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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp441
1 files changed, 268 insertions, 173 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index e1eada07c82..954ef241adc 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -35,6 +35,8 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
+
#include "LinearMath/btIDebugDraw.h"
#include "BulletCollision/CollisionShapes/btSphereShape.h"
@@ -46,6 +48,167 @@ subject to the following restrictions:
#include "LinearMath/btSerializer.h"
+#if 0
+btAlignedObjectArray<btVector3> debugContacts;
+btAlignedObjectArray<btVector3> debugNormals;
+int startHit=2;
+int firstHit=startHit;
+#endif
+
+SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
+{
+ int islandId;
+
+ const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
+ const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
+ islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
+ return islandId;
+
+}
+
+
+class btSortConstraintOnIslandPredicate
+{
+ public:
+
+ bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs ) const
+ {
+ int rIslandId0,lIslandId0;
+ rIslandId0 = btGetConstraintIslandId(rhs);
+ lIslandId0 = btGetConstraintIslandId(lhs);
+ return lIslandId0 < rIslandId0;
+ }
+};
+
+struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
+{
+ btContactSolverInfo* m_solverInfo;
+ btConstraintSolver* m_solver;
+ btTypedConstraint** m_sortedConstraints;
+ int m_numConstraints;
+ btIDebugDraw* m_debugDrawer;
+ btStackAlloc* m_stackAlloc;
+ btDispatcher* m_dispatcher;
+
+ btAlignedObjectArray<btCollisionObject*> m_bodies;
+ btAlignedObjectArray<btPersistentManifold*> m_manifolds;
+ btAlignedObjectArray<btTypedConstraint*> m_constraints;
+
+
+ InplaceSolverIslandCallback(
+ btConstraintSolver* solver,
+ btStackAlloc* stackAlloc,
+ btDispatcher* dispatcher)
+ :m_solverInfo(NULL),
+ m_solver(solver),
+ m_sortedConstraints(NULL),
+ m_numConstraints(0),
+ m_debugDrawer(NULL),
+ m_stackAlloc(stackAlloc),
+ m_dispatcher(dispatcher)
+ {
+
+ }
+
+ InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
+ {
+ btAssert(0);
+ (void)other;
+ return *this;
+ }
+
+ SIMD_FORCE_INLINE void setup ( btContactSolverInfo* solverInfo, btTypedConstraint** sortedConstraints, int numConstraints, btIDebugDraw* debugDrawer)
+ {
+ btAssert(solverInfo);
+ m_solverInfo = solverInfo;
+ m_sortedConstraints = sortedConstraints;
+ m_numConstraints = numConstraints;
+ m_debugDrawer = debugDrawer;
+ m_bodies.resize (0);
+ m_manifolds.resize (0);
+ m_constraints.resize (0);
+ }
+
+
+ virtual void processIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
+ {
+ if (islandId<0)
+ {
+ if (numManifolds + m_numConstraints)
+ {
+ ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ } else
+ {
+ //also add all non-contact constraints/joints for this island
+ btTypedConstraint** startConstraint = 0;
+ int numCurConstraints = 0;
+ int i;
+
+ //find the first constraint for this island
+ for (i=0;i<m_numConstraints;i++)
+ {
+ if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
+ {
+ startConstraint = &m_sortedConstraints[i];
+ break;
+ }
+ }
+ //count the number of constraints in this island
+ for (;i<m_numConstraints;i++)
+ {
+ if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
+ {
+ numCurConstraints++;
+ }
+ }
+
+ if (m_solverInfo->m_minimumSolverBatchSize<=1)
+ {
+ ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
+ if (numManifolds + numCurConstraints)
+ {
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ } else
+ {
+
+ for (i=0;i<numBodies;i++)
+ m_bodies.push_back(bodies[i]);
+ for (i=0;i<numManifolds;i++)
+ m_manifolds.push_back(manifolds[i]);
+ for (i=0;i<numCurConstraints;i++)
+ m_constraints.push_back(startConstraint[i]);
+ if ((m_constraints.size()+m_manifolds.size())>m_solverInfo->m_minimumSolverBatchSize)
+ {
+ processConstraints();
+ } else
+ {
+ //printf("deferred\n");
+ }
+ }
+ }
+ }
+ void processConstraints()
+ {
+ if (m_manifolds.size() + m_constraints.size()>0)
+ {
+
+ btCollisionObject** bodies = m_bodies.size()? &m_bodies[0]:0;
+ btPersistentManifold** manifold = m_manifolds.size()?&m_manifolds[0]:0;
+ btTypedConstraint** constraints = m_constraints.size()?&m_constraints[0]:0;
+
+ m_solver->solveGroup( bodies,m_bodies.size(),manifold, m_manifolds.size(),constraints, m_constraints.size() ,*m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
+ m_bodies.resize(0);
+ m_manifolds.resize(0);
+ m_constraints.resize(0);
+
+ }
+
+};
+
btDiscreteDynamicsWorld::btDiscreteDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver, btCollisionConfiguration* collisionConfiguration)
@@ -54,7 +217,9 @@ m_constraintSolver(constraintSolver),
m_gravity(0,-10,0),
m_localTime(0),
m_synchronizeAllMotionStates(false),
-m_profileTimings(0)
+m_profileTimings(0),
+m_sortedConstraints (),
+m_solverIslandCallback ( NULL )
{
if (!m_constraintSolver)
{
@@ -72,6 +237,11 @@ m_profileTimings(0)
}
m_ownsIslandManager = true;
+
+ {
+ void* mem = btAlignedAlloc(sizeof(InplaceSolverIslandCallback),16);
+ m_solverIslandCallback = new (mem) InplaceSolverIslandCallback (constraintSolver, m_stackAlloc, dispatcher);
+ }
}
@@ -83,6 +253,11 @@ btDiscreteDynamicsWorld::~btDiscreteDynamicsWorld()
m_islandManager->~btSimulationIslandManager();
btAlignedFree( m_islandManager);
}
+ if (m_solverIslandCallback)
+ {
+ m_solverIslandCallback->~InplaceSolverIslandCallback();
+ btAlignedFree(m_solverIslandCallback);
+ }
if (m_ownsConstraintSolver)
{
@@ -138,7 +313,7 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
- if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
+ if (getDebugDrawer() && (getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb | btIDebugDraw::DBG_DrawNormals)))
{
int i;
@@ -314,9 +489,11 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
dispatchInfo.m_stepCount = 0;
dispatchInfo.m_debugDraw = getDebugDrawer();
+
///perform collision detection
performDiscreteCollisionDetection();
+
calculateSimulationIslands();
@@ -524,187 +701,39 @@ void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
}
-SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
-{
- int islandId;
-
- const btCollisionObject& rcolObj0 = lhs->getRigidBodyA();
- const btCollisionObject& rcolObj1 = lhs->getRigidBodyB();
- islandId= rcolObj0.getIslandTag()>=0?rcolObj0.getIslandTag():rcolObj1.getIslandTag();
- return islandId;
-
-}
-
-
-class btSortConstraintOnIslandPredicate
-{
- public:
-
- bool operator() ( const btTypedConstraint* lhs, const btTypedConstraint* rhs )
- {
- int rIslandId0,lIslandId0;
- rIslandId0 = btGetConstraintIslandId(rhs);
- lIslandId0 = btGetConstraintIslandId(lhs);
- return lIslandId0 < rIslandId0;
- }
-};
-
void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
BT_PROFILE("solveConstraints");
- struct InplaceSolverIslandCallback : public btSimulationIslandManager::IslandCallback
- {
-
- btContactSolverInfo& m_solverInfo;
- btConstraintSolver* m_solver;
- btTypedConstraint** m_sortedConstraints;
- int m_numConstraints;
- btIDebugDraw* m_debugDrawer;
- btStackAlloc* m_stackAlloc;
- btDispatcher* m_dispatcher;
-
- btAlignedObjectArray<btCollisionObject*> m_bodies;
- btAlignedObjectArray<btPersistentManifold*> m_manifolds;
- btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
-
- InplaceSolverIslandCallback(
- btContactSolverInfo& solverInfo,
- btConstraintSolver* solver,
- btTypedConstraint** sortedConstraints,
- int numConstraints,
- btIDebugDraw* debugDrawer,
- btStackAlloc* stackAlloc,
- btDispatcher* dispatcher)
- :m_solverInfo(solverInfo),
- m_solver(solver),
- m_sortedConstraints(sortedConstraints),
- m_numConstraints(numConstraints),
- m_debugDrawer(debugDrawer),
- m_stackAlloc(stackAlloc),
- m_dispatcher(dispatcher)
- {
-
- }
-
-
- InplaceSolverIslandCallback& operator=(InplaceSolverIslandCallback& other)
- {
- btAssert(0);
- (void)other;
- return *this;
- }
- virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifolds,int numManifolds, int islandId)
- {
- if (islandId<0)
- {
- if (numManifolds + m_numConstraints)
- {
- ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
- }
- } else
- {
- //also add all non-contact constraints/joints for this island
- btTypedConstraint** startConstraint = 0;
- int numCurConstraints = 0;
- int i;
-
- //find the first constraint for this island
- for (i=0;i<m_numConstraints;i++)
- {
- if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
- {
- startConstraint = &m_sortedConstraints[i];
- break;
- }
- }
- //count the number of constraints in this island
- for (;i<m_numConstraints;i++)
- {
- if (btGetConstraintIslandId(m_sortedConstraints[i]) == islandId)
- {
- numCurConstraints++;
- }
- }
-
- if (m_solverInfo.m_minimumSolverBatchSize<=1)
- {
- ///only call solveGroup if there is some work: avoid virtual function call, its overhead can be excessive
- if (numManifolds + numCurConstraints)
- {
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,startConstraint,numCurConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
- }
- } else
- {
-
- for (i=0;i<numBodies;i++)
- m_bodies.push_back(bodies[i]);
- for (i=0;i<numManifolds;i++)
- m_manifolds.push_back(manifolds[i]);
- for (i=0;i<numCurConstraints;i++)
- m_constraints.push_back(startConstraint[i]);
- if ((m_constraints.size()+m_manifolds.size())>m_solverInfo.m_minimumSolverBatchSize)
- {
- processConstraints();
- } else
- {
- //printf("deferred\n");
- }
- }
- }
- }
- void processConstraints()
- {
- if (m_manifolds.size() + m_constraints.size()>0)
- {
- m_solver->solveGroup( &m_bodies[0],m_bodies.size(), &m_manifolds[0], m_manifolds.size(), &m_constraints[0], m_constraints.size() ,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
- }
- m_bodies.resize(0);
- m_manifolds.resize(0);
- m_constraints.resize(0);
-
- }
-
- };
-
-
-
- //sorted version of all btTypedConstraint, based on islandId
- btAlignedObjectArray<btTypedConstraint*> sortedConstraints;
- sortedConstraints.resize( m_constraints.size());
+ m_sortedConstraints.resize( m_constraints.size());
int i;
for (i=0;i<getNumConstraints();i++)
{
- sortedConstraints[i] = m_constraints[i];
+ m_sortedConstraints[i] = m_constraints[i];
}
// btAssert(0);
- sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
+ m_sortedConstraints.quickSort(btSortConstraintOnIslandPredicate());
- btTypedConstraint** constraintsPtr = getNumConstraints() ? &sortedConstraints[0] : 0;
-
- InplaceSolverIslandCallback solverCallback( solverInfo, m_constraintSolver, constraintsPtr,sortedConstraints.size(), m_debugDrawer,m_stackAlloc,m_dispatcher1);
+ btTypedConstraint** constraintsPtr = getNumConstraints() ? &m_sortedConstraints[0] : 0;
+ m_solverIslandCallback->setup(&solverInfo,constraintsPtr,m_sortedConstraints.size(),getDebugDrawer());
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
- m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),m_solverIslandCallback);
- solverCallback.processConstraints();
+ m_solverIslandCallback->processConstraints();
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
}
-
-
void btDiscreteDynamicsWorld::calculateSimulationIslands()
{
BT_PROFILE("calculateSimulationIslands");
@@ -717,18 +746,20 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
for (i=0;i< numConstraints ; i++ )
{
btTypedConstraint* constraint = m_constraints[i];
-
- const btRigidBody* colObj0 = &constraint->getRigidBodyA();
- const btRigidBody* colObj1 = &constraint->getRigidBodyB();
-
- if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
- ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
+ if (constraint->isEnabled())
{
- if (colObj0->isActive() || colObj1->isActive())
+ const btRigidBody* colObj0 = &constraint->getRigidBodyA();
+ const btRigidBody* colObj1 = &constraint->getRigidBodyB();
+
+ if (((colObj0) && (!(colObj0)->isStaticOrKinematicObject())) &&
+ ((colObj1) && (!(colObj1)->isStaticOrKinematicObject())))
{
+ if (colObj0->isActive() || colObj1->isActive())
+ {
- getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
- (colObj1)->getIslandTag());
+ getSimulationIslandManager()->getUnionFind().unite((colObj0)->getIslandTag(),
+ (colObj1)->getIslandTag());
+ }
}
}
}
@@ -745,12 +776,13 @@ void btDiscreteDynamicsWorld::calculateSimulationIslands()
class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback
{
+public:
+
btCollisionObject* m_me;
btScalar m_allowedPenetration;
btOverlappingPairCache* m_pairCache;
btDispatcher* m_dispatcher;
-
public:
btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
@@ -797,6 +829,7 @@ public:
//call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
if (m_dispatcher->needsResponse(m_me,otherObj))
{
+#if 0
///don't do CCD when there are already contact points (touching contact/penetration)
btAlignedObjectArray<btPersistentManifold*> manifoldArray;
btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
@@ -814,8 +847,11 @@ public:
}
}
}
+#endif
+ return true;
}
- return true;
+
+ return false;
}
@@ -824,7 +860,6 @@ public:
///internal debugging variable. this value shouldn't be too high
int gNumClampedCcdMotions=0;
-//#include "stdio.h"
void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
BT_PROFILE("integrateTransforms");
@@ -836,34 +871,93 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
if (body->isActive() && (!body->isStaticOrKinematicObject()))
{
+
body->predictIntegratedTransform(timeStep, predictedTrans);
+
btScalar squareMotion = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
- if (body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
+
+
+ if (getDispatchInfo().m_useContinuous && body->getCcdSquareMotionThreshold() && body->getCcdSquareMotionThreshold() < squareMotion)
{
BT_PROFILE("CCD motion clamping");
if (body->getCollisionShape()->isConvex())
{
gNumClampedCcdMotions++;
-
+#ifdef USE_STATIC_ONLY
+ class StaticOnlyCallback : public btClosestNotMeConvexResultCallback
+ {
+ public:
+
+ StaticOnlyCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
+ btClosestNotMeConvexResultCallback(me,fromA,toA,pairCache,dispatcher)
+ {
+ }
+
+ virtual bool needsCollision(btBroadphaseProxy* proxy0) const
+ {
+ btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+ if (!otherObj->isStaticOrKinematicObject())
+ return false;
+ return btClosestNotMeConvexResultCallback::needsCollision(proxy0);
+ }
+ };
+
+ StaticOnlyCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+#else
btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
+#endif
//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+ sweepResults.m_allowedPenetration=getDispatchInfo().m_allowedCcdPenetration;
sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+ btTransform modifiedPredictedTrans = predictedTrans;
+ modifiedPredictedTrans.setBasis(body->getWorldTransform().getBasis());
- convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
+ convexSweepTest(&tmpSphere,body->getWorldTransform(),modifiedPredictedTrans,sweepResults);
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
+
+ //printf("clamped integration to hit fraction = %f\n",fraction);
body->setHitFraction(sweepResults.m_closestHitFraction);
body->predictIntegratedTransform(timeStep*body->getHitFraction(), predictedTrans);
body->setHitFraction(0.f);
-// printf("clamped integration to hit fraction = %f\n",fraction);
+ body->proceedToTransform( predictedTrans);
+
+#if 0
+ btVector3 linVel = body->getLinearVelocity();
+
+ btScalar maxSpeed = body->getCcdMotionThreshold()/getSolverInfo().m_timeStep;
+ btScalar maxSpeedSqr = maxSpeed*maxSpeed;
+ if (linVel.length2()>maxSpeedSqr)
+ {
+ linVel.normalize();
+ linVel*= maxSpeed;
+ body->setLinearVelocity(linVel);
+ btScalar ms2 = body->getLinearVelocity().length2();
+ body->predictIntegratedTransform(timeStep, predictedTrans);
+
+ btScalar sm2 = (predictedTrans.getOrigin()-body->getWorldTransform().getOrigin()).length2();
+ btScalar smt = body->getCcdSquareMotionThreshold();
+ printf("sm2=%f\n",sm2);
+ }
+#else
+ //response between two dynamic objects without friction, assuming 0 penetration depth
+ btScalar appliedImpulse = 0.f;
+ btScalar depth = 0.f;
+ appliedImpulse = resolveSingleCollision(body,sweepResults.m_hitCollisionObject,sweepResults.m_hitPointWorld,sweepResults.m_hitNormalWorld,getSolverInfo(), depth);
+
+
+#endif
+
+ continue;
}
}
}
+
body->proceedToTransform( predictedTrans);
}
}
@@ -873,6 +967,7 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
+
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BT_PROFILE("predictUnconstraintMotion");