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Diffstat (limited to 'extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h')
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h50
1 files changed, 35 insertions, 15 deletions
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index d9e2652aaf6..4662cf5052a 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -23,9 +23,8 @@ class btOverlappingPairCache;
class btConstraintSolver;
class btSimulationIslandManager;
class btTypedConstraint;
+class btActionInterface;
-
-class btRaycastVehicle;
class btIDebugDraw;
#include "LinearMath/btAlignedObjectArray.h"
@@ -42,7 +41,6 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
btVector3 m_gravity;
//for variable timesteps
@@ -52,33 +50,32 @@ protected:
bool m_ownsIslandManager;
bool m_ownsConstraintSolver;
+ btAlignedObjectArray<btActionInterface*> m_actions;
- btAlignedObjectArray<btRaycastVehicle*> m_vehicles;
-
int m_profileTimings;
virtual void predictUnconstraintMotion(btScalar timeStep);
virtual void integrateTransforms(btScalar timeStep);
- void calculateSimulationIslands();
+ virtual void calculateSimulationIslands();
- void solveConstraints(btContactSolverInfo& solverInfo);
+ virtual void solveConstraints(btContactSolverInfo& solverInfo);
void updateActivationState(btScalar timeStep);
- void updateVehicles(btScalar timeStep);
+ void updateActions(btScalar timeStep);
void startProfiling(btScalar timeStep);
virtual void internalSingleStepSimulation( btScalar timeStep);
- void synchronizeMotionStates();
- void saveKinematicState(btScalar timeStep);
+ virtual void saveKinematicState(btScalar timeStep);
void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
+
public:
@@ -91,14 +88,19 @@ public:
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
- void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
+ virtual void synchronizeMotionStates();
- void removeConstraint(btTypedConstraint* constraint);
+ ///this can be useful to synchronize a single rigid body -> graphics object
+ void synchronizeSingleMotionState(btRigidBody* body);
- void addVehicle(btRaycastVehicle* vehicle);
+ virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
- void removeVehicle(btRaycastVehicle* vehicle);
+ virtual void removeConstraint(btTypedConstraint* constraint);
+ virtual void addAction(btActionInterface*);
+
+ virtual void removeAction(btActionInterface*);
+
btSimulationIslandManager* getSimulationIslandManager()
{
return m_islandManager;
@@ -114,8 +116,8 @@ public:
return this;
}
-
virtual void setGravity(const btVector3& gravity);
+
virtual btVector3 getGravity () const;
virtual void addRigidBody(btRigidBody* body);
@@ -126,6 +128,8 @@ public:
void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+ void debugDrawConstraint(btTypedConstraint* constraint);
+
virtual void debugDrawWorld();
virtual void setConstraintSolver(btConstraintSolver* solver);
@@ -152,8 +156,24 @@ public:
virtual void setNumTasks(int numTasks)
{
+ (void) numTasks;
+ }
+
+ ///obsolete, use updateActions instead
+ virtual void updateVehicles(btScalar timeStep)
+ {
+ updateActions(timeStep);
}
+ ///obsolete, use addAction instead
+ virtual void addVehicle(btActionInterface* vehicle);
+ ///obsolete, use removeAction instead
+ virtual void removeVehicle(btActionInterface* vehicle);
+ ///obsolete, use addAction instead
+ virtual void addCharacter(btActionInterface* character);
+ ///obsolete, use removeAction instead
+ virtual void removeCharacter(btActionInterface* character);
+
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H