTransform.getOrigin();
-
- int upAxis= coneShape->getConeUpIndex();
-
-
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = height * btScalar(0.5);
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- btVector3 offset2Radius(0,0,0);
- offset2Radius[(upAxis+2)%3] = radius;
-
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight+offset2Radius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight),start+worldTransform.getBasis() * (-offsetHeight-offset2Radius),color);
-
-
-
- break;
-
- }
- case CYLINDER_SHAPE_PROXYTYPE:
- {
- const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
- int upAxis = cylinder->getUpAxis();
- btScalar radius = cylinder->getRadius();
- btScalar halfHeight = cylinder->getHalfExtentsWithMargin()[upAxis];
- btVector3 start = worldTransform.getOrigin();
- btVector3 offsetHeight(0,0,0);
- offsetHeight[upAxis] = halfHeight;
- btVector3 offsetRadius(0,0,0);
- offsetRadius[(upAxis+1)%3] = radius;
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight+offsetRadius),start+worldTransform.getBasis() * (-offsetHeight+offsetRadius),color);
- getDebugDrawer()->drawLine(start+worldTransform.getBasis() * (offsetHeight-offsetRadius),start+worldTransform.getBasis() * (-offsetHeight-offsetRadius),color);
- break;
- }
-
- case STATIC_PLANE_PROXYTYPE:
- {
- const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
- btScalar planeConst = staticPlaneShape->getPlaneConstant();
- const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
- btVector3 planeOrigin = planeNormal * planeConst;
- btVector3 vec0,vec1;
- btPlaneSpace1(planeNormal,vec0,vec1);
- btScalar vecLen = 100.f;
- btVector3 pt0 = planeOrigin + vec0*vecLen;
- btVector3 pt1 = planeOrigin - vec0*vecLen;
- btVector3 pt2 = planeOrigin + vec1*vecLen;
- btVector3 pt3 = planeOrigin - vec1*vecLen;
- getDebugDrawer()->drawLine(worldTransform*pt0,worldTransform*pt1,color);
- getDebugDrawer()->drawLine(worldTransform*pt2,worldTransform*pt3,color);
- break;
-
- }
- default:
- {
-
- if (shape->isConcave())
- {
- btConcaveShape* concaveMesh = (btConcaveShape*) shape;
-
- ///@todo pass camera, for some culling? no -> we are not a graphics lib
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
-
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
-
- }
-
- if (shape->getShapeType() == CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE)
- {
- btConvexTriangleMeshShape* convexMesh = (btConvexTriangleMeshShape*) shape;
- //todo: pass camera for some culling
- btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
- btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
- //DebugDrawcallback drawCallback;
- DebugDrawcallback drawCallback(getDebugDrawer(),worldTransform,color);
- convexMesh->getMeshInterface()->InternalProcessAllTriangles(&drawCallback,aabbMin,aabbMax);
- }
-
-
- /// for polyhedral shapes
- if (shape->isPolyhedral())
- {
- btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
-
- int i;
- for (i=0;i<polyshape->getNumEdges();i++)
- {
- btVector3 a,b;
- polyshape->getEdge(i,a,b);
- btVector3 wa = worldTransform * a;
- btVector3 wb = worldTransform * b;
- getDebugDrawer()->drawLine(wa,wb,color);
-
- }
-
-
- }
- }
- }
- }
-}
-
-
void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
{
bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
@@ -1297,6 +1009,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
}
}
break;
+ case D6_SPRING_CONSTRAINT_TYPE:
case D6_CONSTRAINT_TYPE:
{
btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
@@ -1354,7 +1067,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
if(drawLimits)
{
- btTransform tr = pSlider->getCalculatedTransformA();
+ btTransform tr = pSlider->getUseLinearReferenceFrameA() ? pSlider->getCalculatedTransformA() : pSlider->getCalculatedTransformB();
btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
@@ -1371,7 +1084,7 @@ void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
break;
}
return;
-} // btDiscreteDynamicsWorld::debugDrawConstraint()
+}
@@ -1407,3 +1120,43 @@ const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
}
+
+void btDiscreteDynamicsWorld::serializeRigidBodies(btSerializer* serializer)
+{
+ int i;
+ //serialize all collision objects
+ for (i=0;i<m_collisionObjects.size();i++)
+ {
+ btCollisionObject* colObj = m_collisionObjects[i];
+ if (colObj->getInternalType() & btCollisionObject::CO_RIGID_BODY)
+ {
+ int len = colObj->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(len,1);
+ const char* structType = colObj->serialize(chunk->m_oldPtr, serializer);
+ serializer->finalizeChunk(chunk,structType,BT_RIGIDBODY_CODE,colObj);
+ }
+ }
+
+ for (i=0;i<m_constraints.size();i++)
+ {
+ btTypedConstraint* constraint = m_constraints[i];
+ int size = constraint->calculateSerializeBufferSize();
+ btChunk* chunk = serializer->allocate(size,1);
+ const char* structType = constraint->serialize(chunk->m_oldPtr,serializer);
+ serializer->finalizeChunk(chunk,structType,BT_CONSTRAINT_CODE,constraint);
+ }
+}
+
+
+void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
+{
+
+ serializer->startSerialization();
+
+ serializeRigidBodies(serializer);
+
+ serializeCollisionObjects(serializer);
+
+ serializer->finishSerialization();
+}
+